diff options
Diffstat (limited to 'MCServer/Plugins/APIDump')
-rw-r--r-- | MCServer/Plugins/APIDump/APIDesc.lua | 34 |
1 files changed, 28 insertions, 6 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua index 333d1abe3..c628efbc7 100644 --- a/MCServer/Plugins/APIDump/APIDesc.lua +++ b/MCServer/Plugins/APIDump/APIDesc.lua @@ -576,15 +576,37 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(), cCuboid = { Desc = [[ - cCuboid offers some native support for integral-boundary cuboids. A cuboid simply consists of two - {{vector3i}}-s. It offers some extra functions for sorting and checking if a point is inside the - cuboid. + cCuboid offers some native support for integral-boundary cuboids. A cuboid internally consists of + two {{Vector3i}}s. By default the cuboid doesn't make any assumptions about the defining points, + but for most of the operations in the cCuboid class, the p1 member variable is expected to be the + minima and the p2 variable the maxima. The Sort() function guarantees this condition.</p> + <p> + The Cuboid considers both its edges inclusive.</p> ]], Functions = { - Sort = { Return = "" }, - IsInside = { Return = "bool" }, - IsInside = { Return = "bool" }, + constructor = + { + { Params = "OtheCuboid", Return = "cCuboid", Notes = "Creates a new Cuboid object as a copy of OtherCuboid" }, + { Params = "{{Vector3i|Point1}}, {{Vector3i|Point2}}", Return = "cCuboid", Notes = "Creates a new Cuboid object with the specified points as its corners." }, + { Params = "X, Y, Z", Return = "cCuboid", Notes = "Creates a new Cuboid object with the specified point as both its corners (the cuboid has a size of 1 in each direction)." }, + { Params = "X1, Y1, Z1, X2, Y2, Z2", Return = "cCuboid", Notes = "Creates a new Cuboid object with the specified points as its corners." }, + }, + Assign = { Params = "X1, Y1, Z1, X2, Y2, Z2", Return = "", Notes = "Assigns all the coords stored in the cuboid. Sort-state is ignored." }, + DifX = { Params = "", Return = "number", Notes = "Returns the difference between the two X coords (X-size minus 1). Assumes sorted." }, + DifY = { Params = "", Return = "number", Notes = "Returns the difference between the two Y coords (Y-size minus 1). Assumes sorted." }, + DifZ = { Params = "", Return = "number", Notes = "Returns the difference between the two Z coords (Z-size minus 1). Assumes sorted." }, + DoesIntersect = { Params = "OtherCuboid", Return = "bool", Notes = "Returns true if this cuboid has at least one voxel in common with OtherCuboid. Note that edges are considered inclusive. Assumes both sorted." }, + IsCompletelyInside = { Params = "OuterCuboid", Return = "bool", Notes = "Returns true if this cuboid is completely inside (in all directions) in OuterCuboid. Assumes both sorted." }, + IsInside = + { + { Params = "X, Y, Z", Return = "bool", Notes = "Returns true if the specified point (integral coords) is inside this cuboid. Assumes sorted." }, + { Params = "{{Vector3i|Point}}", Return = "bool", Notes = "Returns true if the specified point (integral coords) is inside this cuboid. Assumes sorted." }, + { Params = "{{Vector3d|Point}}", Return = "bool", Notes = "Returns true if the specified point (floating-point coords) is inside this cuboid. Assumes sorted." }, + }, + IsSorted = { Params = "", Return = "bool", Notes = "Returns true if this cuboid is sorted" }, + Move = { Params = "OffsetX, OffsetY, OffsetZ", Return = "", Notes = "Adds the specified offsets to each respective coord, effectively moving the Cuboid. Sort-state is ignored." }, + Sort = { Params = "", Return = "" , Notes = "Sorts the internal representation so that p1 contains the lesser coords and p2 contains the greater coords." }, }, Variables = { |