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-rw-r--r--MCServer/Plugins/@EnableMobDebug.lua29
-rw-r--r--MCServer/Plugins/APIDump/APIDesc.lua125
-rw-r--r--MCServer/Plugins/APIDump/Hooks/OnBlockSpread.lua40
-rw-r--r--MCServer/Plugins/APIDump/Hooks/OnProjectileHitBlock.lua24
-rw-r--r--MCServer/Plugins/APIDump/Hooks/OnProjectileHitEntity.lua25
-rw-r--r--MCServer/Plugins/APIDump/SettingUpZeroBrane.html46
-rw-r--r--MCServer/Plugins/APIDump/Static/zbs_logo.pngbin0 -> 1306 bytes
-rw-r--r--MCServer/Plugins/APIDump/Static/zbs_workspace.pngbin0 -> 72631 bytes
-rw-r--r--MCServer/Plugins/APIDump/main_APIDump.lua973
-rw-r--r--MCServer/Plugins/Debuggers/Debuggers.lua44
-rw-r--r--MCServer/Plugins/DumpInfo/Init.lua49
-rw-r--r--MCServer/Plugins/InfoReg.lua55
12 files changed, 895 insertions, 515 deletions
diff --git a/MCServer/Plugins/@EnableMobDebug.lua b/MCServer/Plugins/@EnableMobDebug.lua
deleted file mode 100644
index 48d4c36b7..000000000
--- a/MCServer/Plugins/@EnableMobDebug.lua
+++ /dev/null
@@ -1,29 +0,0 @@
-
--- @EnableMobDebug.lua
-
--- Enables the MobDebug debugger, used by ZeroBrane Studio, for a plugin
--- Needs to be named with a @ at the start so that it's loaded as the first file of the plugin
-
---[[
-Usage:
-Copy this file to your plugin's folder when you want to debug that plugin
-You should neither check this file into the plugin's version control system,
-nor distribute it in the final release.
---]]
-
-
-
-
-
--- Try to load the debugger, be silent about failures:
-local IsSuccess, MobDebug = pcall(require, "mobdebug")
-if (IsSuccess) then
- MobDebug.start()
-
- -- The debugger will automatically put a breakpoint on this line, use this opportunity to set more breakpoints in your code
- LOG(cPluginManager:GetCurrentPlugin():GetName() .. ": MobDebug enabled")
-end
-
-
-
-
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua
index c5599b212..451b7364a 100644
--- a/MCServer/Plugins/APIDump/APIDesc.lua
+++ b/MCServer/Plugins/APIDump/APIDesc.lua
@@ -200,6 +200,8 @@ g_APIDesc =
msFillAir = { Notes = "Dst is overwritten by Src only where Src has air blocks" },
msImprint = { Notes = "Src overwrites Dst anywhere where Dst has non-air blocks" },
msLake = { Notes = "Special mode for merging lake images" },
+ msSpongePrint = { Notes = "Similar to msImprint, sponge block doesn't overwrite anything, all other blocks overwrite everything"},
+ msMask = { Notes = "The blocks that are exactly the same are kept in Dst, all differing blocks are replaced by air"},
},
ConstantGroups =
{
@@ -247,6 +249,9 @@ g_APIDesc =
<tr>
<td> A </td><td> B </td><td> B </td><td> A </td><td> B </td>
</tr>
+ <tr>
+ <td> A </td><td> A </td><td> A </td><td> A </td><td> A </td>
+ </td>
</tbody></table>
<p>
@@ -258,12 +263,24 @@ g_APIDesc =
</ol>
</p>
+ <h3>Special strategies</h3>
+ <p>For each strategy, evaluate the table rows from top downwards, the first match wins.</p>
+
<p>
- Special strategies:
+ <strong>msDifference</strong> - changes all the blocks which are the same to air. Otherwise the source block gets placed.
</p>
-
+ <table><tbody<tr>
+ <th colspan="2"> area block </th><th> </th><th> Notes </th>
+ </tr><tr>
+ <td> * </td><td> B </td><td> B </td><td> The blocks are different so we use block B </td>
+ </tr><tr>
+ <td> B </td><td> B </td><td> Air </td><td> The blocks are the same so we get air. </td>
+ </tr>
+ </tbody></table>
+
+
<p>
- <strong>msLake</strong> (evaluate top-down, first match wins):
+ <strong>msLake</strong> - used for merging areas with lava and water lakes, in the appropriate generator.
</p>
<table><tbody><tr>
<th colspan="2"> area block </th><th> </th><th> Notes </th>
@@ -293,7 +310,39 @@ g_APIDesc =
<td> A </td><td> * </td><td> A </td><td> Everything else is left as it is </td>
</tr>
</tbody></table>
- ]],
+
+ <p>
+ <strong>msSpongePrint</strong> - used for most prefab-generators to merge the prefabs. Similar to
+ msImprint, but uses the sponge block as the NOP block instead, so that the prefabs may carve out air
+ pockets, too.
+ </p>
+ <table><tbody><tr>
+ <th colspan="2"> area block </th><th> </th><th> Notes </th>
+ </tr><tr>
+ <th> this </th><th> Src </th><th> result </th><th> </th>
+ </tr><tr>
+ <td> A </td><td> sponge </td><td> A </td><td> Sponge is the NOP block </td>
+ </tr><tr>
+ <td> * </td><td> B </td><td> B </td><td> Everything else overwrites anything </td>
+ </tr>
+ </tbody></table>
+
+ <p>
+ <strong>msMask</strong> - the blocks that are the same in the other area are kept, all the
+ differing blocks are replaced with air. Meta is used in the comparison, too, two blocks of the
+ same type but different meta are considered different and thus replaced with air.
