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-rw-r--r--MCServer/Plugins/APIDump/Classes/BlockEntities.lua243
-rw-r--r--MCServer/Plugins/APIDump/Classes/Projectiles.lua111
2 files changed, 354 insertions, 0 deletions
diff --git a/MCServer/Plugins/APIDump/Classes/BlockEntities.lua b/MCServer/Plugins/APIDump/Classes/BlockEntities.lua
new file mode 100644
index 000000000..cf258160c
--- /dev/null
+++ b/MCServer/Plugins/APIDump/Classes/BlockEntities.lua
@@ -0,0 +1,243 @@
+return
+{
+ cBlockEntity =
+ {
+ Desc = [[
+ Block entities are simply blocks in the world that have persistent data, such as the text for a sign
+ or contents of a chest. All block entities are also saved in the chunk data of the chunk they reside in.
+ The cBlockEntity class acts as a common ancestor for all the individual block entities.
+ ]],
+
+ Functions =
+ {
+ GetBlockType = { Params = "", Return = "BLOCKTYPE", Notes = "Returns the blocktype which is represented by this blockentity. This is the primary means of type-identification" },
+ GetChunkX = { Params = "", Return = "number", Notes = "Returns the chunk X-coord of the block entity's chunk" },
+ GetChunkZ = { Params = "", Return = "number", Notes = "Returns the chunk Z-coord of the block entity's chunk" },
+ GetPosX = { Params = "", Return = "number", Notes = "Returns the block X-coord of the block entity's block" },
+ GetPosY = { Params = "", Return = "number", Notes = "Returns the block Y-coord of the block entity's block" },
+ GetPosZ = { Params = "", Return = "number", Notes = "Returns the block Z-coord of the block entity's block" },
+ GetRelX = { Params = "", Return = "number", Notes = "Returns the relative X coord of the block entity's block within the chunk" },
+ GetRelZ = { Params = "", Return = "number", Notes = "Returns the relative Z coord of the block entity's block within the chunk" },
+ GetWorld = { Params = "", Return = "{{cWorld|cWorld}}", Notes = "Returns the world to which the block entity belongs" },
+ },
+ },
+
+ cBlockEntityWithItems =
+ {
+ Desc = [[
+ This class is a common ancestor for all {{cBlockEntity|block entities}} that provide item storage.
+ Internally, the object has a {{cItemGrid|cItemGrid}} object for storing the items; this ItemGrid is
+ accessible through the API. The storage is a grid of items, items in it can be addressed either by a slot
+ number, or by XY coords within the grid. If a UI window is opened for this block entity, the item storage
+ is monitored for changes and the changes are immediately sent to clients of the UI window.
+ ]],
+
+ Inherits = "cBlockEntity",
+
+ Functions =
+ {
+ GetContents = { Params = "", Return = "{{cItemGrid|cItemGrid}}", Notes = "Returns the cItemGrid object representing the items stored within this block entity" },
+ GetSlot =
+ {
+ { Params = "SlotNum", Return = "{{cItem|cItem}}", Notes = "Returns the cItem for the specified slot number. Returns nil for invalid slot numbers" },
+ { Params = "X, Y", Return = "{{cItem|cItem}}", Notes = "Returns the cItem for the specified slot coords. Returns nil for invalid slot coords" },
+ },
+ SetSlot =
+ {
+ { Params = "SlotNum, {{cItem|cItem}}", Return = "", Notes = "Sets the cItem for the specified slot number. Ignored if invalid slot number" },
+ { Params = "X, Y, {{cItem|cItem}}", Return = "", Notes = "Sets the cItem for the specified slot coords. Ignored if invalid slot coords" },
+ },
+ },
+ },
+
+ cChestEntity =
+ {
+ Desc = [[
+ A chest entity is a {{cBlockEntityWithItems|cBlockEntityWithItems}} descendant that represents a chest
+ in the world. Note that doublechests consist of two separate cChestEntity objects, they do not collaborate
+ in any way.</p>
+ <p>
+ To manipulate a chest already in the game, you need to use {{cWorld}}'s callback mechanism with
+ either DoWithChestAt() or ForEachChestInChunk() function. See the code example below
+ ]],
+
+ Inherits = "cBlockEntityWithItems",
+
+ Constants =
+ {
+ ContentsHeight = { Notes = "Height of the contents' {{cItemGrid|ItemGrid}}, as required by the parent class, {{cBlockEntityWithItems}}" },
+ ContentsWidth = { Notes = "Width of the contents' {{cItemGrid|ItemGrid}}, as required by the parent class, {{cBlockEntityWithItems}}" },
+ },
+ AdditionalInfo =
+ {
+ {
+ Header = "Code example",
+ Contents = [[
+ The following example code sets the top-left item of each chest in the same chunk as Player to
+ 64 * diamond:
+<pre class="prettyprint lang-lua">
+-- Player is a {{cPlayer}} object instance
+local World = Player:GetWorld();
+World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
+ function (ChestEntity)
+ ChestEntity:SetSlot(0, 0, cItem(E_ITEM_DIAMOND, 64));
+ end
+);
+</pre>
+ ]],
+ },
+ }, -- AdditionalInfo
+ },
+
+ cDispenserEntity =
+ {
+ Desc = [[
+ This class represents a dispenser block entity in the world. Most of this block entity's
+ functionality is implemented in the {{cDropSpenserEntity|cDropSpenserEntity}} class that represents
+ the behavior common with a {{cDropperEntity|dropper}} entity.
