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-rw-r--r--MCServer/Plugins/Core/kill.lua34
1 files changed, 0 insertions, 34 deletions
diff --git a/MCServer/Plugins/Core/kill.lua b/MCServer/Plugins/Core/kill.lua
deleted file mode 100644
index d36c9d271..000000000
--- a/MCServer/Plugins/Core/kill.lua
+++ /dev/null
@@ -1,34 +0,0 @@
-function HandleKillCommand( Split, Player )
-
- if (Split[2] == nil) then
- Player:TakeDamage(dtInVoid, nil, 1000, 1000, 0)
- return true
- end
-
- local HasKilled = false;
- local KillPlayer = function(OtherPlayer)
- if (OtherPlayer:GetName() == Split[2]) then
- if (OtherPlayer:GetGameMode() == 1) then
- HasKilled = creative
- end
- if (OtherPlayer:GetGameMode() == 0) then
- OtherPlayer:TakeDamage(dtInVoid, nil, 1000, 1000, 0)
- HasKilled = true
- end
- end
- end
-
- cRoot:Get():FindAndDoWithPlayer(Split[2], KillPlayer);
- if (HasKilled == creative) then
- SendMessageFailure( Player, "Player " .. Split[2] .. " is in creative mode" )
- return true
- end
- if (HasKilled) then
- SendMessageSuccess( Player, "Player " .. Split[2] .. " is killed" )
- return true
- else
- SendMessageFailure( Player, "Player not found" )
- return true
- end
-
-end