+ </p>
+ <table><tbody><tr>
+ <th colspan="2"> area block </th><th> </th><th> Notes </th>
+ </tr><tr>
+ <th> this </th><th> Src </th><th> result </th><th> </th>
+ </tr><tr>
+ <td> A </td><td> A </td><td> A </td><td> Same blocks are kept </td>
+ </tr><tr>
+ <td> A </td><td> non-A </td><td> air </td><td> Differing blocks are replaced with air </td>
+ </tr>
+ </tbody></table>
+]],
}, -- Merge strategies
}, -- AdditionalInfo
}, -- cBlockArea
@@ -1666,25 +1715,26 @@ a_Player:OpenWindow(Window);
GetClientHandle = { Params = "", Return = "{{cClientHandle}}", Notes = "Returns the client handle representing the player's connection. May be nil (AI players)." },
GetColor = { Return = "string", Notes = "Returns the full color code to be used for this player (based on the first group). Prefix player messages with this code." },
GetCurrentXp = { Params = "", Return = "number", Notes = "Returns the current amount of XP" },
- GetEffectiveGameMode = { Params = "", Return = "{{eGameMode|GameMode}}", Notes = "Returns the current resolved game mode of the player. If the player is set to inherit the world's gamemode, returns that instead. See also GetGameMode() and IsGameModeXXX() functions." },
+ GetEffectiveGameMode = { Params = "", Return = "{{Globals#GameMode|GameMode}}", Notes = "(OBSOLETE) Returns the current resolved game mode of the player. If the player is set to inherit the world's gamemode, returns that instead. See also GetGameMode() and IsGameModeXXX() functions. Note that this function is the same as GetGameMode(), use that function instead." },
GetEquippedItem = { Params = "", Return = "{{cItem}}", Notes = "Returns the item that the player is currently holding; empty item if holding nothing." },
GetEyeHeight = { Return = "number", Notes = "Returns the height of the player's eyes, in absolute coords" },
GetEyePosition = { Return = "{{Vector3d|EyePositionVector}}", Notes = "Returns the position of the player's eyes, as a {{Vector3d}}" },
GetFloaterID = { Params = "", Return = "number", Notes = "Returns the Entity ID of the fishing hook floater that belongs to the player. Returns -1 if no floater is associated with the player. FIXME: Undefined behavior when the player has used multiple fishing rods simultanously." },
+ GetFlyingMaxSpeed = { Params = "", Return = "number", Notes = "Returns the maximum flying speed, relative to the default game flying speed. Defaults to 1, but plugins may modify it for faster or slower flying." },
GetFoodExhaustionLevel = { Params = "", Return = "number", Notes = "Returns the food exhaustion level" },
GetFoodLevel = { Params = "", Return = "number", Notes = "Returns the food level (number of half-drumsticks on-screen)" },
GetFoodPoisonedTicksRemaining = { Params = "", Return = "", Notes = "Returns the number of ticks left for the food posoning effect" },
GetFoodSaturationLevel = { Params = "", Return = "number", Notes = "Returns the food saturation (overcharge of the food level, is depleted before food level)" },
GetFoodTickTimer = { Params = "", Return = "", Notes = "Returns the number of ticks past the last food-based heal or damage action; when this timer reaches 80, a new heal / damage is applied." },
- GetGameMode = { Return = "{{eGameMode|GameMode}}", Notes = "Returns the player's gamemode. The player may have their gamemode unassigned, in which case they inherit the gamemode from the current {{cWorld|world}}.<br /> <b>NOTE:</b> Instead of comparing the value returned by this function to the gmXXX constants, use the IsGameModeXXX() functions. These functions handle the gamemode inheritance automatically."},
+ GetGameMode = { Return = "{{Globals#GameMode|GameMode}}", Notes = "Returns the player's gamemode. The player may have their gamemode unassigned, in which case they inherit the gamemode from the current {{cWorld|world}}.<br /> <b>NOTE:</b> Instead of comparing the value returned by this function to the gmXXX constants, use the IsGameModeXXX() functions. These functions handle the gamemode inheritance automatically."},
GetGroups = { Return = "array-table of {{cGroup}}", Notes = "Returns all the groups that this player is member of, as a table. The groups are stored in the array part of the table, beginning with index 1."},
GetIP = { Return = "string", Notes = "Returns the IP address of the player, if available. Returns an empty string if there's no IP to report."},
GetInventory = { Return = "{{cInventory|Inventory}}", Notes = "Returns the player's inventory"},
- GetMaxSpeed = { Params = "", Return = "number", Notes = "Returns the player's current maximum speed (as reported by the 1.6.1+ protocols)" },
+ GetMaxSpeed = { Params = "", Return = "number", Notes = "Returns the player's current maximum speed, relative to the game default speed. Takes into account the sprinting / flying status." },
GetName = { Return = "string", Notes = "Returns the player's name" },
- GetNormalMaxSpeed = { Params = "", Return = "number", Notes = "Returns the player's maximum walking speed (as reported by the 1.6.1+ protocols)" },
+ GetNormalMaxSpeed = { Params = "", Return = "number", Notes = "Returns the player's maximum walking speed, relative to the game default speed. Defaults to 1, but plugins may modify it for faster or slower walking." },
GetResolvedPermissions = { Return = "array-table of string", Notes = "Returns all the player's permissions, as a table. The permissions are stored in the array part of the table, beginning with index 1." },
- GetSprintingMaxSpeed = { Params = "", Return = "number", Notes = "Returns the player's maximum sprinting speed (as reported by the 1.6.1+ protocols)" },
+ GetSprintingMaxSpeed = { Params = "", Return = "number", Notes = "Returns the player's maximum sprinting speed, relative to the game default speed. Defaults to 1.3, but plugins may modify it for faster or slower sprinting." },
GetStance = { Return = "number", Notes = "Returns the player's stance (Y-pos of player's eyes)" },
GetThrowSpeed = { Params = "SpeedCoeff", Return = "{{Vector3d}}", Notes = "Returns the speed vector for an object thrown with the specified speed coeff. Basically returns the normalized look vector multiplied by the coeff, with a slight random variation." },
GetThrowStartPos = { Params = "", Return = "{{Vector3d}}", Notes = "Returns the position where the projectiles should start when thrown by this player." },
@@ -1721,17 +1771,18 @@ a_Player:OpenWindow(Window);
SetCrouch = { Params = "IsCrouched", Return = "", Notes = "Sets the crouch state, broadcasts the change to other players." },
SetCurrentExperience = { Params = "XPAmount", Return = "", Notes = "Sets the current amount of experience (and indirectly, the XP level)." },
SetFlying = { Params = "IsFlying", Notes = "Sets if the player is flying or not." },
+ SetFlyingMaxSpeed = { Params = "FlyingMaxSpeed", Return = "", Notes = "Sets the flying maximum speed, relative to the game default speed. The default value is 1. Sends the updated speed to the client." },
