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-rw-r--r--MCServer/Plugins/APIDump/APIDesc.lua797
-rw-r--r--MCServer/Plugins/APIDump/LICENSE-prettify.txt191
-rw-r--r--MCServer/Plugins/APIDump/WebWorldThreads.html121
-rw-r--r--MCServer/Plugins/APIDump/lang-lua.js2
-rw-r--r--MCServer/Plugins/APIDump/main.css30
-rw-r--r--MCServer/Plugins/APIDump/main.lua842
-rw-r--r--MCServer/Plugins/APIDump/prettify.css1
-rw-r--r--MCServer/Plugins/APIDump/prettify.js30
8 files changed, 1648 insertions, 366 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua
index 2bede6323..0940931cd 100644
--- a/MCServer/Plugins/APIDump/APIDesc.lua
+++ b/MCServer/Plugins/APIDump/APIDesc.lua
@@ -15,7 +15,7 @@ g_APIDesc =
ExampleClassName =
{
Desc = "Description, exported as the first paragraph of the class page. Usually enclosed within double brackets."
-
+
Functions =
{
FunctionName = { Params = "Parameter list", Return = "Return values list", Notes = "Notes" ),
@@ -25,12 +25,17 @@ g_APIDesc =
{ Params = "Parameter list 2", Return = "Return values list 2", Notes = "Notes 2" },
}
} ,
-
+
Constants =
{
ConstantName = { Notes = "Notes about the constant" },
} ,
-
+
+ Variables =
+ {
+ VariableName = { Type = "string", Notes = "Notes about the variable" },
+ } ,
+
AdditionalInfo = -- Paragraphs to be exported after the function definitions table
{
{
@@ -42,17 +47,17 @@ g_APIDesc =
Contents = "Contents of the additional section 2",
}
},
-
+
Inherits = "ParentClassName", -- Only present if the class inherits from another API class
},
]]--
-
+
cArrowEntity =
{
Desc = [[
Represents the arrow when it is shot from the bow. A subclass of the {{cProjectileEntity}}.
]],
-
+
Functions =
{
CanPickup = { Params = "{{cPlayer|Player}}", Return = "bool", Notes = "Returns true if the specified player can pick the arrow when it's on the ground" },
@@ -63,17 +68,17 @@ g_APIDesc =
SetIsCritical = { Params = "bool", Return = "", Notes = "Sets the IsCritical flag on the arrow. Critical arrow deal additional damage" },
SetPickupState = { Params = "PickupState", Return = "", Notes = "Sets the pickup state (one of the psXXX constants, above)" },
},
-
+
Constants =
{
psInCreative = { Notes = "The arrow can be picked up only by players in creative gamemode" },
psInSurvivalOrCreative = { Notes = "The arrow can be picked up by players in survival or creative gamemode" },
psNoPickup = { Notes = "The arrow cannot be picked up at all" },
},
-
+
Inherits = "cProjectileEntity",
},
-
+
cBlockArea =
{
Desc = [[
@@ -177,7 +182,7 @@ g_APIDesc =
msImprint = { Notes = "Src overwrites Dst anywhere where Dst has non-air blocks" },
msLake = { Notes = "Special mode for merging lake images" },
},
-
+
AdditionalInfo =
{
{
@@ -263,7 +268,7 @@ g_APIDesc =
or contents of a chest. All block entities are also saved in the chunk data of the chunk they reside in.
The cBlockEntity class acts as a common ancestor for all the individual block entities.
]],
-
+
Functions =
{
GetBlockType = { Params = "", Return = "BLOCKTYPE", Notes = "Returns the blocktype which is represented by this blockentity. This is the primary means of type-identification" },
@@ -290,9 +295,9 @@ g_APIDesc =
number, or by XY coords within the grid. If a UI window is opened for this block entity, the item storage
is monitored for changes and the changes are immediately sent to clients of the UI window.
]],
-
+
Inherits = "cBlockEntity",
-
+
Functions =
{
GetContents = { Params = "", Return = "{{cItemGrid|cItemGrid}}", Notes = "Returns the cItemGrid object representing the items stored within this block entity" },
@@ -301,7 +306,7 @@ g_APIDesc =
{ Params = "SlotNum", Return = "{{cItem|cItem}}", Notes = "Returns the cItem for the specified slot number. Returns nil for invalid slot numbers" },
{ Params = "X, Y", Return = "{{cItem|cItem}}", Notes = "Returns the cItem for the specified slot coords. Returns nil for invalid slot coords" },
},
- SetSlot =
+ SetSlot =
{
{ Params = "SlotNum, {{cItem|cItem}}", Return = "", Notes = "Sets the cItem for the specified slot number. Ignored if invalid slot number" },
{ Params = "X, Y, {{cItem|cItem}}", Return = "", Notes = "Sets the cItem for the specified slot coords. Ignored if invalid slot coords" },
@@ -311,8 +316,8 @@ g_APIDesc =
{
},
},
-
- cBoundingBox =
+
+ cBoundingBox =
{
Desc = [[
Represents two sets of coordinates, minimum and maximum for each direction; thus defining an
@@ -357,17 +362,37 @@ g_APIDesc =
Desc = [[
A wrapper class for constants representing colors or effects.
]],
-
+
Functions =
{
MakeColor = { Params = "ColorCodeConstant", Return = "string", Notes = "Creates the complete color-code-sequence from the color or effect constant" },
},
Constants =
{
- Color = { Notes = "The first character of the color-code-sequence, §" },
- Delimiter = { Notes = "The first character of the color-code-sequence, §" },
- Random = { Notes = "Random letters and symbols animate instead of the text" },
+ Black = { Notes = "" },
+ Blue = { Notes = "" },
+ Bold = { Notes = "" },
+ Color = { Notes = "The first character of the color-code-sequence, §" },
+ DarkPurple = { Notes = "" },
+ Delimiter = { Notes = "The first character of the color-code-sequence, §" },
+ Gold = { Notes = "" },
+ Gray = { Notes = "" },
+ Green = { Notes = "" },
+ Italic = { Notes = "" },
+ LightBlue = { Notes = "" },
+ LightGray = { Notes = "" },
+ LightGreen = { Notes = "" },
+ LightPurple = { Notes = "" },
+ Navy = { Notes = "" },
Plain = { Notes = "Resets all formatting to normal" },
+ Purple = { Notes = "" },
+ Random = { Notes = "Random letters and symbols animate instead of the text" },
+ Red = { Notes = "" },
+ Rose = { Notes = "" },
+ Strikethrough = { Notes = "" },
+ Underlined = { Notes = "" },
+ White = { Notes = "" },
+ Yellow = { Notes = "" },
},
},
@@ -385,9 +410,9 @@ g_APIDesc =
To manipulate a chest already in the game, you need to use {{cWorld}}'s callback mechanism with
either DoWithChestAt() or ForEachChestInChunk() function. See the code example below
]],
-
+
Inherits = "cBlockEntityWithItems",
-
+
Functions =
{
constructor = { Params = "BlockX, BlockY, BlockZ", Return = "cChestEntity", Notes = "Creates a new cChestEntity object. To be used only in the chunk generating hooks {{OnChunkGenerating}} and {{OnChunkGenerated}}." },
@@ -426,7 +451,7 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
{{OnChunkGenerated|OnChunkGenerated}} hooks and cannot be constructed on its own. Plugins can use this
class in both those hooks to manipulate generated chunks.
]],
-
+
Functions =
{
FillBlocks = { Params = "BlockType, BlockMeta", Return = "", Notes = "Fills the entire chunk with the specified blocks" },
@@ -488,7 +513,7 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
connection. Internally, it handles all the incoming and outgoing packets, the chunks that are to be
sent to the client, ping times etc.
]],
-
+
Functions =
{
GetPing = { Params = "", Return = "number", Notes = "Returns the ping time, in ms" },
@@ -520,7 +545,7 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
specifying the exact number of ingredients to consume in that recipe; plugins may use this to
apply the crafting recipe.</p>
]],
-
+
Functions =
{
constructor = { Params = "Width, Height", Return = "cCraftingGrid", Notes = "Creates a new CraftingGrid object. This new crafting grid is not related to any player, but may be needed for {{cCraftingRecipe}}'s ConsumeIngredients function." },
@@ -530,7 +555,7 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
GetHeight = { Params = "", Return = "number", Notes = "Returns the height of the grid" },
GetItem = { Params = "x, y", Return = "{{cItem|cItem}}", Notes = "Returns the item at the specified coords" },
GetWidth = { Params = "", Return = "number", Notes = "Returns the width of the grid" },
- SetItem =
+ SetItem =
{
{ Params = "x, y, {{cItem|cItem}}", Return = "", Notes = "Sets the item at the specified coords" },
{ Params = "x, y, ItemType, ItemCount, ItemDamage", Return = "", Notes = "Sets the item at the specified coords" },
@@ -557,7 +582,7 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
GetIngredientsHeight = { Params = "", Return = "number", Notes = "Returns the height of the ingredients' grid" },
GetIngredientsWidth = { Params = "", Return = "number", Notes = "Returns the width of the ingredients' grid" },
GetResult = { Params = "", Return = "{{cItem|cItem}}", Notes = "Returns the result of the recipe" },
- SetIngredient =
+ SetIngredient =
{
{ Params = "x, y, {{cItem|cItem}}", Return = "", Notes = "Sets the ingredient at the specified coords" },
{ Params = "x, y, ItemType, ItemCount, ItemDamage", Return = "", Notes = "Sets the ingredient at the specified coords" },
@@ -610,8 +635,8 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
},
Variables =
{
- p1 = { Notes = "{{Vector3i}} of one corner. Usually the lesser of the two coords in each set" },
- p2 = { Notes = "{{Vector3i}} of the other corner. Usually the larger of the two coords in each set" },
+ p1 = { Type = "{{Vector3i}}", Notes = "The first corner. Usually the lesser of the two coords in each set" },
+ p2 = { Type = "{{Vector3i}}", Notes = "The second corner. Usually the larger of the two coords in each set" },
},
},
@@ -619,7 +644,7 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
{
Desc = [[This class represents a dispenser block entity in the world. Most of this block entity's functionality is implemented in the {{cDropSpenserEntity|cDropSpenserEntity}} class that represents the behavior common with a {{cDropperEntity|dropper}} entity.
</p>
- <p>An object of this class can be created from scratch when generating chunks ({{OnChunkGenerated|OnChunkGenerated}} and {{OnChunkGenerating|OnChunkGenerating}} hooks).
+ <p>An object of this class can be created from scratch when generating chunks ({{OnChunkGenerated|OnChunkGenerated}} and {{OnChunkGenerating|OnChunkGenerating}} hooks).
]],
Functions =
{
@@ -635,7 +660,7 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
{
Desc = [[This class represents a dropper block entity in the world. Most of this block entity's functionality is implemented in the {{cDropSpenserEntity|cDropSpenserEntity}} class that represents the behavior common with the {{cDispenserEntity|dispenser}} entity.
</p>
- <p>An object of this class can be created from scratch when generating chunks ({{OnChunkGenerated|OnChunkGenerated}} and {{OnChunkGenerating|OnChunkGenerating}} hooks).
+ <p>An object of this class can be created from scratch when generating chunks ({{OnChunkGenerated|OnChunkGenerated}} and {{OnChunkGenerating|OnChunkGenerating}} hooks).
]],
Functions =
{
@@ -662,13 +687,13 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
ContentsWidth = { Notes = "Width (X) of the {{cItemGrid}} representing the contents" },
ContentsHeight = { Notes = "Height (Y) of the {{cItemGrid}} representing the contents" },
},
-
- Inherits = "cBlockEntity";
+
+ Inherits = "cBlockEntityWithItems";
},
cEnchantments =
{
- Desc = [[This class is the storage for enchantments for a single {{cItem|cItem}} object, through its m_Enchantments member variable. Although it is possible to create a standalone object of this class, it is not yet used in any API directly.
+ Desc = [[This class is the storage for enchantments for a single {{cItem|cItem}} object, through its m_Enchantments member variable. Although it is possible to create a standalone object of this class, it is not yet used in any API directly.
</p>
<p>Enchantments can be initialized either programmatically by calling the individual functions (SetLevel()), or by using a string description of the enchantment combination. This string description is in the form "id=lvl;id=lvl;...;id=lvl;", where id is either a numerical ID of the enchantment, or its textual representation from the table below, and lvl is the desired enchantment level. The class can also create its string description from its current contents; however that string description will only have the numerical IDs.
]],
@@ -750,12 +775,12 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
GetHealth = { Params = "", Return = "number", Notes = "Returns the current health of the entity." },
GetHeight = { Params = "", Return = "number", Notes = "Returns the height (Y size) of the entity" },
GetKnockbackAmountAgainst = { Params = "ReceiverEntity", Return = "number", Notes = "Returns the amount of knockback that the currently equipped items would cause when attacking the ReceiverEntity." },
- GetLookVector = { Params = "", Return = "Vector3f", Notes = "Returns the vector that defines the direction in which the entity is looking" },
+ GetLookVector = { Params = "", Return = "{{Vector3f}}", Notes = "Returns the vector that defines the direction in which the entity is looking" },
GetMass = { Params = "", Return = "number", Notes = "Returns the mass of the entity. Currently unused." },
GetMaxHealth = { Params = "", Return = "number", Notes = "Returns the maximum number of hitpoints this entity is allowed to have." },
GetParentClass = { Params = "", Return = "string", Notes = "Returns the name of the direct parent class for this entity" },
GetPitch = { Params = "", Return = "number", Notes = "Returns the pitch (nose-down rotation) of the entity" },
- GetPosition = { Params = "", Return = "Vector3d", Notes = "Returns the entity's pivot position as a 3D vector" },
+ GetPosition = { Params = "", Return = "{{Vector3d}}", Notes = "Returns the entity's pivot position as a 3D vector" },
GetPosX = { Params = "", Return = "number", Notes = "Returns the X-coord of the entity's pivot" },
GetPosY = { Params = "", Return = "number", Notes = "Returns the Y-coord of the entity's pivot" },
GetPosZ = { Params = "", Return = "number", Notes = "Returns the Z-coord of the entity's pivot" },
@@ -763,23 +788,26 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
GetRoll = { Params = "", Return = "number", Notes = "Returns the roll (sideways rotation) of the entity. Currently unused." },
GetRot = { Params = "", Return = "{{Vector3f}}", Notes = "Returns the entire rotation vector (Yaw, Pitch, Roll)" },
GetRotation = { Params = "", Return = "number", Notes = "Returns the yaw (direction) of the entity. FIXME: Rename to GetYaw()." },
- GetSpeed = { Params = "", Return = "Vector3d", Notes = "Returns the complete speed vector of the entity" },
+ GetSpeed = { Params = "", Return = "{{Vector3d}}", Notes = "Returns the complete speed vector of the entity" },
GetSpeedX = { Params = "", Return = "number", Notes = "Returns the X-part of the speed vector" },
GetSpeedY = { Params = "", Return = "number", Notes = "Returns the Y-part of the speed vector" },
GetSpeedZ = { Params = "", Return = "number", Notes = "Returns the Z-part of the speed vector" },
GetUniqueID = { Params = "", Return = "number", Notes = "Returns the ID that uniquely identifies the entity within the running server. Note that this ID is not persisted to the data files." },
GetWidth = { Params = "", Return = "number", Notes = "Returns the width (X and Z size) of the entity." },
- GetWorld = { Params = "", Return = "{{cWorld|cWorld}}", Notes = "Returns the world where the entity resides" },
+ GetWorld = { Params = "", Return = "{{cWorld}}", Notes = "Returns the world where the entity resides" },
Heal = { Params = "Hitpoints", Return = "", Notes = "Heals the specified number of hitpoints. Hitpoints is expected to be a positive number." },
IsA = { Params = "ClassName", Return = "bool", Notes = "Returns true if the entity class is a descendant of the specified class name, or the specified class itself" },
IsBoat = { Params = "", Return = "bool", Notes = "Returns true if the entity is a {{cBoat|boat}}." },
IsCrouched = { Params = "", Return = "bool", Notes = "Returns true if the entity is crouched. Always false for entities that don't support crouching." },
IsDestroyed = { Params = "", Return = "bool", Notes = "Returns true if the entity has been destroyed and is awaiting removal from the internal structures." },
+ IsFallingBlock = { Params = "", Return = "bool", Notes = "Returns true if the entity represents a {{cFallingBlock}} entity." },
+ IsInvisible = { Params = "", Return = "bool", Notes = "Returns true if the entity is invisible" },
IsMinecart = { Params = "", Return = "bool", Notes = "Returns true if the entity represents a {{cMinecart|minecart}}" },
IsMob = { Params = "", Return = "bool", Notes = "Returns true if the entity represents any {{cMonster|mob}}." },
IsOnFire = { Params = "", Return = "bool", Notes = "Returns true if the entity is on fire" },
IsPickup = { Params = "", Return = "bool", Notes = "Returns true if the entity represents a {{cPickup|pickup}}." },
IsPlayer = { Params = "", Return = "bool", Notes = "Returns true if the entity represents a {{cPlayer|player}}" },
+ IsProjectile = { Params = "", Return = "bool", Notes = "Returns true if the entity is a {{cProjectileEntity}} descendant." },
IsRclking = { Params = "", Return = "bool", Notes = "Currently unimplemented" },
IsRiding = { Params = "", Return = "bool", Notes = "Returns true if the entity is attached to (riding) another entity." },
IsSprinting = { Params = "", Return = "bool", Notes = "Returns true if the entity is sprinting. Entities that cannot sprint return always false" },
@@ -836,7 +864,7 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
etMinecart = { Notes = "The entity is a {{cMinecart}} descendant" },
etPlayer = { Notes = "The entity is a {{cPlayer}}" },
etPickup = { Notes = "The entity is a {{cPickup}}" },
- etProjectile = { Notes = "The entity is a {{cProjectile}} descendant" },
+ etProjectile = { Notes = "The entity is a {{cProjectileEntity}} descendant" },
etTNT = { Notes = "The entity is a {{cTNTEntity}}" },
},
},
@@ -850,7 +878,7 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
cFile:Delete("/usr/bin/virus.exe");
</pre></p>
]],
-
+
Functions =
{
Copy = { Params = "SrcFileName, DstFileName", Return = "bool", Notes = "Copies a single file to a new destination. Returns true if successful. Fails if the destination already exists." },
@@ -865,14 +893,14 @@ cFile:Delete("/usr/bin/virus.exe");
},
- cFireChargeEntity =
+ cFireChargeEntity =
{
Desc = "",
Functions = {},
Constants = {},
Inherits = "cProjectileEntity",
} ,
-
+
cFurnaceEntity =
{
Desc = [[This class represents a furnace block entity in the world. An object of this class can be created from scratch when generating chunks ({{OnChunkGenerated|OnChunkGenerated}} and {{OnChunkGenerating|OnChunkGenerating}} hooks)
@@ -909,7 +937,7 @@ cFile:Delete("/usr/bin/virus.exe");
Constants = {},
Inherits = "cProjectileEntity",
} ,
-
+
cGroup =
{
Desc = [[cGroup is a group {{cPlayer|cPlayer}}'s can be in. Groups define the permissions players have, and optionally the color of their name in the chat.