+ ]],
+ Inherits = "cDropSpenserEntity",
+ },
+
+ cDropperEntity =
+ {
+ Desc = [[
+ This class represents a dropper block entity in the world. Most of this block entity's functionality
+ is implemented in the {{cDropSpenserEntity|cDropSpenserEntity}} class that represents the behavior
+ common with the {{cDispenserEntity|dispenser}} entity.</p>
+ <p>
+ An object of this class can be created from scratch when generating chunks ({{OnChunkGenerated|OnChunkGenerated}} and {{OnChunkGenerating|OnChunkGenerating}} hooks).
+ ]],
+ Inherits = "cDropSpenserEntity",
+ }, -- cDropperEntity
+
+ cDropSpenserEntity =
+ {
+ Desc = [[
+ This is a class that implements behavior common to both {{cDispenserEntity|dispensers}} and {{cDropperEntity|droppers}}.
+ ]],
+ Functions =
+ {
+ Activate = { Params = "", Return = "", Notes = "Sets the block entity to dropspense an item in the next tick" },
+ AddDropSpenserDir = { Params = "BlockX, BlockY, BlockZ, BlockMeta", Return = "BlockX, BlockY, BlockZ", Notes = "Adjusts the block coords to where the dropspenser items materialize" },
+ SetRedstonePower = { Params = "IsPowered", Return = "", Notes = "Sets the redstone status of the dropspenser. If the redstone power goes from off to on, the dropspenser will be activated" },
+ },
+ Constants =
+ {
+ ContentsWidth = { Notes = "Width (X) of the {{cItemGrid}} representing the contents" },
+ ContentsHeight = { Notes = "Height (Y) of the {{cItemGrid}} representing the contents" },
+ },
+ Inherits = "cBlockEntityWithItems";
+ }, -- cDropSpenserEntity
+
+ cFurnaceEntity =
+ {
+ Desc = [[
+ This class represents a furnace block entity in the world.</p>
+ <p>
+ See also {{cRoot}}'s GetFurnaceRecipe() and GetFurnaceFuelBurnTime() functions
+ ]],
+ Functions =
+ {
+ GetCookTimeLeft = { Params = "", Return = "number", Notes = "Returns the time until the current item finishes cooking, in ticks" },
+ GetFuelBurnTimeLeft = { Params = "", Return = "number", Notes = "Returns the time until the current fuel is depleted, in ticks" },
+ GetFuelSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the fuel slot" },
+ GetInputSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the input slot" },
+ GetOutputSlot = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the item in the output slot" },
+ GetTimeCooked = { Params = "", Return = "number", Notes = "Returns the time that the current item has been cooking, in ticks" },
+ HasFuelTimeLeft = { Params = "", Return = "bool", Notes = "Returns true if there's time before the current fuel is depleted" },
+ SetFuelSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the fuel slot" },
+ SetInputSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the input slot" },
+ SetOutputSlot = { Params = "{{cItem|cItem}}", Return = "", Notes = "Sets the item in the output slot" },
+ },
+ Constants =
+ {
+ fsInput = { Notes = "Index of the input slot" },
+ fsFuel = { Notes = "Index of the fuel slot" },
+ fsOutput = { Notes = "Index of the output slot" },
+ ContentsWidth = { Notes = "Width (X) of the {{cItemGrid|cItemGrid}} representing the contents" },
+ ContentsHeight = { Notes = "Height (Y) of the {{cItemGrid|cItemGrid}} representing the contents" },
+ },
+ ConstantGroups =
+ {
+ SlotIndices =
+ {
+ Include = "fs.*",
+ TextBefore = "When using the GetSlot() or SetSlot() function, use these constants for slot index:",
+ },
+ },
+ Inherits = "cBlockEntityWithItems"
+ }, -- cFurnaceEntity
+
+ cHopperEntity =
+ {
+ Desc = [[
+ This class represents a hopper block entity in the world.
