diff options
Diffstat (limited to '')
-rw-r--r-- | MCServer/Plugins/APIDump/Classes/BlockEntities.lua | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/MCServer/Plugins/APIDump/Classes/BlockEntities.lua b/MCServer/Plugins/APIDump/Classes/BlockEntities.lua index de42f66df..90ebf12e6 100644 --- a/MCServer/Plugins/APIDump/Classes/BlockEntities.lua +++ b/MCServer/Plugins/APIDump/Classes/BlockEntities.lua @@ -50,6 +50,32 @@ return }, }, + cBeaconEntity = + { + Desc = [[ + A beacon entity is a {{cBlockEntityWithItems|cBlockEntityWithItems}} descendant that represents a beacon + in the world. + ]], + + Inherits = "cBlockEntityWithItems", + + Functions = + { + IsActive = { Params = "", Return = "bool", Notes = "Is the beacon active?" }, + GetBeaconLevel = { Params = "", Return = "number", Notes = "Returns the beacon level. (0 - 4)" }, + GetPrimaryEffect = { Params = "", Return = "EffectType", Notes = "Returns the primary effect." }, + GetSecondaryEffect = { Params = "", Return = "EffectType", Notes = "Returns the secondary effect." }, + SetPrimaryEffect = { Params = "EffectType", Return = "bool", Notes = "Select the primary effect. Returns false when the effect is invalid." }, + SetSecondaryEffect = { Params = "EffectType", Return = "bool", Notes = "Select the secondary effect. Returns false when the effect is invalid." }, + CalculatePyramidLevel = { Params = "", Return = "number", Notes = "Calculate the amount of layers the pyramid below the beacon has." }, + IsBeaconBlocked = { Params = "", Return = "bool", Notes = "Is the beacon blocked by non-transparent blocks that are higher than the beacon?" }, + UpdateBeacon = { Params = "", Return = "", Notes = "Update the beacon." }, + GiveEffects = { Params = "", Return = "", Notes = "Give the near-players the effects." }, + IsMineralBlock = { Params = "BLOCKTYPE", Return = "bool", Notes = "Returns true if the block is a diamond block, a golden block, an iron block or an emerald block." }, + IsValidEffect = { Params = "EffectType", Return = "bool", Notes = "Returns true if the effect can be used." }, + }, + }, + cChestEntity = { Desc = [[ |