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-rw-r--r--MCServer/Plugins/APIDump/APIDesc.lua29
1 files changed, 27 insertions, 2 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua
index f8fab9afc..f91d46f52 100644
--- a/MCServer/Plugins/APIDump/APIDesc.lua
+++ b/MCServer/Plugins/APIDump/APIDesc.lua
@@ -2046,7 +2046,7 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage);
ForEachWorld = { Params = "CallbackFunction", Return = "", Notes = "Calls the given callback function for each world. The callback function has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cWorld|cWorld}})</pre>" },
GetCraftingRecipes = { Params = "", Return = "{{cCraftingRecipe|cCraftingRecipe}}", Notes = "Returns the CraftingRecipes object" },
GetDefaultWorld = { Params = "", Return = "{{cWorld|cWorld}}", Notes = "Returns the world object from the default world." },
- GetFurnaceRecipe = { Params = "", Return = "{{cFurnaceRecipe|cFurnaceRecipe}}", Notes = "Returns the cFurnaceRecipes object." },
+ GetFurnaceRecipe = { Params = "{{cItem|InItem}}", Return = "{{cItem|OutItem}}, NumTicks, {{cItem|InItem}}", Notes = "(STATIC) Returns the furnace recipe for smelting the specified input. If a recipe is found, returns the smelted result, the number of ticks required for the smelting operation, and the input consumed (note that MCServer supports smelting M items into N items and different smelting rates). If no recipe is found, returns no value." },
GetGroupManager = { Params = "", Return = "{{cGroupManager|cGroupManager}}", Notes = "Returns the cGroupManager object." },
GetPhysicalRAMUsage = { Params = "", Return = "number", Notes = "Returns the amount of physical RAM that the entire MCServer process is using, in KiB. Negative if the OS doesn't support this query." },
GetPluginManager = { Params = "", Return = "{{cPluginManager|cPluginManager}}", Notes = "Returns the cPluginManager object." },
@@ -2064,7 +2064,32 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage);
Constants =
{
},
- },
+ AdditionalInfo =
+ {
+ {
+ Header = "Querying a furnace recipe",
+ Contents = [[
+ To find the furnace recipe for an item, use the following code (adapted from the Debuggers plugin's /fr command):
+<pre class="prettyprint lang-lua">
+local HeldItem = a_Player:GetEquippedItem();
+local Out, NumTicks, In = cRoot.GetFurnaceRecipe(HeldItem); -- Note STATIC call - using the dot operator instead of a colon
+if (Out ~= nil) then
+ -- There is a recipe, list it:
+ a_Player:SendMessage(
+ "Furnace turns " .. ItemToFullString(In) ..
+ " to " .. ItemToFullString(Out) ..
+ " in " .. NumTicks .. " ticks (" ..
+ tostring(NumTicks / 20) .. " seconds)."
+ );
+else
+ -- No recipe found
+ a_Player:SendMessage("There is no furnace recipe that would smelt " .. ItemToString(HeldItem));
+end
+</pre>
+ ]],
+ },
+ },
+ }, -- cRoot
cServer =
{