+ ]],
+ Functions =
+ {
+ GetOutputBlockPos = { Params = "BlockMeta", Return = "bool, BlockX, BlockY, BlockZ", Notes = "Returns whether the hopper is attached, and if so, the block coords of the block receiving the output items, based on the given meta." },
+ },
+ Constants =
+ {
+ ContentsHeight = { Notes = "Height (Y) of the internal {{cItemGrid}} representing the hopper contents." },
+ ContentsWidth = { Notes = "Width (X) of the internal {{cItemGrid}} representing the hopper contents." },
+ TICKS_PER_TRANSFER = { Notes = "Number of ticks between when the hopper transfers items." },
+ },
+ Inherits = "cBlockEntityWithItems",
+ }, -- cHopperEntity
+
+ cJukeboxEntity =
+ {
+ Desc = [[
+ This class represents a jukebox in the world. It can play the records, either when the
+ {{cPlayer|player}} uses the record on the jukebox, or when a plugin instructs it to play.
+ ]],
+ Inherits = "cBlockEntity",
+ Functions =
+ {
+ EjectRecord = { Params = "", Return = "", Notes = "Ejects the current record as a {{cPickup|pickup}}. No action if there's no current record. To remove record without generating the pickup, use SetRecord(0)" },
+ GetRecord = { Params = "", Return = "number", Notes = "Returns the record currently present. Zero for no record, E_ITEM_*_DISC for records." },
+ PlayRecord = { Params = "", Return = "", Notes = "Plays the currently present record. No action if there's no current record." },
+ SetRecord = { Params = "number", Return = "", Notes = "Sets the currently present record. Use zero for no record, or E_ITEM_*_DISC for records." },
+ },
+ }, -- cJukeboxEntity
+
+ cNoteEntity =
+ {
+ Desc = [[
+ This class represents a note block entity in the world. It takes care of the note block's pitch,
+ and also can play the sound, either when the {{cPlayer|player}} right-clicks it, redstone activates
+ it, or upon a plugin's request.</p>
+ <p>
+ The pitch is stored as an integer between 0 and 24.
+ ]],
+ Functions =
+ {
+ GetPitch = { Params = "", Return = "number", Notes = "Returns the current pitch set for the block" },
+ IncrementPitch = { Params = "", Return = "", Notes = "Adds 1 to the current pitch. Wraps around to 0 when the pitch cannot go any higher." },
+ MakeSound = { Params = "", Return = "", Notes = "Plays the sound for all {{cClientHandle|clients}} near this block." },
+ SetPitch = { Params = "Pitch", Return = "", Notes = "Sets a new pitch for the block." },
+ },
+ Inherits = "cBlockEntity",
+ }, -- cNoteEntity
+
+ cSignEntity =
+ {
+ Desc = [[
+ A sign entity represents a sign in the world. This class is only used when generating chunks, so
+ that the plugins may generate signs within new chunks. See the code example in {{cChunkDesc}}.
+ ]],
+ Functions =
+ {
+ GetLine = { Params = "LineIndex", Return = "string", Notes = "Returns the specified line. LineIndex is expected between 0 and 3. Returns empty string and logs to server console when LineIndex is invalid." },
+ SetLine = { Params = "LineIndex, LineText", Return = "", Notes = "Sets the specified line. LineIndex is expected between 0 and 3. Logs to server console when LineIndex is invalid." },
+ SetLines = { Params = "Line1, Line2, Line3, Line4", Return = "", Notes = "Sets all the sign's lines at once." },
+ },
+ Inherits = "cBlockEntity";
+ }, -- cSignEntity
+}
+
+
+
+
diff --git a/MCServer/Plugins/APIDump/Classes/Projectiles.lua b/MCServer/Plugins/APIDump/Classes/Projectiles.lua
new file mode 100644
index 000000000..08c981e5d
--- /dev/null
+++ b/MCServer/Plugins/APIDump/Classes/Projectiles.lua
@@ -0,0 +1,111 @@
+return
+{
+ cArrowEntity =
+ {
+ Desc = [[
+ Represents the arrow when it is shot from the bow. A subclass of the {{cProjectileEntity}}.
