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path: root/MCServer/Plugins/Core/motd.lua
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-rw-r--r--MCServer/Plugins/Core/motd.lua183
1 files changed, 87 insertions, 96 deletions
diff --git a/MCServer/Plugins/Core/motd.lua b/MCServer/Plugins/Core/motd.lua
index 928e7ebb3..cbcad2b98 100644
--- a/MCServer/Plugins/Core/motd.lua
+++ b/MCServer/Plugins/Core/motd.lua
@@ -1,97 +1,88 @@
-function HandleMOTDCommand( Split, Player )
- ShowMOTDTo( Player )
- return true
-end
-
-
-
-
-function LoadMotd()
- local File = io.open("motd.txt", "r")
- -- Check if the file 'motd.txt' exists, else create it.
- if not File then
- CreateFile = io.open("motd.txt", "w")
- CreateFile:write("@6Welcome to the MCServer test server!\n@6http://www.mc-server.org/\n@6Type /help for all commands")
- CreateFile:close()
- else
- File:close()
- end
- for line in io.lines("motd.txt") do
- local TempMessage = line
- -- Do a for loop that goes to each char in the line.
- for I=1, string.len(TempMessage) do
- -- If the char is a '@' then check if the next char represents a color.
- if string.sub(TempMessage, I, I) == "@" then
- local Char = string.sub(TempMessage, I + 1, I + 1)
- local Color = ReturnColorFromChar(TempMessage, Char)
- -- If the next char represented a color then put the color in the string.
- if (Color ~= nil) then
- TempMessage = string.gsub(TempMessage, "@" .. Char, Color)
- end
- end
- end
- -- Add the message to the list of messages.
- Messages[#Messages + 1] = TempMessage
- end
-end
-
-
-
-
-function ShowMOTDTo( Player )
- for I=1, #Messages do
- Player:SendMessage(Messages[I])
- end
-end
-
-
-
-
-function ReturnColorFromChar( Split, char )
- -- Check if the char represents a color. Else return nil.
- if char == "0" then
- return cChatColor.Black
- elseif char == "1" then
- return cChatColor.Navy
- elseif char == "2" then
- return cChatColor.Green
- elseif char == "3" then
- return cChatColor.Blue
- elseif char == "4" then
- return cChatColor.Red
- elseif char == "5" then
- return cChatColor.Purple
- elseif char == "6" then
- return cChatColor.Gold
- elseif char == "7" then
- return cChatColor.LightGray
- elseif char == "8" then
- return cChatColor.Gray
- elseif char == "9" then
- return cChatColor.DarkPurple
- elseif char == "a" then
- return cChatColor.LightGreen
- elseif char == "b" then
- return cChatColor.LightBlue
- elseif char == "c" then
- return cChatColor.Rose
- elseif char == "d" then
- return cChatColor.LightPurple
- elseif char == "e" then
- return cChatColor.Yellow
- elseif char == "f" then
- return cChatColor.White
- elseif char == "k" then
- return cChatColor.Random
- elseif char == "l" then
- return cChatColor.Bold
- elseif char == "m" then
- return cChatColor.Strikethrough
- elseif char == "n" then
- return cChatColor.Underlined
- elseif char == "o" then
- return cChatColor.Italic
- elseif char == "r" then
- return cChatColor.Plain
- end
+function HandleMOTDCommand( Split, Player )
+ ShowMOTDTo( Player )
+ return true
+end
+
+function LoadMotd()
+ local File = io.open("motd.txt", "r")
+ -- Check if the file 'motd.txt' exists, else create it.
+ if not File then
+ CreateFile = io.open("motd.txt", "w")
+ CreateFile:write("@6Welcome to the MCServer test server!\n@6http://www.mc-server.org/\n@6Type /help for all commands")
+ CreateFile:close()
+ else
+ File:close()
+ end
+ for line in io.lines("motd.txt") do
+ local TempMessage = line
+ -- Do a for loop that goes to each char in the line.
+ for I=1, string.len(TempMessage) do
+ -- If the char is a '@' then check if the next char represents a color.
+ if string.sub(TempMessage, I, I) == "@" then
+ local Char = string.sub(TempMessage, I + 1, I + 1)
+ local Color = ReturnColorFromChar(TempMessage, Char)
+ -- If the next char represented a color then put the color in the string.
+ if (Color ~= nil) then
+ TempMessage = string.gsub(TempMessage, "@" .. Char, Color)
+ end
+ end
+ end
+ -- Add the message to the list of messages.
+ Messages[#Messages + 1] = TempMessage
+ end
+end
+
+function ShowMOTDTo( Player )
+ for I=1, #Messages do
+ Player:SendMessage(Messages[I])
+ end
+end
+
+function ReturnColorFromChar( Split, char )
+ -- Check if the char represents a color. Else return nil.
+ if char == "0" then
+ return cChatColor.Black
+ elseif char == "1" then
+ return cChatColor.Navy
+ elseif char == "2" then
+ return cChatColor.Green
+ elseif char == "3" then
+ return cChatColor.Blue
+ elseif char == "4" then
+ return cChatColor.Red
+ elseif char == "5" then
+ return cChatColor.Purple
+ elseif char == "6" then
+ return cChatColor.Gold
+ elseif char == "7" then
+ return cChatColor.LightGray
+ elseif char == "8" then
+ return cChatColor.Gray
+ elseif char == "9" then
+ return cChatColor.DarkPurple
+ elseif char == "a" then
+ return cChatColor.LightGreen
+ elseif char == "b" then
+ return cChatColor.LightBlue
+ elseif char == "c" then
+ return cChatColor.Rose
+ elseif char == "d" then
+ return cChatColor.LightPurple
+ elseif char == "e" then
+ return cChatColor.Yellow
+ elseif char == "f" then
+ return cChatColor.White
+ elseif char == "k" then
+ return cChatColor.Random
+ elseif char == "l" then
+ return cChatColor.Bold
+ elseif char == "m" then
+ return cChatColor.Strikethrough
+ elseif char == "n" then
+ return cChatColor.Underlined
+ elseif char == "o" then
+ return cChatColor.Italic
+ elseif char == "r" then
+ return cChatColor.Plain
+ end
end \ No newline at end of file