diff options
Diffstat (limited to 'MCServer/Plugins/HookNotify')
-rw-r--r-- | MCServer/Plugins/HookNotify/HookNotify.lua | 808 |
1 files changed, 404 insertions, 404 deletions
diff --git a/MCServer/Plugins/HookNotify/HookNotify.lua b/MCServer/Plugins/HookNotify/HookNotify.lua index ed463c5ca..09759451d 100644 --- a/MCServer/Plugins/HookNotify/HookNotify.lua +++ b/MCServer/Plugins/HookNotify/HookNotify.lua @@ -1,404 +1,404 @@ -
--- Global variables
-PLUGIN = {} -- Reference to own plugin object
-
-
-
-
-
-function Initialize(Plugin)
- PLUGIN = Plugin
-
- Plugin:SetName("HookNotify");
- Plugin:SetVersion(1);
-
- PluginManager = cPluginManager:Get();
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_BLOCK_TO_PICKUPS);
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHAT);
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_AVAILABLE);
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATED);
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATING);
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_UNLOADED);
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_UNLOADING);
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_COLLECTING_PICKUP);
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_CRAFTING_NO_RECIPE);
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_DISCONNECT);
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_EXECUTE_COMMAND);
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_HANDSHAKE);
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_KILLING);
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_LOGIN);
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_BREAKING_BLOCK);
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_BROKEN_BLOCK);
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_EATING);
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_JOINED);
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_LEFT_CLICK);
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_MOVING);
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_PLACED_BLOCK);
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_PLACING_BLOCK);
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_RIGHT_CLICK);
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_SHOOTING);
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_SPAWNED);
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_TOSSING_ITEM);
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_USED_BLOCK);
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_USED_ITEM);
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_USING_BLOCK);
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_USING_ITEM);
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_POST_CRAFTING);
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_PRE_CRAFTING);
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_TAKE_DAMAGE);
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_UPDATED_SIGN);
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_UPDATING_SIGN);
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_WEATHER_CHANGED);
- PluginManager:AddHook(Plugin, cPluginManager.HOOK_WEATHER_CHANGING);
-
- LOGINFO("HookNotify plugin is installed, beware, the log output may be quite large!");
- LOGINFO("You want this plugin enabled only when developing another plugin, not for regular gameplay.");
-
- return true
-end
-
-
-
-
-
-function LogHook(FnName, ...)
- LOG(FnName .. "(");
- for i, v in ipairs(arg) do
- local vt = tostring(v);
- local TypeString = type(v);
- if (type(v) == "userdata") then
- TypeString = tolua.type(v);
- end;
- LOG(" " .. tostring(i) .. ": " .. TypeString .. ": " .. tostring(v));
- end
- LOG(")");
-end
-
-
-
-
-
-function OnBlockToPickups(...)
- LogHook("OnBlockToPickups", unpack(arg));
- local World, Digger, BlockX, BlockY, BlockZ, BlockType, BlockMeta, Pickups = unpack(arg);
- if (Pickups ~= nil) then
- local Name = "NULL";
- if (Digger ~= nil) then
- Name = Digger:GetName()
- end
- LOG("Got cItems from " .. Name .. ", trying to manipulate them.");
- Pickups:Add(cItem:new(E_ITEM_DIAMOND_SHOVEL, 1));
- LOG("Current size: " .. Pickups:Size());
- end;
-end;
-
-
-
-
-
-function OnChat(...)
- LogHook("OnChat", unpack(arg));
-end
-
-
-
-
-
-function OnChunkAvailable(...)
- LogHook("OnChunkAvailable", unpack(arg));
-end
-
-
-
-
-
-function OnChunkGenerated(...)
- LogHook("OnChunkGenerated", unpack(arg));
-end
-
-
-
-
-
-function OnChunkGenerating(...)
- LogHook("OnChunkGenerating", unpack(arg));
-end
-
-
-
-
-
-function OnChunkUnloaded(...)
- LogHook("OnChunkUnloaded", unpack(arg));
-end
-
-
-
-
-
-function OnChunkUnloading(...)
- LogHook("OnChunkUnloading", unpack(arg));
-end
-
-
-
-
-
-function OnPlayerUsingItem(...)
- LogHook("OnPlayerUsingItem", unpack(arg));
-end
-
-
-
-
-
-function OnCollectingPickup(...)
- LogHook("OnCollectingPickup", unpack(arg));
-end
-
-
-
-
-function OnCraftingNoRecipe(...)