SetFoodExhaustionLevel = { Params = "ExhaustionLevel", Return = "", Notes = "Sets the food exhaustion to the specified level." },
SetFoodLevel = { Params = "FoodLevel", Return = "", Notes = "Sets the food level (number of half-drumsticks on-screen)" },
SetFoodPoisonedTicksRemaining = { Params = "FoodPoisonedTicksRemaining", Return = "", Notes = "Sets the number of ticks remaining for food poisoning. Doesn't send foodpoisoning effect to the client, use FoodPoison() for that." },
SetFoodSaturationLevel = { Params = "FoodSaturationLevel", Return = "", Notes = "Sets the food saturation (overcharge of the food level)." },
SetFoodTickTimer = { Params = "FoodTickTimer", Return = "", Notes = "Sets the number of ticks past the last food-based heal or damage action; when this timer reaches 80, a new heal / damage is applied." },
- SetGameMode = { Params = "{{eGameMode|NewGameMode}}", Return = "", Notes = "Sets the gamemode for the player. The new gamemode overrides the world's default gamemode, unless it is set to gmInherit." },
+ SetGameMode = { Params = "{{Globals#GameMode|NewGameMode}}", Return = "", Notes = "Sets the gamemode for the player. The new gamemode overrides the world's default gamemode, unless it is set to gmInherit." },
SetIsFishing = { Params = "IsFishing, [FloaterEntityID]", Return = "", Notes = "Sets the 'IsFishing' flag for the player. The floater entity ID is expected for the true variant, it can be omitted when IsFishing is false. FIXME: Undefined behavior when multiple fishing rods are used simultanously" },
SetName = { Params = "Name", Return = "", Notes = "Sets the player name. This rename will NOT be visible to any players already in the server who are close enough to see this player." },
- SetNormalMaxSpeed = { Params = "NormalMaxSpeed", Return = "", Notes = "Sets the normal (walking) maximum speed (as reported by the 1.6.1+ protocols)" },
+ SetNormalMaxSpeed = { Params = "NormalMaxSpeed", Return = "", Notes = "Sets the normal (walking) maximum speed, relative to the game default speed. The default value is 1. Sends the updated speed to the client, if appropriate." },
SetSprint = { Params = "IsSprinting", Return = "", Notes = "Sets whether the player is sprinting or not." },
- SetSprintingMaxSpeed = { Params = "SprintingMaxSpeed", Return = "", Notes = "Sets the sprinting maximum speed (as reported by the 1.6.1+ protocols)" },
+ SetSprintingMaxSpeed = { Params = "SprintingMaxSpeed", Return = "", Notes = "Sets the sprinting maximum speed, relative to the game default speed. The default value is 1.3. Sends the updated speed to the client, if appropriate." },
SetVisible = { Params = "IsVisible", Return = "", Notes = "Sets the player visibility to other players" },
XpForLevel = { Params = "XPLevel", Return = "number", Notes = "(STATIC) Returns the total amount of XP needed for the specified XP level. Inverse of CalcLevelFromXp()." },
},
@@ -1824,6 +1875,7 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage);
},
Constants =
{
+ HOOK_BLOCK_SPREAD = { Notes = "Called when a block spreads based on world conditions" },
HOOK_BLOCK_TO_PICKUPS = { Notes = "Called when a block has been dug and is being converted to pickups. The server has provided the default pickups and the plugins may modify them." },
HOOK_CHAT = { Notes = "Called when a client sends a chat message that is not a command. The plugin may modify the chat message" },
HOOK_CHUNK_AVAILABLE = { Notes = "Called when a chunk is loaded or generated and becomes available in the {{cWorld|world}}." },
@@ -2644,11 +2696,31 @@ end
ItemToFullString = {Params = "{{cItem|cItem}}", Return = "string", Notes = "Returns the string representation of the item, in the format 'ItemTypeText:ItemDamage * Count'"},
ItemToString = {Params = "{{cItem|cItem}}", Return = "string", Notes = "Returns the string representation of the item type"},
ItemTypeToString = {Params = "ItemType", Return = "string", Notes = "Returns the string representation of ItemType "},
- LOG = {Params = "string", Notes = "Logs a text into the server console using 'normal' severity (gray text) "},
- LOGERROR = {Params = "string", Notes = "Logs a text into the server console using 'error' severity (black text on red background)"},
- LOGINFO = {Params = "string", Notes = "Logs a text into the server console using 'info' severity (yellow text)"},
- LOGWARN = {Params = "string", Notes = "Logs a text into the server console using 'warning' severity (red text); OBSOLETE, use LOGWARNING() instead"},
- LOGWARNING = {Params = "string", Notes = "Logs a text into the server console using 'warning' severity (red text)"},
+ LOG =
+ {
+ {Params = "string", Notes = "Logs a text into the server console using 'normal' severity (gray text)"},
+ {Params = "{{cCompositeChat|CompositeChat}}", Notes = "Logs the {{cCompositeChat}}'s human-readable text into the server console. The severity is converted from the CompositeChat's MessageType."},
+ },
+ LOGERROR =
+ {
+ {Params = "string", Notes = "Logs a text into the server console using 'error' severity (black text on red background)"},
+ {Params = "{{cCompositeChat|CompositeChat}}", Notes = "Logs the {{cCompositeChat}}'s human-readable text into the server console using 'error' severity (black text on red background)"},
+ },
+ LOGINFO =
+ {
+ {Params = "string", Notes = "Logs a text into the server console using 'info' severity (yellow text)"},
+ {Params = "{{cCompositeChat|CompositeChat}}", Notes = "Logs the {{cCompositeChat}}'s human-readable text into the server console using 'info' severity (yellow text)"},
+ },
+ LOGWARN =
+ {
+ {Params = "string", Notes = "Logs a text into the server console using 'warning' severity (red text); OBSOLETE, use LOGWARNING() instead"},
+ {Params = "{{cCompositeChat|CompositeChat}}", Notes = "Logs the {{cCompositeChat}}'s human-readable text into the server console using 'warning' severity (red text); OBSOLETE, use LOGWARNING() instead"},
+ },
+ LOGWARNING =
+ {
+ {Params = "string", Notes = "Logs a text into the server console using 'warning' severity (red text)"},
+ {Params = "{{cCompositeChat|CompositeChat}}", Notes = "Logs the {{cCompositeChat}}'s human-readable text into the server console using 'warning' severity (red text)"},
+ },
MirrorBlockFaceY = { Params = "{{Globals#BlockFaces|eBlockFace}}", Return = "{{Globals#BlockFaces|eBlockFace}}", Notes = "Returns the {{Globals#BlockFaces|eBlockFace}} that corresponds to the given {{Globals#BlockFaces|eBlockFace}} after mirroring it around the Y axis (or rotating 180 degrees around it)." },
NoCaseCompare = {Params = "string, string", Return = "number", Notes = "Case-insensitive string comparison; returns 0 if the strings are the same"},
NormalizeAngleDegrees = { Params = "AngleDegrees", Return = "AngleDegrees", Notes = "Returns the angle, wrapped into the [-180, +180) range." },
@@ -2765,6 +2837,14 @@ end
data provided with the explosions, such as the exploding {{cCreeper|creeper}} entity or the
{{Vector3i|coords}} of the exploding bed.
