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-rw-r--r--MCServer/Plugins/APIDump/APIDesc.lua284
1 files changed, 185 insertions, 99 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua
index 444d697fa..82bbe9e0d 100644
--- a/MCServer/Plugins/APIDump/APIDesc.lua
+++ b/MCServer/Plugins/APIDump/APIDesc.lua
@@ -487,9 +487,9 @@ g_APIDesc =
]],
Functions =
{
- Sort = { Notes = "void" },
- IsInside = { Notes = "bool" },
- IsInside = { Notes = "bool" },
+ Sort = { Return = "" },
+ IsInside = { Return = "bool" },
+ IsInside = { Return = "bool" },
},
Variables =
{
@@ -688,14 +688,14 @@ g_APIDesc =
]],
Functions =
{
- SetName = { Notes = "void" },
- GetName = { Notes = "String" },
- SetColor = { Notes = "void" },
- GetColor = { Notes = "String" },
- AddCommand = { Notes = "void" },
- HasCommand = { Notes = "bool" },
- AddPermission = { Notes = "void" },
- InheritFrom = { Notes = "void" },
+ SetName = { Return = "" },
+ GetName = { Return = "string" },
+ SetColor = { Return = "" },
+ GetColor = { Return = "string" },
+ AddCommand = { Return = "" },
+ HasCommand = { Return = "bool" },
+ AddPermission = { Return = "" },
+ InheritFrom = { Return = "" },
},
Constants =
{
@@ -709,16 +709,16 @@ g_APIDesc =
Functions =
{
constructor = { Return = "{{cIniFile|cIniFile}}" },
- CaseSensitive = { Notes = "void" },
- CaseInsensitive = { Notes = "void" },
- Path = { Notes = "void" },
- Path = { Notes = "String" },
- SetPath = { Notes = "void" },
- ReadFile = { Notes = "bool" },
- WriteFile = { Notes = "bool" },
- Erase = { Notes = "void" },
- Clear = { Notes = "void" },
- Reset = { Notes = "void" },
+ CaseSensitive = { Return = "" },
+ CaseInsensitive = { Return = "" },
+ Path = { Return = "" },
+ Path = { Return = "string" },
+ SetPath = { Return = "" },
+ ReadFile = { Return = "bool" },
+ WriteFile = { Return = "bool" },
+ Erase = { Return = "" },
+ Clear = { Return = "" },
+ Reset = { Return = "" },
FindKey = { Notes = "long i" },
FindValue = { Notes = "long i" },
NumKeys = { Notes = "unsigned i" },
@@ -743,29 +743,29 @@ g_APIDesc =
GetValueSetI = { Notes = "i" },
GetValueSetB = { Notes = "bo" },
GetValueSetF = { Notes = "doub" },
- SetValue = { Notes = "bool" },
- SetValue = { Notes = "bool" },
- SetValueI = { Notes = "bool" },
- SetValueB = { Notes = "bool" },
- SetValueF = { Notes = "bool" },
- DeleteValueByID = { Notes = "bool" },
- DeleteValue = { Notes = "bool" },
- DeleteKey = { Notes = "bool" },
+ SetValue = { Return = "bool" },
+ SetValue = { Return = "bool" },
+ SetValueI = { Return = "bool" },
+ SetValueB = { Return = "bool" },
+ SetValueF = { Return = "bool" },
+ DeleteValueByID = { Return = "bool" },
+ DeleteValue = { Return = "bool" },
+ DeleteKey = { Return = "bool" },
NumHeaderComments = { Notes = "unsigned int" },
- HeaderComment = { Notes = "void" },
+ HeaderComment = { Return = "" },
HeaderComment = { Notes = "Stri" },
- DeleteHeaderComment = { Notes = "bool" },
- DeleteHeaderComments = { Notes = "void" },
+ DeleteHeaderComment = { Return = "bool" },
+ DeleteHeaderComments = { Return = "" },
NumKeyComments = { Notes = "unsigned i" },
NumKeyComments = { Notes = "unsigned i" },
- KeyComment = { Notes = "bool" },
- KeyComment = { Notes = "bool" },
+ KeyComment = { Return = "bool" },
+ KeyComment = { Return = "bool" },
KeyComment = { Notes = "Stri" },
KeyComment = { Notes = "Stri" },
- DeleteKeyComment = { Notes = "bool" },
- DeleteKeyComment = { Notes = "bool" },
- DeleteKeyComments = { Notes = "bool" },
- DeleteKeyComments = { Notes = "bool" },
+ DeleteKeyComment = { Return = "bool" },
+ DeleteKeyComment = { Return = "bool" },
