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Diffstat (limited to 'MCServer/Plugins/Core/time.lua')
-rw-r--r--MCServer/Plugins/Core/time.lua23
1 files changed, 13 insertions, 10 deletions
diff --git a/MCServer/Plugins/Core/time.lua b/MCServer/Plugins/Core/time.lua
index fd2816f23..affc0656d 100644
--- a/MCServer/Plugins/Core/time.lua
+++ b/MCServer/Plugins/Core/time.lua
@@ -1,23 +1,26 @@
function HandleTimeCommand( Split, Player )
- if Split[2] == nil then
- Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /time [Day/Night/Set/Add]" )
+
+ if Split[2] == nil then
+ SendMessage( Player, "Usage: /time [Day/Night/Set/Add]" )
return true
end
+
local Server = cRoot:Get():GetServer()
- if( string.upper( Split[2] ) == "DAY") then
+ if string.upper( Split[2] ) == "DAY" then
Player:GetWorld():SetTimeOfDay( 0 )
Server:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Time was set to daytime" )
- elseif( string.upper( Split[2] ) == "NIGHT") then
+ elseif string.upper( Split[2] ) == "NIGHT" then
Player:GetWorld():SetTimeOfDay( 12000 + 1000 )
- Server:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Time was set to night time" )
- elseif( string.upper(Split[2]) == "SET" ) and ( tonumber(Split[3]) ~= nil) then
+ Server:SendMessage( cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Time was set to night time" )
+ elseif string.upper( Split[2] ) == "SET" and tonumber( Split[3] ) ~= nil then
Player:GetWorld():SetTimeOfDay( tonumber(Split[3]) )
- Server:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Time was set to " .. Split[3] )
- elseif( string.upper(Split[2]) == "ADD" ) and ( tonumber(Split[3]) ~= nil) then
+ Server:SendMessage( cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Time was set to " .. Split[3] )
+ elseif string.upper( Split[2] ) == "ADD" and tonumber( Split[3] ) ~= nil then
Player:GetWorld():SetTimeOfDay( Player:GetWorld():GetTimeOfDay() + Split[3] )
- Server:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. Split[3] .. "Was added to the time" )
+ Server:SendMessage( cChatColor.Green .. "[INFO] " .. cChatColor.White .. Split[3] .. "Was added to the time" )
else
- Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /time [Day/Night/Set/Add]" )
+ SendMessage( Player, "Usage: /time [Day/Night/Set/Add]" )
end
return true
+
end