- LogHook("OnCraftingNoRecipe", unpack(arg));
-end
-
-
-
-
-
-function OnDisconnect(...)
- LogHook("OnDisconnect", unpack(arg));
-end
-
-
-
-
-
-function OnExecuteCommand(...)
- LogHook("OnExecuteCommand", unpack(arg));
-
- -- For some reason logging doesn't work for this callback, so list some stuff manually to verify:
- LOG("arg1 type: " .. type(arg[1]));
- if (arg[1] ~= nil) then
- LOG("Player name: " .. arg[1]:GetName());
- end
- LOG("Command: " .. arg[2][1]);
-end
-
-
-
-
-
-function OnHandshake(...)
- LogHook("OnHandshake", unpack(arg));
-end
-
-
-
-
-
-function OnKilling(...)
- LogHook("OnKilling", unpack(arg));
-end
-
-
-
-
-
-function OnLogin(...)
- LogHook("OnLogin", unpack(arg));
-end
-
-
-
-
-
-function OnPlayerBreakingBlock(...)
- LogHook("OnPlayerBreakingBlock", unpack(arg));
-end
-
-
-
-
-
-function OnPlayerBrokenBlock(...)
- LogHook("OnPlayerBrokenBlock", unpack(arg));
-end
-
-
-
-
-
-function OnPlayerEating(...)
- LogHook("OnPlayerEating", unpack(arg));
-end
-
-
-
-
-
-function OnPlayerJoined(...)
- LogHook("OnPlayerJoined", unpack(arg));
-end
-
-
-
-
-
-function OnPlayerLeftClick(...)
- LogHook("OnPlayerLeftClick", unpack(arg));
-end
-
-
-
-
-
-function OnPlayerMoving(...)
- LogHook("OnPlayerMoving", unpack(arg));
-end
-
-
-
-
-
-function OnPlayerPlacedBlock(...)
- LogHook("OnPlayerPlacedBlock", unpack(arg));
-end
-
-
-
-
-
-function OnPlayerPlacingBlock(...)
- LogHook("OnPlayerPlacingBlock", unpack(arg));
-end
-
-
-
-
-
-function OnPlayerRightClick(...)
- LogHook("OnPlayerRightClick", unpack(arg));
-end
-
-
-
-
-
-function OnPlayerShooting(...)
- LogHook("OnPlayerShooting", unpack(arg));
-end
-
-
-
-
-
-function OnPlayerSpawned(...)
- LogHook("OnPlayerSpawned", unpack(arg));
-end
-
-
-
-
-
-function OnPlayerTossingItem(...)
- LogHook("OnPlayerTossingItem", unpack(arg));
-end
-
-
-
-
-
-function OnPlayerUsedBlock(...)
- LogHook("OnPlayerUsedBlock", unpack(arg));
-end
-
-
-
-
-
-function OnPlayerUsedItem(...)
- LogHook("OnPlayerUsedItem", unpack(arg));
-end
-
-
-
-
-
-function OnPlayerUsingBlock(...)
- LogHook("OnPlayerUsingBlock", unpack(arg));
-end
-
-
-
-
-
-function OnPlayerUsingItem(...)
- LogHook("OnPlayerUsingItem", unpack(arg));
-end
-
-
-
-
-
-function OnPostCrafting(...)
- LogHook("OnPostCrafting", unpack(arg));
-end
-
-
-
-
-
-function OnPreCrafting(...)
- LogHook("OnPreCrafting", unpack(arg));
-end
-
-
-
-
-
-function OnUpdatedSign(...)
- LogHook("OnUpdatedSign", unpack(arg));
-end
-
-
-
-
-
-function OnUpdatingSign(...)
- LogHook("OnUpdatingSign", unpack(arg));
-end
-
-
-
-
-
-function OnWeatherChanged(...)
- LogHook("OnWeatherChanged", unpack(arg));
-end
-
-
-
-
-
-function OnWeatherChanging(...)