@@ -930,6 +958,28 @@ cFile:Delete("/usr/bin/virus.exe");
},
},
+ cHopperEntity =
+ {
+ Desc = [[
+ This class represents a hopper block entity in the world.</p>
+ <p>
+ Plugins may use this class during chunk generation ({{OnChunkGenerated|HOOK_CHUNK_GENERATED}} and
+ {{OnChunkGenerating|HOOK_CHUNK_GENERATING}}) to add hoppers to the generated chunk.
+ ]],
+ Functions =
+ {
+ constructor = { Params = "BlockX, BlockY, BlockZ", Return = "cHopperEntity", Notes = "Creates and returns a new hopper at the specified coords." },
+ GetOutputBlockPos = { Params = "BlockMeta", Return = "bool, BlockX, BlockY, BlockZ", Notes = "Returns whether the hopper is attached, and if so, the block coords of the block receiving the output items, based on the given meta." },
+ },
+ Constants =
+ {
+ ContentsHeight = { Notes = "Height (Y) of the internal {{cItemGrid}} representing the hopper contents." },
+ ContentsWidth = { Notes = "Width (X) of the internal {{cItemGrid}} representing the hopper contents." },
+ TICKS_PER_TRANSFER = { Notes = "Number of ticks between when the hopper transfers items." },
+ },
+ Inherits = "cBlockEntityWithItems",
+ },
+
cIniFile =
{
Desc = [[The cIniFile is a class that makes it simple to read from and write to INI files. MCServer uses mostly INI files for settings and options.
@@ -998,6 +1048,34 @@ cFile:Delete("/usr/bin/virus.exe");
Constants =
{
},
+ AdditionalInfo =
+ {
+ {
+ Header = "Practical usage",
+ Contents = [[
+ If you want to use cIniFile you need to know a couple of things; what is the key name and what
+ is the value name. Below is a demonstration of what is what.</p>
+<pre class="prettyprint lang-ini">
+; Comment line
+[KeyName1]
+ValueName1=Value1
+ValueName2=Value2
+
+[KeyName2]
+ValueName1=Value3
+</pre></p>
+ <p>
+ cIniFile is very easy to use. For example, you can find out what port the server is supposed to
+ use according to settings.ini by using this little snippet:
+<pre class="prettyprint lang-lua">
+local IniFile = cIniFile("settings.ini");
+if (IniFile:ReadFile()) then
+ ServerPort = IniFile:GetValueI("Server", "Port");
+end
+</pre>
+ ]],
+ },
+ },
},
cInventory =
@@ -1007,8 +1085,12 @@ Internally, the class uses three {{cItemGrid|cItemGrid}} objects to store the co
<li>Armor</li>
<li>Inventory</li>
<li>Hotbar</li>
-These ItemGrids are available in the API and can be manipulated by the plugins, too.
-]],
+These ItemGrids are available in the API and can be manipulated by the plugins, too.</p>
+ <p>
+ When using the raw slot access functions, such as GetSlot() and SetSlot(), the slots are numbered
+ consecutively, each ItemGrid has its offset and count. To future-proff your plugins, use the named
+ constants instead of hard-coded numbers.
+ ]],
Functions =
{
AddItem = { Params = "{{cItem|cItem}}, [AllowNewStacks]", Return = "number", Notes = "Adds an item to the storage; if AllowNewStacks is true (default), will also create new stacks in empty slots. Returns the number of items added" },
@@ -1060,9 +1142,16 @@ These ItemGrids are available in the API and can be manipulated by the plugins,
cItem is what defines an item or stack of items in the game, it contains the item ID, damage,
quantity and enchantments. Each slot in a {{cInventory}} class or a {{cItemGrid}} class is a cItem
and each {{cPickup}} contains a cItem. The enchantments are contained in a separate
- {{cEnchantments}} class and are accessible through the m_Enchantments variable.
+ {{cEnchantments}} class and are accessible through the m_Enchantments variable.</p>
+ <p>
+ To test if a cItem object represents an empty item, do not compare the item type nor the item count,
+ but rather use the IsEmpty() function.</p>
+ <p>
+ To translate from a cItem to its string representation, use the {{Globals#functions|global function}}
+ ItemToString(), ItemTypeToString() or ItemToFullString(). To translate from a string to a cItem,
+ use the StringToItem() global function.
]],
-
+
Functions =
{
constructor =
@@ -1081,25 +1170,70 @@ These ItemGrids are available in the API and can be manipulated by the plugins,
IsEmpty = { Params = "", Return = "bool", Notes = "Returns true if this object represents an empty item (zero count or invalid ID)" },
IsEqual = { Params = "cItem", Return = "bool", Notes = "Returns true if the item in the parameter is the same as the one stored in the object (type, damage and enchantments)" },
IsFullStack = { Params = "", Return = "bool", Notes = "Returns true if the item is stacked up to its maximum stacking" },
- IsSameType = { Params = "cItem", Return = "bool", Notes = "Returns true if the item in the parameter is of the same ItemType as the one stored in the object" },
- IsStackableWith = { Params = "cItem", Return = "bool", Notes = "Returns true if the item in the parameter is stackable with the one stored in the object" },
+ IsSameType = { Params = "cItem", Return = "bool", Notes = "Returns true if the item in the parameter is of the same ItemType as the one stored in the object. This is true even if the two items have different enchantments" },
+ IsStackableWith = { Params = "cItem", Return = "bool", Notes = "Returns true if the item in the parameter is stackable with the one stored in the object. Two items with different enchantments cannot be stacked" },
},
- Constants =
+ Variables =
{
+ m_Enchantments = { Type = "{{cEnchantments}}", Notes = "The enchantments that this item has" },
+ m_ItemCount = { Type = "number", Notes = "Number of items in this stack" },
+ m_ItemDamage = { Type = "number", Notes = "The damage of the item. Zero means no damage. Maximum damage can be queried with GetMaxDamage()" },
+ m_ItemType = { Type = "number", Notes = "The item type. One of E_ITEM_ or E_BLOCK_ constants" },
+ },
+ AdditionalInfo =
+ {
+ {
+ Header = "Usage notes",
+ Contents = [[
+ Note that the object contained in a cItem class is quite complex and quite often new Minecraft
+ versions add more stuff. Therefore it is recommended to copy cItem objects using the
+ copy-constructor ("local copy = cItem(original);"), this is the only way that guarantees that
+ the object will be copied at full, even with future versions of MCServer.
+ ]],
+ },
+ {
+ Header = "Example code",
+ Contents = [[
+ The following code shows how to create items in several different ways (adapted from the Debuggers plugin):
+<pre class="prettyprint lang-lua">
+-- empty item:
+local Item1 = cItem();
+
+-- enchanted sword, enchantment given as numeric string (bad style; see Item5):
+local Item2 = cItem(E_ITEM_DIAMOND_SWORD, 1, 0, "1=1");
+
+-- 1 undamaged shovel, no enchantment:
+local Item3 = cItem(E_ITEM_DIAMOND_SHOVEL);
+
+-- Add the Unbreaking enchantment. Note that Vanilla's levelcap isn't enforced:
+Item3.m_Enchantments:SetLevel(cEnchantments.enchUnbreaking, 4);
+
+-- 1 undamaged pickaxe, no enchantment:
+local Item4 = cItem(E_ITEM_DIAMOND_PICKAXE);
+
+-- Add multiple enchantments:
+Item4.m_Enchantments:SetLevel(cEnchantments.enchUnbreaking, 5);
+Item4.m_Enchantments:SetLevel(cEnchantments.enchEfficiency, 3);
+
+-- enchanted chestplate, enchantment given as textual stringdesc (good style)
+local Item5 = cItem(E_ITEM_DIAMOND_CHESTPLATE, 1, 0, "thorns=1;unbreaking=3");
+</pre>
+]],
+ },
},
},
cItemGrid =
{
Desc = [[This class represents a 2D array of items. It is used as the underlying storage and API for all cases that use a grid of items:
-<li>Chest contents</li>
+<li>{{cChestEntity|Chest}} contents</li>
<li>(TODO) Chest minecart contents</li>
-<li>{{cDispenserEntity|Dispenser|| contents</li>
+<li>{{cDispenserEntity|Dispenser}} contents</li>
<li>{{cDropperEntity|Dropper}} contents</li>
<li>{{cFurnaceEntity|Furnace}} contents (?)</li>
<li>{{cHopperEntity|Hopper}} contents</li>
<li>(TODO) Hopper minecart contents</li>
-<li>Player Inventory areas</li>
+<li>{{cPlayer|Player}} Inventory areas</li>
<li>(TODO) Trapped chest contents</li>
</p>
<p>The items contained in this object are accessed either by a pair of XY coords, or a slot number (x + Width * y). There are functions available for converting between the two formats.
@@ -1160,6 +1294,40 @@ These ItemGrids are available in the API and can be manipulated by the plugins,
Constants =
{
},
+ AdditionalInfo =
+ {
+ {
+ Header = "Code example: Add items to player inventory",
+ Contents = [[
+ The following code tries to add 32 sticks to a player's main inventory:
+<pre class="prettyprint lang-lua">
+local Items = cItem(E_ITEM_STICK, 32);
+local PlayerMainInventory = Player:GetInventorySlots(); -- PlayerMainInventory is of type cItemGrid
+local NumAdded = PlayerMainInventory:AddItem(Items);
+if (NumAdded == Items.m_ItemCount) then
+ -- All the sticks did fit
+ LOG("Added 32 sticks");
+else
+ -- Some (or all) of the sticks didn't fit
+ LOG("Tried to add 32 sticks, but only " .. NumAdded .. " could fit");
+end
+</pre>
+ ]],
+ },
+ {
+ Header = "Code example: Damage an item",
+ Contents = [[
+ The following code damages the helmet in the player's armor and destroys it if it reaches max damage:
+<pre class="prettyprint lang-lua">
+local PlayerArmor = Player:GetArmorSlots(); -- PlayerArmor is of type cItemGrid
+if (PlayerArmor:DamageItem(0)) then -- Helmet is at SlotNum 0
+ -- The helmet has reached max damage, destroy it:
+ PlayerArmor:EmptySlot(0);
+end
+</pre>
+ ]],
+ },
+ }, -- AdditionalInfo
},
cItems =
@@ -1206,7 +1374,7 @@ various events. See below for further information.
{
Trace = { Params = "{{cWorld}}, Callbacks, StartX, StartY, StartZ, EndX, EndY, EndZ", Return = "bool", Notes = "(STATIC) Performs the trace on the specified line. Returns true if the entire trace was processed (no callback returned true)" },
},
-
+
AdditionalInfo =
{
{
@@ -1261,17 +1429,17 @@ function HandleSpideyCmd(a_Split, a_Player)
World:SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_COBWEB, 0);
end
};
-
+
local EyePos = a_Player:GetEyePosition();
local LookVector = a_Player:GetLookVector();
LookVector:Normalize(); -- Make the vector 1 m long
-
+
-- Start cca 2 blocks away from the eyes
local Start = EyePos + LookVector + LookVector;
local End = EyePos + LookVector * 50;
-
+
cLineBlockTracer.Trace(World, Callbacks, Start.x, Start.y, Start.z, End.x, End.y, End.z);
-
+
return true;
end
</pre>
@@ -1280,7 +1448,7 @@ end
},
}, -- AdditionalInfo
}, -- cLineBlockTracer
-
+
cLuaWindow =
{
Desc = [[This class is used by plugins wishing to display a custom window to the player, unrelated to block entities or entities near the player. The window can be of any type and have any contents that the plugin defines. Callbacks for when the player modifies the window contents and when the player closes the window can be set.
@@ -1375,10 +1543,10 @@ a_Player:OpenWindow(Window);
Constants = {},
Inherits = "cPawn",
},
-
+
cPawn =
{
- Desc = [[cPawn is a controllable pawn object, controlled by either AI or a player. cPawn inherits all functions and members of {{centity|centity}}
+ Desc = [[cPawn is a controllable pawn object, controlled by either AI or a player. cPawn inherits all functions and members of {{cEntity}}
]],
Functions =
{
@@ -1482,7 +1650,7 @@ a_Player:OpenWindow(Window);
Constants = {},
Inherits = "cPlugin",
},
-
+
cPluginManager =
{
Desc = [[
@@ -1595,7 +1763,7 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage);
Constants = {},
Inherits = "cEntity",
},
-
+
cRoot =
{
Desc = [[There is always only one cRoot object in MCServer. cRoot manages all the important objects such as {{cServer|cServer}}
@@ -1656,7 +1824,7 @@ Sign entities are saved and loaded from disk when the chunk they reside in is sa
Constants =
{
},
-
+
Inherits = "cBlockEntity";
},
@@ -1671,7 +1839,7 @@ Sign entities are saved and loaded from disk when the chunk they reside in is sa
{
},
},
-
+
cThrownEggEntity =
{
Desc = "",
@@ -1679,7 +1847,7 @@ Sign entities are saved and loaded from disk when the chunk they reside in is sa
Constants = {},
Inherits = "cProjectileEntity",
},
-
+
cThrownEnderPearlEntity =
{
Desc = "",
@@ -1687,7 +1855,7 @@ Sign entities are saved and loaded from disk when the chunk they reside in is sa
Constants = {},
Inherits = "cProjectileEntity",
},
-
+
cThrownSnowballEntity =
{
Desc = "",
@@ -1695,7 +1863,7 @@ Sign entities are saved and loaded from disk when the chunk they reside in is sa
Constants = {},
Inherits = "cProjectileEntity",
},
-
+
cTracer =
{
Desc = [[A cTracer object is used to trace lines in the world. One thing you can use the cTracer for, is tracing what block a player is looking at, but you can do more with it if you want.
@@ -1713,17 +1881,20 @@ Sign entities are saved and loaded from disk when the chunk they reside in is sa
cWebAdmin =
{
Desc = "",
- Functions = {},
+ Functions =
+ {
+ GetHTMLEscapedString = { Params = "string", Return = "string", Notes = "Gets the HTML escaped representation of a requested string. This is useful for user input and game data that is not guaranteed to be escaped already." },
+ },
Constants = {},
},
-
+
cWebPlugin =
{
Desc = "",
Functions = {},
Constants = {},
},
-
+
cWindow =
{
Desc = [[This class is the common ancestor for all window classes used by MCServer. It is inherited by the {{cLuaWindow|cLuaWindow}} class that plugins use for opening custom windows. It is planned to be used for window-related hooks in the future. It implements the basic functionality of any window.