+ ]],
+ Functions =
+ {
+ CanPickup = { Params = "{{cPlayer|Player}}", Return = "bool", Notes = "Returns true if the specified player can pick the arrow when it's on the ground" },
+ GetDamageCoeff = { Params = "", Return = "number", Notes = "Returns the damage coefficient stored within the arrow. The damage dealt by this arrow is multiplied by this coeff" },
+ GetPickupState = { Params = "", Return = "PickupState", Notes = "Returns the pickup state (one of the psXXX constants, above)" },
+ IsCritical = { Params = "", Return = "bool", Notes = "Returns true if the arrow should deal critical damage. Based on the bow charge when the arrow was shot." },
+ SetDamageCoeff = { Params = "number", Return = "", Notes = "Sets the damage coefficient. The damage dealt by this arrow is multiplied by this coeff" },
+ SetIsCritical = { Params = "bool", Return = "", Notes = "Sets the IsCritical flag on the arrow. Critical arrow deal additional damage" },
+ SetPickupState = { Params = "PickupState", Return = "", Notes = "Sets the pickup state (one of the psXXX constants, above)" },
+ },
+ Constants =
+ {
+ psInCreative = { Notes = "The arrow can be picked up only by players in creative gamemode" },
+ psInSurvivalOrCreative = { Notes = "The arrow can be picked up by players in survival or creative gamemode" },
+ psNoPickup = { Notes = "The arrow cannot be picked up at all" },
+ },
+ ConstantGroups =
+ {
+ PickupState =
+ {
+ Include = "ps.*",
+ TextBefore = [[
+ The following constants are used to signalize whether the arrow, once it lands, can be picked by
+ players:
+ ]],
+ },
+ },
+ Inherits = "cProjectileEntity",
+ }, -- cArrowEntity
+
+ cFireChargeEntity =
+ {
+ Desc = "",
+ Functions = {},
+ Inherits = "cProjectileEntity",
+ }, -- cFireChargeEntity
+
+ cGhastFireballEntity =
+ {
+ Desc = "",
+ Functions = {},
+ Inherits = "cProjectileEntity",
+ }, -- cGhastFireballEntity
+
+ cProjectileEntity =
+ {
+ Desc = "",
+ Functions =
+ {
+ GetCreator = { Params = "", Return = "{{cEntity}} descendant", Notes = "Returns the entity who created this projectile. May return nil." },
+ GetMCAClassName = { Params = "", Return = "string", Notes = "Returns the string that identifies the projectile type (class name) in MCA files" },
+ GetProjectileKind = { Params = "", Return = "ProjectileKind", Notes = "Returns the kind of this projectile (pkXXX constant)" },
+ IsInGround = { Params = "", Return = "bool", Notes = "Returns true if this projectile has hit the ground." },
+ },
+ Constants =
+ {
+ pkArrow = { Notes = "The projectile is an {{cArrowEntity|arrow}}" },
+ pkEgg = { Notes = "The projectile is a {{cThrownEggEntity|thrown egg}}" },
+ pkEnderPearl = { Notes = "The projectile is a {{cThrownEnderPearlEntity|thrown enderpearl}}" },
+ pkExpBottle = { Notes = "The projectile is a thrown exp bottle (NYI)" },
+ pkFireCharge = { Notes = "The projectile is a {{cFireChargeEntity|fire charge}}" },
+ pkFirework = { Notes = "The projectile is a (flying) firework (NYI)" },
+ pkFishingFloat = { Notes = "The projectile is a fishing float (NYI)" },
+ pkGhastFireball = { Notes = "The projectile is a {{cGhastFireballEntity|ghast fireball}}" },
+ pkSnowball = { Notes = "The projectile is a {{cThrownSnowballEntity|thrown snowball}}" },
+ pkSplashPotion = { Notes = "The projectile is a thrown splash potion (NYI)" },
+ pkWitherSkull = { Notes = "The projectile is a wither skull (NYI)" },
+ },
+ ConstantGroups =
+ {
+ ProjectileKind =
+ {
+ Include = "pk.*",
+ TextBefore = "The following constants are used to distinguish between the different projectile kinds:",
+ },
+ },
+ Inherits = "cEntity",
+ }, -- cProjectileEntity
+
+ cThrownEggEntity =
+ {
+ Desc = "",
+ Functions = {},
+ Inherits = "cProjectileEntity",
+ }, -- cThrownEggEntity
+
+ cThrownEnderPearlEntity =
+ {
+ Desc = "",
+ Functions = {},
+ Inherits = "cProjectileEntity",
+ }, -- cThrownEnderPearlEntity
+
+ cThrownSnowballEntity =
+ {
+ Desc = "",
+ Functions = {},
+ Inherits = "cProjectileEntity",
+ }, -- cThrownSnowballEntity
+}
+
+
+
+