+ DeleteKeyComments = { Return = "bool" },
+ DeleteKeyComments = { Return = "bool" },
},
Constants =
{
@@ -1042,12 +1042,12 @@ a_Player:OpenWindow(Window);
]],
Functions =
{
- TeleportToEntity = { Notes = "void" },
- TeleportTo = { Notes = "void" },
- Heal = { Notes = "void" },
- TakeDamage = { Notes = "void" },
- KilledBy = { Notes = "void" },
- GetHealth = { Notes = "int" },
+ TeleportToEntity = { Return = "" },
+ TeleportTo = { Return = "" },
+ Heal = { Return = "" },
+ TakeDamage = { Return = "" },
+ KilledBy = { Return = "" },
+ GetHealth = { Return = "number" },
},
Constants =
{
@@ -1063,7 +1063,7 @@ a_Player:OpenWindow(Window);
{
cPickup = { Notes = "[[cPickup}}" },
GetItem = { Notes = "{{cItem|cItem}}" },
- CollectedBy = { Notes = "bool" },
+ CollectedBy = { Return = "bool" },
},
Constants =
{
@@ -1077,40 +1077,35 @@ a_Player:OpenWindow(Window);
]],
Functions =
{
- GetEyeHeight = { Notes = "double" },
- GetEyePosition = { Notes = "{{Vector3d|Vector3d}}" },
- GetFlying = { Notes = "bool" },
- GetStance = { Notes = "double" },
- GetInventory = { Notes = "{{cInventory|cInventory}}" },
- TeleportTo = { Notes = "void" },
- GetGameMode = { Notes = "{{eGameMode|eGameMode}}" },
- GetIP = { Notes = "String" },
- GetLastBlockActionTime = { Notes = "float" },
- GetLastBlockActionCnt = { Notes = "int" },
- SetLastBlockActionCnt = { Notes = "void" },
- SetLastBlockActionTime = { Notes = "void" },
- SetGameMode = { Notes = "void" },
- MoveTo = { Notes = "void" },
- GetClientHandle = { Notes = "{{cClientHandle|cClientHandle}}" },
- SendMessage = { Notes = "void" },
- GetName = { Notes = "String" },
- SetName = { Notes = "void" },
- AddToGroup = { Notes = "void" },
- CanUseCommand = { Notes = "bool" },
- HasPermission = { Notes = "bool" },
- IsInGroup = { Notes = "bool" },
- GetColor = { Notes = "String" },
- TossItem = { Notes = "void" },
- Heal = { Notes = "void" },
- TakeDamage = { Notes = "void" },
- KilledBy = { Notes = "void" },
- Respawn = { Notes = "void" },
- SetVisible = { Notes = "void" },
- IsVisible = { Notes = "bool" },
- MoveToWorld = { Notes = "bool" },
- LoadPermissionsFromDisk = { Notes = "void" },
- GetGroups = { Notes = "list<{{cGroup|cGroup}}>" },
- GetResolvedPermissions = { Notes = "String" },
+ GetEyeHeight = { Return = "number" },
+ GetEyePosition = { Return = "{{Vector3d|EyePositionVector}}" },
+ GetFlying = { Return = "bool" },
+ GetStance = { Return = "number" },
+ GetInventory = { Return = "{{cInventory|Inventory}}" },
+ GetGameMode = { Return = "{{eGameMode|GameMode}}", Notes = "Returns the player's gamemode. The player may have their gamemode unassigned, in which case they inherit the gamemode from the current {{cWorld|world}}.<br /> <b>NOTE:</b> Instead of comparing the value returned by this function to the gmXXX constants, use the IsGameModeXXX() functions. These functions handle the gamemode inheritance automatically."},
+ GetIP = { Return = "string" },
+ SetGameMode = { Return = "" },
+ MoveTo = { Return = "" },
+ GetClientHandle = { Return = "{{cClientHandle|ClientHandle}}" },
+ SendMessage = { Return = "" },
+ GetName = { Return = "String" },
+ SetName = { Return = "" },
+ AddToGroup = { Return = "" },
+ CanUseCommand = { Return = "bool" },
+ HasPermission = { Return = "bool" },
+ IsInGroup = { Return = "bool" },
+ GetColor = { Return = "string" },
+ TossItem = { Return = "" },
+ Heal = { Return = "" },
+ TakeDamage = { Return = "" },
+ KilledBy = { Return = "" },
+ Respawn = { Return = "" },
+ SetVisible = { Return = "" },
+ IsVisible = { Return = "bool" },
