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-rw-r--r--MCServer/Plugins/InfoReg.lua198
1 files changed, 198 insertions, 0 deletions
diff --git a/MCServer/Plugins/InfoReg.lua b/MCServer/Plugins/InfoReg.lua
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+
+-- InfoReg.lua
+
+-- Implements registration functions that process g_PluginInfo
+
+
+
+
+
+--- Lists all the subcommands that the player has permissions for
+local function ListSubcommands(a_Player, a_Subcommands, a_CmdString)
+ if (a_Player == nil) then
+ LOGINFO("The " .. a_CmdString .. " command requires another verb:")
+ else
+ a_Player:SendMessage("The " .. a_CmdString .. " command requires another verb:")
+ end
+
+ -- Enum all the subcommands:
+ local Verbs = {};
+ for cmd, info in pairs(a_Subcommands) do
+ if (a_Player:HasPermission(info.Permission or "")) then
+ table.insert(Verbs, " " .. a_CmdString .. " " .. cmd);
+ end
+ end
+ table.sort(Verbs);
+
+ -- Send the list:
+ if (a_Player == nil) then
+ for idx, verb in ipairs(Verbs) do
+ LOGINFO(verb);
+ end
+ else
+ for idx, verb in ipairs(Verbs) do
+ a_Player:SendMessage(verb);
+ end
+ end
+end
+
+
+
+
+
+--- This is a generic command callback used for handling multicommands' parent commands
+-- For example, if there are "/gal save" and "/gal load" commands, this callback handles the "/gal" command
+-- It is used for both console and in-game commands; the console version has a_Player set to nil
+local function MultiCommandHandler(a_Split, a_Player, a_CmdString, a_CmdInfo, a_Level)
+ local Verb = a_Split[a_Level + 1];
+ if (Verb == nil) then
+ -- No verb was specified. If there is a handler for the upper level command, call it:
+ if (a_CmdInfo.Handler ~= nil) then
+ return a_CmdInfo.Handler(a_Split, a_Player);
+ end
+ -- Let the player know they need to give a subcommand:
+ ListSubcommands(a_Player, a_CmdInfo.Subcommands, a_CmdString);
+ return true;
+ end
+
+ -- A verb was specified, look it up in the subcommands table:
+ local Subcommand = a_CmdInfo.Subcommands[Verb];
+ if (Subcommand == nil) then
+ if (a_Level > 1) then
+ -- This is a true subcommand, display the message and make MCS think the command was handled
+ -- Otherwise we get weird behavior: for "/cmd verb" we get "unknown command /cmd" although "/cmd" is valid
+ if (a_Player == nil) then
+ LOGWARNING("The " .. a_CmdString .. " command doesn't support verb " .. Verb)
+ else
+ a_Player:SendMessage("The " .. a_CmdString .. " command doesn't support verb " .. Verb)
+ end
+ return true;
+ end
+ -- This is a top-level command, let MCS handle the unknown message
+ return false;
+ end
+
+ -- Check the permission:
+ if (a_Player ~= nil) then
+ if not(a_Player:HasPermission(Subcommand.Permission or "")) then
+ a_Player:SendMessage("You don't have permission to execute this command");
+ return true;
+ end
+ end
+
+ -- If the handler is not valid, check the next sublevel:
+ if (Subcommand.Handler == nil) then
+ if (Subcommand.Subcommands == nil) then
+ LOG("Cannot find handler for command " .. a_CmdString .. " " .. Verb);
+ return false;
+ end
+ MultiCommandHandler(a_Split, a_Player, a_CmdString .. " " .. Verb, Subcommand, a_Level + 1);
+ return true;
+ end
+
+ -- Execute:
+ return Subcommand.Handler(a_Split, a_Player);
+end
+
+
+
+
+
+--- Registers all commands specified in the g_PluginInfo.Commands
+function RegisterPluginInfoCommands()