@@ -1789,7 +1960,7 @@ Sign entities are saved and loaded from disk when the chunk they reside in is sa
<p>
Game time is also handled by the world. It provides the time-of-day and the total world age.
]],
-
+
Functions =
{
BroadcastChat = { Params = "Message, [{{cClientHandle|ExcludeClient}}]", Return = "", Notes = "Sends the Message to all players in this world, except the optional ExceptClient" },
@@ -1797,7 +1968,7 @@ Sign entities are saved and loaded from disk when the chunk they reside in is sa
BroadcastSoundParticleEffect = { Params = "EffectID, X, Y, Z, EffectData, [{{cClientHandle|ExcludeClient}}]", Return = "", Notes = "Sends the specified effect to all players in this world, except the optional ExceptClient" },
CastThunderbolt = { Params = "X, Y, Z", Return = "", Notes = "Creates a thunderbolt at the specified coords" },
ChangeWeather = { Params = "", Return = "", Notes = "Forces the weather to change in the next game tick. Weather is changed according to the normal rules: wSunny <-> wRain <-> wStorm" },
- CreateProjectile = { Params = "X, Y, Z, {{cProjectile|ProjectileKind}}, {{cEntity|Creator}}, [{{Vector3d|Speed}}]", Return = "", Notes = "Creates a new projectile of the specified kind at the specified coords. The projectile's creator is set to Creator (may be nil). Optional speed indicates the initial speed for the projectile." },
+ CreateProjectile = { Params = "X, Y, Z, {{cProjectileEntity|ProjectileKind}}, {{cEntity|Creator}}, [{{Vector3d|Speed}}]", Return = "", Notes = "Creates a new projectile of the specified kind at the specified coords. The projectile's creator is set to Creator (may be nil). Optional speed indicates the initial speed for the projectile." },
DigBlock = { Params = "X, Y, Z", Return = "", Notes = "Replaces the specified block with air, without dropping the usual pickups for the block. Wakes up the simulators for the block and its neighbors." },
DoExplosionAt = { Params = "Force, X, Y, Z, CanCauseFire, Source, SourceData", Return = "", Notes = "Creates an explosion of the specified relative force in the specified position. If CanCauseFire is set, the explosion will set blocks on fire, too. The Source parameter specifies the source of the explosion, one of the esXXX constants. The SourceData parameter is specific to each source type, usually it provides more info about the source." },
DoWithChestAt = { Params = "X, Y, Z, CallbackFunction, [CallbackData]", Return = "bool", Notes = "If there is a chest at the specified coords, calls the CallbackFunction with the {{cChestEntity}} parameter representing the chest. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cChestEntity|ChestEntity}}, [CallbackData])</pre> The function returns false if there is no chest, or if there is, it returns the bool value that the callback has returned." },
@@ -2054,8 +2225,8 @@ World:ForEachEntity(
},
},
},
-
-
+
+
Hooks =
{
HOOK_BLOCK_TO_PICKUPS =
@@ -2101,10 +2272,10 @@ function OnBlockToPickups(a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_Blo
-- Not a tall grass being washed away
return false;
end
-
+
-- Remove all pickups suggested by MCServer:
a_Pickups:Clear();
-
+
-- Drop a diamond:
a_Pickups:Add(cItem(E_ITEM_DIAMOND));
return true;
@@ -2197,17 +2368,17 @@ function OnChunkGenerated(a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc)
PseudoRandom = PseudoRandom * 8192 + PseudoRandom;
PseudoRandom = ((PseudoRandom * (PseudoRandom * PseudoRandom * 15731 + 789221) + 1376312589) % 0x7fffffff;
PseudoRandom = PseudoRandom / 7;
-
+
-- Based on the PseudoRandom value, choose a location for the ore:
local OreX = PseudoRandom % 16;
local OreY = 2 + ((PseudoRandom / 16) % 20);
local OreZ = (PseudoRandom / 320) % 16;
-
+
-- Check if the location is in ExtremeHills:
if (a_ChunkDesc:GetBiome(OreX, OreZ) ~= biExtremeHills) then
return false;
end
-
+
-- Only replace allowed blocks with the ore:
local CurrBlock = a_ChunDesc:GetBlockType(OreX, OreY, OreZ);
if (
@@ -2408,7 +2579,7 @@ end;
Desc = [[
This hook is called after an explosion has been processed in a world.</p>
<p>
- See also {{OnHookExploding|HOOK_EXPLODING}} for a similar hook called before the explosion.</p>
+ See also {{OnExploding|HOOK_EXPLODING}} for a similar hook called before the explosion.</p>
<p>
The explosion carries with it the type of its source - whether it's a creeper exploding, or TNT,
etc. It also carries the identification of the actual source. The exact type of the identification
@@ -2451,7 +2622,7 @@ end;
Desc = [[
This hook is called before an explosion has been processed in a world.</p>
<p>
- See also {{OnHookExploded|HOOK_EXPLODED}} for a similar hook called after the explosion.</p>
+ See also {{OnExploded|HOOK_EXPLODED}} for a similar hook called after the explosion.</p>
<p>
The explosion carries with it the type of its source - whether it's a creeper exploding, or TNT,
etc. It also carries the identification of the actual source. The exact type of the identification
@@ -2894,6 +3065,256 @@ end;
]],
}, -- HOOK_PLAYER_RIGHT_CLICK
+ HOOK_PLAYER_RIGHT_CLICKING_ENTITY =
+ {
+ CalledWhen = "A player has right-clicked an entity. Plugins may override / refuse.",
+ DefaultFnName = "OnPlayerRightClickingEntity", -- also used as pagename
+ Desc = [[
+ This hook is called when the {{cPlayer|player}} right-clicks an {{cEntity|entity}}. Plugins may
+ override the default behavior or even cancel the default processing.
+ ]],
+ Params =
+ {
+ { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has right-clicked the entity" },
+ { Name = "Entity", Type = "{{cEntity}} descendant", Notes = "The entity that has been right-clicked" },
+ },
+ Returns = [[
+ If the functino returns false or no value, MCServer calls other plugins' callbacks and finally does
+ the default processing for the right-click. If the function returns true, no other callbacks are
+ called and the default processing is skipped.
+ ]],
+ }, -- HOOK_PLAYER_RIGHT_CLICKING_ENTITY
+
+ HOOK_PLAYER_SHOOTING =
+ {
+ CalledWhen = "When the player releases the bow, shooting an arrow (other projectiles: unknown)",
+ DefaultFnName = "OnPlayerShooting", -- also used as pagename
+ Desc = [[
+ This hook is called when the {{cPlayer|player}} shoots their bow. It is called for the actual
+ release of the {{cArrowEntity|arrow}}. FIXME: It is currently unknown whether other
+ {{cProjectileEntity|projectiles}} (snowballs, eggs) trigger this hook.</p>
+ <p>
+ To get the player's position and direction, use the {{cPlayer}}:GetEyePosition() and
+ cPlayer:GetLookVector() functions. Note that for shooting a bow, the position for the arrow creation
+ is not at the eye pos, some adjustments are required. FIXME: Export the {{cPlayer}} function for
+ this adjustment.
+ ]],
+ Params =
+ {
+ { Name = "Player", Type = "{{cPlayer}}", Notes = "The player shooting" },
+ },
+ Returns = [[
+ If the function returns false or no value, the next plugin's callback is called, and finally
+ MCServer creates the projectile. If the functino returns true, no other callback is called and no
+ projectile is created.
+ ]],
+ }, -- HOOK_PLAYER_SHOOTING
+
+ HOOK_PLAYER_SPAWNED =
+ {
+ CalledWhen = "After a player (re)spawns in the world to which they belong to.",
+ DefaultFnName = "OnPlayerSpawned", -- also used as pagename
+ Desc = [[
+ This hook is called after a {{cPlayer|player}} has spawned in the world. It is called after
+ {{OnLogin|HOOK_LOGIN}} and {{OnPlayerJoined|HOOK_PLAYER_JOINED}}, after the player name has been
+ authenticated, the initial worldtime, inventory and health have been sent to the player and the
+ player spawn packet has been broadcast to all players near enough to the player spawn place. This is
+ a notification-only event, plugins wishing to refuse player's entry should kick the player using the
+ {{cPlayer}}:Kick() function.</p>
+ <p>
+ This hook is also called when the player respawns after death (and a respawn packet is received from
+ the client, meaning the player has already clicked the Respawn button).
+ ]],
+ Params =
+ {
+ { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has (re)spawned" },
+ },
+ Returns = [[
+ If the function returns false or no value, other plugins' callbacks are called. If the function
+ returns true, no other callbacks are called for this event. There is no overridable behavior.
+ ]],
+ }, -- HOOK_PLAYER_SPAWNED
+
+ HOOK_PLAYER_TOSSING_ITEM =
+ {
+ CalledWhen = "A player is tossing an item. Plugin may override / refuse.",
+ DefaultFnName = "OnPlayerTossingItem", -- also used as pagename
+ Desc = [[
+ This hook is called when a {{cPlayer|player}} has tossed an item (Q keypress). The
+ {{cPickup|pickup}} has not been spawned yet. Plugins may disallow the tossing, but in that case they
+ need to clean up - the player's client already thinks the item has been tossed so the
+ {{cInventory|inventory}} needs to be re-sent to the player.</p>
+ <p>
+ To get the item that is about to be tossed, call the {{cPlayer}}:GetEquippedItem() function.
+ ]],
+ Params =
+ {
+ { Name = "Player", Type = "{{cPlayer}}", Notes = "The player tossing an item" },
+ },
+ Returns = [[
+ If the function returns false or no value, other plugins' callbacks are called and finally MCServer
+ creates the pickup for the item and tosses it, using {{cPlayer}}:TossItem. If the function returns
+ true, no other callbacks are called for this event and MCServer doesn't toss the item.
+ ]],
+ }, -- HOOK_PLAYER_TOSSING_ITEM
+
+ HOOK_PLAYER_USED_BLOCK =
+ {
+ CalledWhen = "A player has just used a block (chest, furnace…). Notification only.",
+ DefaultFnName = "OnPlayerUsedBlock", -- also used as pagename
+ Desc = [[
+ This hook is called after a {{cPlayer|player}} has right-clicked a block that can be used, such as a
+ {{cChestEntity|chest}} or a lever. It is called after MCServer processes the usage (sends the UI
+ handling packets / toggles redstone). Note that for UI-related blocks, the player is most likely
+ still using the UI. This is a notification-only event.</p>
+ <p>
+ Note that the block coords given in this callback are for the (solid) block that is being clicked,
+ not the air block between it and the player.</p>
+ <p>
+ To get the world at which the right-click occurred, use the {{cPlayer}}:GetWorld() function.</p>
+ <p>
+ See also the {{OnPlayerUsingBlock|HOOK_PLAYER_USING_BLOCK}} for a similar hook called before the
+ use, the {{OnPlayerUsingItem|HOOK_PLAYER_USING_ITEM}} and {{OnPlayerUsedItem|HOOK_PLAYER_USED_ITEM}}
+ for similar hooks called when a player interacts with any block with a usable item in hand, such as
+ a bucket.
+ ]],
+ Params =
+ {
+ { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who used the block" },
+ { Name = "BlockX", Type = "number", Notes = "X-coord of the clicked block" },
+ { Name = "BlockY", Type = "number", Notes = "Y-coord of the clicked block" },
+ { Name = "BlockZ", Type = "number", Notes = "Z-coord of the clicked block" },
+ { Name = "BlockFace", Type = "number", Notes = "Face of clicked block which has been clicked. One of the BLOCK_FACE_ constants" },
+ { Name = "CursorX", Type = "number", Notes = "X-coord of the cursor crosshair on the block being clicked" },
+ { Name = "CursorY", Type = "number", Notes = "Y-coord of the cursor crosshair on the block being clicked" },
+ { Name = "CursorZ", Type = "number", Notes = "Z-coord of the cursor crosshair on the block being clicked" },
+ { Name = "BlockType", Type = "number", Notes = "Block type of the clicked block" },
+ { Name = "BlockMeta", Type = "number", Notes = "Block meta of the clicked block" },
+ },
+ Returns = [[
+ If the function returns false or no value, other plugins' callbacks are called. If the function
+ returns true, no other callbacks are called for this event.
+ ]],
+ }, -- HOOK_PLAYER_USED_BLOCK
+
+ HOOK_PLAYER_USED_ITEM =
+ {
+ CalledWhen = "A player has used an item in hand (bucket...)",
+ DefaultFnName = "OnPlayerUsedItem", -- also used as pagename
+ Desc = [[
+ This hook is called after a {{cPlayer|player}} has right-clicked a block with an {{cItem|item}} that
+ can be used (is not placeable, is not food and clicked block is not use-able), such as a bucket or a
+ hoe. It is called after MCServer processes the usage (places fluid / turns dirt to farmland).
+ This is an information-only hook, there is no way to cancel the event anymore.</p>
+ <p>
+ Note that the block coords given in this callback are for the (solid) block that is being clicked,
+ not the air block between it and the player.</p>
+ <p>
+ To get the world at which the right-click occurred, use the {{cPlayer}}:GetWorld() function. To get
+ the item that the player is using, use the {{cPlayer}}:GetEquippedItem() function.</p>
+ <p>
+ See also the {{OnPlayerUsingItem|HOOK_PLAYER_USING_ITEM}} for a similar hook called before the use,
+ the {{OnPlayerUsingBlock|HOOK_PLAYER_USING_BLOCK}} and {{OnPlayerUsedBlock|HOOK_PLAYER_USED_BLOCK}}
+ for similar hooks called when a player interacts with a block, such as a chest.
+ ]],
+ Params =
+ {
+ { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who used the item" },
+ { Name = "BlockX", Type = "number", Notes = "X-coord of the clicked block" },
+ { Name = "BlockY", Type = "number", Notes = "Y-coord of the clicked block" },
+ { Name = "BlockZ", Type = "number", Notes = "Z-coord of the clicked block" },
+ { Name = "BlockFace", Type = "number", Notes = "Face of clicked block which has been clicked. One of the BLOCK_FACE_ constants" },
+ { Name = "CursorX", Type = "number", Notes = "X-coord of the cursor crosshair on the block being clicked" },
+ { Name = "CursorY", Type = "number", Notes = "Y-coord of the cursor crosshair on the block being clicked" },
+ { Name = "CursorZ", Type = "number", Notes = "Z-coord of the cursor crosshair on the block being clicked" },
+ { Name = "BlockType", Type = "number", Notes = "Block type of the clicked block" },
+ { Name = "BlockMeta", Type = "number", Notes = "Block meta of the clicked block" },
+ },
+ Returns = [[
+ If the function returns false or no value, other plugins' callbacks are called. If the function
+ returns true, no other callbacks are called for this event.
+ ]],
+ }, -- HOOK_PLAYER_USED_ITEM
+
+ HOOK_PLAYER_USING_BLOCK =
+ {
+ CalledWhen = "Just before a player uses a block (chest, furnace...). Plugin may override / refuse.",
+ DefaultFnName = "OnPlayerUsingBlock", -- also used as pagename
+ Desc = [[
+ This hook is called when a {{cPlayer|player}} has right-clicked a block that can be used, such as a
+ {{cChestEntity|chest}} or a lever. It is called before MCServer processes the usage (sends the UI
+ handling packets / toggles redstone). Plugins may refuse the interaction by returning true.</p>
+ <p>
+ Note that the block coords given in this callback are for the (solid) block that is being clicked,
+ not the air block between it and the player.</p>
+ <p>
+ To get the world at which the right-click occurred, use the {{cPlayer}}:GetWorld() function.</p>
+ <p>
+ See also the {{OnPlayerUsedBlock|HOOK_PLAYER_USED_BLOCK}} for a similar hook called after the use, the
+ {{OnPlayerUsingItem|HOOK_PLAYER_USING_ITEM}} and {{OnPlayerUsedItem|HOOK_PLAYER_USED_ITEM}} for
+ similar hooks called when a player interacts with any block with a usable item in hand, such as a
+ bucket.
+ ]],
+ Params =
+ {
+ { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is using the block" },
+ { Name = "BlockX", Type = "number", Notes = "X-coord of the clicked block" },
+ { Name = "BlockY", Type = "number", Notes = "Y-coord of the clicked block" },
+ { Name = "BlockZ", Type = "number", Notes = "Z-coord of the clicked block" },
+ { Name = "BlockFace", Type = "number", Notes = "Face of clicked block which has been clicked. One of the BLOCK_FACE_ constants" },
+ { Name = "CursorX", Type = "number", Notes = "X-coord of the cursor crosshair on the block being clicked" },
+ { Name = "CursorY", Type = "number", Notes = "Y-coord of the cursor crosshair on the block being clicked" },
+ { Name = "CursorZ", Type = "number", Notes = "Z-coord of the cursor crosshair on the block being clicked" },
+ { Name = "BlockType", Type = "number", Notes = "Block type of the clicked block" },
+ { Name = "BlockMeta", Type = "number", Notes = "Block meta of the clicked block" },
+ },
+ Returns = [[
+ If the function returns false or no value, other plugins' callbacks are called and then MCServer
+ processes the interaction. If the function returns true, no other callbacks are called for this
+ event and the interaction is silently dropped.
