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-rw-r--r--MCServer/Plugins/Core/item.lua45
-rw-r--r--MCServer/Plugins/Core/main.lua28
2 files changed, 8 insertions, 65 deletions
diff --git a/MCServer/Plugins/Core/item.lua b/MCServer/Plugins/Core/item.lua
index 942fa8ce6..ce80ec7d3 100644
--- a/MCServer/Plugins/Core/item.lua
+++ b/MCServer/Plugins/Core/item.lua
@@ -4,41 +4,11 @@ function HandleItemCommand( Split, Player )
return true
end
- local FoundItem = false
+ local Item = cItem(E_ITEM_EMPTY, 1)
+ local FoundItem = StringToItem( Split[2], Item )
- local ItemSyntax = Split[2] -- Contains item string with optional metadata
- local ItemData = StringSplit( Split[2], ":" )
-
- -- Default item values
- local ItemID = 0
- local ItemMeta = 0
- local ItemAmount = 1
-
- if( #ItemData > 0 ) then
- ItemID = ItemData[1]
- end
-
- if( tonumber(ItemID) ~= nil ) then -- Definitely a number
- ItemID = tonumber(ItemID)
- if( IsValidItem( ItemID ) ) then
- FoundItem = true
- end
- end
-
- if( FoundItem == false ) then
- if ( HAVE_ITEM_NAMES == true ) then
- local Item = ItemsTable[ ItemID ]
- if( Item ~= nil ) then
- ItemID = Item.m_ItemID
- ItemMeta = Item.m_ItemHealth
- FoundItem = true
- end
- end
- end
-
- -- Override metadata from item in list, if metadata was given
- if( #ItemData > 1 and tonumber( ItemData[2] ) ~= nil ) then -- Metadata is given, and is a number
- ItemMeta = tonumber( ItemData[2] )
+ if( IsValidItem( Item.m_ItemType ) == false ) then -- StringToItem does not check if item is valid
+ FoundItem = false
end
if( FoundItem == false ) then
@@ -51,13 +21,14 @@ function HandleItemCommand( Split, Player )
if( ItemAmount == nil or ItemAmount < 1 or ItemAmount > 512 ) then
Player:SendMessage( cChatColor.Green .. "Invalid Amount !" )
return true
+ else
+ Item.m_ItemCount = ItemAmount
end
end
- local NewItem = cItem( ItemID, ItemAmount, ItemMeta )
- if( Player:GetInventory():AddItem( NewItem ) == true ) then
+ if( Player:GetInventory():AddItem( Item ) == true ) then
Player:SendMessage( cChatColor.Green .. "There you go !" )
- LOG("Gave " .. Player:GetName() .. " " .. ItemAmount .. " times " .. ItemID .. ":" .. ItemMeta)
+ LOG("Gave " .. Player:GetName() .. " " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage)
else
Player:SendMessage( cChatColor.Green .. "Not enough space in inventory !" )
end
diff --git a/MCServer/Plugins/Core/main.lua b/MCServer/Plugins/Core/main.lua
index b6599bce7..79c9d6eee 100644
--- a/MCServer/Plugins/Core/main.lua
+++ b/MCServer/Plugins/Core/main.lua
@@ -7,7 +7,6 @@ SHOW_PLUGIN_NAMES = true -- If true, plugin name will be shown before commands
PLUGIN = {} -- Reference to own plugin object
BannedPlayersIni = {}
WhiteListIni = {}
-ItemsTable = {}
function Initialize( Plugin )
PLUGIN = Plugin
@@ -72,33 +71,6 @@ function Initialize( Plugin )
if ( IniFile:ReadFile() == true ) then
SHOW_PLUGIN_NAMES = IniFile:GetValueB("HelpPlugin", "ShowPluginNames", true )
end
-
- local itemsINI = cIniFile("items.ini")
- if ( itemsINI:ReadFile() == true ) then
- local KeyID = itemsINI:FindKey('Items')
-
- LOGINFO("Core: loaded " .. itemsINI:GetNumValues( KeyID ) .. " item names.")
-
- for i = 0, itemsINI:GetNumValues('Items') do
- local ItemName = itemsINI:GetValueName( KeyID, i )
- local ItemSyntax = itemsINI:GetValue(KeyID, i, "0")
-
- local ItemData = StringSplit(ItemSyntax, ":") -- [1] = ID, [2] = perhaps meta/dmg
- if( #ItemData > 0 ) then
- local ItemID = tonumber( ItemData[1] )
- if( ItemID > 0 ) then
- local ItemMeta = 0
- if( #ItemData > 1 ) then
- ItemMeta = tonumber( ItemData[2] )
- end
- ItemsTable[ ItemName ] = cItem( ItemID, 1, ItemMeta )
- --LOGINFO("Got item: " .. ItemName .. "-> " .. ItemsTable[ ItemName ].m_ItemID ..":" .. ItemsTable[ ItemName ].m_ItemHealth )
- end
- end
- end
-
- HAVE_ITEM_NAMES = true
- end
-- Load whitelist, and add default values and stuff
WhiteListIni = cIniFile( Plugin:GetLocalDirectory() .. "/whitelist.ini" )