+ MoveToWorld = { Return = "bool" },
+ LoadPermissionsFromDisk = { Return = "" },
+ GetGroups = { Return = "list<{{cGroup|cGroup}}>" },
+ GetResolvedPermissions = { Return = "string" },
},
Constants =
{
@@ -1124,11 +1119,11 @@ a_Player:OpenWindow(Window);
]],
Functions =
{
- GetName = { Notes = "String" },
- SetName = { Notes = "void" },
+ GetName = { Return = "string" },
+ SetName = { Return = "" },
GetVersion = { Notes = "int" },
- SetVersion = { Notes = "void" },
- GetFileName = { Notes = "String" },
+ SetVersion = { Return = "" },
+ GetFileName = { Return = "string" },
CreateWebPlugin = { Notes = "{{cWebPlugin|cWebPlugin}}" },
},
Constants =
@@ -1146,34 +1141,106 @@ a_Player:OpenWindow(Window);
cPluginManager =
{
- Desc = [[This class is used for generic plugin-related functionality. The plugin manager has a list of all plugins, can enable or disable plugins, manages hook and in-game console commands.
-</p>
- <p>There is one instance of cPluginManager in MCServer, to get it, call either {{GetPluginManager|GetPluginManager}}() or cPluginManager:Get() function.
+ Desc = [[
+ This class is used for generic plugin-related functionality. The plugin manager has a list of all
+ plugins, can enable or disable plugins, manages hooks and in-game console commands.</p>
+ <p>
+ There is one instance of cPluginManager in MCServer, to get it, call either
+ {{cRoot|cRoot}}:Get():GetPluginManager() or cPluginManager:Get() function.</p>
+ <p>
+ Note that some functions are "static", that means that they are called using a dot operator instead
+ of the colon operator. For example:
+<pre>
+cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage);
+</pre></p>
]],
Functions =
{
- AddHook = { Params = "{{cPlugin|Plugin}}, HookType", Return = "", Notes = "Adds processing of the specified hook" },
- BindCommand = { Params = "Command, Permission, Callback, HelpString", Return = "", Notes = "Binds an in-game command with the specified callback function, permission and help string" },
- BindConsoleCommand = { Params = "Command, Callback, HelpString", Return = "", Notes = "Binds a console command with the specified callback function and help string" },
- DisablePlugin = { Params = "PluginName", Return = "", Notes = "Disables a plugin specified by its name" },
- ExecuteCommand = { Params = "Player, Command", Return = "bool", Notes = "Executes the command as if given by the specified Player. Checks permissions. Returns true if executed" },
- ExecuteConsoleCommand = { Params = "Command", Return = "bool", Notes = "Executes the command as if given on the server console. Returns true if executed." },
+ AddHook =
+ {
+ { Params = "HookType, [HookFunction]", Return = "", Notes = "(STATIC) Informs the plugin manager that it should call the specified function when the specified hook event occurs. If a function is not specified, a default function name is looked up, based on the hook type" },
+ { Params = "{{cPlugin|Plugin}}, HookType, [HookFunction]", Return = "", Notes = "(STATIC, <b>DEPRECATED</b>) Informs the plugin manager that it should call the specified function when the specified hook event occurs. If a function is not specified, a default function name is looked up, based on the hook type. NOTE: This format is deprecated and the server outputs a warning if it is used!" },
+ },
+ BindCommand =
+ {
+ { Params = "Command, Permission, Callback, HelpString", Return = "", Notes = "(STATIC) Binds an in-game command with the specified callback function, permission and help string. By common convention, providing an empty string for HelpString will hide the command from the /help display." },
