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-rw-r--r--MCServer/Plugins/Core/functions.lua161
1 files changed, 160 insertions, 1 deletions
diff --git a/MCServer/Plugins/Core/functions.lua b/MCServer/Plugins/Core/functions.lua
index 5fc0173b9..75a078a53 100644
--- a/MCServer/Plugins/Core/functions.lua
+++ b/MCServer/Plugins/Core/functions.lua
@@ -1,3 +1,162 @@
function SetBackCoordinates( Player )
BackCoords[Player:GetName()] = Vector3i( Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() )
-end \ No newline at end of file
+end
+
+function SendMessage(a_Player, a_Message)
+ if (g_UsePrefixes) then
+ a_Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. a_Message)
+ else
+ a_Player:SendMessage(cChatColor.Yellow .. a_Message)
+ end
+end
+
+function SendMessageSuccess(a_Player, a_Message)
+ if (g_UsePrefixes) then
+ a_Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. a_Message)
+ else
+ a_Player:SendMessage(cChatColor.Green .. a_Message)
+ end
+end
+
+function SendMessageFailure(a_Player, a_Message)
+ if (g_UsePrefixes) then
+ a_Player:SendMessage(cChatColor.Red .. "[INFO] " .. cChatColor.White .. a_Message)
+ else
+ a_Player:SendMessage(cChatColor.Red .. a_Message)
+ end
+end
+
+--- Returns the list of players banned by name, separated by ", "
+function BanListByName()
+ local NumValues = BannedPlayersIni:NumValues("Banned");
+ local Banned = {};
+ local KeyID = BannedPlayersIni:FindKey("Banned");
+ for i = 1, NumValues do
+ local PlayerName = BannedPlayersIni:ValueName(KeyID, i - 1);
+ if (BannedPlayersIni:GetValueB("Banned", PlayerName)) then
+ -- Player listed AND banned
+ table.insert(Banned, PlayerName);
+ end
+ end
+ return table.concat(Banned, ", ");
+end
+
+--- Returns the list of players banned by IP, separated by ", "
+function BanListByIPs()
+ -- TODO: No IP ban implemented yet
+ return "";
+end
+
+--- Kicks a player by name, with the specified reason; returns bool whether found and player's real name
+function KickPlayer( PlayerName, Reason )
+
+ local RealName = ""
+ if (Reason == nil) then
+ Reason = "You have been kicked"
+ end
+
+ local FoundPlayerCallback = function( a_Player )
+ RealName = a_Player:GetName()
+
+ local Server = cRoot:Get():GetServer()
+ LOGINFO( "'" .. RealName .. "' is being kicked for ( "..Reason..") " )
+ Server:SendMessage("Kicking " .. RealName)
+
+ a_Player:GetClientHandle():Kick(Reason)
+ end
+
+ if not cRoot:Get():FindAndDoWithPlayer( PlayerName, FoundPlayerCallback ) then
+ -- Could not find player
+ return false
+ end
+
+ return true, RealName -- Player has been kicked
+
+end
+
+
+function ReturnColorFromChar( Split, char )
+
+ -- Check if the char represents a color. Else return nil.
+ if char == "0" then
+ return cChatColor.Black
+ elseif char == "1" then
+ return cChatColor.Navy
+ elseif char == "2" then
+ return cChatColor.Green
+ elseif char == "3" then
+ return cChatColor.Blue
+ elseif char == "4" then
+ return cChatColor.Red
+ elseif char == "5" then
+ return cChatColor.Purple
+ elseif char == "6" then
+ return cChatColor.Gold
+ elseif char == "7" then
+ return cChatColor.LightGray
+ elseif char == "8" then
+ return cChatColor.Gray
+ elseif char == "9" then
+ return cChatColor.DarkPurple
+ elseif char == "a" then
+ return cChatColor.LightGreen
+ elseif char == "b" then
+ return cChatColor.LightBlue
+ elseif char == "c" then
+ return cChatColor.Rose
+ elseif char == "d" then
+ return cChatColor.LightPurple
+ elseif char == "e" then
+ return cChatColor.Yellow
+ elseif char == "f" then
+ return cChatColor.White
+ elseif char == "k" then
+ return cChatColor.Random
+ elseif char == "l" then
+ return cChatColor.Bold
+ elseif char == "m" then
+ return cChatColor.Strikethrough
+ elseif char == "n" then
+ return cChatColor.Underlined
+ elseif char == "o" then
+ return cChatColor.Italic
+ elseif char == "r" then
+ return cChatColor.Plain
+ end
+
+end
+
+function CheckHardcore(Victim)
+ if HardCore == "true" then
+ if Victim:IsPlayer() == true then
+ local KilledPlayer = tolua.cast(Victim, "cPlayer")
+ BanPlayer(KilledPlayer:GetName(), "You died, haha. Good game, bro.")
+ end
+ end
+end
+
+-- Teleports a_SrcPlayer to a player named a_DstPlayerName; if a_TellDst is true, will send a notice to the destination player
+function TeleportToPlayer( a_SrcPlayer, a_DstPlayerName, a_TellDst )
+
+ local teleport = function(OtherPlayer)
+
+ if OtherPlayer == a_SrcPlayer then
+ -- Asked to teleport to self?
+ SendMessageFailure( a_SrcPlayer, "Y' can't teleport to yerself!" )
+ else
+ SetBackCoordinates( a_SrcPlayer )
+ a_SrcPlayer:TeleportToEntity( OtherPlayer )
+ SendMessageSuccess( a_SrcPlayer, "You teleported to " .. OtherPlayer:GetName() .. "!" )
+ if (a_TellDst) then
+ SendMessage( OtherPlayer, Player:GetName().." teleported to you!" )
+ end
+ end
+
+ end
+
+ local World = a_SrcPlayer:GetWorld()
+ if not World:DoWithPlayer(a_DstPlayerName, teleport) then
+ SendMessageFailure( a_SrcPlayer, "Can't find player " .. a_DstPlayerName)
+ end
+
+end