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-rw-r--r--MCServer/Plugins/Core/onbreakplaceblock.lua119
1 files changed, 0 insertions, 119 deletions
diff --git a/MCServer/Plugins/Core/onbreakplaceblock.lua b/MCServer/Plugins/Core/onbreakplaceblock.lua
deleted file mode 100644
index 5eddc1511..000000000
--- a/MCServer/Plugins/Core/onbreakplaceblock.lua
+++ /dev/null
@@ -1,119 +0,0 @@
-function OnPlayerPlacingBlock(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ, BlockType)
- -- Direction is air check
- if (BlockFace == -1) then
- return false
- end
-
- local PROTECTRADIUS = WorldsSpawnProtect[Player:GetWorld():GetName()];
-
- if not (Player:HasPermission("core.build")) then
- return true
- else
- if not (Player:HasPermission("core.spawnprotect.bypass")) and not (PROTECTRADIUS == 0) then
- local World = Player:GetWorld()
- local xcoord = World:GetSpawnX()
- local ycoord = World:GetSpawnY()
- local zcoord = World:GetSpawnZ()
-
- if not ((BlockX <= (xcoord + PROTECTRADIUS)) and (BlockX >= (xcoord - PROTECTRADIUS))) then
- return false -- Not in spawn area.
- end
- if not ((BlockY <= (ycoord + PROTECTRADIUS)) and (BlockY >= (ycoord - PROTECTRADIUS))) then
- return false -- Not in spawn area.
- end
- if not ((BlockZ <= (zcoord + PROTECTRADIUS)) and (BlockZ >= (zcoord - PROTECTRADIUS))) then
- return false -- Not in spawn area.
- end
-
- --WriteLog(1, BlockX, BlockY, BlockZ, Player:GetName(), id, meta)
-
- WarnPlayer(Player)
-
- return true
- else
- if BlockType == "50" or BlockType == "76" then
- local X = BlockX
- local Y = BlockY
- local Z = BlockZ
- X, Y, Z = AddFaceDirection(X, Y, Z, BlockFace)
- if (Y >= 256 or Y < 0) then
- return true
- end
-
- local CheckCollision = function(Player)
- -- drop the decimals, we only care about the full block X,Y,Z
- local PlayerX = math.floor(Player:GetPosX(), 0)
- local PlayerY = math.floor(Player:GetPosY(), 0)
- local PlayerZ = math.floor(Player:GetPosZ(), 0)
-
- local collision = false
- if ((BlockFace == BLOCK_FACE_TOP) and (PlayerY == BlockY - 2) and (PlayerX == BlockX) and (PlayerZ == BlockZ)) then
- collision = true
- end
-
- if ((BlockFace == BLOCK_FACE_BOTTOM) and (PlayerY == BlockY + 1) and (PlayerX == BlockX) and (PlayerZ == BlockZ)) then
- collision = true
- end
-
- if ((BlockFace == BLOCK_FACE_NORTH) and (PlayerX == BlockX) and (PlayerZ == BlockZ - 1)) then
- if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
- end
-
- if ((BlockFace == BLOCK_FACE_SOUTH) and (PlayerX == BlockX) and (PlayerZ == BlockZ + 1)) then
- if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
- end
-
- if ((BlockFace == BLOCK_FACE_WEST) and (PlayerX == BlockX - 1) and (PlayerZ == BlockZ)) then
- if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
- end
-
- if ((BlockFace == BLOCK_FACE_EAST) and (PlayerX == BlockX + 1) and (PlayerZ == BlockZ)) then
- if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
- end
- return collision
- end
- if (Player:GetWorld():ForEachPlayer(CheckCollision) == false) then
- return true
- end
- end
- end
- end
- return false
-end
-
-function OnPlayerBreakingBlock(Player, BlockX, BlockY, BlockZ, BlockFace, Status, OldBlockType, OldBlockMeta)
- -- dont check if the direction is in the air
- if (BlockFace ~= -1) then
-
- local PROTECTRADIUS = WorldsSpawnProtect[Player:GetWorld():GetName()];
-
- if not (Player:HasPermission("core.build")) then
- return true
- else
- if not (Player:HasPermission("core.spawnprotect.bypass")) and not (PROTECTRADIUS == 0) then
- local World = Player:GetWorld()
- local xcoord = World:GetSpawnX()
- local ycoord = World:GetSpawnY()
- local zcoord = World:GetSpawnZ()
-
- if not ((BlockX <= (xcoord + PROTECTRADIUS)) and (BlockX >= (xcoord - PROTECTRADIUS))) then
- return false -- Not in spawn area.
- end
- if not ((BlockY <= (ycoord + PROTECTRADIUS)) and (BlockY >= (ycoord - PROTECTRADIUS))) then
- return false -- Not in spawn area.
- end
- if not ((BlockZ <= (zcoord + PROTECTRADIUS)) and (BlockZ >= (zcoord - PROTECTRADIUS))) then
- return false -- Not in spawn area.
- end
-
- --WriteLog(0, BlockX, BlockY, BlockZ, Player:GetName(), id, meta)
-
- WarnPlayer(Player)
-
- return true
- end
- end
- end
-
- return false
-end \ No newline at end of file