+ ]],
+ }, -- HOOK_PLAYER_USING_BLOCK
+
+ HOOK_PLAYER_USING_ITEM =
+ {
+ CalledWhen = "Just before a player uses an item in hand (bucket...). Plugin may override / refuse.",
+ DefaultFnName = "OnPlayerUsingItem", -- also used as pagename
+ Desc = [[
+ This hook is called when a {{cPlayer|player}} has right-clicked a block with an {{cItem|item}} that
+ can be used (is not placeable, is not food and clicked block is not use-able), such as a bucket or a
+ hoe. It is called before MCServer processes the usage (places fluid / turns dirt to farmland).
+ Plugins may refuse the interaction by returning true.</p>
+ <p>
+ Note that the block coords given in this callback are for the (solid) block that is being clicked,
+ not the air block between it and the player.</p>
+ <p>
+ To get the world at which the right-click occurred, use the {{cPlayer}}:GetWorld() function. To get
+ the item that the player is using, use the {{cPlayer}}:GetEquippedItem() function.</p>
+ <p>
+ See also the {{OnPlayerUsedItem|HOOK_PLAYER_USED_ITEM}} for a similar hook called after the use, the
+ {{OnPlayerUsingBlock|HOOK_PLAYER_USING_BLOCK}} and {{OnPlayerUsedBlock|HOOK_PLAYER_USED_BLOCK}} for
+ similar hooks called when a player interacts with a block, such as a chest.
+ ]],
+ Params =
+ {
+ { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is using the item" },
+ { Name = "BlockX", Type = "number", Notes = "X-coord of the clicked block" },
+ { Name = "BlockY", Type = "number", Notes = "Y-coord of the clicked block" },
+ { Name = "BlockZ", Type = "number", Notes = "Z-coord of the clicked block" },
+ { Name = "BlockFace", Type = "number", Notes = "Face of clicked block which has been clicked. One of the BLOCK_FACE_ constants" },
+ { Name = "CursorX", Type = "number", Notes = "X-coord of the cursor crosshair on the block being clicked" },
+ { Name = "CursorY", Type = "number", Notes = "Y-coord of the cursor crosshair on the block being clicked" },
+ { Name = "CursorZ", Type = "number", Notes = "Z-coord of the cursor crosshair on the block being clicked" },
+ { Name = "BlockType", Type = "number", Notes = "Block type of the clicked block" },
+ { Name = "BlockMeta", Type = "number", Notes = "Block meta of the clicked block" },
+ },
+ Returns = [[
+ If the function returns false or no value, other plugins' callbacks are called and then MCServer
+ processes the interaction. If the function returns true, no other callbacks are called for this
+ event and the interaction is silently dropped.
+ ]],
+ }, -- HOOK_PLAYER_USING_ITEM
+
HOOK_POST_CRAFTING =
{
CalledWhen = "After the built-in recipes are checked and a recipe was found.",
@@ -3051,8 +3472,203 @@ end;
]],
}, -- HOOK_SPAWNING_MONSTER
+ HOOK_TAKE_DAMAGE =
+ {
+ CalledWhen = "An {{cEntity|entity}} is taking any kind of damage",
+ DefaultFnName = "OnTakeDamage", -- also used as pagename
+ Desc = [[
+ This hook is called when any {{cEntity}} descendant, such as a {{cPlayer|player}} or a
+ {{cMonster|mob}}, takes any kind of damage. The plugins may modify the amount of damage or effects
+ with this hook by editting the {{TakeDamageInfo}} object passed.</p>
+ <p>
+ This hook is called after the final damage is calculated, including all the possible weapon
+ {{cEnchantments|enchantments}}, armor protection and potion effects.
+ ]],
+ Params =
+ {
+ { Name = "Receiver", Type = "{{cEntity}} descendant", Notes = "The entity taking damage" },
+ { Name = "TDI", Type = "{{TakeDamageInfo}}", Notes = "The damage type, cause and effects. Plugins may modify this object to alter the final damage applied." },
+ },
+ Returns = [[
+ If the function returns false or no value, other plugins' callbacks are called and then the server
+ applies the final values from the TDI object to Receiver. If the function returns true, no other
+ callbacks are called, and no damage nor effects are applied.
+ ]],
+ }, -- HOOK_TAKE_DAMAGE
+
+ HOOK_TICK =
+ {
+ CalledWhen = "Every server tick (approximately 20 times per second)",
+ DefaultFnName = "OnTick", -- also used as pagename
+ Desc = [[
+ This hook is called every game tick (50 msec, or 20 times a second). If the server is overloaded,
+ the interval is larger, which is indicated by the TimeDelta parameter.</p>
+ <p>
+ This hook is called in the context of the server-tick thread, that is, the thread that takes care of
+ {{cClientHandle|client connections}} before they're assigned to {{cPlayer|player entities}}, and
+ processing console commands.
+ ]],
+ Params =
+ {
+ { Name = "TimeDelta", Type = "number", Notes = "The number of milliseconds elapsed since the last server tick. Will not be less than 50 msec." },
+ },
+ Returns = [[
+ If the function returns false or no value, other plugins' callbacks are called. If the function
+ returns true, no other callbacks are called. There is no overridable behavior.
+ ]],
+ }, -- HOOK_TICK
+
+ HOOK_UPDATED_SIGN =
+ {
+ CalledWhen = "After the sign text is updated. Notification only.",
+ DefaultFnName = "OnUpdatedSign", -- also used as pagename
+ Desc = [[
+ This hook is called after a sign has had its text updated. The text is already updated at this
+ point.</p>
+ <p>The update may have been caused either by a {{cPlayer|player}} directly updating the sign, or by
+ a plugin changing the sign text using the API.</p>
+ <p>
+ See also the {{OnUpdatingSign|HOOK_UPDATING_SIGN}} hook for a similar hook called before the update,
+ with a chance to modify the text.
+ ]],
+ Params =
+ {
+ { Name = "World", Type = "{{cWorld}}", Notes = "The world in which the sign resides" },
+ { Name = "BlockX", Type = "number", Notes = "X-coord of the sign" },
+ { Name = "BlockY", Type = "number", Notes = "Y-coord of the sign" },
+ { Name = "BlockZ", Type = "number", Notes = "Z-coord of the sign" },
+ { Name = "Line1", Type = "string", Notes = "1st line of the new text" },
+ { Name = "Line2", Type = "string", Notes = "2nd line of the new text" },
+ { Name = "Line3", Type = "string", Notes = "3rd line of the new text" },
+ { Name = "Line4", Type = "string", Notes = "4th line of the new text" },
+ { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is changing the text. May be nil for non-player updates." }
+ },
+ Returns = [[
+ If the function returns false or no value, other plugins' callbacks are called. If the function
+ returns true, no other callbacks are called. There is no overridable behavior.
+ ]],
+ }, -- HOOK_UPDATED_SIGN
+ HOOK_UPDATING_SIGN =
+ {
+ CalledWhen = "Before the sign text is updated. Plugin may modify the text / refuse.",
+ DefaultFnName = "OnUpdatingSign", -- also used as pagename
+ Desc = [[
+ This hook is called when a sign text is about to be updated, either as a result of player's
+ manipulation or any other event, such as a plugin setting the sign text. Plugins may modify the text
+ or refuse the update altogether.</p>
+ <p>
+ See also the {{OnUpdatedSign|HOOK_UPDATED_SIGN}} hook for a similar hook called after the update.
+ ]],
+ Params =
+ {
+ { Name = "World", Type = "{{cWorld}}", Notes = "The world in which the sign resides" },
+ { Name = "BlockX", Type = "number", Notes = "X-coord of the sign" },
+ { Name = "BlockY", Type = "number", Notes = "Y-coord of the sign" },
+ { Name = "BlockZ", Type = "number", Notes = "Z-coord of the sign" },
+ { Name = "Line1", Type = "string", Notes = "1st line of the new text" },
+ { Name = "Line2", Type = "string", Notes = "2nd line of the new text" },
+ { Name = "Line3", Type = "string", Notes = "3rd line of the new text" },
+ { Name = "Line4", Type = "string", Notes = "4th line of the new text" },
+ { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is changing the text. May be nil for non-player updates." }
+ },
+ Returns = [[
+ The function may return up to five values. If the function returns true as the first value, no other
+ callbacks are called for this event and the sign is not updated. If the function returns no value or
+ false as its first value, other plugins' callbacks are called.</p>
+ <p>
+ The other up to four values returned are used to update the sign text, line by line, respectively.
+ Note that other plugins may again update the texts (if the first value returned is false).
+ ]],
+ CodeExamples =
+ {
+ {
+ Title = "Add player signature",
+ Desc = "The following example appends a player signature to the last line, if the sign is updated by a player:",
+ Code = [[
+function OnUpdatingSign(World, BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4, Player)
+ if (Player == nil) then
+ -- Not changed by a player
+ return false;
+ end
+
+ -- Sign with playername, allow other plugins to interfere:
+ return false, Line1, Line2, Line3, Line4 .. Player:GetName();
+end
+ ]],
+ }
+ } ,
+ }, -- HOOK_UPDATING_SIGN
+
+ HOOK_WEATHER_CHANGED =
+ {
+ CalledWhen = "The weather has changed",
+ DefaultFnName = "OnWeatherChanged", -- also used as pagename
+ Desc = [[
+ This hook is called after the weather has changed in a {{cWorld|world}}. The new weather has already
+ been sent to the clients.</p>
+ <p>
+ See also the {{OnWeatherChanging|HOOK_WEATHER_CHANGING}} hook for a similar hook called before the
+ change.
+ ]],
+ Params =
+ {
+ { Name = "World", Type = "{{cWorld}}", Notes = "World for which the weather has changed" },
+ },
+ Returns = [[
+ If the function returns false or no value, the next plugin's callback is called. If the function
+ returns true, no other callback is called for this event. There is no overridable behavior.
+ ]],
+ }, -- HOOK_WEATHER_CHANGED
+
+ HOOK_WEATHER_CHANGING =
+ {
+ CalledWhen = "The weather is about to change",
+ DefaultFnName = "OnWeatherChanging", -- also used as pagename
+ Desc = [[
+ This hook is called when the current weather has expired and a new weather is selected. Plugins may
+ override the new weather setting.</p>
+ <p>
+ The new weather setting is sent to the clients only after this hook has been processed.</p>
+ <p>
+ See also the {{OnWeatherChanged|HOOK_WEATHER_CHANGED}} hook for a similar hook called after the
+ change.
+ ]],
+ Params =
+ {
+ { Name = "World", Type = "{{cWorld}}", Notes = "World for which the weather is changing" },
+ { Name = "Weather", Type = "number", Notes = "The newly selected weather. One of wSunny, wRain, wStorm" },
+ },
+ Returns = [[
+ If the function returns false or no value, the server calls other plugins' callbacks and finally
+ sets the weather. If the function returns true, the server takes the second returned value (wSunny
+ by default) and sets it as the new weather. No other plugins' callbacks are called in this case.
+ ]],
+ }, -- HOOK_WEATHER_CHANGING
+
+ HOOK_WORLD_TICK =
+ {
+ CalledWhen = "Every world tick (about 20 times per second), separately for each world",
+ DefaultFnName = "OnWorldTick", -- also used as pagename
+ Desc = [[
+ This hook is called for each {{cWorld|world}} every tick (50 msec, or 20 times a second). If the
+ world is overloaded, the interval is larger, which is indicated by the TimeDelta parameter.</p>
+ <p>
+ This hook is called in the world's tick thread context and thus has access to all world data
+ guaranteed without blocking.
+ ]],
+ Params =
+ {
+ { Name = "World", Type = "{{cWorld}}", Notes = "World that is ticking" },
+ { Name = "TimeDelta", Type = "number", Notes = "The number of milliseconds since the previous game tick. Will not be less than 50 msec" },
+ },
+ Returns = [[
+ If the function returns false or no value, the next plugin's callback is called. If the function
+ returns true, no other callback is called for this event. There is no overridable behavior.
+ ]],
+ }, -- HOOK_WORLD_TICK
+
}, -- Hooks[]
-
+
IgnoreClasses =
{
@@ -3064,8 +3680,10 @@ end;
"os",
"string",
"table",
+ "g_TrackedPages",
+ "g_Stats",
},
-
+
IgnoreFunctions =
{
"Globals.assert",
@@ -3076,19 +3694,28 @@ end;
"%a+\.new", -- AnyClass.new
"%a+.new_local", -- AnyClass.new_local
"%a+.delete", -- AnyClass.delete
-
+
-- Functions global in the APIDump plugin:
"CreateAPITables",
"DumpAPIHtml",
"DumpAPITxt",
"Initialize",
"LinkifyString",
+ "ListMissingPages",
+ "ListUndocumentedObjects",
+ "ListUnexportedObjects",
"ReadDescriptions",
"ReadHooks",
"WriteHtmlClass",
"WriteHtmlHook",
+ "WriteStats",
},
+ IgnoreVariables =
+ {
+ "__.*__", -- tolua exports multiple inheritance this way
+ } ,
+
ExtraPages =
{
-- No sorting is provided for these, they will be output in the same order as defined here
diff --git a/MCServer/Plugins/APIDump/LICENSE-prettify.txt b/MCServer/Plugins/APIDump/LICENSE-prettify.txt
new file mode 100644
index 000000000..b7f86df20
--- /dev/null
+++ b/MCServer/Plugins/APIDump/LICENSE-prettify.txt
@@ -0,0 +1,191 @@
+
+ Apache License
+ Version 2.0, January 2004
+ http://www.apache.org/licenses/
+
+ TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
+
+ 1. Definitions.
+
+ "License" shall mean the terms and conditions for use, reproduction,
+ and distribution as defined by Sections 1 through 9 of this document.
+
+ "Licensor" shall mean the copyright owner or entity authorized by
+ the copyright owner that is granting the License.
+
+ "Legal Entity" shall mean the union of the acting entity and all
+ other entities that control, are controlled by, or are under common
+ control with that entity. For the purposes of this definition,
+ "control" means (i) the power, direct or indirect, to cause the
+ direction or management of such entity, whether by contract or
+ otherwise, or (ii) ownership of fifty percent (50%) or more of the
+ outstanding shares, or (iii) beneficial ownership of such entity.
+
+ "You" (or "Your") shall mean an individual or Legal Entity
+ exercising permissions granted by this License.
+
+ "Source" form shall mean the preferred form for making modifications,
+ including but not limited to software source code, documentation
+ source, and configuration files.
+
+ "Object" form shall mean any form resulting from mechanical
+ transformation or translation of a Source form, including but
+ not limited to compiled object code, generated documentation,
+ and conversions to other media types.
+
+ "Work" shall mean the work of authorship, whether in Source or
+ Object form, made available under the License, as indicated by a
+ copyright notice that is included in or attached to the work
+ (an example is provided in the Appendix below).
+
+ "Derivative Works" shall mean any work, whether in Source or Object
+ form, that is based on (or derived from) the Work and for which the
+ editorial revisions, annotations, elaborations, or other modifications
+ represent, as a whole, an original work of authorship. For the purposes
+ of this License, Derivative Works shall not include works that remain
+ separable from, or merely link (or bind by name) to the interfaces of,
+ the Work and Derivative Works thereof.
+
+ "Contribution" shall mean any work of authorship, including
+ the original version of the Work and any modifications or additions
+ to that Work or Derivative Works thereof, that is intentionally
+ submitted to Licensor for inclusion in the Work by the copyright owner
+ or by an individual or Legal Entity authorized to submit on behalf of
+ the copyright owner. For the purposes of this definition, "submitted"
+ means any form of electronic, verbal, or written communication sent
+ to the Licensor or its representatives, including but not limited to
+ communication on electronic mailing lists, source code control systems,
+ and issue tracking systems that are managed by, or on behalf of, the
+ Licensor for the purpose of discussing and improving the Work, but
+ excluding communication that is conspicuously marked or otherwise
+ designated in writing by the copyright owner as "Not a Contribution."
+
+ "Contributor" shall mean Licensor and any individual or Legal Entity
+ on behalf of whom a Contribution has been received by Licensor and
+ subsequently incorporated within the Work.
+
+ 2. Grant of Copyright License. Subject to the terms and conditions of
+ this License, each Contributor hereby grants to You a perpetual,
+ worldwide, non-exclusive, no-charge, royalty-free, irrevocable
+ copyright license to reproduce, prepare Derivative Works of,
+ publicly display, publicly perform, sublicense, and distribute the
+ Work and such Derivative Works in Source or Object form.