+ -- A sub-function that registers all subcommands of a single command, using the command's Subcommands table
+ -- The a_Prefix param already contains the space after the previous command
+ -- a_Level is the depth of the subcommands being registered, with 1 being the top level command
+ local function RegisterSubcommands(a_Prefix, a_Subcommands, a_Level)
+ assert(a_Subcommands ~= nil);
+
+ -- A table that will hold aliases to subcommands temporarily, during subcommand iteration
+ local AliasTable = {}
+
+ -- Iterate through the subcommands, register them, and accumulate aliases:
+ for cmd, info in pairs(a_Subcommands) do
+ local CmdName = a_Prefix .. cmd;
+ local Handler = info.Handler;
+ -- Provide a special handler for multicommands:
+ if (info.Subcommands ~= nil) then
+ Handler = function(a_Split, a_Player)
+ return MultiCommandHandler(a_Split, a_Player, CmdName, info, a_Level);
+ end
+ end
+
+ if (Handler == nil) then
+ LOGWARNING(g_PluginInfo.Name .. ": Invalid handler for command " .. CmdName .. ", command will not be registered.");
+ else
+ local HelpString;
+ if (info.HelpString ~= nil) then
+ HelpString = " - " .. info.HelpString;
+ else
+ HelpString = "";
+ end
+ cPluginManager.BindCommand(CmdName, info.Permission or "", Handler, HelpString);
+ -- Register all aliases for the command:
+ if (info.Alias ~= nil) then
+ if (type(info.Alias) == "string") then
+ info.Alias = {info.Alias};
+ end
+ for idx, alias in ipairs(info.Alias) do
+ cPluginManager.BindCommand(a_Prefix .. alias, info.Permission or "", Handler, HelpString);
+ -- Also copy the alias's info table as a separate subcommand,
+ -- so that MultiCommandHandler() handles it properly. Need to off-load into a separate table
+ -- than the one we're currently iterating and join after the iterating.
+ AliasTable[alias] = info
+ end
+ end
+ end -- else (if Handler == nil)
+
+ -- Recursively register any subcommands:
+ if (info.Subcommands ~= nil) then
+ RegisterSubcommands(a_Prefix .. cmd .. " ", info.Subcommands, a_Level + 1);
+ end
+ end -- for cmd, info - a_Subcommands[]
+
+ -- Add the subcommand aliases that were off-loaded during registration:
+ for alias, info in pairs(AliasTable) do
+ a_Subcommands[alias] = info
+ end
+ AliasTable = {}
+ end
+
+ -- Loop through all commands in the plugin info, register each:
+ RegisterSubcommands("", g_PluginInfo.Commands, 1);
+end
+
+
+
+
+
+--- Registers all console commands specified in the g_PluginInfo.ConsoleCommands
+function RegisterPluginInfoConsoleCommands()
+ -- A sub-function that registers all subcommands of a single command, using the command's Subcommands table
+ -- The a_Prefix param already contains the space after the previous command
+ local function RegisterSubcommands(a_Prefix, a_Subcommands, a_Level)
+ assert(a_Subcommands ~= nil);
+
+ for cmd, info in pairs(a_Subcommands) do
+ local CmdName = a_Prefix .. cmd;
+ local Handler = info.Handler
+ if (Handler == nil) then
+ Handler = function(a_Split)
+ return MultiCommandHandler(a_Split, nil, CmdName, info, a_Level);
+ end
+ end
+ cPluginManager.BindConsoleCommand(CmdName, Handler, info.HelpString or "");
+ -- Recursively register any subcommands:
+ if (info.Subcommands ~= nil) then
+ RegisterSubcommands(a_Prefix .. cmd .. " ", info.Subcommands, a_Level + 1);
+ end
+ end
+ end
+
+ -- Loop through all commands in the plugin info, register each:
+ RegisterSubcommands("", g_PluginInfo.ConsoleCommands, 1);
+end
+
+
+
+