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path: root/MCServer/Plugins/Core/teleport.lua
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Diffstat (limited to 'MCServer/Plugins/Core/teleport.lua')
-rw-r--r--MCServer/Plugins/Core/teleport.lua78
1 files changed, 39 insertions, 39 deletions
diff --git a/MCServer/Plugins/Core/teleport.lua b/MCServer/Plugins/Core/teleport.lua
index 3ba5e36ef..1e2cab6f7 100644
--- a/MCServer/Plugins/Core/teleport.lua
+++ b/MCServer/Plugins/Core/teleport.lua
@@ -16,45 +16,45 @@ function HandleTPCommand(a_Split, a_Player)
end
function HandleTPACommand( Split, Player )
- if Split[2] == nil then
- Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /tpa [Player]" )
- return true
- end
- local loopPlayer = function( OtherPlayer )
- if OtherPlayer:GetName() == Split[2] then
- OtherPlayer:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. Player:GetName() .. " send a teleport request" )
- Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "You send a teleport request to " .. OtherPlayer:GetName() )
- Destination[OtherPlayer:GetName()] = Player:GetName()
- end
- end
- local loopWorlds = function( World )
- World:ForEachPlayer( loopPlayer )
- end
- cRoot:Get():ForEachWorld( loopWorlds )
- return true
+ if Split[2] == nil then
+ Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /tpa [Player]" )
+ return true
+ end
+ local loopPlayer = function( OtherPlayer )
+ if OtherPlayer:GetName() == Split[2] then
+ OtherPlayer:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. Player:GetName() .. " send a teleport request" )
+ Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "You send a teleport request to " .. OtherPlayer:GetName() )
+ Destination[OtherPlayer:GetName()] = Player:GetName()
+ end
+ end
+ local loopWorlds = function( World )
+ World:ForEachPlayer( loopPlayer )
+ end
+ cRoot:Get():ForEachWorld( loopWorlds )
+ return true
end
function HandleTPAcceptCommand( Split, Player )
- if Destination[Player:GetName()] == nil then
- Player:SendMessage(cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "Nobody has send you a teleport request" )
- return true
- end
- local loopPlayer = function( OtherPlayer )
- if Destination[Player:GetName()] == OtherPlayer:GetName() then
- if OtherPlayer:GetWorld():GetName() ~= Player:GetWorld():GetName() then
- OtherPlayer:MoveToWorld( Player:GetWorld():GetName() )
- end
- OtherPlayer:TeleportToEntity( Player )
- Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. OtherPlayer:GetName() .. " teleported to you" )
- OtherPlayer:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "You teleported to " .. Player:GetName() )
- Destination[Player:GetName()] = nil
- end
- end
- local loopWorlds = function( World )
- World:ForEachPlayer( loopPlayer )
- end
- cRoot:Get():ForEachWorld( loopWorlds )
- return true
+ if Destination[Player:GetName()] == nil then
+ Player:SendMessage(cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "Nobody has send you a teleport request" )
+ return true
+ end
+ local loopPlayer = function( OtherPlayer )
+ if Destination[Player:GetName()] == OtherPlayer:GetName() then
+ if OtherPlayer:GetWorld():GetName() ~= Player:GetWorld():GetName() then
+ OtherPlayer:MoveToWorld( Player:GetWorld():GetName() )
+ end
+ OtherPlayer:TeleportToEntity( Player )
+ Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. OtherPlayer:GetName() .. " teleported to you" )
+ OtherPlayer:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "You teleported to " .. Player:GetName() )
+ Destination[Player:GetName()] = nil
+ end
+ end
+ local loopWorlds = function( World )
+ World:ForEachPlayer( loopPlayer )
+ end
+ cRoot:Get():ForEachWorld( loopWorlds )
+ return true
end
-- Teleports a_SrcPlayer to a player named a_DstPlayerName; if a_TellDst is true, will send a notice to the destination player
@@ -73,8 +73,8 @@ function TeleportToPlayer(a_SrcPlayer, a_DstPlayerName, a_TellDst)
end
end
- local World = a_SrcPlayer:GetWorld();
- if (not(World:DoWithPlayer(a_DstPlayerName, teleport))) then
- a_SrcPlayer:SendMessage(cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "Can't find player " .. a_DstPlayerName);
+ local World = a_SrcPlayer:GetWorld();
+ if (not(World:DoWithPlayer(a_DstPlayerName, teleport))) then
+ a_SrcPlayer:SendMessage(cChatColor.Rose .. "[INFO] " .. cChatColor.White .. "Can't find player " .. a_DstPlayerName);
end
end \ No newline at end of file