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path: root/MCServer/Plugins/Core/teleport.lua
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-rw-r--r--MCServer/Plugins/Core/teleport.lua42
1 files changed, 42 insertions, 0 deletions
diff --git a/MCServer/Plugins/Core/teleport.lua b/MCServer/Plugins/Core/teleport.lua
index 4d3d98fee..89352408a 100644
--- a/MCServer/Plugins/Core/teleport.lua
+++ b/MCServer/Plugins/Core/teleport.lua
@@ -15,6 +15,48 @@ function HandleTPCommand(a_Split, a_Player)
end
end
+function HandleTPACommand( Split, Player )
+ if Split[2] == nil then
+ Player:SendMessage( cChatColor.Green .. "Usage: /tpa [Player]" )
+ return true
+ end
+ local loopPlayer = function( OtherPlayer )
+ if OtherPlayer:GetName() == Split[2] then
+ OtherPlayer:SendMessage( cChatColor.Green .. Player:GetName() .. " send a teleport request" )
+ Player:SendMessage( cChatColor.Green .. "You send a teleport request to " .. OtherPlayer:GetName() )
+ Destination[OtherPlayer:GetName()] = Player:GetName()
+ end
+ end
+ local loopWorlds = function( World )
+ World:ForEachPlayer( loopPlayer )
+ end
+ cRoot:Get():ForEachWorld( loopWorlds )
+ return true
+end
+
+function HandleTPAcceptCommand( Split, Player )
+ if Destination[Player:GetName()] == nil then
+ Player:SendMessage( cChatColor.Green .. "Nobody has send you a teleport request" )
+ return true
+ end
+ local loopPlayer = function( OtherPlayer )
+ if Destination[Player:GetName()] == OtherPlayer:GetName() then
+ if OtherPlayer:GetWorld():GetName() ~= Player:GetWorld():GetName() then
+ OtherPlayer:MoveToWorld( Player:GetWorld():GetName() )
+ end
+ OtherPlayer:TeleportToEntity( Player )
+ Player:SendMessage( cChatColor.Green .. OtherPlayer:GetName() .. " teleported to you" )
+ OtherPlayer:SendMessage( cChatColor.Green .. "You teleported to " .. Player:GetName() )
+ Destination[Player:GetName()] = nil
+ end
+ end
+ local loopWorlds = function( World )
+ World:ForEachPlayer( loopPlayer )
+ end
+ cRoot:Get():ForEachWorld( loopWorlds )
+ return true
+end
+
-- Teleports a_SrcPlayer to a player named a_DstPlayerName; if a_TellDst is true, will send a notice to the destination player
function TeleportToPlayer(a_SrcPlayer, a_DstPlayerName, a_TellDst)
local teleport = function(OtherPlayer)