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-rw-r--r--MCServer/Plugins/Core/weather.lua29
1 files changed, 26 insertions, 3 deletions
diff --git a/MCServer/Plugins/Core/weather.lua b/MCServer/Plugins/Core/weather.lua
index a03cad3ab..4d33a7a11 100644
--- a/MCServer/Plugins/Core/weather.lua
+++ b/MCServer/Plugins/Core/weather.lua
@@ -1,3 +1,25 @@
+function HandleWeatherCommand(Split, Player)
+
+ if #Split ~= 2 then
+ SendMessage( Player, "Usage: /weather [clear/rain/thunder]" )
+ return true
+ end
+
+ if (Split[2] == "clear") then
+ Player:GetWorld():SetWeather(0)
+ SendMessageSuccess( Player, "Downfall stopped" )
+ elseif (Split[2] == "rain") then
+ Player:GetWorld():SetWeather(1)
+ SendMessageSuccess( Player, "Let it rain!" )
+ elseif (Split[2] == "thunder") then
+ Player:GetWorld():SetWeather(2)
+ SendMessageSuccess( Player, "Thundery showers activate!")
+ end
+
+ return true
+
+end
+
function HandleDownfallCommand( Split, Player )
World = Player:GetWorld()
if World:GetWeather() == 0 then
@@ -5,6 +27,7 @@ function HandleDownfallCommand( Split, Player )
else
World:SetWeather(0)
end
- Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Downfall toggled")
- return true
-end \ No newline at end of file
+
+ SendMessageSuccess( Player, "Downfall Toggled")
+
+end