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-rw-r--r--MCServer/Plugins/APIDump/Hooks/OnTick.lua29
1 files changed, 0 insertions, 29 deletions
diff --git a/MCServer/Plugins/APIDump/Hooks/OnTick.lua b/MCServer/Plugins/APIDump/Hooks/OnTick.lua
deleted file mode 100644
index d8c329253..000000000
--- a/MCServer/Plugins/APIDump/Hooks/OnTick.lua
+++ /dev/null
@@ -1,29 +0,0 @@
-return
-{
- HOOK_TICK =
- {
- CalledWhen = "Every server tick (approximately 20 times per second)",
- DefaultFnName = "OnTick", -- also used as pagename
- Desc = [[
- This hook is called every game tick (50 msec, or 20 times a second). If the server is overloaded,
- the interval is larger, which is indicated by the TimeDelta parameter.</p>
- <p>
- This hook is called in the context of the server-tick thread, that is, the thread that takes care of
- {{cClientHandle|client connections}} before they're assigned to {{cPlayer|player entities}}, and
- processing console commands.
- ]],
- Params =
- {
- { Name = "TimeDelta", Type = "number", Notes = "The number of milliseconds elapsed since the last server tick. Will not be less than 50 msec." },
- },
- Returns = [[
- If the function returns false or no value, other plugins' callbacks are called. If the function
- returns true, no other callbacks are called. There is no overridable behavior.
- ]],
- }, -- HOOK_TICK
-}
-
-
-
-
-