- LogHook("OnWeatherChanging", unpack(arg));
-end
-
-
-
-
-
-------------------------------------------------------------------
--- Special handling for OnTakeDamage to print the contents of TDI:
-
-function OnTakeDamage(Receiver, TDI)
- -- Receiver is cPawn
- -- TDI is TakeDamageInfo
-
- LOG("OnTakeDamage(): " .. Receiver:GetClass() .. " was dealt RawDamage " .. TDI.RawDamage .. ", FinalDamage " .. TDI.FinalDamage .. " (that is, " .. (TDI.RawDamage - TDI.FinalDamage) .. " HPs covered by armor)");
-end
-
-
-
+ +-- Global variables +PLUGIN = {} -- Reference to own plugin object + + + + + +function Initialize(Plugin) + PLUGIN = Plugin + + Plugin:SetName("HookNotify"); + Plugin:SetVersion(1); + + PluginManager = cPluginManager:Get(); + PluginManager:AddHook(Plugin, cPluginManager.HOOK_BLOCK_TO_PICKUPS); + PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHAT); + PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_AVAILABLE); + PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATED); + PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATING); + PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_UNLOADED); + PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_UNLOADING); + PluginManager:AddHook(Plugin, cPluginManager.HOOK_COLLECTING_PICKUP); + PluginManager:AddHook(Plugin, cPluginManager.HOOK_CRAFTING_NO_RECIPE); + PluginManager:AddHook(Plugin, cPluginManager.HOOK_DISCONNECT); + PluginManager:AddHook(Plugin, cPluginManager.HOOK_EXECUTE_COMMAND); + PluginManager:AddHook(Plugin, cPluginManager.HOOK_HANDSHAKE); + PluginManager:AddHook(Plugin, cPluginManager.HOOK_KILLING); + PluginManager:AddHook(Plugin, cPluginManager.HOOK_LOGIN); + PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_BREAKING_BLOCK); + PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_BROKEN_BLOCK); + PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_EATING); + PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_JOINED); + PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_LEFT_CLICK); + PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_MOVING); + PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_PLACED_BLOCK); + PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_PLACING_BLOCK); + PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_RIGHT_CLICK); + PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_SHOOTING); + PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_SPAWNED); + PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_TOSSING_ITEM); + PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_USED_BLOCK); + PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_USED_ITEM); + PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_USING_BLOCK); + PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_USING_ITEM); + PluginManager:AddHook(Plugin, cPluginManager.HOOK_POST_CRAFTING); + PluginManager:AddHook(Plugin, cPluginManager.HOOK_PRE_CRAFTING); + PluginManager:AddHook(Plugin, cPluginManager.HOOK_TAKE_DAMAGE); + PluginManager:AddHook(Plugin, cPluginManager.HOOK_UPDATED_SIGN); + PluginManager:AddHook(Plugin, cPluginManager.HOOK_UPDATING_SIGN); + PluginManager:AddHook(Plugin, cPluginManager.HOOK_WEATHER_CHANGED); + PluginManager:AddHook(Plugin, cPluginManager.HOOK_WEATHER_CHANGING); + + LOGINFO("HookNotify plugin is installed, beware, the log output may be quite large!"); + LOGINFO("You want this plugin enabled only when developing another plugin, not for regular gameplay."); + + return true +end + + + + + +function LogHook(FnName, ...) + LOG(FnName .. "("); + for i, v in ipairs(arg) do + local vt = tostring(v); + local TypeString = type(v); + if (type(v) == "userdata") then + TypeString = tolua.type(v); + end; + LOG(" " .. tostring(i) .. ": " .. TypeString .. ": " .. tostring(v)); + end + LOG(")"); +end + + + + + +function OnBlockToPickups(...) + LogHook("OnBlockToPickups", unpack(arg)); + local World, Digger, BlockX, BlockY, BlockZ, BlockType, BlockMeta, Pickups = unpack(arg); + if (Pickups ~= nil) then + local Name = "NULL"; + if (Digger ~= nil) then + Name = Digger:GetName() + end + LOG("Got cItems