+ { Params = "Command, Permission, Callback, HelpString", Return = "", Notes = "Binds an in-game command with the specified callback function, permission and help string. By common convention, providing an empty string for HelpString will hide the command from the /help display." },
+ },
+ BindConsoleCommand =
+ {
+ { Params = "Command, Callback, HelpString", Return = "", Notes = "(STATIC) Binds a console command with the specified callback function and help string. By common convention, providing an empty string for HelpString will hide the command from the \"help\" console command." },
+ { Params = "Command, Callback, HelpString", Return = "", Notes = "Binds a console command with the specified callback function and help string. By common convention, providing an empty string for HelpString will hide the command from the \"help\" console command." },
+ },
+ DisablePlugin = { Params = "PluginName", Return = "bool", Notes = "Disables a plugin specified by its name. Returns true if the plugin was disabled, false if it wasn't found or wasn't active." },
+ ExecuteCommand = { Params = "{{cPlayer|Player}}, CommandStr", Return = "bool", Notes = "Executes the command as if given by the specified Player. Checks permissions. Returns true if executed." },
+ ExecuteConsoleCommand = { Params = "CommandStr", Return = "bool", Notes = "Executes the command as if given on the server console. Returns true if executed." },
FindPlugins = { Params = "", Return = "", Notes = "Refreshes the list of plugins to include all folders inside the Plugins folder (potentially new disabled plugins)" },
- ForceExecuteCommand = { Params = "Player, Command", Return = "bool", Notes = "Same as ExecuteCommand, but doesn't check permissions" },
- ForEachCommand = { Params = "Callback", Return = "", Notes = "Calls the Callback function for each command that has been bound using BindCommand()" },
- ForEachConsoleCommand = { Params = "Callback", Return = "", Notes = "Calls the Callback function for each command that has been bound using BindConsoleCommand()" },
+ ForceExecuteCommand = { Params = "{{cPlayer|Player}}, CommandStr", Return = "bool", Notes = "Same as ExecuteCommand, but doesn't check permissions" },
+ ForEachCommand = { Params = "CallbackFn", Return = "bool", Notes = "Calls the CallbackFn function for each command that has been bound using BindCommand(). The CallbackFn has the following signature: <pre>function(Command, Permission, HelpString)</pre>. If the callback returns true, the enumeration is aborted and this API function returns false; if it returns false or no value, the enumeration continues with the next command, and the API function returns true." },
+ ForEachConsoleCommand = { Params = "CallbackFn", Return = "bool", Notes = "Calls the CallbackFn function for each command that has been bound using BindConsoleCommand(). The CallbackFn has the following signature: <pre>function (Command, HelpString)</pre>. If the callback returns true, the enumeration is aborted and this API function returns false; if it returns false or no value, the enumeration continues with the next command, and the API function returns true." },
Get = { Params = "", Return = "cPluginManager", Notes = "Returns the single instance of the plugin manager" },
- GetAllPlugins = { Params = "", Return = "PluginTable", Notes = "Returns a table of all plugins, [name => cPlugin] pairs" },
+ GetAllPlugins = { Params = "", Return = "table", Notes = "Returns a table (dictionary) of all plugins, [name => {{cPlugin}}] pairing." },
