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-rw-r--r--MCServer/Plugins/APIDump/Hooks/OnBlockSpread.lua40
-rw-r--r--MCServer/Plugins/APIDump/Hooks/OnDisconnect.lua16
-rw-r--r--MCServer/Plugins/APIDump/Hooks/OnPlayerDestroyed.lua27
-rw-r--r--MCServer/Plugins/APIDump/Hooks/OnPlayerJoined.lua8
-rw-r--r--MCServer/Plugins/APIDump/Hooks/OnPlayerTossingItem.lua7
-rw-r--r--MCServer/Plugins/APIDump/Hooks/OnProjectileHitBlock.lua24
-rw-r--r--MCServer/Plugins/APIDump/Hooks/OnProjectileHitEntity.lua25
7 files changed, 130 insertions, 17 deletions
diff --git a/MCServer/Plugins/APIDump/Hooks/OnBlockSpread.lua b/MCServer/Plugins/APIDump/Hooks/OnBlockSpread.lua
new file mode 100644
index 000000000..ed0b5f46f
--- /dev/null
+++ b/MCServer/Plugins/APIDump/Hooks/OnBlockSpread.lua
@@ -0,0 +1,40 @@
+return
+{
+ HOOK_BLOCK_SPREAD =
+ {
+ CalledWhen = "Called when a block spreads based on world conditions",
+ DefaultFnName = "OnBlockSpread", -- also used as pagename
+ Desc = [[
+ This hook is called when a block spreads.</p>
+ <p>
+ The spread carries with it the type of its source - whether it's a block spreads.
+ It also carries the identification of the actual source. The exact type of the identification
+ depends on the source kind:
+ <table>
+ <tr><th>Source</th><th>Notes</th></tr>
+ <tr><td>ssFireSpread</td><td>Fire spreading</td></tr>
+ <tr><td>ssGrassSpread</td><td>Grass spreading</td></tr>
+ <tr><td>ssMushroomSpread</td><td>Mushroom spreading</td></tr>
+ <tr><td>ssMycelSpread</td><td>Mycel spreading</td></tr>
+ <tr><td>ssVineSpread</td><td>Vine spreading</td></tr>
+ </table></p>
+ ]],
+ Params =
+ {
+ { Name = "World", Type = "{{cWorld}}", Notes = "The world in which the block resides" },
+ { Name = "BlockX", Type = "number", Notes = "X-coord of the block" },
+ { Name = "BlockY", Type = "number", Notes = "Y-coord of the block" },
+ { Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" },
+ { Name = "Source", Type = "eSpreadSource", Notes = "Source of the spread. See the table above." },
+ },
+ Returns = [[
+ If the function returns false or no value, the next plugin's callback is called, and finally
+ MCServer will process the spread. If the function
+ returns true, no other callback is called for this event and the spread will not occur.
+ ]],
+ }, -- HOOK_BLOCK_SPREAD
+}
+
+
+
+
diff --git a/MCServer/Plugins/APIDump/Hooks/OnDisconnect.lua b/MCServer/Plugins/APIDump/Hooks/OnDisconnect.lua
index 496e0d751..a3301a8c6 100644
--- a/MCServer/Plugins/APIDump/Hooks/OnDisconnect.lua
+++ b/MCServer/Plugins/APIDump/Hooks/OnDisconnect.lua
@@ -5,13 +5,10 @@ return
CalledWhen = "A player has explicitly disconnected.",
DefaultFnName = "OnDisconnect", -- also used as pagename
Desc = [[
- This hook is called when a client sends the disconnect packet and is about to be disconnected from
- the server.</p>
- <p>
- Note that this callback is not called if the client drops the connection or is kicked by the
- server.</p>
- <p>
- FIXME: There is no callback for "client destroying" that would be called in all circumstances.</p>
+ This hook is called when a client is about to be disconnected from the server, for whatever reason.
+
+ <p><b>Note that this hook will be removed after <1.7 protocol support is removed, as it was originally a hook for
+ the client sending the server a disconnect packet, which no longer happens.</b></p>
]],
Params =
{
@@ -19,9 +16,8 @@ return
{ Name = "Reason", Type = "string", Notes = "The reason that the client has sent in the disconnect packet" },
},
Returns = [[
- If the function returns false or no value, MCServer calls other plugins' callbacks for this event
- and finally broadcasts a disconnect message to the player's world. If the function returns true, no
- other plugins are called for this event and the disconnect message is not broadcast. In either case,
+ If the function returns false or no value, MCServer calls other plugins' callbacks for this event.
+ If the function returns true, no other plugins are called for this event. In either case,
the player is disconnected.
]],
}, -- HOOK_DISCONNECT
diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerDestroyed.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerDestroyed.lua
new file mode 100644
index 000000000..dc033197a
--- /dev/null
+++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerDestroyed.lua
@@ -0,0 +1,27 @@
+return
+{
+ HOOK_PLAYER_DESTROYED =
+ {
+ CalledWhen = "A player object is about to be destroyed.",
+ DefaultFnName = "OnPlayerDestroyed", -- also used as pagename
+ Desc = [[
+ This function is called before a {{cPlayer|player}} is about to be destroyed.
+ The player has disconnected for whatever reason and is no longer in the server.
+ If a plugin returns true, a leave message is not broadcast, and vice versa.
+ However, whatever the return value, the player object is removed from memory.
+ ]],
+ Params =
+ {
+ { Name = "Player", Type = "{{cPlayer}}", Notes = "The destroyed player" },
+ },
+ Returns = [[
+ If the function returns false or no value, other plugins' callbacks are called and a leave message is broadcast.