+
+ 3. Grant of Patent License. Subject to the terms and conditions of
+ this License, each Contributor hereby grants to You a perpetual,
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+ (except as stated in this section) patent license to make, have made,
+ use, offer to sell, sell, import, and otherwise transfer the Work,
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+ institute patent litigation against any entity (including a
+ cross-claim or counterclaim in a lawsuit) alleging that the Work
+ or a Contribution incorporated within the Work constitutes direct
+ or contributory patent infringement, then any patent licenses
+ granted to You under this License for that Work shall terminate
+ as of the date such litigation is filed.
+
+ 4. Redistribution. You may reproduce and distribute copies of the
+ Work or Derivative Works thereof in any medium, with or without
+ modifications, and in Source or Object form, provided that You
+ meet the following conditions:
+
+ (a) You must give any other recipients of the Work or
+ Derivative Works a copy of this License; and
+
+ (b) You must cause any modified files to carry prominent notices
+ stating that You changed the files; and
+
+ (c) You must retain, in the Source form of any Derivative Works
+ that You distribute, all copyright, patent, trademark, and
+ attribution notices from the Source form of the Work,
+ excluding those notices that do not pertain to any part of
+ the Derivative Works; and
+
+ (d) If the Work includes a "NOTICE" text file as part of its
+ distribution, then any Derivative Works that You distribute must
+ include a readable copy of the attribution notices contained
+ within such NOTICE file, excluding those notices that do not
+ pertain to any part of the Derivative Works, in at least one
+ of the following places: within a NOTICE text file distributed
+ as part of the Derivative Works; within the Source form or
+ documentation, if provided along with the Derivative Works; or,
+ within a display generated by the Derivative Works, if and
+ wherever such third-party notices normally appear. The contents
+ of the NOTICE file are for informational purposes only and
+ do not modify the License. You may add Your own attribution
+ notices within Derivative Works that You distribute, alongside
+ or as an addendum to the NOTICE text from the Work, provided
+ that such additional attribution notices cannot be construed
+ as modifying the License.
+
+ You may add Your own copyright statement to Your modifications and
+ may provide additional or different license terms and conditions
+ for use, reproduction, or distribution of Your modifications, or
+ for any such Derivative Works as a whole, provided Your use,
+ reproduction, and distribution of the Work otherwise complies with
+ the conditions stated in this License.
+
+ 5. Submission of Contributions. Unless You explicitly state otherwise,
+ any Contribution intentionally submitted for inclusion in the Work
+ by You to the Licensor shall be under the terms and conditions of
+ this License, without any additional terms or conditions.
+ Notwithstanding the above, nothing herein shall supersede or modify
+ the terms of any separate license agreement you may have executed
+ with Licensor regarding such Contributions.
+
+ 6. Trademarks. This License does not grant permission to use the trade
+ names, trademarks, service marks, or product names of the Licensor,
+ except as required for reasonable and customary use in describing the
+ origin of the Work and reproducing the content of the NOTICE file.
+
+ 7. Disclaimer of Warranty. Unless required by applicable law or
+ agreed to in writing, Licensor provides the Work (and each
+ Contributor provides its Contributions) on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
+ implied, including, without limitation, any warranties or conditions
+ of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
+ PARTICULAR PURPOSE. You are solely responsible for determining the
+ appropriateness of using or redistributing the Work and assume any
+ risks associated with Your exercise of permissions under this License.
+
+ 8. Limitation of Liability. In no event and under no legal theory,
+ whether in tort (including negligence), contract, or otherwise,
+ unless required by applicable law (such as deliberate and grossly
+ negligent acts) or agreed to in writing, shall any Contributor be
+ liable to You for damages, including any direct, indirect, special,
+ incidental, or consequential damages of any character arising as a
+ result of this License or out of the use or inability to use the
+ Work (including but not limited to damages for loss of goodwill,
+ work stoppage, computer failure or malfunction, or any and all
+ other commercial damages or losses), even if such Contributor
+ has been advised of the possibility of such damages.
+
+ 9. Accepting Warranty or Additional Liability. While redistributing
+ the Work or Derivative Works thereof, You may choose to offer,
+ and charge a fee for, acceptance of support, warranty, indemnity,
+ or other liability obligations and/or rights consistent with this
+ License. However, in accepting such obligations, You may act only
+ on Your own behalf and on Your sole responsibility, not on behalf
+ of any other Contributor, and only if You agree to indemnify,
+ defend, and hold each Contributor harmless for any liability
+ incurred by, or claims asserted against, such Contributor by reason
+ of your accepting any such warranty or additional liability.
+
+ END OF TERMS AND CONDITIONS
+
+ Copyright 2011 Mike Samuel et al
+
+ Licensed under the Apache License, Version 2.0 (the "License");
+ you may not use this file except in compliance with the License.
+ You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+ Unless required by applicable law or agreed to in writing, software
+ distributed under the License is distributed on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ See the License for the specific language governing permissions and
+ limitations under the License.
diff --git a/MCServer/Plugins/APIDump/WebWorldThreads.html b/MCServer/Plugins/APIDump/WebWorldThreads.html
index a77209b0b..2f117ab7c 100644
--- a/MCServer/Plugins/APIDump/WebWorldThreads.html
+++ b/MCServer/Plugins/APIDump/WebWorldThreads.html
@@ -1,64 +1,69 @@
+<!DOCTYPE html>
<html>
-<head>
-<title>MCServer - Webserver vs World threads</title>
-<script src="https://google-code-prettify.googlecode.com/svn/loader/run_prettify.js"></script>
-<script src="http://google-code-prettify.googlecode.com/svn/trunk/src/lang-lua.js"></script>
-</head>
-<body>
+ <head>
+ <title>MCServer - Webserver vs World threads</title>
+ <link rel="stylesheet" type="text/css" href="main.css" />
+ <link rel="stylesheet" type="text/css" href="prettify.css" />
+ <script src="prettify.js"></script>
+ <script src="lang-lua.js"></script>
+ </head>
+ <body>
+ <h1>Webserver vs World threads</h1>
+ <p>
+ This article will explain the threading issues that arise between the webserver and world threads are of concern to plugin authors.</p>
+ <p>
+ Generally, plugins that provide webadmin pages should be quite careful about their interactions. Most operations on MCServer objects requires synchronization, that MCServer provides automatically and transparently to plugins - when a block is written, the chunkmap is locked, or when an entity is being manipulated, the entity list is locked. Each plugin also has a mutex lock, so that only one thread at a time may be executing plugin code.</p>
+ <p>
+ This locking can be a source of deadlocks for plugins that are not written carefully.</p>
-<h1>Webserver vs World threads</h1>
-<p>
-This article will explain the threading issues that arise between the webserver and world threads are of concern to plugin authors.</p>
-<p>
-Generally, plugins that provide webadmin pages should be quite careful about their interactions. Most operations on MCServer objects requires synchronization, that MCServer provides automatically and transparently to plugins - when a block is written, the chunkmap is locked, or when an entity is being manipulated, the entity list is locked. Each plugin also has a mutex lock, so that only one thread at a time may be executing plugin code.</p>
-<p>
-This locking can be a source of deadlocks for plugins that are not written carefully.</p>
+ <h2>Example scenario</h2>
+ <p>Consider the following example. A plugin provides a webadmin page that allows the admin to kick players off the server. When the admin presses the "Kick" button, the plugin calls cWorld:DoWithPlayer() with a callback to kick the player. Everything seems to be working fine now.</p>
+ <p>
+ A new feature is developed in the plugin, now the plugin adds a new in-game command so that the admins can kick players while they're playing the game. The plugin registers a command callback with cPluginManager.AddCommand(). Now there are problems bound to happen.</p>
+ <p>
+ Suppose that two admins are in, one is using the webadmin and the other is in-game. Both try to kick a player at the same time. The webadmin locks the plugin, so that it can execute the plugin code, but right at this moment the OS switches threads. The world thread locks the world so that it can access the list of in-game commands, receives the in-game command, it tries to lock the plugin. The plugin is already locked, so the world thread is put on hold. After a while, the webadmin thread is woken up again and continues processing. It tries to lock the world so that it can traverse the playerlist, but the lock is already held by the world thread. Now both threads are holding one lock each and trying to grab the other lock, and are therefore deadlocked.</p>
-<h2>Example scenario</h2>
-<p>Consider the following example. A plugin provides a webadmin page that allows the admin to kick players off the server. When the admin presses the "Kick" button, the plugin calls cWorld:DoWithPlayer() with a callback to kick the player. Everything seems to be working fine now.</p>
-<p>
-A new feature is developed in the plugin, now the plugin adds a new in-game command so that the admins can kick players while they're playing the game. The plugin registers a command callback with cPluginManager.AddCommand(). Now there are problems bound to happen.</p>
-<p>
-Suppose that two admins are in, one is using the webadmin and the other is in-game. Both try to kick a player at the same time. The webadmin locks the plugin, so that it can execute the plugin code, but right at this moment the OS switches threads. The world thread locks the world so that it can access the list of in-game commands, receives the in-game command, it tries to lock the plugin. The plugin is already locked, so the world thread is put on hold. After a while, the webadmin thread is woken up again and continues processing. It tries to lock the world so that it can traverse the playerlist, but the lock is already held by the world thread. Now both threads are holding one lock each and trying to grab the other lock, and are therefore deadlocked.</p>
+ <h2>How to avoid the deadlock</h2>
+ <p>
+ There are two main ways to avoid such a deadlock. The first approach is using tasks: Everytime you need to execute a task inside a world, instead of executing it, queue it, using <a href="cWorld.html">cWorld</a>:QueueTask(). This handy utility can will call the given function inside the world's TickThread, thus eliminating the deadlock, because now there's only one thread. However, this approach will not let you get data back. You cannot query the player list, or the entities, or anything - because when the task runs, the webadmin page has already been served to the browser.</p>
+ <p>
+ To accommodate this, you'll need to use the second approach - preparing and caching data in the tick thread, possibly using callbacks. This means that the plugin will have global variables that will store the data, and update those variables when the data changes; then the webserver thread will only read those variables, instead of calling the world functions. For example, if a webpage was to display the list of currently connected players, the plugin should maintain a global variable, g_WorldPlayers, which would be a table of worlds, each item being a list of currently connected players. The webadmin handler would read this variable and create the page from it; the plugin would use HOOK_PLAYER_JOINED and HOOK_DISCONNECT to update the variable.</p>
-<h2>How to avoid the deadlock</h2>
-<p>
-There are two main ways to avoid such a deadlock. The first approach is using tasks: Everytime you need to execute a task inside a world, instead of executing it, queue it, using <a href="cWorld.html">cWorld</a>:QueueTask(). This handy utility can will call the given function inside the world's TickThread, thus eliminating the deadlock, because now there's only one thread. However, this approach will not let you get data back. You cannot query the player list, or the entities, or anything - because when the task runs, the webadmin page has already been served to the browser.</p>
-<p>
-To accommodate this, you'll need to use the second approach - preparing and caching data in the tick thread, possibly using callbacks. This means that the plugin will have global variables that will store the data, and update those variables when the data changes; then the webserver thread will only read those variables, instead of calling the world functions. For example, if a webpage was to display the list of currently connected players, the plugin should maintain a global variable, g_WorldPlayers, which would be a table of worlds, each item being a list of currently connected players. The webadmin handler would read this variable and create the page from it; the plugin would use HOOK_PLAYER_JOINED and HOOK_DISCONNECT to update the variable.</p>
+ <h2>What to avoid</h2>
+ <p>
+ Now that we know what the danger is and how to avoid it, how do we know if our code is susceptible?</p>
+ <p>
+ The general rule of thumb is to avoid calling any functions that read or write lists of things in the webserver thread. This means most ForEach() and DoWith() functions. Only <a href="cRoot.html">cRoot</a>:ForEachWorld() is safe - because the list of worlds is not expected to change, so it is not guarded by a mutex. Getting and setting world's blocks is, naturally, unsafe, as is calling other plugins, or creating entities.</p>
-<h2>What to avoid</h2>
-<p>
-Now that we know what the danger is and how to avoid it, how do we know if our code is susceptible?</p>
-<p>
-The general rule of thumb is to avoid calling any functions that read or write lists of things in the webserver thread. This means most ForEach() and DoWith() functions. Only <a href="cRoot.html">cRoot</a>:ForEachWorld() is safe - because the list of worlds is not expected to change, so it is not guarded by a mutex. Getting and setting world's blocks is, naturally, unsafe, as is calling other plugins, or creating entities.</p>
-
-<h2>Example</h2>
-The Core has the facility to kick players using the web interface. It used the following code for the kicking (inside the webadmin handler):
-<pre class="prettyprint lang-lua">
-local KickPlayerName = Request.Params["players-kick"]
-local FoundPlayerCallback = function(Player)
- if (Player:GetName() == KickPlayerName) then
- Player:GetClientHandle():Kick("You were kicked from the game!")
- end
-end
-cRoot:Get():FindAndDoWithPlayer(KickPlayerName, FoundPlayerCallback)
-</pre>
-The cRoot:FindAndDoWithPlayer() is unsafe and could have caused a deadlock. The new solution is queue a task; but since we don't know in which world the player is, we need to queue the task to all worlds:
-<pre class="prettyprint lang-lua">
-cRoot:Get():ForEachWorld( -- For each world...
- function(World)
- World:QueueTask( -- ... queue a task...
- function(a_World)
- a_World:DoWithPlayer(KickPlayerName, -- ... to walk the playerlist...
- function (a_Player)
- a_Player:GetClientHandle():Kick("You were kicked from the game!") -- ... and kick the player
- end
- )
- end
- )
- end
-)
-</pre>
-</body>
+ <h2>Example</h2>
+ The Core has the facility to kick players using the web interface. It used the following code for the kicking (inside the webadmin handler):
+ <pre class="prettyprint lang-lua">
+ local KickPlayerName = Request.Params["players-kick"]
+ local FoundPlayerCallback = function(Player)
+ if (Player:GetName() == KickPlayerName) then
+ Player:GetClientHandle():Kick("You were kicked from the game!")
+ end
+ end
+ cRoot:Get():FindAndDoWithPlayer(KickPlayerName, FoundPlayerCallback)
+ </pre>
+ The cRoot:FindAndDoWithPlayer() is unsafe and could have caused a deadlock. The new solution is queue a task; but since we don't know in which world the player is, we need to queue the task to all worlds:
+ <pre class="prettyprint lang-lua">
+ cRoot:Get():ForEachWorld( -- For each world...
+ function(World)
+ World:QueueTask( -- ... queue a task...
+ function(a_World)
+ a_World:DoWithPlayer(KickPlayerName, -- ... to walk the playerlist...
+ function (a_Player)
+ a_Player:GetClientHandle():Kick("You were kicked from the game!") -- ... and kick the player
+ end
+ )
+ end
+ )
+ end
+ )
+ </pre>
+ <script>
+ prettyPrint();
+ </script>
+ </body>
</html> \ No newline at end of file
diff --git a/MCServer/Plugins/APIDump/lang-lua.js b/MCServer/Plugins/APIDump/lang-lua.js
new file mode 100644
index 000000000..7e44cca0a
--- /dev/null
+++ b/MCServer/Plugins/APIDump/lang-lua.js
@@ -0,0 +1,2 @@
+PR.registerLangHandler(PR.createSimpleLexer([["pln",/^[\t\n\r \xa0]+/,null,"\t\n\r \u00a0"],["str",/^(?:"(?:[^"\\]|\\[\S\s])*(?:"|$)|'(?:[^'\\]|\\[\S\s])*(?:'|$))/,null,"\"'"]],[["com",/^--(?:\[(=*)\[[\S\s]*?(?:]\1]|$)|[^\n\r]*)/],["str",/^\[(=*)\[[\S\s]*?(?:]\1]|$)/],["kwd",/^(?:and|break|do|else|elseif|end|false|for|function|if|in|local|nil|not|or|repeat|return|then|true|until|while)\b/,null],["lit",/^[+-]?(?:0x[\da-f]+|(?:\.\d+|\d+(?:\.\d*)?)(?:e[+-]?\d+)?)/i],
+["pln",/^[_a-z]\w*/i],["pun",/^[^\w\t\n\r \xa0][^\w\t\n\r "'+=\xa0-]*/]]),["lua"]);
diff --git a/MCServer/Plugins/APIDump/main.css b/MCServer/Plugins/APIDump/main.css
index 777f6d71a..5cc603a3f 100644
--- a/MCServer/Plugins/APIDump/main.css
+++ b/MCServer/Plugins/APIDump/main.css
@@ -1,3 +1,8 @@
+html
+{
+ background-color: #C0C0C0;
+}
+
table
{
background-color: #fff;
@@ -25,4 +30,27 @@ pre
{
border: 1px solid #ccc;
background-color: #eee;
-} \ No newline at end of file
+}
+
+body
+{
+ min-width: 800px;
+ width: 95%;
+ margin: 10px auto;
+ background-color: white;
+ border: 4px #FF8C00 solid;
+ border-radius: 20px;
+ font-family: Calibri, Trebuchet MS;
+}
+
+header
+{
+ text-align: center;
+ font-family: Segoe UI Light, Helvetica;
+}
+
+#content
+{
+ padding: 0px 25px 25px 25px;
+}
+
diff --git a/MCServer/Plugins/APIDump/main.lua b/MCServer/Plugins/APIDump/main.lua
index 163c505b2..2db8b4b1b 100644
--- a/MCServer/Plugins/APIDump/main.lua
+++ b/MCServer/Plugins/APIDump/main.lua
@@ -10,6 +10,22 @@
-- Global variables:
g_Plugin = nil;
g_PluginFolder = "";
+g_TrackedPages = {}; -- List of tracked pages, to be checked later whether they exist. Each item is an array of referring pagenames.
