diff options
Diffstat (limited to 'MCServer/Plugins/Debuggers')
-rw-r--r-- | MCServer/Plugins/Debuggers/Debuggers.lua | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/MCServer/Plugins/Debuggers/Debuggers.lua b/MCServer/Plugins/Debuggers/Debuggers.lua new file mode 100644 index 000000000..6e39e6393 --- /dev/null +++ b/MCServer/Plugins/Debuggers/Debuggers.lua @@ -0,0 +1,69 @@ +
+-- Global variables
+PLUGIN = {} -- Reference to own plugin object
+
+
+
+
+
+function Initialize(Plugin)
+ PLUGIN = Plugin
+
+ Plugin:SetName("Debuggers")
+ Plugin:SetVersion(1)
+
+ PluginManager = cRoot:Get():GetPluginManager()
+ PluginManager:AddHook(Plugin, cPluginManager.E_PLUGIN_BLOCK_PLACE)
+
+ LOG("Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion())
+ return true
+end
+
+
+
+
+
+function OnBlockPlace(Player, BlockX, BlockY, BlockZ, BlockFace, HeldItem)
+
+ -- dont check if the direction is in the air
+ if BlockFace == BLOCK_FACE_NONE then
+ return false
+ end
+
+ if (HeldItem.m_ItemType == E_ITEM_STICK) then
+ -- Magic sTick of ticking: set the pointed block for ticking at the next tick
+ Player:SendMessage(cChatColor.LightGray .. "Setting next block tick to {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}")
+ Player:GetWorld():SetNextBlockTick(BlockX, BlockY, BlockZ);
+ return true
+ end
+
+ if (HeldItem.m_ItemType == E_ITEM_BLAZE_ROD) then
+ -- Magic rod of query: show block types and metas for both neighbors of the pointed face
+ local Type = 0;
+ local Meta = 0;
+ Type, Meta = Player:GetWorld():GetBlockTypeMeta(BlockX, BlockY, BlockZ, Type, Meta);
+ if (Type == E_BLOCK_AIR) then
+ Player:SendMessage(cChatColor.LightGray .. "Block {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}: air:" .. Meta);
+ else
+ local TempItem = cItem(Type, 1, Meta);
+ Player:SendMessage(cChatColor.LightGray .. "Block {" .. BlockX .. ", " .. BlockY .. ", " .. BlockZ .. "}: " .. ItemToFullString(TempItem) .. " (" .. Type .. ":" .. Meta .. ")");
+ end
+
+ local X = BlockX;
+ local Y = BlockY;
+ local Z = BlockZ;
+ X, Y, Z = AddDirection(BlockX, BlockY, BlockZ, BlockFace);
+ Type, Meta = Player:GetWorld():GetBlockTypeMeta(X, Y, Z, Type, Meta);
+ if (Type == E_BLOCK_AIR) then
+ Player:SendMessage(cChatColor.LightGray .. "Block {" .. X .. ", " .. Y .. ", " .. Z .. "}: air:" .. Meta);
+ else
+ local TempItem = cItem(Type, 1, Meta);
+ Player:SendMessage(cChatColor.LightGray .. "Block {" .. X .. ", " .. Y .. ", " .. Z .. "}: " .. ItemToFullString(TempItem) .. " (" .. Type .. ":" .. Meta .. ")");
+ return true;
+ end
+ end
+end
+
+
+
+
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