GetCommandPermission = { Params = "Command", Return = "Permission", Notes = "Returns the permission needed for executing the specified command" },
GetNumPlugins = { Params = "", Return = "number", Notes = "Returns the number of plugins, including the disabled ones" },
GetPlugin = { Params = "PluginName", Return = "{{cPlugin|cPlugin}}", Notes = "Returns a plugin handle of the specified plugin" },
- IsCommandBound = { Params = "Command", Return = "boolean", Notes = "Returns true if in-game Command is already bound (by any plugin)" },
- IsConsoleCommandBound = { Params = "Command", Return = "boolean", Notes = "Returns true if console Command is already bound (by any plugin)" },
- LoadPlugin = { Params = "PluginFolder", Return = "", Notes = "Loads a plugin from the specified folder" },
+ IsCommandBound = { Params = "Command", Return = "bool", Notes = "Returns true if in-game Command is already bound (by any plugin)" },
+ IsConsoleCommandBound = { Params = "Command", Return = "bool", Notes = "Returns true if console Command is already bound (by any plugin)" },
+ LoadPlugin = { Params = "PluginFolder", Return = "", Notes = "(<b>DEPRECATED</b>) Loads a plugin from the specified folder. NOTE: Loading plugins may be an unsafe operation and may result in a deadlock or a crash. This API is deprecated and might be removed." },
ReloadPlugins = { Params = "", Return = "", Notes = "Reloads all active plugins" },
},
Constants =
{
+ HOOK_BLOCK_TO_PICKUPS = { Notes = "Called when a block has been dug and is being converted to pickups. The server has provided the default pickups and the plugins may modify them." },
+ HOOK_CHAT = { Notes = "Called when a client sends a chat message that is not a command. The plugin may modify the chat message" },
+ HOOK_CHUNK_AVAILABLE = { Notes = "Called when a chunk is loaded or generated and becomes available in the {{cWorld|world}}." },
+ HOOK_CHUNK_GENERATED = { Notes = "Called after a chunk is generated. A plugin may do last modifications on the generated chunk before it is handed of to the {{cWorld|world}}." },
+ HOOK_CHUNK_GENERATING = { Notes = "Called before a chunk is generated. A plugin may override some parts of the generation algorithm." },
+ HOOK_CHUNK_UNLOADED = { Notes = "Called after a chunk has been unloaded from a {{cWorld|world}}." },
+ HOOK_CHUNK_UNLOADING = { Notes = "Called before a chunk is unloaded from a {{cWorld|world}}. The chunk has already been saved." },
+ HOOK_COLLECTING_PICKUP = { Notes = "Called when a player is about to collect a pickup." },
+ HOOK_CRAFTING_NO_RECIPE = { Notes = "Called when a player has items in the crafting slots and the server cannot locate any recipe. Plugin may provide a recipe." },
+ HOOK_DISCONNECT = { Notes = "Called after the player has disconnected." },
+ HOOK_EXECUTE_COMMAND = { Notes = "Called when a client sends a chat message that is recognized as a command, before handing that command to the regular command handler. A plugin may stop the command from being handled. This hook is called even when the player doesn't have permissions for the command." },
+ HOOK_EXPLODED = { Notes = "Called after an explosion has been processed in a {{cWorld|world}}." },
+ HOOK_EXPLODING = { Notes = "Called before an explosion is processed in a {{cWorld|world}}. A plugin may alter the explosion parameters or cancel the explosion altogether." },
+ HOOK_HANDSHAKE = { Notes = "Called when a Handshake packet is received from a client." },
+ HOOK_HOPPER_PULLING_ITEM = { Notes = "Called when a hopper is pulling an item from the container above it." },