]],
+ },
+ SpreadSource =
+ {
+ Include = "^ss.*",
+ TextBefore = [[
+ These constants are used to differentiate the various sources of spreads, such as grass growing.
+ They are used in the {{OnBlockSpread|HOOK_BLOCK_SPREAD}} hook.
+ ]],
}
},
}, -- Globals
@@ -2792,11 +2872,11 @@ end
"Globals.xpcall",
"Globals.decoda_output", -- When running under Decoda, this function gets added to the global namespace
"sqlite3.__newindex",
- "%a+\.__%a+", -- AnyClass.__Anything
- "%a+\.\.collector", -- AnyClass..collector
- "%a+\.new", -- AnyClass.new
- "%a+.new_local", -- AnyClass.new_local
- "%a+.delete", -- AnyClass.delete
+ "%a+%.__%a+", -- AnyClass.__Anything
+ "%a+%.%.collector", -- AnyClass..collector
+ "%a+%.new", -- AnyClass.new
+ "%a+%.new_local", -- AnyClass.new_local
+ "%a+%.delete", -- AnyClass.delete
-- Functions global in the APIDump plugin:
"CreateAPITables",
@@ -2834,6 +2914,7 @@ end
-- No sorting is provided for these, they will be output in the same order as defined here
{ FileName = "Writing-a-MCServer-plugin.html", Title = "Writing a MCServer plugin" },
{ FileName = "SettingUpDecoda.html", Title = "Setting up the Decoda Lua IDE" },
+ { FileName = "SettingUpZeroBrane.html", Title = "Setting up the ZeroBrane Studio Lua IDE" },
{ FileName = "WebWorldThreads.html", Title = "Webserver vs World threads" },
}
} ;
diff --git a/MCServer/Plugins/APIDump/Hooks/OnBlockSpread.lua b/MCServer/Plugins/APIDump/Hooks/OnBlockSpread.lua
new file mode 100644
index 000000000..ed0b5f46f
--- /dev/null
+++ b/MCServer/Plugins/APIDump/Hooks/OnBlockSpread.lua
@@ -0,0 +1,40 @@
+return
+{
+ HOOK_BLOCK_SPREAD =
+ {
+ CalledWhen = "Called when a block spreads based on world conditions",
+ DefaultFnName = "OnBlockSpread", -- also used as pagename
+ Desc = [[
+ This hook is called when a block spreads.</p>
+ <p>
+ The spread carries with it the type of its source - whether it's a block spreads.
+ It also carries the identification of the actual source. The exact type of the identification
+ depends on the source kind:
+ <table>
+ <tr><th>Source</th><th>Notes</th></tr>
+ <tr><td>ssFireSpread</td><td>Fire spreading</td></tr>
+ <tr><td>ssGrassSpread</td><td>Grass spreading</td></tr>
+ <tr><td>ssMushroomSpread</td><td>Mushroom spreading</td></tr>
+ <tr><td>ssMycelSpread</td><td>Mycel spreading</td></tr>
+ <tr><td>ssVineSpread</td><td>Vine spreading</td></tr>
+ </table></p>
+ ]],
+ Params =
+ {
+ { Name = "World", Type = "{{cWorld}}", Notes = "The world in which the block resides" },
+ { Name = "BlockX", Type = "number", Notes = "X-coord of the block" },
+ { Name = "BlockY", Type = "number", Notes = "Y-coord of the block" },
+ { Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" },
+ { Name = "Source", Type = "eSpreadSource", Notes = "Source of the spread. See the table above." },
+ },
+ Returns = [[
+ If the function returns false or no value, the next plugin's callback is called, and finally
+ MCServer will process the spread. If the function
+ returns true, no other callback is called for this event and the spread will not occur.
+ ]],
+ }, -- HOOK_BLOCK_SPREAD
+}
+
+
+
+
diff --git a/MCServer/Plugins/APIDump/Hooks/OnProjectileHitBlock.lua b/MCServer/Plugins/APIDump/Hooks/OnProjectileHitBlock.lua
new file mode 100644
index 000000000..1588d420c
--- /dev/null
+++ b/MCServer/Plugins/APIDump/Hooks/OnProjectileHitBlock.lua
@@ -0,0 +1,24 @@
+return
+{
+ HOOK_PROJECTILE_HIT_BLOCK =
+ {
+ CalledWhen = "A projectile hits a solid block.",
+ DefaultFnName = "OnProjectileHitBlock", -- also used as pagename
+ Desc = [[
+ This hook is called when a {{cProjectileEntity|projectile}} hits a solid block..
+ ]],
+ Params =
+ {
+ { Name = "ProjectileEntity", Type = "{{cProjectileEntity}}", Notes = "The projectile that hit an entity." },
+ },
+ Returns = [[
+ If the function returns false or no value, the next plugin's callback is called. If the function
+ returns true, no other callback is called for this event and the projectile flies through block..
+ ]],
+ }, -- HOOK_PROJECTILE_HIT_BLOCK
+}
+
+
+
+
+
diff --git a/MCServer/Plugins/APIDump/Hooks/OnProjectileHitEntity.lua b/MCServer/Plugins/APIDump/Hooks/OnProjectileHitEntity.lua
new file mode 100644
index 000000000..dd949fb46
--- /dev/null
+++ b/MCServer/Plugins/APIDump/Hooks/OnProjectileHitEntity.lua
@@ -0,0 +1,25 @@
+return
+{
+ HOOK_PROJECTILE_HIT_ENTITY =
+ {
+ CalledWhen = "A projectile hits another entity.",
+ DefaultFnName = "OnProjectileHitEntity", -- also used as pagename
+ Desc = [[
+ This hook is called when a {{cProjectileEntity|projectile}} hits another entity.
+ ]],
+ Params =
+ {
+ { Name = "ProjectileEntity", Type = "{{cProjectileEntity}}", Notes = "The projectile that hit an entity." },
+ { Name = "Entity", Type = "{{cEntity}}", Notes = "The entity wich was hit." },
+ },
+ Returns = [[
+ If the function returns false or no value, the next plugin's callback is called. If the function
+ returns true, no other callback is called for this event and the projectile flies through the entity.
