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-rw-r--r--MCServer/Plugins/APIDump/APIDesc.lua5
1 files changed, 4 insertions, 1 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua
index fe5d7bed1..741b912a6 100644
--- a/MCServer/Plugins/APIDump/APIDesc.lua
+++ b/MCServer/Plugins/APIDump/APIDesc.lua
@@ -504,7 +504,7 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
Contents = [[
To manipulate block entities while the chunk is generated, first use SetBlockTypeMeta() to set
the correct block type and meta at the position. Then use the GetBlockEntity() to create and
- return the correct block entity instance. Finally, use tolua.cast() to cast to the proper
+ return the correct block entity instance. Finally, use {{tolua}}.cast() to cast to the proper
type.</p>
Note that you don't need to check if a block entity has previously existed at the place, because
GetBlockEntity() will automatically re-create the correct type for you.</p>
@@ -756,6 +756,8 @@ end
enchInfinity = { Notes = "" },
enchKnockback = { Notes = "" },
enchLooting = { Notes = "" },
+ enchLuckOfTheSea = { Notes = "" },
+ enchLure = { Notes = "" },
enchPower = { Notes = "" },
enchProjectileProtection = { Notes = "" },
enchProtection = { Notes = "" },
@@ -1267,6 +1269,7 @@ These ItemGrids are available in the API and can be manipulated by the plugins,
DamageItem = { Params = "[Amount]", Return = "bool", Notes = "Adds the specified damage. Returns true when damage reaches max value and the item should be destroyed (but doesn't destroy the item)" },
Empty = { Params = "", Return = "", Notes = "Resets the instance to an empty item" },
GetMaxDamage = { Params = "", Return = "number", Notes = "Returns the maximum value for damage that this item can get before breaking; zero if damage is not accounted for for this item type" },
+ GetMaxStackSize = { Params = "", Return = "number", Notes = "Returns the maximum stack size for this item." },
IsDamageable = { Params = "", Return = "bool", Notes = "Returns true if this item does account for its damage" },
IsEmpty = { Params = "", Return = "bool", Notes = "Returns true if this object represents an empty item (zero count or invalid ID)" },
IsEqual = { Params = "cItem", Return = "bool", Notes = "Returns true if the item in the parameter is the same as the one stored in the object (type, damage and enchantments)" },