+ HOOK_HOPPER_PUSHING_ITEM = { Notes = "Called when a hopper is pushing an item into the container it is aimed at." },
+ HOOK_KILLING = { Notes = "Called when an entity has just been killed. A plugin may resurrect the entity by setting its health to above zero." },
+ HOOK_LOGIN = { Notes = "Called when a Login packet is sent to the client, before the client is queued for authentication." },
+ HOOK_MAX = { Notes = "The maximum TypeID of a hook. Used internally by MCS to check hook type for validity." },
+ HOOK_NUM_HOOKS = { Notes = "Total number of hook types MCS supports. Used internally by MCS to check hook type for validity." },
+ HOOK_PLAYER_ANIMATION = { Notes = "Called when a client send the Animation packet." },
+ HOOK_PLAYER_BREAKING_BLOCK = { Notes = "Called when a player is about to break a block. A plugin may cancel the event." },
+ HOOK_PLAYER_BROKEN_BLOCK = { Notes = "Called after a player has broken a block." },
+ HOOK_PLAYER_EATING = { Notes = "Called when the player starts eating a held item. Plugins may abort the eating." },
+ HOOK_PLAYER_JOINED = { Notes = "Called when the player entity has been created. It has not yet been fully initialized." },
+ HOOK_PLAYER_LEFT_CLICK = { Notes = "Called when the client sends the LeftClick packet." },
+ HOOK_PLAYER_MOVING = { Notes = "Called when the player has moved and the movement is now being applied." },
+ HOOK_PLAYER_PLACED_BLOCK = { Notes = "Called when the player has just placed a block" },
+ HOOK_PLAYER_PLACING_BLOCK = { Notes = "Called when the player is about to place a block. A plugin may cancel the event." },
+ HOOK_PLAYER_RIGHT_CLICK = { Notes = "Called when the client sends the RightClick packet." },
+ HOOK_PLAYER_RIGHT_CLICKING_ENTITY = { Notes = "Called when the client sends the UseEntity packet." },
+ HOOK_PLAYER_SHOOTING = { Notes = "Called when the player releases the mouse button to fire their bow." },
+ HOOK_PLAYER_SPAWNED = { Notes = "Called after the player entity has been created. The entity is fully initialized and is spawning in the {{cWorld|world}}." },
+ HOOK_PLAYER_TOSSING_ITEM = { Notes = "Called when the player is tossing the held item (keypress Q)" },
+ HOOK_PLAYER_USED_BLOCK = { Notes = "Called after the player has right-clicked a block" },
+ HOOK_PLAYER_USED_ITEM = { Notes = "Called after the player has right-clicked with a usable item in their hand." },
+ HOOK_PLAYER_USING_BLOCK = { Notes = "Called when the player is about to use (right-click) a block" },
+ HOOK_PLAYER_USING_ITEM = { Notes = "Called when the player is about to right-click with a usable item in their hand." },
+ HOOK_POST_CRAFTING = { Notes = "Called after a valid recipe has been chosen for the current contents of the crafting grid. Plugins may modify the recipe." },
+ HOOK_PRE_CRAFTING = { Notes = "Called before a recipe is searched for the current contents of the crafting grid. Plugins may provide a recipe and cancel the built-in search." },
+ HOOK_SPAWNED_ENTITY = { Notes = "Called after an entity is spawned in a {{cWorld|world}}. The entity is already part of the world." },
+ HOOK_SPAWNED_MONSTER = { Notes = "Called after a mob is spawned in a {{cWorld|world}}. The mob is already part of the world." },
+ HOOK_SPAWNING_ENTITY = { Notes = "Called just before an entity is spawned in a {{cWorld|world}}." },
+ HOOK_SPAWNING_MONSTER = { Notes = "Called just before a mob is spawned in a {{cWorld|world}}." },
+ HOOK_TAKE_DAMAGE = { Notes = "Called when an entity is taking any kind of damage. Plugins may modify the damage value, effects, source or cancel the damage." },