+ ]],
+ }, -- HOOK_PROJECTILE_HIT_ENTITY
+}
+
+
+
+
+
diff --git a/MCServer/Plugins/APIDump/SettingUpZeroBrane.html b/MCServer/Plugins/APIDump/SettingUpZeroBrane.html
new file mode 100644
index 000000000..4ebbcb6e6
--- /dev/null
+++ b/MCServer/Plugins/APIDump/SettingUpZeroBrane.html
@@ -0,0 +1,46 @@
+<!DOCTYPE html>
+
+<html>
+ <head>
+ <title>MCServer - Setting up ZeroBrane Studio</title>
+ <link rel="stylesheet" type="text/css" href="main.css" />
+ <link rel="stylesheet" type="text/css" href="prettify.css" />
+ <script src="prettify.js"></script>
+ <script src="lang-lua.js"></script>
+ <meta charset="UTF-8">
+ </head>
+ <body>
+ <div id="content">
+ <h1>Setting up the ZeroBrane Studio IDE</h1>
+ <p>
+ This article will explain how to set up ZeroBrane Studio, an IDE for writing Lua code, so that you can develop MCServer plugins with the comfort of an IDE.</p>
+
+ <h2><img src="Static/zbs_logo.png" /> About ZeroBrane Studio</h2>
+
+ <p>To quickly introduce ZeroBrane Studio, it is an IDE for writing Lua code. It has the basic features expected of an IDE - it allows you to manage groups of files as a project, you can edit multiple files in a tabbed editor, the code is syntax-highlighted. Code completion, symbol browsing, and more. It also features a Lua debugger that allows you to debug your Lua code within any application that uses Lua and can load Lua packages. It is written using the multiplatform WxWidgets toolkit, and runs on multiple platforms, including Windows, Linux and MacOS.</p>
+ <p>Here's a screenshot of a default ZBS window with the debugger stepping through the code (scaled down):<br />
+ <img src="Static/zbs_workspace.png" /></p>
+ <p>As you can see, you can set breakpoints in the code, inspect variables' values, view the Lua call-stacks.</p>
+ <p>ZBS is open-source, the sources are on GitHub: <a href="https://github.com/pkulchenko/ZeroBraneStudio">https://github.com/pkulchenko/ZeroBraneStudio</a>. The project's homepage is at <a href="http://studio.zerobrane.com/">http://studio.zerobrane.com/</a>.
+
+ <h2><img src="Static/zbs_logo.png" /> First-time setup</h2>
+ <p>Since ZBS is a universal Lua IDE, you need to first set it up so that it is ready for MCS plugin development. For that, you need to download one file, <a href="https://raw.githubusercontent.com/pkulchenko/ZeroBranePackage/master/mcserver.lua">mcserver.lua</a> from the <a href="https://github.com/pkulchenko/ZeroBranePackage">ZBS's plugin repository</a>. Place that file in the "packages" folder inside your ZBS's folder. Note that there are other useful plugins in the repository and you may want to have a look there later on to further customize your ZBS. To install them, simply save them into the same folder.</p>
+ <p>Next you should install the code-completion support specific for MCServer. You should repeat this step from time to time, because the API evolves in time so new functions and classes are added to it quite often. You should have an APIDump plugin in your MCServer installation. Enable the APIDump plugin in the server settings, it's very cheap to keep it enabled and it doesn't cost any performance during normal gameplay. To generate the code-completion support file, enter the <code style="background: #ddd; border: 1px solid #aaa">api</code> command into the server console. This will create a new file, "mcserver_api.lua", next to the MCS executable. Move that file into the "api/lua" subfolder inside your ZBS's folder.</p>
+ <p>After you download the mcserver.lua file and install the completion support, you need to restart ZBS in order for the plugin to load. If there are no errors, you should see two new items in the Project -> Lua Interpreter submenu: "MCServer - debug mode" and "MCServer - release mode". The only difference between the two is which filename they use to launch MCServer - mcserver_debug(.exe) for the debug option and "mcserver(.exe)" for the release option. If you built your own MCServer executable and you built it in debug mode, you should select the debug mode option. In all other cases, including if you downloaded the already-compiled MCServer executable from the internet, you should select the release mode option.</p>
+ <p>For a first time user, it might be a bit overwhelming that there are no GUI settings in the ZBS, yet the IDE is very configurable. There are two files that you edit in order to change settings, either system-wide (all users of the computer share those settings) or user-wide (the settings are only for a specific user of the computer). Those files are regular Lua sources and you can quickly locate them and edit them from within the IDE itself, select Edit -> Preferences -> Settings: XYZ from the menu, with XYZ being either System or User.</p>
+ <p>There is a documentation on most of the settings on ZBS's webpage, have a look at <a href="http://studio.zerobrane.com/documentation.html">http://studio.zerobrane.com/documentation.html</a>, especially the Preferences section. Personally I recommend setting editor.usetabs to true and possibly adjusting the editor.tabwidth, turn off the editor.smartindent feature and for debugging the option debugger.alloweditting should be set to true unless you feel like punishing yourself.</p>
+
+ <h2><img src="Static/zbs_logo.png" /> Project management</h2>
+ <p>ZBS works with projects, it considers all files and subfolder in a specific folder to be a project. There's no need for a special project file nor for adding individual files to the workspace, all files are added automatically. To open a MCS plugin as the project, click the triple-dot button in the Project pane, or select Project -> Project directory -> Choose... from the menu. Browse and select the MCS plugin's folder. ZBS will load all the files in the plugin's folder and you can start editting code.</p>