+g_Stats = -- Statistics about the documentation
+{
+ NumTotalClasses = 0,
+ NumUndocumentedClasses = 0,
+ NumTotalFunctions = 0,
+ NumUndocumentedFunctions = 0,
+ NumTotalConstants = 0,
+ NumUndocumentedConstants = 0,
+ NumTotalVariables = 0,
+ NumUndocumentedVariables = 0,
+ NumTotalHooks = 0,
+ NumUndocumentedHooks = 0,
+ NumTrackedLinks = 0,
+ NumInvalidLinks = 0,
+}
@@ -22,7 +38,7 @@ function Initialize(Plugin)
Plugin:SetName("APIDump");
Plugin:SetVersion(1);
- LOG("Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion())
+ LOG("Initialised " .. Plugin:GetName() .. " v." .. Plugin:GetVersion())
g_PluginFolder = Plugin:GetLocalFolder();
@@ -88,7 +104,9 @@ function CreateAPITables()
{Name = "IsInside"}
},
Constants = {
- }
+ },
+ Variables = {
+ },
Descendants = {}, -- Will be filled by ReadDescriptions(), array of class APIs (references to other member in the tree)
}},
{
@@ -97,12 +115,14 @@ function CreateAPITables()
{Name = "Clear"},
{Name = "CopyFrom"},
...
- }
+ },
Constants = {
{Name = "baTypes", Value = 0},
{Name = "baMetas", Value = 1},
...
- }
+ },
+ Variables = {
+ },
...
}}
};
@@ -116,7 +136,7 @@ function CreateAPITables()
};
--]]
- local Globals = {Functions = {}, Constants = {}, Descendants = {}};
+ local Globals = {Functions = {}, Constants = {}, Variables = {}, Descendants = {}};
local API = {};
local function Add(a_APIContainer, a_ObjName, a_ObjValue)
@@ -131,10 +151,25 @@ function CreateAPITables()
end
local function ParseClass(a_ClassName, a_ClassObj)
- local res = {Name = a_ClassName, Functions = {}, Constants = {}, Descendants = {}};
+ local res = {Name = a_ClassName, Functions = {}, Constants = {}, Variables = {}, Descendants = {}};
+ -- Add functions and constants:
for i, v in pairs(a_ClassObj) do
Add(res, i, v);
end
+
+ -- Member variables:
+ local SetField = a_ClassObj[".set"] or {};
+ if ((a_ClassObj[".get"] ~= nil) and (type(a_ClassObj[".get"]) == "table")) then
+ for k, v in pairs(a_ClassObj[".get"]) do
+ if (SetField[k] == nil) then
+ -- It is a read-only variable, add it as a constant:
+ table.insert(res.Constants, {Name = k, Value = ""});
+ else
+ -- It is a read-write variable, add it as a variable:
+ table.insert(res.Variables, { Name = k });
+ end
+ end
+ end
return res;
end
@@ -174,6 +209,8 @@ function DumpAPIHtml()
end
);
+ g_Stats.NumTotalClasses = #API;
+
-- Add Globals into the API:
Globals.Name = "Globals";
table.insert(API, Globals);
@@ -212,48 +249,70 @@ function DumpAPIHtml()
return;
end
- f:write([[<html><head><title>MCServer API - index</title>
- <link rel="stylesheet" type="text/css" href="main.css" />
- </head><body><h1>MCServer API - index</h1>
- <p>The API reference is divided into the following sections:<ul>
- <li><a href="#classes">Class index</a></li>
- <li><a href="#hooks">Hooks</a></li>
- <li><a href="#extra">Extra pages</a></li>
- </ul></p>
- <a name="classes"><h2>Class index</h2></a>
- <p>The following classes are available in the MCServer Lua scripting language:
- <ul>
- ]]);
+ f:write([[<!DOCTYPE html>
+<html>
+ <head>
+ <title>MCServer API - Index</title>
+ <link rel="stylesheet" type="text/css" href="main.css" />
+ </head>
+ <body>
+ <div id="content">
+ <header>
+ <h1>MCServer API - Index</h1>
+ <hr />
+ </header>
+ <p>The API reference is divided into the following sections:</p>
+
+ <ul>
+ <li><a href="#classes">Class index</a></li>
+ <li><a href="#hooks">Hooks</a></li>
+ <li><a href="#extra">Extra pages</a></li>
+ <li><a href="#docstats">Documentation statistics</a></li>
+ </ul>
+
+ <hr />
+ <a name="classes"><h2>Class index</h2></a>
+ <p>The following classes are available in the MCServer Lua scripting language:</p>
+
+ <ul>
+]]);
for i, cls in ipairs(API) do
- f:write("<li><a href=\"" .. cls.Name .. ".html\">" .. cls.Name .. "</a></li>\n");
+ f:write(" <li><a href=\"" .. cls.Name .. ".html\">" .. cls.Name .. "</a></li>\n");
WriteHtmlClass(cls, API);
end
- f:write([[</ul></p>
- <a name="hooks"><h2>Hooks</h2></a>
- <p>A plugin can register to be called whenever an “interesting event” occurs. It does so by calling
- <a href="cPluginManager.html">cPluginManager</a>'s AddHook() function and implementing a callback
- function to handle the event.</p>
- <p>A plugin can decide whether it will let the event pass through to the rest of the plugins, or hide it
- from them. This is determined by the return value from the hook callback function. If the function returns
- false or no value, the event is propagated further. If the function returns true, the processing is
- stopped, no other plugin receives the notification (and possibly MCServer disables the default behavior
- for the event). See each hook's details to see the exact behavior.</p>
- <table><tr><th>Hook name</th><th>Called when</th></tr>
- ]]);
+ f:write([[ </ul>
+
+ <hr />
+ <a name="hooks"><h2>Hooks</h2></a>
+
+ <p>A plugin can register to be called whenever an "interesting event" occurs. It does so by calling <a href="cPluginManager.html">cPluginManager</a>'s AddHook() function and implementing a callback function to handle the event.</p>
+ <p>A plugin can decide whether it will let the event pass through to the rest of the plugins, or hide it from them. This is determined by the return value from the hook callback function. If the function returns false or no value, the event is propagated further. If the function returns true, the processing is stopped, no other plugin receives the notification (and possibly MCServer disables the default behavior for the event). See each hook's details to see the exact behavior.</p>
+
+ <table>
+ <tr>
+ <th>Hook name</th>
+ <th>Called when</th>
+ </tr>
+]]);
for i, hook in ipairs(Hooks) do
if (hook.DefaultFnName == nil) then
-- The hook is not documented yet
- f:write("<tr><td>" .. hook.Name .. "</td><td><i>(No documentation yet)</i></td></tr>\n");
+ f:write(" <tr>\n <td>" .. hook.Name .. "</td>\n <td><i>(No documentation yet)</i></td>\n </tr>\n");
table.insert(UndocumentedHooks, hook.Name);
else
- f:write("<tr><td><a href=\"" .. hook.DefaultFnName .. ".html\">" .. hook.Name .. "</a></td><td>" .. LinkifyString(hook.CalledWhen) .. "</td></tr>\n");
+ f:write(" <tr>\n <td><a href=\"" .. hook.DefaultFnName .. ".html\">" .. hook.Name .. "</a></td>\n <td>" .. LinkifyString(hook.CalledWhen, hook.Name) .. "</td>\n </tr>\n");
WriteHtmlHook(hook);
end
end
- f:write([[</table>
- <a name="extra"><h2>Extra pages</h2></a>
- <p>The following pages provide various extra information</p>
- <ul>]]);
+ f:write([[ </table>
+
+ <hr />
+ <a name="extra"><h2>Extra pages</h2></a>
+
+ <p>The following pages provide various extra information</p>
+
+ <ul>
+]]);
for i, extra in ipairs(g_APIDesc.ExtraPages) do
local SrcFileName = g_PluginFolder .. "/" .. extra.FileName;
if (cFile:Exists(SrcFileName)) then
@@ -262,120 +321,31 @@ function DumpAPIHtml()
cFile:Delete(DstFileName);
end
cFile:Copy(SrcFileName, DstFileName);
- f:write("<li><a href=\"" .. extra.FileName .. "\">" .. extra.Title .. "</a></li>\n");
+ f:write(" <li><a href=\"" .. extra.FileName .. "\">" .. extra.Title .. "</a></li>\n");
else
- f:write("<li>" .. extra.Title .. " <i>(file is missing)</i></li>\n");
- end
- end
- f:write([[</ul>
- </body></html>
- ]]);
- f:close();
-
- -- Copy the CSS file to the output folder (overwrite any existing):
- cssf = io.open("API/main.css", "w");
- if (cssf ~= nil) then
- cssfi = io.open(g_Plugin:GetLocalDirectory() .. "/main.css", "r");
- if (cssfi ~= nil) then
- local CSS = cssfi:read("*all");
- cssf:write(CSS);
- cssfi:close();
+ f:write(" <li>" .. extra.Title .. " <i>(file is missing)</i></li>\n");
end
- cssf:close();
end
+ f:write("</ul>");
+
+ -- Copy the static files to the output folder (overwrite any existing):
+ cFile:Copy(g_Plugin:GetLocalFolder() .. "/main.css", "API/main.css");
+ cFile:Copy(g_Plugin:GetLocalFolder() .. "/prettify.js", "API/prettify.js");
+ cFile:Copy(g_Plugin:GetLocalFolder() .. "/prettify.css", "API/prettify.css");
+ cFile:Copy(g_Plugin:GetLocalFolder() .. "/lang-lua.js", "API/lang-lua.js");
- -- List the undocumented objects:
- f = io.open("API/undocumented.lua", "w");
- if (f ~= nil) then
- f:write("\n-- This is the list of undocumented API objects, automatically generated by APIDump\n\n");
- f:write("g_APIDesc =\n{\n\tClasses =\n\t{\n");
- for i, cls in ipairs(API) do
- local HasFunctions = ((cls.UndocumentedFunctions ~= nil) and (#cls.UndocumentedFunctions > 0));
- local HasConstants = ((cls.UndocumentedConstants ~= nil) and (#cls.UndocumentedConstants > 0));
- if (HasFunctions or HasConstants) then
- f:write("\t\t" .. cls.Name .. " =\n\t\t{\n");
- if ((cls.Desc == nil) or (cls.Desc == "")) then
- f:write("\t\t\tDesc = \"\"\n");
- end
- end
-
- if (HasFunctions) then
- f:write("\t\t\tFunctions =\n\t\t\t{\n");
- table.sort(cls.UndocumentedFunctions);
- for j, fn in ipairs(cls.UndocumentedFunctions) do
- f:write("\t\t\t\t" .. fn .. " = { Params = \"\", Return = \"\", Notes = \"\" },\n");
- end -- for j, fn - cls.Undocumented[]
- f:write("\t\t\t},\n\n");
- end
-
- if (HasConstants) then
- f:write("\t\t\tConstants =\n\t\t\t{\n");
- table.sort(cls.UndocumentedConstants);
- for j, cn in ipairs(cls.UndocumentedConstants) do
- f:write("\t\t\t\t" .. cn .. " = { Notes = \"\" },\n");
- end -- for j, fn - cls.Undocumented[]
- f:write("\t\t\t},\n\n");
- end
-
- if (HasFunctions or HasConstants) then
- f:write("\t\t},\n\n");
- end
- end -- for i, cls - API[]
- f:write("\t},\n");
-
- if (#UndocumentedHooks > 0) then
- f:write("\n\tHooks =\n\t{\n");
- for i, hook in ipairs(UndocumentedHooks) do
- if (i > 1) then
- f:write("\n");
- end
- f:write("\t\t" .. hook .. " =\n\t\t{\n");
- f:write("\t\t\tCalledWhen = \"\",\n");
- f:write("\t\t\tDefaultFnName = \"On\", -- also used as pagename\n");
- f:write("\t\t\tDesc = [[\n\t\t\t\t\n\t\t\t]],\n");
- f:write("\t\t\tParams =\n\t\t\t{\n");
- f:write("\t\t\t\t{ Name = \"\", Type = \"\", Notes = \"\" },\n");
- f:write("\t\t\t\t{ Name = \"\", Type = \"\", Notes = \"\" },\n");
- f:write("\t\t\t\t{ Name = \"\", Type = \"\", Notes = \"\" },\n");
- f:write("\t\t\t\t{ Name = \"\", Type = \"\", Notes = \"\" },\n");
- f:write("\t\t\t\t{ Name = \"\", Type = \"\", Notes = \"\" },\n");
- f:write("\t\t\t\t{ Name = \"\", Type = \"\", Notes = \"\" },\n");
- f:write("\t\t\t\t{ Name = \"\", Type = \"\", Notes = \"\" },\n");
- f:write("\t\t\t\t{ Name = \"\", Type = \"\", Notes = \"\" },\n");
- f:write("\t\t\t},\n");
- f:write("\t\t\tReturns = [[\n\t\t\t\t\n\t\t\t]],\n");
- f:write("\t\t}, -- " .. hook .. "\n");
- end
- end
- f:close();
- end
+ -- List the documentation problems:
+ ListUndocumentedObjects(API, UndocumentedHooks);
+ ListUnexportedObjects();
+ ListMissingPages();
+
+ WriteStats(f);
- -- List the unexported documented API objects:
- f = io.open("API/unexported-documented.txt", "w");
- if (f ~= nil) then
- for clsname, cls in pairs(g_APIDesc.Classes) do
- if not(cls.IsExported) then
- -- The whole class is not exported
- f:write("class\t" .. clsname .. "\n");
- else
- if (cls.Functions ~= nil) then
- for fnname, fnapi in pairs(cls.Functions) do
- if not(fnapi.IsExported) then
- f:write("func\t" .. clsname .. "." .. fnname .. "\n");
- end
- end -- for j, fn - cls.Functions[]
- end
- if (cls.Constants ~= nil) then
- for cnname, cnapi in pairs(cls.Constants) do
- if not(cnapi.IsExported) then
- f:write("const\t" .. clsname .. "." .. cnname .. "\n");
- end
- end -- for j, fn - cls.Functions[]
- end
- end
- end -- for i, cls - g_APIDesc.Classes[]
- f:close();
- end
+ f:write([[ </ul>
+ </div>
+ </body>
+</html>]]);
+ f:close();
LOG("API subfolder written");
end
@@ -424,6 +394,19 @@ function ReadDescriptions(a_API)
return false;
end
+ -- Returns true if the member variable (specified by its fully qualified name) is to be ignored
+ local function IsVariableIgnored(a_VarName)
+ if (g_APIDesc.IgnoreVariables == nil) then
+ return false;
+ end;
+ for i, name in ipairs(g_APIDesc.IgnoreVariables) do
+ if (a_VarName:match(name)) then
+ return true;
+ end
+ end
+ return false;
+ end
+
-- Remove ignored classes from a_API:
local APICopy = {};
for i, cls in ipairs(a_API) do
@@ -478,6 +461,7 @@ function ReadDescriptions(a_API)
cls.UndocumentedFunctions = {}; -- This will contain names of all the functions that are not documented
cls.UndocumentedConstants = {}; -- This will contain names of all the constants that are not documented
+ cls.UndocumentedVariables = {}; -- This will contain names of all the variables that are not documented
local DoxyFunctions = {}; -- This will contain all the API functions together with their documentation
@@ -513,6 +497,12 @@ function ReadDescriptions(a_API)
-- Replace functions with their described and overload-expanded versions:
cls.Functions = DoxyFunctions;
+ else -- if (APIDesc.Functions ~= nil)
+ for j, func in ipairs(cls.Functions) do
