diff options
Diffstat (limited to '')
-rw-r--r-- | MCServer/Plugins/Debuggers/Debuggers.lua | 22 |
1 files changed, 18 insertions, 4 deletions
diff --git a/MCServer/Plugins/Debuggers/Debuggers.lua b/MCServer/Plugins/Debuggers/Debuggers.lua index be16e3465..b895da05e 100644 --- a/MCServer/Plugins/Debuggers/Debuggers.lua +++ b/MCServer/Plugins/Debuggers/Debuggers.lua @@ -1,6 +1,5 @@ --- Global variables -PLUGIN = {}; -- Reference to own plugin object +-- Global variables g_DropSpensersToActivate = {}; -- A list of dispensers and droppers (as {World, X, Y Z} quadruplets) that are to be activated every tick g_HungerReportTick = 10; g_ShowFoodStats = false; -- When true, each player's food stats are sent to them every 10 ticks @@ -11,8 +10,6 @@ g_ShowFoodStats = false; -- When true, each player's food stats are sent to the function Initialize(Plugin) - PLUGIN = Plugin - Plugin:SetName("Debuggers") Plugin:SetVersion(1) @@ -46,6 +43,7 @@ function Initialize(Plugin) PluginManager:BindCommand("/ench", "debuggers", HandleEnchCmd, "- Provides an instant dummy enchantment window"); PluginManager:BindCommand("/fs", "debuggers", HandleFoodStatsCmd, "- Turns regular foodstats message on or off"); PluginManager:BindCommand("/arr", "debuggers", HandleArrowCmd, "- Creates an arrow going away from the player"); + PluginManager:BindCommand("/fb", "debuggers", HandleFireballCmd, "- Creates a ghast fireball as if shot by the player"); -- Enable the following line for BlockArea / Generator interface testing: -- PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATED); @@ -480,6 +478,7 @@ end function OnWorldTick(a_World, a_Dt) + -- Report food stats, if switched on: local Tick = a_World:GetWorldAge(); if (not(g_ShowFoodStats) or (math.mod(Tick, 10) ~= 0)) then return false; @@ -825,3 +824,18 @@ end + +function HandleFireballCmd(a_Split, a_Player) + local World = a_Player:GetWorld(); + local Pos = a_Player:GetEyePosition(); + local Speed = a_Player:GetLookVector(); + Speed:Normalize(); + Pos = Pos + Speed * 2; + + World:CreateProjectile(Pos.x, Pos.y, Pos.z, cProjectileEntity.pkGhastFireball, a_Player, Speed * 10); + return true; +end + + + + |