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path: root/MCServer/Plugins/Core/teleport.lua
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Diffstat (limited to 'MCServer/Plugins/Core/teleport.lua')
-rw-r--r--MCServer/Plugins/Core/teleport.lua24
1 files changed, 12 insertions, 12 deletions
diff --git a/MCServer/Plugins/Core/teleport.lua b/MCServer/Plugins/Core/teleport.lua
index 89352408a..3ba5e36ef 100644
--- a/MCServer/Plugins/Core/teleport.lua
+++ b/MCServer/Plugins/Core/teleport.lua
@@ -7,23 +7,23 @@ function HandleTPCommand(a_Split, a_Player)
-- Teleport to XYZ coords specified in a_Split[2, 3, 4]:
SetBackCoordinates(a_Player);
a_Player:TeleportToCoords(a_Split[2], a_Split[3], a_Split[4]);
- a_Player:SendMessage(cChatColor.Green .. "You teleported to {" .. a_Split[2] .. ", " .. a_Split[3] .. ", " .. a_Split[4] .. "}");
+ a_Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "You teleported to [X:" .. a_Split[2] .. " Y:" .. a_Split[3] .. " Z:" .. a_Split[4] .. "]");
return true;
else
- a_Player:SendMessage( cChatColor.Green .. "Usage: /tp [PlayerName] (-h) or /tp [X Y Z]" )
+ a_Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /tp [PlayerName] (-h) or /tp [X Y Z]" )
return true
end
end
function HandleTPACommand( Split, Player )
if Split[2] == nil then
- Player:SendMessage( cChatColor.Green .. "Usage: /tpa [Player]" )
+ Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /tpa [Player]" )
return true
end
local loopPlayer = function( OtherPlayer )
if OtherPlayer:GetName() == Split[2] then
- OtherPlayer:SendMessage( cChatColor.Green .. Player:GetName() .. " send a teleport request" )
- Player:SendMessage( cChatColor.Green .. "You send a teleport request to " .. OtherPlayer:GetName() )
+ OtherPlayer:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. Player:GetName() .. " send a teleport request" )
+ Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "You send a teleport request to " .. OtherPlayer:GetName() )
Destination[OtherPlayer:GetName()] = Player:GetName()
end
end
@@ -36,7 +36,7 @@ end
function HandleTPAcceptCommand( Split, Player )
if Destination[Player:GetName()] == nil then
- Player:SendMessage( cChatColor.Green .. "Nobody has send you a teleport request" )
+ Player:SendMessage(cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "Nobody has send you a teleport request" )
return true
end
local loopPlayer = function( OtherPlayer )
@@ -45,8 +45,8 @@ function HandleTPAcceptCommand( Split, Player )
OtherPlayer:MoveToWorld( Player:GetWorld():GetName() )
end
OtherPlayer:TeleportToEntity( Player )
- Player:SendMessage( cChatColor.Green .. OtherPlayer:GetName() .. " teleported to you" )
- OtherPlayer:SendMessage( cChatColor.Green .. "You teleported to " .. Player:GetName() )
+ Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. OtherPlayer:GetName() .. " teleported to you" )
+ OtherPlayer:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "You teleported to " .. Player:GetName() )
Destination[Player:GetName()] = nil
end
end
@@ -62,19 +62,19 @@ function TeleportToPlayer(a_SrcPlayer, a_DstPlayerName, a_TellDst)
local teleport = function(OtherPlayer)
if (OtherPlayer == a_SrcPlayer) then
-- Asked to teleport to self?
- a_SrcPlayer:SendMessage(cChatColor.Green .. "Y' can't teleport to yerself!");
+ a_SrcPlayer:SendMessage(cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "Y' can't teleport to yerself!");
else
SetBackCoordinates(a_SrcPlayer);
a_SrcPlayer:TeleportToEntity(OtherPlayer);
- a_SrcPlayer:SendMessage(cChatColor.Green .. "You teleported to " .. OtherPlayer:GetName() .. "!");
+ a_SrcPlayer:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "You teleported to " .. OtherPlayer:GetName() .. "!");
if (a_TellDst) then
- OtherPlayer:SendMessage(cChatColor.Green .. Player:GetName().." teleported to you!");
+ OtherPlayer:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. Player:GetName().." teleported to you!");
end
end
end
local World = a_SrcPlayer:GetWorld();
if (not(World:DoWithPlayer(a_DstPlayerName, teleport))) then
- a_SrcPlayer:SendMessage(cChatColor.Green .. "Can't find player " .. a_DstPlayerName);
+ a_SrcPlayer:SendMessage(cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "Can't find player " .. a_DstPlayerName);
end
end \ No newline at end of file