+ if not(IsFunctionIgnored(cls.Name .. "." .. FnName)) then
+ table.insert(cls.UndocumentedFunctions, FnName);
+ end
+ end
end -- if (APIDesc.Functions ~= nil)
if (APIDesc.Constants ~= nil) then
@@ -529,11 +519,46 @@ function ReadDescriptions(a_API)
CnDesc.IsExported = true;
end
end -- for j, cons
- end -- if (APIDesc.Constants ~= nil)
- else
+ else -- if (APIDesc.Constants ~= nil)
+ for j, cons in ipairs(cls.Constants) do
+ if not(IsConstantIgnored(cls.Name .. "." .. cons.Name)) then
+ table.insert(cls.UndocumentedConstants, cons.Name);
+ end
+ end
+ end -- else if (APIDesc.Constants ~= nil)
+
+ -- Assign member variables' descriptions:
+ if (APIDesc.Variables ~= nil) then
+ for j, var in ipairs(cls.Variables) do
+ local VarDesc = APIDesc.Variables[var.Name];
+ if (VarDesc == nil) then
+ -- Not documented
+ if not(IsVariableIgnored(cls.Name .. "." .. var.Name)) then
+ table.insert(cls.UndocumentedVariables, var.Name);
+ end
+ else
+ -- Copy all documentation:
+ for k, v in pairs(VarDesc) do
+ var[k] = v
+ end
+ end
+ end -- for j, var
+ else -- if (APIDesc.Variables ~= nil)
+ for j, var in ipairs(cls.Variables) do
+ if not(IsVariableIgnored(cls.Name .. "." .. var.Name)) then
+ table.insert(cls.UndocumentedVariables, var.Name);
+ end
+ end
+ end -- else if (APIDesc.Variables ~= nil)
+
+ else -- if (APIDesc ~= nil)
+
-- Class is not documented at all, add all its members to Undocumented lists:
cls.UndocumentedFunctions = {};
cls.UndocumentedConstants = {};
+ cls.UndocumentedVariables = {};
+ cls.Variables = cls.Variables or {};
+ g_Stats.NumUndocumentedClasses = g_Stats.NumUndocumentedClasses + 1;
for j, func in ipairs(cls.Functions) do
local FnName = func.DocID or func.Name;
if not(IsFunctionIgnored(cls.Name .. "." .. FnName)) then
@@ -545,6 +570,11 @@ function ReadDescriptions(a_API)
table.insert(cls.UndocumentedConstants, cons.Name);
end
end -- for j, cons - cls.Constants[]
+ for j, var in ipairs(cls.Variables) do
+ if not(IsConstantIgnored(cls.Name .. "." .. var.Name)) then
+ table.insert(cls.UndocumentedVariables, var.Name);
+ end
+ end -- for j, var - cls.Variables[]
end -- else if (APIDesc ~= nil)
-- Remove ignored functions:
@@ -576,6 +606,22 @@ function ReadDescriptions(a_API)
return (c1.Name < c2.Name);
end
);
+
+ -- Remove ignored functions:
+ local NewVariables = {};
+ for j, var in ipairs(cls.Variables) do
+ if (not(IsVariableIgnored(cls.Name .. "." .. var.Name))) then
+ table.insert(NewVariables, var);
+ end
+ end -- for j, var
+ cls.Variables = NewVariables;
+
+ -- Sort the member variables:
+ table.sort(cls.Variables,
+ function(v1, v2)
+ return (v1.Name < v2.Name);
+ end
+ );
end -- for i, cls
-- Sort the descendants lists:
@@ -609,6 +655,7 @@ function ReadHooks(a_Hooks)
end
end
end -- for i, hook - a_Hooks[]
+ g_Stats.NumTotalHooks = #a_Hooks;
end
@@ -616,7 +663,18 @@ end
-- Make a link out of anything with the special linkifying syntax {{link|title}}
-function LinkifyString(a_String)
+function LinkifyString(a_String, a_Referrer)
+ assert(a_Referrer ~= nil);
+ assert(a_Referrer ~= "");
+
+ --- Adds a page to the list of tracked pages (to be checked for existence at the end)
+ local function AddTrackedPage(a_PageName)
+ local Pg = (g_TrackedPages[a_PageName] or {});
+ table.insert(Pg, a_Referrer);
+ g_TrackedPages[a_PageName] = Pg;
+ end
+
+ --- Creates the HTML for the specified link and title
local function CreateLink(Link, Title)
if (Link:sub(1, 7) == "http://") then
-- The link is a full absolute URL, do not modify, do not track:
@@ -630,16 +688,17 @@ function LinkifyString(a_String)
return "<a href=\"" .. Link .. "\">" .. Title .. "</a>";
end
-- Anchor in another page:
- -- TODO: track this link
- return "<a href=\"" .. Link:sub(1, idxHash - 1) .. ".html#" .. Link:sub(idxHash + 1) .. "\">" .. Title .. "</a>";
+ local PageName = Link:sub(1, idxHash - 1);
+ AddTrackedPage(PageName);
+ return "<a href=\"" .. PageName .. ".html#" .. Link:sub(idxHash + 1) .. "\">" .. Title .. "</a>";
end
-- Link without anchor:
- -- TODO; track this link
+ AddTrackedPage(Link);
return "<a href=\"" .. Link .. ".html\">" .. Title .. "</a>";
end
+ -- Linkify the strings using the CreateLink() function:
local txt = a_String:gsub("{{([^|}]*)|([^}]*)}}", CreateLink) -- {{link|title}}
-
txt = txt:gsub("{{([^|}]*)}}", -- {{LinkAndTitle}}
function(LinkAndTitle)
local idxHash = LinkAndTitle:find("#");
@@ -670,16 +729,52 @@ function WriteHtmlClass(a_ClassAPI, a_AllAPI)
end
if (a_InheritedName ~= nil) then
- cf:write("<h2>Functions inherited from " .. a_InheritedName .. "</h2>");
+ cf:write(" <h2>Functions inherited from " .. a_InheritedName .. "</h2>\n");
end
- cf:write("<table><tr><th>Name</th><th>Parameters</th><th>Return value</th><th>Notes</th></tr>\n");
+ cf:write(" <table>\n <tr>\n <th>Name</th>\n <th>Parameters</th>\n <th>Return value</th>\n <th>Notes</th>\n </tr>\n");
for i, func in ipairs(a_Functions) do
- cf:write("<tr><td>" .. func.Name .. "</td>");
- cf:write("<td>" .. LinkifyString(func.Params or "").. "</td>");
- cf:write("<td>" .. LinkifyString(func.Return or "").. "</td>");
- cf:write("<td>" .. LinkifyString(func.Notes or "") .. "</td></tr>\n");
+ cf:write(" <tr>\n <td>" .. func.Name .. "</td>\n");
+ cf:write(" <td>" .. LinkifyString(func.Params or "", (a_InheritedName or a_ClassAPI.Name)).. "</td>\n");
+ cf:write(" <td>" .. LinkifyString(func.Return or "", (a_InheritedName or a_ClassAPI.Name)).. "</td>\n");
+ cf:write(" <td>" .. LinkifyString(func.Notes or "<i>(undocumented)</i>", (a_InheritedName or a_ClassAPI.Name)) .. "</td>\n </tr>\n");
+ end
+ cf:write(" </table>\n\n");
+ end
+
+ local function WriteConstants(a_Constants, a_InheritedName)
+ if (#a_Constants == 0) then
+ return;
+ end
+
+ if (a_InheritedName ~= nil) then
+ cf:write(" <h2>Constants inherited from " .. a_InheritedName .. "</h2>\n");
+ end
+
+ cf:write(" <table>\n <tr>\n <th>Name</th>\n <th>Value</th>\n <th>Notes</th>\n </tr>\n");
+ for i, cons in ipairs(a_Constants) do
+ cf:write(" <tr>\n <td>" .. cons.Name .. "</td>\n");
+ cf:write(" <td>" .. cons.Value .. "</td>\n");
+ cf:write(" <td>" .. LinkifyString(cons.Notes or "", a_InheritedName or a_ClassAPI.Name) .. "</td>\n </tr>\n");
+ end
+ cf:write(" </table>\n\n");
+ end
+
+ local function WriteVariables(a_Variables, a_InheritedName)
+ if (#a_Variables == 0) then
+ return;
+ end
+
+ if (a_InheritedName ~= nil) then
+ cf:write(" <h2>Member variables inherited from " .. a_InheritedName .. "</h2>\n");
end
- cf:write("</table>\n");
+
+ cf:write(" <table>\n <tr>\n <th>Name</th>\n <th>Type</th>\n <th>Notes</th>\n </tr>\n");
+ for i, var in ipairs(a_Variables) do
+ cf:write(" <tr>\n <td>" .. var.Name .. "</td>\n");
+ cf:write(" <td>" .. LinkifyString(var.Type or "<i>(undocumented)</i>", a_InheritedName or a_ClassAPI.Name) .. "</td>\n");
+ cf:write(" <td>" .. LinkifyString(var.Notes or "", a_InheritedName or a_ClassAPI.Name) .. "</td>\n </tr>\n");
+ end
+ cf:write(" </table>\n\n");
end
local function WriteDescendants(a_Descendants)
@@ -694,6 +789,8 @@ function WriteHtmlClass(a_ClassAPI, a_AllAPI)
end
cf:write("</ul>\n");
end
+
+ local ClassName = a_ClassAPI.Name;
-- Build an array of inherited classes chain:
local InheritanceChain = {};
@@ -703,81 +800,128 @@ function WriteHtmlClass(a_ClassAPI, a_AllAPI)
CurrInheritance = CurrInheritance.Inherits;
end
- cf:write([[<html><head><title>MCServer API - ]] .. a_ClassAPI.Name .. [[ class</title>
- <link rel="stylesheet" type="text/css" href="main.css" />
- <script src="https://google-code-prettify.googlecode.com/svn/loader/run_prettify.js"></script>
- <script src="http://google-code-prettify.googlecode.com/svn/trunk/src/lang-lua.js"></script>
- </head><body>
- <h1>Contents</h1>
- <ul>
- ]]);
+ cf:write([[<!DOCTYPE html>
+<html>
+ <head>
+ <title>MCServer API - ]] .. a_ClassAPI.Name .. [[ Class</title>
+ <link rel="stylesheet" type="text/css" href="main.css" />
+ <link rel="stylesheet" type="text/css" href="prettify.css" />
+ <script src="prettify.js"></script>
+ <script src="lang-lua.js"></script>
+ </head>
+ <body>
+ <div id="content">
+ <header>
+ <h1>]] .. a_ClassAPI.Name .. [[</h1>
+ <hr />
+ </header>
+ <h1>Contents</h1>
+
+ <ul>
+]]);
local HasInheritance = ((#a_ClassAPI.Descendants > 0) or (a_ClassAPI.Inherits ~= nil));
+ local HasConstants = (#a_ClassAPI.Constants > 0);
+ local HasFunctions = (#a_ClassAPI.Functions > 0);
+ local HasVariables = (#a_ClassAPI.Variables > 0);
+ for idx, cls in ipairs(InheritanceChain) do
+ HasConstants = HasConstants or (#cls.Constants > 0);
+ HasFunctions = HasFunctions or (#cls.Functions > 0);
+ HasVariables = HasVariables or (#cls.Variables > 0);
+ end
+
-- Write the table of contents:
if (HasInheritance) then
- cf:write("<li><a href=\"#inherits\">Inheritance</a></li>\n");
+ cf:write(" <li><a href=\"#inherits\">Inheritance</a></li>\n");
+ end
+ if (HasConstants) then
+ cf:write(" <li><a href=\"#constants\">Constants</a></li>\n");
+ end
+ if (HasVariables) then
+ cf:write(" <li><a href=\"#variables\">Member variables</a></li>\n");
+ end
+ if (HasFunctions) then
+ cf:write(" <li><a href=\"#functions\">Functions</a></li>\n");
end
- cf:write("<li><a href=\"#constants\">Constants</a></li>\n");
- cf:write("<li><a href=\"#functions\">Functions</a></li>\n");
if (a_ClassAPI.AdditionalInfo ~= nil) then
for i, additional in ipairs(a_ClassAPI.AdditionalInfo) do
- cf:write("<li><a href=\"#additionalinfo_" .. i .. "\">" .. additional.Header .. "</a></li>\n");
+ cf:write(" <li><a href=\"#additionalinfo_" .. i .. "\">" .. (additional.Header or "<i>(No header)</i>").. "</a></li>\n");
end
end
- cf:write("</ul>");
+ cf:write(" </ul>\n\n");
-- Write the class description:
- cf:write("<a name=\"desc\"><h1>" .. a_ClassAPI.Name .. " class</h1></a>\n");
+ cf:write(" <a name=\"desc\"><hr /><h1>" .. ClassName .. " class</h1></a>\n");
if (a_ClassAPI.Desc ~= nil) then
- cf:write("<p>");
- cf:write(LinkifyString(a_ClassAPI.Desc));
- cf:write("</p>\n");
+ cf:write(" <p>");
+ cf:write(LinkifyString(a_ClassAPI.Desc, ClassName));
+ cf:write(" </p>\n\n");
end;
-- Write the inheritance, if available:
if (HasInheritance) then
- cf:write("<a name=\"inherits\"><h1>Inheritance</h1></a>\n");
+ cf:write(" <a name=\"inherits\">\n <hr /><h1>Inheritance</h1></a>\n");
if (#InheritanceChain > 0) then
- cf:write("<p>This class inherits from the following parent classes:<ul>\n");
+ cf:write(" <p>This class inherits from the following parent classes:</p>\n\n <ul>\n");
for i, cls in ipairs(InheritanceChain) do
- cf:write("<li><a href=\"" .. cls.Name .. ".html\">" .. cls.Name .. "</a></li>\n");
+ cf:write(" <li><a href=\"" .. cls.Name .. ".html\">" .. cls.Name .. "</a></li>\n");
end
- cf:write("</ul></p>\n");
+ cf:write(" </ul>\n\n");
end
if (#a_ClassAPI.Descendants > 0) then
- cf:write("<p>This class has the following descendants:\n");
+ cf:write(" <p>This class has the following descendants:\n");
WriteDescendants(a_ClassAPI.Descendants);
- cf:write("</p>\n");
+ cf:write(" </p>\n\n");
end
end
-- Write the constants:
- cf:write("<a name=\"constants\"><h1>Constants</h1></a>\n");
- cf:write("<table><tr><th>Name</th><th>Value</th><th>Notes</th></tr>\n");
- for i, cons in ipairs(a_ClassAPI.Constants) do
- cf:write("<tr><td>" .. cons.Name .. "</td>");
- cf:write("<td>" .. cons.Value .. "</td>");
- cf:write("<td>" .. LinkifyString(cons.Notes or "") .. "</td></tr>\n");
+ if (HasConstants) then
+ cf:write(" <a name=\"constants\"><hr /><h1>Constants</h1></a>\n");
+ WriteConstants(a_ClassAPI.Constants, nil);
+ g_Stats.NumTotalConstants = g_Stats.NumTotalConstants + #a_ClassAPI.Constants;
+ for i, cls in ipairs(InheritanceChain) do
+ WriteConstants(cls.Constants, cls.Name);
+ end;
+ end;
+
+ -- Write the member variables:
+ if (HasVariables) then
+ cf:write(" <a name=\"variables\"><hr /><h1>Member variables</h1></a>\n");
+ WriteVariables(a_ClassAPI.Variables, nil);
+ g_Stats.NumTotalVariables = g_Stats.NumTotalVariables + #a_ClassAPI.Variables;
+ for i, cls in ipairs(InheritanceChain) do
+ WriteVariables(cls.Variables, cls.Name);
+ end;
end
- cf:write("</table>\n");
-- Write the functions, including the inherited ones:
- cf:write("<a name=\"functions\"><h1>Functions</h1></a>\n");
- WriteFunctions(a_ClassAPI.Functions, nil);
- for i, cls in ipairs(InheritanceChain) do
- WriteFunctions(cls.Functions, cls.Name);
+ if (HasFunctions) then
+ cf:write(" <a name=\"functions\"><hr /><h1>Functions</h1></a>\n");
+ WriteFunctions(a_ClassAPI.Functions, nil);
+ g_Stats.NumTotalFunctions = g_Stats.NumTotalFunctions + #a_ClassAPI.Functions;
+ for i, cls in ipairs(InheritanceChain) do
+ WriteFunctions(cls.Functions, cls.Name);
+ end
end
-- Write the additional infos:
if (a_ClassAPI.AdditionalInfo ~= nil) then
for i, additional in ipairs(a_ClassAPI.AdditionalInfo) do
- cf:write("<a name=\"additionalinfo_" .. i .. "\"><h1>" .. additional.Header .. "</h1></a>\n");