+ <p>Note that although ZBS allows you to work with subfolders in your plugins (and you should, especially with larger plugins), the current mcserver ZBS plugin will not be able to start debugging unless you have a file open in the editor that is at the root level of the MCS plugin's folder.</p>
+
+ <h2><img src="Static/zbs_logo.png" /> Debugging</h2>
+ <p>You are now ready to debug your code. Before doing that, though, don't forget to save your project files. If you haven't done so already, enable your plugin in the settings.ini file. If you want the program to break at a certain line, it is best to set the breakpoint before starting the program. Set the cursor on the line and hit F9 (or use menu Project -> Toggle Breakpoint) to toggle a breakpoint on that line. Finally, hit F5, or select menu Project -> Start Debugging to launch MCServer under the debugger. The MCServer window comes up and loads your plugin. If the window doesn't come up, inspect the Output pane in ZBS, there are usually two reasons for failure:<ul>
+ <li>Your code in the currently open file has a hard syntax error. These are reported as "Compilation error" in the Output pane, double-click the line to go to the error</li>
+ <li>ZBS cannot find the MCServer executable. Make sure you are editting a file two levels down the folder hierarchy from the MCS executable and that the MCS executable is named properly (mcserver[.exe] or mcserver_debug[.exe]). Also make sure you have selected the right Interpreter (menu Project -> Lua Interpreter).</li>
+ </ul></p>
+ <p>Once running, if the execution hits a breakpoint, the ZBS window will come up and a green arrow is displayed next to the breakpoint line. You can step through the code using F10 (Step Into) and Shift+F10 (Step Over). You can also use the Watch window to inspect variable values, or simply hover your mouse over a variable to display its value in the tooltip. Use the Remote console pane to execute commands directly *inside* the MCServer's plugin context.</p>
+ <p>You can also use the Project -> Break menu item to break into the debugger as soon as possible. You can also set breakpoints while the MCS plugin is running. Note that due to the way in which the debugger is implemented, MCS may execute some more Lua code before the break / breakpoint comes into effect. If MCS is not executing any Lua code in your plugin, it will not break until the plugin code kicks in again. This may result in missed breakpoints and delays before the Break command becomes effective. Therefore it's best to set breakpoints before running the program, or while the program is waiting in another breakpoint.</p>
+ </div>
+ </body>
+</html>
diff --git a/MCServer/Plugins/APIDump/Static/zbs_logo.png b/MCServer/Plugins/APIDump/Static/zbs_logo.png
new file mode 100644
index 000000000..c8d6d6278
--- /dev/null
+++ b/MCServer/Plugins/APIDump/Static/zbs_logo.png
Binary files differ
diff --git a/MCServer/Plugins/APIDump/Static/zbs_workspace.png b/MCServer/Plugins/APIDump/Static/zbs_workspace.png
new file mode 100644
index 000000000..9ce17e35a
--- /dev/null
+++ b/MCServer/Plugins/APIDump/Static/zbs_workspace.png
Binary files differ
diff --git a/MCServer/Plugins/APIDump/main_APIDump.lua b/MCServer/Plugins/APIDump/main_APIDump.lua
index 4ed692b52..52199740b 100644
--- a/MCServer/Plugins/APIDump/main_APIDump.lua
+++ b/MCServer/Plugins/APIDump/main_APIDump.lua
@@ -7,92 +7,22 @@
-- Global variables:
-g_Plugin = nil;
-g_PluginFolder = "";
+local g_Plugin = nil
+local g_PluginFolder = ""
+local g_Stats = {}
+local g_TrackedPages = {}
-function Initialize(Plugin)
- g_Plugin = Plugin;
- g_PluginFolder = Plugin:GetLocalFolder();
-
- LOG("Initialising " .. Plugin:GetName() .. " v." .. Plugin:GetVersion())
-
- cPluginManager:BindConsoleCommand("api", HandleCmdApi, "Dumps the Lua API docs into the API/ subfolder")
- g_Plugin:AddWebTab("APIDump", HandleWebAdminDump)
- -- TODO: Add a WebAdmin tab that has a Dump button
- return true
-end
-
-
-
-
-
-function HandleCmdApi(a_Split)
- DumpApi()
- return true
-end
-
-
-
-
-
-function DumpApi()
- LOG("Dumping the API...")
-
- -- Load the API descriptions from the Classes and Hooks subfolders:
- -- This needs to be done each time the command is invoked because the export modifies the tables' contents
- dofile(g_PluginFolder .. "/APIDesc.lua")
- if (g_APIDesc.Classes == nil) then
- g_APIDesc.Classes = {};
- end
- if (g_APIDesc.Hooks == nil) then
- g_APIDesc.Hooks = {};
- end
- LoadAPIFiles("/Classes/", g_APIDesc.Classes);
- LoadAPIFiles("/Hooks/", g_APIDesc.Hooks);
-
- -- Reset the stats:
- g_TrackedPages = {}; -- List of tracked pages, to be checked later whether they exist. Each item is an array of referring pagenames.
- g_Stats = -- Statistics about the documentation
- {
- NumTotalClasses = 0,
- NumUndocumentedClasses = 0,
- NumTotalFunctions = 0,
- NumUndocumentedFunctions = 0,
- NumTotalConstants = 0,
- NumUndocumentedConstants = 0,
- NumTotalVariables = 0,
- NumUndocumentedVariables = 0,
- NumTotalHooks = 0,
- NumUndocumentedHooks = 0,
- NumTrackedLinks = 0,
- NumInvalidLinks = 0,
- }
-
- -- dump all available API functions and objects:
- -- DumpAPITxt();
-
- -- Dump all available API object in HTML format into a subfolder:
- DumpAPIHtml();
-
- LOG("APIDump finished");
- return true
-end
-
-
-
-
-
-function LoadAPIFiles(a_Folder, a_DstTable)
+local function LoadAPIFiles(a_Folder, a_DstTable)
assert(type(a_Folder) == "string")
assert(type(a_DstTable) == "table")
local Folder = g_PluginFolder .. a_Folder;
- for idx, fnam in ipairs(cFile:GetFolderContents(Folder)) do
+ for _, fnam in ipairs(cFile:GetFolderContents(Folder)) do
local FileName = Folder .. fnam;