+ HOOK_TICK = { Notes = "Called when the main server thread ticks - 20 times a second." },
+ HOOK_UPDATED_SIGN = { Notes = "Called after a {{cSignEntity|sign}} text has been updated, either by a player or by any external means." },
+ HOOK_UPDATING_SIGN = { Notes = "Called before a {{cSignEntity|sign}} text is updated, either by a player or by any external means." },
+ HOOK_WEATHER_CHANGED = { Notes = "Called after the weather has changed." },
+ HOOK_WEATHER_CHANGING = { Notes = "Called just before the weather changes" },
+ HOOK_WORLD_TICK = { Notes = "Called in each world's tick thread when the game logic is about to tick (20 times a second)." },
},
},
@@ -1191,6 +1258,25 @@ a_Player:OpenWindow(Window);
]],
Functions =
{
+ Get = { Params = "", Return = "Root object", Notes = "This function returns the cRoot object." },
+ BroadcastChat = { Params = "Message", Return = "", Notes = "Broadcasts a message to every player in the server." },
+ FindAndDoWithPlayer = { Params = "PlayerName, CallbackFunction", Return = "", Notes = "Calls the given callback function for the given player." },
+ ForEachPlayer = { Params = "CallbackFunction", Return = "", Notes = "Calls the given callback function for each player. The callback function has the following signature: <pre>function Callback({{cPlayer|cPlayer}})</pre>" },
+ ForEachWorld = { Params = "CallbackFunction", Return = "", Notes = "Calls the given callback function for each world. The callback function has the following signature: <pre>function Callback({{cWorld|cWorld}})</pre>" },
+ GetCraftingRecipes = { Params = "", Return = "{{cCraftingRecipe|cCraftingRecipe}}", Notes = "Returns the CraftingRecipes object" },
+ GetDefaultWorld = { Params = "", Return = "{{cWorld|cWorld}}", Notes = "Returns the world object from the default world." },
+ GetFurnaceRecipe = { Params = "", Return = "{{cFurnaceRecipe|cFurnaceRecipe}}", Notes = "Returns the cFurnaceRecipes object." },
+ GetGroupManager = { Params = "", Return = "{{cGroupManager|cGroupManager}}", Notes = "Returns the cGroupManager object." },
+ GetPluginManager = { Params = "", Return = "{{cPluginManager|cPluginManager}}", Notes = "Returns the cPluginManager object." },
+ GetPrimaryServerVersion = { Params = "", Return = "number", Notes = "Returns the servers primary server version." },
+ GetProtocolVersionTextFromInt = { Params = "Protocol Version", Return = "string", Notes = "Returns the Minecraft version from the given Protocol. If there is no version found, it returns 'Unknown protocol(Parameter)'" },
+ GetServer = { Params = "", Return = "{{cServer|cServer}}", Notes = "Returns the cServer object." },
+ GetTotalChunkCount = { Params = "", Return = "number", Notes = "Returns the amount of loaded chunks." },
+ GetWebAdmin = { Params = "", Return = "{{cWebAdmin|cWebAdmin}}", Notes = "Returns the cWebAdmin object." },
+ GetWorld = { Params = "WorldName", Return = "{{cWorld|cWorld}}", Notes = "Returns the cWorld object of the given world. It returns nil if there is no world with the given name." },
+ QueueExecuteConsoleCommand = { Params = "Message", Return = "", Notes = "Queues a console command for execution through the cServer class. The command will be executed in the tick thread The command's output will be sent to console " .. '"stop" and "restart" commands have special handling.' },
+ SaveAllChunks = { Params = "", Return = "", Notes = "Saves all the chunks in all the worlds." },
+ SetPrimaryServerVersion = { Params = "Protocol Version", Return = "", Notes = "Sets the servers PrimaryServerVersion to the given protocol number." }
},
Constants =
{