- cf:write(LinkifyString(additional.Contents));
+ cf:write(" <a name=\"additionalinfo_" .. i .. "\"><h1>" .. additional.Header .. "</h1></a>\n");
+ cf:write(LinkifyString(additional.Contents, ClassName));
end
end
- cf:write("</body></html>");
+ cf:write([[
+ </div>
+ <script>
+ prettyPrint();
+ </script>
+ </body>
+</html>
+ ]]);
cf:close();
end
@@ -792,18 +936,29 @@ function WriteHtmlHook(a_Hook)
LOG("Cannot write \"" .. fnam .. "\": \"" .. error .. "\".");
return;
end
- f:write([[<html><head><title>MCServer API - ]] .. a_Hook.DefaultFnName .. [[ hook</title>
- <link rel="stylesheet" type="text/css" href="main.css" />
- <script src="https://google-code-prettify.googlecode.com/svn/loader/run_prettify.js"></script>
- <script src="http://google-code-prettify.googlecode.com/svn/trunk/src/lang-lua.js"></script>
- </head><body>
- <h1>]] .. a_Hook.Name .. [[ hook</h1>
- <p>
- ]]);
- f:write(LinkifyString(a_Hook.Desc));
- f:write("</p><h1>Callback function</h1><p>The default name for the callback function is ");
- f:write(a_Hook.DefaultFnName .. ". It has the following signature:");
- f:write("<pre class=\"prettyprint lang-lua\">function " .. a_Hook.DefaultFnName .. "(");
+ local HookName = a_Hook.DefaultFnName;
+
+ f:write([[<!DOCTYPE html>
+<html>
+ <head>
+ <title>MCServer API - ]] .. HookName .. [[ Hook</title>
+ <link rel="stylesheet" type="text/css" href="main.css" />
+ <link rel="stylesheet" type="text/css" href="prettify.css" />
+ <script src="prettify.js"></script>
+ <script src="lang-lua.js"></script>
+ </head>
+ <body>
+ <div id="content">
+ <header>
+ <h1>]] .. a_Hook.Name .. [[</h1>
+ <hr />
+ </header>
+ <p>
+]]);
+ f:write(LinkifyString(a_Hook.Desc, HookName));
+ f:write(" </p>\n <hr /><h1>Callback function</h1>\n <p>The default name for the callback function is ");
+ f:write(a_Hook.DefaultFnName .. ". It has the following signature:\n\n");
+ f:write(" <pre class=\"prettyprint lang-lua\">function " .. HookName .. "(");
if (a_Hook.Params == nil) then
a_Hook.Params = {};
end
@@ -813,26 +968,269 @@ function WriteHtmlHook(a_Hook)
end
f:write(param.Name);
end
- f:write(")</pre><p>Parameters:\n<table><tr><th>Name</th><th>Type</th><th>Notes</th></tr>\n");
+ f:write(")</pre>\n\n <hr /><h1>Parameters:</h1>\n\n <table>\n <tr>\n <th>Name</th>\n <th>Type</th>\n <th>Notes</th>\n </tr>\n");
for i, param in ipairs(a_Hook.Params) do
- f:write("<tr><td>" .. param.Name .. "</td><td>" .. LinkifyString(param.Type) .. "</td><td>" .. LinkifyString(param.Notes) .. "</td></tr>\n");
- end
- f:write("</table></p>\n<p>" .. (a_Hook.Returns or "") .. "</p>\n");
- f:write([[<h1>Code examples</h1>
- <h2>Registering the callback</h2>
-<pre class=\"prettyprint lang-lua\">
-cPluginManager.AddHook(cPluginManager.]] .. a_Hook.Name .. ", My" .. a_Hook.DefaultFnName .. [[);
-</pre>
- ]]);
+ f:write(" <tr>\n <td>" .. param.Name .. "</td>\n <td>" .. LinkifyString(param.Type, HookName) .. "</td>\n <td>" .. LinkifyString(param.Notes, HookName) .. "</td>\n </tr>\n");
+ end
+ f:write(" </table>\n\n <p>" .. (a_Hook.Returns or "") .. "</p>\n\n");
+ f:write([[ <hr /><h1>Code examples</h1>
+ <h2>Registering the callback</h2>
+
+]]);
+ f:write(" <pre class=\"prettyprint lang-lua\">\n");
+ f:write([[cPluginManager.AddHook(cPluginManager.]] .. a_Hook.Name .. ", My" .. a_Hook.DefaultFnName .. [[);]]);
+ f:write("</pre>\n\n");
local Examples = a_Hook.CodeExamples or {};
for i, example in ipairs(Examples) do
- f:write("<h2>" .. example.Title .. "</h2>\n");
- f:write("<p>" .. example.Desc .. "</p>\n");
- f:write("<pre class=\"prettyprint lang-lua\">" .. example.Code .. "</pre>\n");
+ f:write(" <h2>" .. (example.Title or "<i>missing Title</i>") .. "</h2>\n");
+ f:write(" <p>" .. (example.Desc or "<i>missing Desc</i>") .. "</p>\n\n");
+ f:write(" <pre class=\"prettyprint lang-lua\">" .. (example.Code or "<i>missing Code</i>") .. "\n </pre>\n\n");
end
+ f:write([[ </div>
+ <script>
+ prettyPrint();
+ </script>
+ </body>
+</html>]]);
f:close();
end
+
+--- Writes a list of undocumented objects into a file
+function ListUndocumentedObjects(API, UndocumentedHooks)
+ f = io.open("API/_undocumented.lua", "w");
+ if (f ~= nil) then
+ f:write("\n-- This is the list of undocumented API objects, automatically generated by APIDump\n\n");
+ f:write("g_APIDesc =\n{\n\tClasses =\n\t{\n");
+ for i, cls in ipairs(API) do
+ local HasFunctions = ((cls.UndocumentedFunctions ~= nil) and (#cls.UndocumentedFunctions > 0));
+ local HasConstants = ((cls.UndocumentedConstants ~= nil) and (#cls.UndocumentedConstants > 0));
+ local HasVariables = ((cls.UndocumentedVariables ~= nil) and (#cls.UndocumentedVariables > 0));
+ g_Stats.NumUndocumentedFunctions = g_Stats.NumUndocumentedFunctions + #cls.UndocumentedFunctions;
+ g_Stats.NumUndocumentedConstants = g_Stats.NumUndocumentedConstants + #cls.UndocumentedConstants;
+ g_Stats.NumUndocumentedVariables = g_Stats.NumUndocumentedVariables + #cls.UndocumentedVariables;
+ if (HasFunctions or HasConstants or HasVariables) then
+ f:write("\t\t" .. cls.Name .. " =\n\t\t{\n");
+ if ((cls.Desc == nil) or (cls.Desc == "")) then
+ f:write("\t\t\tDesc = \"\"\n");
+ end
+ end
+
+ if (HasFunctions) then
+ f:write("\t\t\tFunctions =\n\t\t\t{\n");
+ table.sort(cls.UndocumentedFunctions);
+ for j, fn in ipairs(cls.UndocumentedFunctions) do
+ f:write("\t\t\t\t" .. fn .. " = { Params = \"\", Return = \"\", Notes = \"\" },\n");
+ end -- for j, fn - cls.UndocumentedFunctions[]
+ f:write("\t\t\t},\n\n");
+ end
+
+ if (HasConstants) then
+ f:write("\t\t\tConstants =\n\t\t\t{\n");
+ table.sort(cls.UndocumentedConstants);
+ for j, cn in ipairs(cls.UndocumentedConstants) do
+ f:write("\t\t\t\t" .. cn .. " = { Notes = \"\" },\n");
+ end -- for j, fn - cls.UndocumentedConstants[]
+ f:write("\t\t\t},\n\n");
+ end
+
+ if (HasVariables) then
+ f:write("\t\t\tVariables =\n\t\t\t{\n");
+ table.sort(cls.UndocumentedVariables);
+ for j, vn in ipairs(cls.UndocumentedVariables) do
+ f:write("\t\t\t\t" .. vn .. " = { Type = \"\", Notes = \"\" },\n");
+ end -- for j, fn - cls.UndocumentedVariables[]
+ f:write("\t\t\t},\n\n");
+ end
+
+ if (HasFunctions or HasConstants or HasVariables) then
+ f:write("\t\t},\n\n");
+ end
+ end -- for i, cls - API[]
+ f:write("\t},\n");
+
+ if (#UndocumentedHooks > 0) then
+ f:write("\n\tHooks =\n\t{\n");
+ for i, hook in ipairs(UndocumentedHooks) do
+ if (i > 1) then
+ f:write("\n");
+ end
+ f:write("\t\t" .. hook .. " =\n\t\t{\n");
+ f:write("\t\t\tCalledWhen = \"\",\n");
+ f:write("\t\t\tDefaultFnName = \"On\", -- also used as pagename\n");
+ f:write("\t\t\tDesc = [[\n\t\t\t\t\n\t\t\t]],\n");
+ f:write("\t\t\tParams =\n\t\t\t{\n");
+ f:write("\t\t\t\t{ Name = \"\", Type = \"\", Notes = \"\" },\n");
+ f:write("\t\t\t\t{ Name = \"\", Type = \"\", Notes = \"\" },\n");
+ f:write("\t\t\t\t{ Name = \"\", Type = \"\", Notes = \"\" },\n");
+ f:write("\t\t\t\t{ Name = \"\", Type = \"\", Notes = \"\" },\n");
+ f:write("\t\t\t\t{ Name = \"\", Type = \"\", Notes = \"\" },\n");
+ f:write("\t\t\t\t{ Name = \"\", Type = \"\", Notes = \"\" },\n");
+ f:write("\t\t\t\t{ Name = \"\", Type = \"\", Notes = \"\" },\n");
+ f:write("\t\t\t\t{ Name = \"\", Type = \"\", Notes = \"\" },\n");
+ f:write("\t\t\t},\n");
+ f:write("\t\t\tReturns = [[\n\t\t\t\t\n\t\t\t]],\n");
+ f:write("\t\t}, -- " .. hook .. "\n");
+ end
+ f:write("\t},\n");
+ end
+ f:write("}\n\n\n\n");
+ f:close();
+ end
+ g_Stats.NumUndocumentedHooks = #UndocumentedHooks;
+end
+
+
+
+
+
+--- Lists the API objects that are documented but not available in the API:
+function ListUnexportedObjects()
+ f = io.open("API/_unexported-documented.txt", "w");
+ if (f ~= nil) then
+ for clsname, cls in pairs(g_APIDesc.Classes) do
+ if not(cls.IsExported) then
+ -- The whole class is not exported
+ f:write("class\t" .. clsname .. "\n");
+ else
+ if (cls.Functions ~= nil) then
+ for fnname, fnapi in pairs(cls.Functions) do
+ if not(fnapi.IsExported) then
+ f:write("func\t" .. clsname .. "." .. fnname .. "\n");
+ end
+ end -- for j, fn - cls.Functions[]
+ end
+ if (cls.Constants ~= nil) then
+ for cnname, cnapi in pairs(cls.Constants) do
+ if not(cnapi.IsExported) then
+ f:write("const\t" .. clsname .. "." .. cnname .. "\n");
+ end
+ end -- for j, fn - cls.Functions[]
+ end
+ end
+ end -- for i, cls - g_APIDesc.Classes[]
+ f:close();
+ end
+end
+
+
+
+
+
+function ListMissingPages()
+ local MissingPages = {};
+ local NumLinks = 0;
+ for PageName, Referrers in pairs(g_TrackedPages) do
+ NumLinks = NumLinks + 1;
+ if not(cFile:Exists("API/" .. PageName .. ".html")) then
+ table.insert(MissingPages, {Name = PageName, Refs = Referrers} );
+ end
+ end;
+ g_Stats.NumTrackedLinks = NumLinks;
+ g_TrackedPages = {};
+
+ if (#MissingPages == 0) then
+ -- No missing pages, congratulations!
+ return;
+ end
+
+ -- Sort the pages by name:
+ table.sort(MissingPages,
+ function (Page1, Page2)
+ return (Page1.Name < Page2.Name);
+ end
+ );
+
+ -- Output the pages:
+ local f, err = io.open("API/_missingPages.txt", "w");
+ if (f == nil) then
+ LOGWARNING("Cannot open _missingPages.txt for writing: '" .. err .. "'. There are " .. #MissingPages .. " pages missing.");
+ return;
+ end
+ for idx, pg in ipairs(MissingPages) do
+ f:write(pg.Name .. ":\n");
+ -- Sort and output the referrers:
+ table.sort(pg.Refs);
+ f:write("\t" .. table.concat(pg.Refs, "\n\t"));
+ f:write("\n\n");
+ end
+ f:close();
+ g_Stats.NumInvalidLinks = #MissingPages;
+end
+
+
+
+
+
+--- Writes the documentation statistics (in g_Stats) into the given HTML file
+function WriteStats(f)
+ local function ExportMeter(a_Percent)
+ local Color;
+ if (a_Percent > 95) then
+ Color = "green";
+ elseif (a_Percent > 50) then
+ Color = "orange";
+ else
+ Color = "red";
+ end
+
+ local meter = {
+ "\n",
+ "<div style=\"background-color: black; padding: 1px; width: 100px\">\n",
+ "<div style=\"background-color: ",
+ Color,
+ "; width: ",
+ a_Percent,
+ "%; height: 16px\"></div></div>\n</td><td>",
+ string.format("%.2f", a_Percent),
+ " %",
+ };
+ return table.concat(meter, "");
+ end
+
+ f:write([[
+ <hr /><a name="docstats"><h2>Documentation statistics</h2></a>
+ <table><tr><th>Object</th><th>Total</th><th>Documented</th><th>Undocumented</th><th colspan="2">Documented %</th></tr>
+ ]]);
+ f:write("<tr><td>Classes</td><td>", g_Stats.NumTotalClasses);
+ f:write("</td><td>", g_Stats.NumTotalClasses - g_Stats.NumUndocumentedClasses);
+ f:write("</td><td>", g_Stats.NumUndocumentedClasses);
+ f:write("</td><td>", ExportMeter(100 * (g_Stats.NumTotalClasses - g_Stats.NumUndocumentedClasses) / g_Stats.NumTotalClasses));
+ f:write("</td></tr>\n");
+
+ f:write("<tr><td>Functions</td><td>", g_Stats.NumTotalFunctions);
+ f:write("</td><td>", g_Stats.NumTotalFunctions - g_Stats.NumUndocumentedFunctions);
+ f:write("</td><td>", g_Stats.NumUndocumentedFunctions);
+ f:write("</td><td>", ExportMeter(100 * (g_Stats.NumTotalFunctions - g_Stats.NumUndocumentedFunctions) / g_Stats.NumTotalFunctions));
+ f:write("</td></tr>\n");
+
+ f:write("<tr><td>Member variables</td><td>", g_Stats.NumTotalVariables);
+ f:write("</td><td>", g_Stats.NumTotalVariables - g_Stats.NumUndocumentedVariables);
+ f:write("</td><td>", g_Stats.NumUndocumentedVariables);
+ f:write("</td><td>", ExportMeter(100 * (g_Stats.NumTotalVariables - g_Stats.NumUndocumentedVariables) / g_Stats.NumTotalVariables));
+ f:write("</td></tr>\n");
+
+ f:write("<tr><td>Constants</td><td>", g_Stats.NumTotalConstants);
+ f:write("</td><td>", g_Stats.NumTotalConstants - g_Stats.NumUndocumentedConstants);
+ f:write("</td><td>", g_Stats.NumUndocumentedConstants);
+ f:write("</td><td>", ExportMeter(100 * (g_Stats.NumTotalConstants - g_Stats.NumUndocumentedConstants) / g_Stats.NumTotalConstants));
+ f:write("</td></tr>\n");
+
+ f:write("<tr><td>Hooks</td><td>", g_Stats.NumTotalHooks);
+ f:write("</td><td>", g_Stats.NumTotalHooks - g_Stats.NumUndocumentedHooks);
+ f:write("</td><td>", g_Stats.NumUndocumentedHooks);
+ f:write("</td><td>", ExportMeter(100 * (g_Stats.NumTotalHooks - g_Stats.NumUndocumentedHooks) / g_Stats.NumTotalHooks));
+ f:write("</td></tr>\n");
+
+ f:write([[
+ </table>
+ <p>There are ]], g_Stats.NumTrackedLinks, " internal links, ", g_Stats.NumInvalidLinks, " of them are invalid.</p>"
+ );
+end
+
+
+
+
diff --git a/MCServer/Plugins/APIDump/prettify.css b/MCServer/Plugins/APIDump/prettify.css
new file mode 100644
index 000000000..d44b3a228
--- /dev/null
+++ b/MCServer/Plugins/APIDump/prettify.css
@@ -0,0 +1 @@
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diff --git a/MCServer/Plugins/APIDump/prettify.js b/MCServer/Plugins/APIDump/prettify.js
new file mode 100644
index 000000000..7b990496d
--- /dev/null
+++ b/MCServer/Plugins/APIDump/prettify.js
@@ -0,0 +1,30 @@
+!function(){var q=null;window.PR_SHOULD_USE_CONTINUATION=!0;
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