-- We only want .lua files from the folder:
if (cFile:IsFile(FileName) and fnam:match(".*%.lua$")) then
@@ -113,45 +43,7 @@ end
-function DumpAPITxt()
- LOG("Dumping all available functions to API.txt...");
- function dump (prefix, a, Output)
- for i, v in pairs (a) do
- if (type(v) == "table") then
- if (GetChar(i, 1) ~= ".") then
- if (v == _G) then
- -- LOG(prefix .. i .. " == _G, CYCLE, ignoring");
- elseif (v == _G.package) then
- -- LOG(prefix .. i .. " == _G.package, ignoring");
- else
- dump(prefix .. i .. ".", v, Output)
- end
- end
- elseif (type(v) == "function") then
- if (string.sub(i, 1, 2) ~= "__") then
- table.insert(Output, prefix .. i .. "()");
- end
- end
- end
- end
-
- local Output = {};
- dump("", _G, Output);
-
- table.sort(Output);
- local f = io.open("API.txt", "w");
- for i, n in ipairs(Output) do
- f:write(n, "\n");
- end
- f:close();
- LOG("API.txt written.");
-end
-
-
-
-
-
-function CreateAPITables()
+local function CreateAPITables()
--[[
We want an API table of the following shape:
local API = {
@@ -218,7 +110,7 @@ function CreateAPITables()
-- Member variables:
local SetField = a_ClassObj[".set"] or {};
if ((a_ClassObj[".get"] ~= nil) and (type(a_ClassObj[".get"]) == "table")) then
- for k, v in pairs(a_ClassObj[".get"]) do
+ for k in pairs(a_ClassObj[".get"]) do
if (SetField[k] == nil) then
-- It is a read-only variable, add it as a constant:
table.insert(res.Constants, {Name = k, Value = ""});
@@ -259,7 +151,7 @@ local function WriteArticles(f)
<p>The following articles provide various extra information on plugin development</p>
<ul>
]]);
- for i, extra in ipairs(g_APIDesc.ExtraPages) do
+ for _, extra in ipairs(g_APIDesc.ExtraPages) do
local SrcFileName = g_PluginFolder .. "/" .. extra.FileName;
if (cFile:Exists(SrcFileName)) then
local DstFileName = "API/" .. extra.FileName;
@@ -279,20 +171,125 @@ end
-local function WriteClasses(f, a_API, a_ClassMenu)
- f:write([[
- <a name="classes"><h2>Class index</h2></a>
- <p>The following classes are available in the MCServer Lua scripting language:
- <ul>
- ]]);
- for i, cls in ipairs(a_API) do
- f:write("<li><a href=\"", cls.Name, ".html\">", cls.Name, "</a></li>\n");
- WriteHtmlClass(cls, a_API, a_ClassMenu);
+-- Make a link out of anything with the special linkifying syntax {{link|title}}
+local function LinkifyString(a_String, a_Referrer)
+ assert(a_Referrer ~= nil);
+ assert(a_Referrer ~= "");
+
+ --- Adds a page to the list of tracked pages (to be checked for existence at the end)
+ local function AddTrackedPage(a_PageName)
+ local Pg = (g_TrackedPages[a_PageName] or {});
+ table.insert(Pg, a_Referrer);
+ g_TrackedPages[a_PageName] = Pg;
end
- f:write([[
- </ul></p>
+
+ --- Creates the HTML for the specified link and title
+ local function CreateLink(Link, Title)
+ if (Link:sub(1, 7) == "http://") then
+ -- The link is a full absolute URL, do not modify, do not track:
+ return "<a href=\"" .. Link .. "\">" .. Title .. "</a>";
+ end
+ local idxHash = Link:find("#");
+ if (idxHash ~= nil) then
+ -- The link contains an anchor:
+ if (idxHash == 1) then
+ -- Anchor in the current page, no need to track:
+ return "<a href=\"" .. Link .. "\">" .. Title .. "</a>";
+ end
+ -- Anchor in another page:
+ local PageName = Link:sub(1, idxHash - 1);
+ AddTrackedPage(PageName);
+ return "<a href=\"" .. PageName .. ".html#" .. Link:sub(idxHash + 1) .. "\">" .. Title .. "</a>";
+ end
+ -- Link without anchor:
+ AddTrackedPage(Link);
+ return "<a href=\"" .. Link .. ".html\">" .. Title .. "</a>";
+ end
+
+ -- Linkify the strings using the CreateLink() function:
+ local txt = a_String:gsub("{{([^|}]*)|([^}]*)}}", CreateLink) -- {{link|title}}
+ txt = txt:gsub("{{([^|}]*)}}", -- {{LinkAndTitle}}
+ function(LinkAndTitle)
+ local idxHash = LinkAndTitle:find("#");
+ if (idxHash ~= nil) then
+ -- The LinkAndTitle contains a hash, remove the hashed part from the title:
+ return CreateLink(LinkAndTitle, LinkAndTitle:sub(1, idxHash - 1));
+ end
+ return CreateLink(LinkAndTitle, LinkAndTitle);
+ end
+ );
+ return txt;
+end
+
+
+
+
+
+local function WriteHtmlHook(a_Hook, a_HookNav)
+ local fnam = "API/" .. a_Hook.DefaultFnName .. ".html";
+ local f, error = io.open(fnam, "w");
+ if (f == nil) then
+ LOG("Cannot write \"" .. fnam .. "\": \"" .. error .. "\".");
+ return;
+ end
+ local HookName = a_Hook.DefaultFnName;
+
+ f:write([[<!DOCTYPE html><html>
+ <head>
+ <title>MCServer API - ]], HookName, [[ Hook</title>
+ <link rel="stylesheet" type="text/css" href="main.css" />
+ <link rel="stylesheet" type="text/css" href="prettify.css" />
+ <script src="prettify.js"></script>
+ <script src="lang-lua.js"></script>
+ </head>
+ <body>
+ <div id="content">
+ <header>
+ <h1>]], a_Hook.Name, [[</h1>
<hr />
+ </header>
+ <table><tr><td style="vertical-align: top;">
+ Index:<br />
+ <a href='index.html#articles'>Articles</a><br />
+ <a href='index.html#classes'>Classes</a><br />
+ <a href='index.html#hooks'>Hooks</a><br />
+ <br />
+ Quick navigation:<br />
+ ]]);
+ f:write(a_HookNav);
+ f:write([[
+ </td><td style="vertical-align: top;"><p>
]]);
+ f:write(LinkifyString(a_Hook.Desc, HookName));
+ f:write("</p>\n<hr /><h1>Callback function</h1>\n<p>The default name for the callback function is ");
+ f:write(a_Hook.DefaultFnName, ". It has the following signature:\n");
+ f:write("<pre class=\"prettyprint lang-lua\">function ", HookName, "(");
+ if (a_Hook.Params == nil) then
+ a_Hook.Params = {};
+ end
+ for i, param in ipairs(a_Hook.Params) do
+ if (i > 1) then
+ f:write(", ");
+ end
+ f:write(param.Name);
+ end
+ f:write(")</pre>\n<hr /><h1>Parameters:</h1>\n<table><tr><th>Name</th><th>Type</th><th>Notes</th></tr>\n");
+ for _, param in ipairs(a_Hook.Params) do