+ If the function returns true, no other callbacks are called for this event and no leave message appears. Either way the player is removed internally.
+ ]],
+ }, -- HOOK_PLAYER_DESTROYED
+}
+
+
+
+
+
diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerJoined.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerJoined.lua
index 00805af7e..dcd16ed00 100644
--- a/MCServer/Plugins/APIDump/Hooks/OnPlayerJoined.lua
+++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerJoined.lua
@@ -9,16 +9,16 @@ return
enabled, this function is called after their name has been authenticated. It is called after
{{OnLogin|HOOK_LOGIN}} and before {{OnPlayerSpawned|HOOK_PLAYER_SPAWNED}}, right after the player's
entity is created, but not added to the world yet. The player is not yet visible to other players.
- This is a notification-only event, plugins wishing to refuse player's entry should kick the player
- using the {{cPlayer}}:Kick() function.
+ Returning true will block a join message from being broadcast, but otherwise, the player is still allowed to join.
+ Plugins wishing to refuse player's entry should kick the player using the {{cPlayer}}:Kick() function.
]],
Params =
{
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has joined the game" },
},
Returns = [[
- If the function returns false or no value, other plugins' callbacks are called. If the function
- returns true, no other callbacks are called for this event. Either way the player is let in.
+ If the function returns false or no value, other plugins' callbacks are called and a join message is broadcast. If the function
+ returns true, no other callbacks are called for this event and a join message is not sent. Either way the player is let in.
]],
}, -- HOOK_PLAYER_JOINED
}
diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerTossingItem.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerTossingItem.lua
index 85c943721..82d5bb390 100644
--- a/MCServer/Plugins/APIDump/Hooks/OnPlayerTossingItem.lua
+++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerTossingItem.lua
@@ -5,7 +5,7 @@ return
CalledWhen = "A player is tossing an item. Plugin may override / refuse.",
DefaultFnName = "OnPlayerTossingItem", -- also used as pagename
Desc = [[
- This hook is called when a {{cPlayer|player}} has tossed an item (Q keypress). The
+ This hook is called when a {{cPlayer|player}} has tossed an item. The
{{cPickup|pickup}} has not been spawned yet. Plugins may disallow the tossing, but in that case they
need to clean up - the player's client already thinks the item has been tossed so the
{{cInventory|inventory}} needs to be re-sent to the player.</p>
@@ -18,8 +18,9 @@ return
},
Returns = [[
If the function returns false or no value, other plugins' callbacks are called and finally MCServer
- creates the pickup for the item and tosses it, using {{cPlayer}}:TossItem. If the function returns
- true, no other callbacks are called for this event and MCServer doesn't toss the item.
+ creates the pickup for the item and tosses it, using {{cPlayer}}:TossHeldItem, {{cPlayer}}:TossEquippedItem,
+ or {{cPlayer}}:TossPickup. If the function returns true, no other callbacks are called for this event
+ and MCServer doesn't toss the item.
]],
}, -- HOOK_PLAYER_TOSSING_ITEM
}
diff --git a/MCServer/Plugins/APIDump/Hooks/OnProjectileHitBlock.lua b/MCServer/Plugins/APIDump/Hooks/OnProjectileHitBlock.lua
new file mode 100644
index 000000000..1588d420c
--- /dev/null
+++ b/MCServer/Plugins/APIDump/Hooks/OnProjectileHitBlock.lua
@@ -0,0 +1,24 @@
+return
+{
+ HOOK_PROJECTILE_HIT_BLOCK =
+ {
+ CalledWhen = "A projectile hits a solid block.",
+ DefaultFnName = "OnProjectileHitBlock", -- also used as pagename
+ Desc = [[
+ This hook is called when a {{cProjectileEntity|projectile}} hits a solid block..
+ ]],
+ Params =
+ {
+ { Name = "ProjectileEntity", Type = "{{cProjectileEntity}}", Notes = "The projectile that hit an entity." },
+ },
+ Returns = [[
+ If the function returns false or no value, the next plugin's callback is called. If the function
+ returns true, no other callback is called for this event and the projectile flies through block..
+ ]],
+ }, -- HOOK_PROJECTILE_HIT_BLOCK
+}
+
+
+
+
+
diff --git a/MCServer/Plugins/APIDump/Hooks/OnProjectileHitEntity.lua b/MCServer/Plugins/APIDump/Hooks/OnProjectileHitEntity.lua
new file mode 100644
index 000000000..dd949fb46
--- /dev/null
+++ b/MCServer/Plugins/APIDump/Hooks/OnProjectileHitEntity.lua
@@ -0,0 +1,25 @@
+return
+{
+ HOOK_PROJECTILE_HIT_ENTITY =
+ {
+ CalledWhen = "A projectile hits another entity.",
+ DefaultFnName = "OnProjectileHitEntity", -- also used as pagename
+ Desc = [[
+ This hook is called when a {{cProjectileEntity|projectile}} hits another entity.
+ ]],
+ Params =
+ {
+ { Name = "ProjectileEntity", Type = "{{cProjectileEntity}}", Notes = "The projectile that hit an entity." },
+ { Name = "Entity", Type = "{{cEntity}}", Notes = "The entity wich was hit." },
+ },
+ Returns = [[
+ If the function returns false or no value, the next plugin's callback is called. If the function
+ returns true, no other callback is called for this event and the projectile flies through the entity.
+ ]],
+ }, -- HOOK_PROJECTILE_HIT_ENTITY
+}
+
+
+
+
+