from " .. Name .. ", trying to manipulate them."); + Pickups:Add(cItem:new(E_ITEM_DIAMOND_SHOVEL, 1)); + LOG("Current size: " .. Pickups:Size()); + end; +end; + + + + + +function OnChat(...) + LogHook("OnChat", unpack(arg)); +end + + + + + +function OnChunkAvailable(...) + LogHook("OnChunkAvailable", unpack(arg)); +end + + + + + +function OnChunkGenerated(...) + LogHook("OnChunkGenerated", unpack(arg)); +end + + + + + +function OnChunkGenerating(...) + LogHook("OnChunkGenerating", unpack(arg)); +end + + + + + +function OnChunkUnloaded(...) + LogHook("OnChunkUnloaded", unpack(arg)); +end + + + + + +function OnChunkUnloading(...) + LogHook("OnChunkUnloading", unpack(arg)); +end + + + + + +function OnPlayerUsingItem(...) + LogHook("OnPlayerUsingItem", unpack(arg)); +end + + + + + +function OnCollectingPickup(...) + LogHook("OnCollectingPickup", unpack(arg)); +end + + + + +function OnCraftingNoRecipe(...) + LogHook("OnCraftingNoRecipe", unpack(arg)); +end + + + + + +function OnDisconnect(...) + LogHook("OnDisconnect", unpack(arg)); +end + + + + + +function OnExecuteCommand(...) + LogHook("OnExecuteCommand", unpack(arg)); + + -- For some reason logging doesn't work for this callback, so list some stuff manually to verify: + LOG("arg1 type: " .. type(arg[1])); + if (arg[1] ~= nil) then + LOG("Player name: " .. arg[1]:GetName()); + end + LOG("Command: " .. arg[2][1]); +end + + + + + +function OnHandshake(...) + LogHook("OnHandshake", unpack(arg)); +end + + + + + +function OnKilling(...) + LogHook("OnKilling", unpack(arg)); +end + + + + + +function OnLogin(...) + LogHook("OnLogin", unpack(arg)); +end + + + + + +function OnPlayerBreakingBlock(...) + LogHook("OnPlayerBreakingBlock", unpack(arg)); +end + + + + + +function OnPlayerBrokenBlock(...) + LogHook("OnPlayerBrokenBlock", unpack(arg)); +end + + + + + +function OnPlayerEating(...) + LogHook("OnPlayerEating", unpack(arg)); +end + + + + + +function OnPlayerJoined(...) + LogHook("OnPlayerJoined", unpack(arg)); +end + + + + + +function OnPlayerLeftClick(...) + LogHook("OnPlayerLeftClick", unpack(arg)); +end + + + + + +function OnPlayerMoving(...) + LogHook("OnPlayerMoving", unpack(arg)); +end + + + + + +function OnPlayerPlacedBlock(...) + LogHook("OnPlayerPlacedBlock", unpack(arg)); +end + + + + + +function OnPlayerPlacingBlock(...) + LogHook("OnPlayerPlacingBlock", unpack(arg)); +end + + + + + +function OnPlayerRightClick(...) + LogHook("OnPlayerRightClick", unpack(arg)); +end + + + + + +function OnPlayerShooting(...) + LogHook("OnPlayerShooting", unpack(arg)); +end + + + + + +function OnPlayerSpawned(...) + LogHook("OnPlayerSpawned", unpack(arg)); +end + + + + + +function OnPlayerTossingItem(...) + LogHook("OnPlayerTossingItem", unpack(arg)); +end + + + + + +function OnPlayerUsedBlock(...) + LogHook("OnPlayerUsedBlock", unpack(arg)); +end + + + + + +function OnPlayerUsedItem(...) + LogHook("OnPlayerUsedItem", unpack(arg)); +end + + + + + +function OnPlayerUsingBlock(...) + LogHook("OnPlayerUsingBlock", unpack(arg)); +end + + + + + +function OnPlayerUsingItem(...) + LogHook("OnPlayerUsingItem", unpack(arg)); +end + + + + + +function OnPostCrafting(...) + LogHook("OnPostCrafting", unpack(arg)); +end + + + + + +function OnPreCrafting(...) + LogHook("OnPreCrafting", unpack(arg)); +end + + + + + +function OnUpdatedSign(...) + LogHook("OnUpdatedSign", unpack(arg)); +end + + + + + +function OnUpdatingSign(...) + LogHook("OnUpdatingSign", unpack(arg)); +end + + + + + +function OnWeatherChanged(...) + LogHook("OnWeatherChanged", unpack(arg)); +end + + + + + +function OnWeatherChanging(...) + LogHook("OnWeatherChanging", unpack(arg)); +end + + + + + +------------------------------------------------------------------ +-- Special handling for OnTakeDamage to print the contents of TDI: + +function OnTakeDamage(Receiver, TDI) + -- Receiver is cPawn + -- TDI is TakeDamageInfo + + LOG("OnTakeDamage(): " .. Receiver:GetClass() .. " was dealt RawDamage " .. TDI.RawDamage .. ", FinalDamage " .. TDI.FinalDamage .. " (that is, " .. (TDI.RawDamage - TDI.FinalDamage) .. " HPs covered by armor)"); +end + + + |