+ f:write("<tr><td>", param.Name, "</td><td>", LinkifyString(param.Type, HookName), "</td><td>", LinkifyString(param.Notes, HookName), "</td></tr>\n");
+ end
+ f:write("</table>\n<p>" .. (a_Hook.Returns or "") .. "</p>\n\n");
+ f:write([[<hr /><h1>Code examples</h1><h2>Registering the callback</h2>]]);
+ f:write("<pre class=\"prettyprint lang-lua\">\n");
+ f:write([[cPluginManager:AddHook(cPluginManager.]] .. a_Hook.Name .. ", My" .. a_Hook.DefaultFnName .. [[);]]);
+ f:write("</pre>\n\n");
+ local Examples = a_Hook.CodeExamples or {};
+ for _, example in ipairs(Examples) do
+ f:write("<h2>", (example.Title or "<i>missing Title</i>"), "</h2>\n");
+ f:write("<p>", (example.Desc or "<i>missing Desc</i>"), "</p>\n");
+ f:write("<pre class=\"prettyprint lang-lua\">", (example.Code or "<i>missing Code</i>"), "\n</pre>\n\n");
+ end
+ f:write([[</td></tr></table></div><script>prettyPrint();</script></body></html>]]);
+ f:close();
end
@@ -318,7 +315,7 @@ local function WriteHooks(f, a_Hooks, a_UndocumentedHooks, a_HookNav)
<th>Called when</th>
</tr>
]]);
- for i, hook in ipairs(a_Hooks) do
+ for _, hook in ipairs(a_Hooks) do
if (hook.DefaultFnName == nil) then
-- The hook is not documented yet
f:write(" <tr>\n <td>" .. hook.Name .. "</td>\n <td><i>(No documentation yet)</i></td>\n </tr>\n");
@@ -338,162 +335,13 @@ end
-function DumpAPIHtml()
- LOG("Dumping all available functions and constants to API subfolder...");
-
- -- Create the output folder
- if not(cFile:IsFolder("API")) then
- cFile:CreateFolder("API");
- end
-
- LOG("Copying static files..");
- cFile:CreateFolder("API/Static");
- local localFolder = g_Plugin:GetLocalFolder();
- for idx, fnam in ipairs(cFile:GetFolderContents(localFolder .. "/Static")) do
- cFile:Delete("API/Static/" .. fnam);
- cFile:Copy(localFolder .. "/Static/" .. fnam, "API/Static/" .. fnam);
- end
-
- LOG("Creating API tables...");
- local API, Globals = CreateAPITables();
- local Hooks = {};
- local UndocumentedHooks = {};
-
- -- Sort the classes by name:
- LOG("Sorting...");
- table.sort(API,
- function (c1, c2)
- return (string.lower(c1.Name) < string.lower(c2.Name));
- end
- );
-
- g_Stats.NumTotalClasses = #API;
-
- -- Add Globals into the API:
- Globals.Name = "Globals";
- table.insert(API, Globals);
-
- -- Extract hook constants:
- for name, obj in pairs(cPluginManager) do
- if (
- (type(obj) == "number") and
- name:match("HOOK_.*") and
- (name ~= "HOOK_MAX") and
- (name ~= "HOOK_NUM_HOOKS")
- ) then
- table.insert(Hooks, { Name = name });
- end
- end
- table.sort(Hooks,
- function(Hook1, Hook2)
- return (Hook1.Name < Hook2.Name);
- end
- );
-
- -- Read in the descriptions:
- LOG("Reading descriptions...");
- ReadDescriptions(API);
- ReadHooks(Hooks);
-
- -- Create a "class index" file, write each class as a link to that file,
- -- then dump class contents into class-specific file
- LOG("Writing HTML files...");
- local f = io.open("API/index.html", "w");
- if (f == nil) then
- LOGINFO("Cannot output HTML API: " .. err);
- return;
- end
-
- -- Create a class navigation menu that will be inserted into each class file for faster navigation (#403)
- local ClassMenuTab = {};
- for idx, cls in ipairs(API) do
- table.insert(ClassMenuTab, "<a href='");
- table.insert(ClassMenuTab, cls.Name);
- table.insert(ClassMenuTab, ".html'>");
- table.insert(ClassMenuTab, cls.Name);
- table.insert(ClassMenuTab, "</a><br />");
- end
- local ClassMenu = table.concat(ClassMenuTab, "");
-
- -- Create a hook navigation menu that will be inserted into each hook file for faster navigation(#403)
- local HookNavTab = {};
- for idx, hook in ipairs(Hooks) do
- table.insert(HookNavTab, "<a href='");
- table.insert(HookNavTab, hook.DefaultFnName);
- table.insert(HookNavTab, ".html'>");
- table.insert(HookNavTab, (hook.Name:gsub("^HOOK_", ""))); -- remove the "HOOK_" part of the name
- table.insert(HookNavTab, "</a><br />");
- end
- local HookNav = table.concat(HookNavTab, "");
-
- -- Write the HTML file:
- f:write([[<!DOCTYPE html>
- <html>
- <head>
- <title>MCServer API - Index</title>
- <link rel="stylesheet" type="text/css" href="main.css" />
- </head>
- <body>
- <div id="content">
- <header>
- <h1>MCServer API - Index</h1>
- <hr />
- </header>
- <p>The API reference is divided into the following sections:</p>
- <ul>
- <li><a href="#articles">Articles</a></li>
- <li><a href="#classes">Class index</a></li>
- <li><a href="#hooks">Hooks</a></li>
- <li><a href="#docstats">Documentation statistics</a></li>
- </ul>
- <hr />
- ]]);
-
- WriteArticles(f);
- WriteClasses(f, API, ClassMenu);
- WriteHooks(f, Hooks, UndocumentedHooks, HookNav);
-
- -- Copy the static files to the output folder:
- local StaticFiles =
- {
- "main.css",
- "prettify.js",
- "prettify.css",
- "lang-lua.js",
- };
- for idx, fnam in ipairs(StaticFiles) do
- cFile:Delete("API/" .. fnam);
- cFile:Copy(g_Plugin:GetLocalFolder() .. "/" .. fnam, "API/" .. fnam);
- end
-
- -- List the documentation problems:
- LOG("Listing leftovers...");
- ListUndocumentedObjects(API, UndocumentedHooks);
- ListUnexportedObjects();
- ListMissingPages();
-
- WriteStats(f);
-
- f:write([[ </ul>
- </div>
- </body>
-</html>]]);
- f:close();
-
- LOG("API subfolder written");
-end
-
-
-
-
-
-function ReadDescriptions(a_API)
+local function ReadDescriptions(a_API)
-- Returns true if the class of the specified name is to be ignored
local function IsClassIgnored(a_ClsName)
if (g_APIDesc.IgnoreClasses == nil) then
return false;
end
- for i, name in ipairs(g_APIDesc.IgnoreClasses) do
+ for _, name in ipairs(g_APIDesc.IgnoreClasses) do
if (a_ClsName:match(name)) then
return true;
end
@@ -511,7 +359,7 @@ function ReadDescriptions(a_API)
return false;
end
local FnName = a_ClassName .. "." .. a_FnName;
- for i, name in ipairs(g_APIDesc.IgnoreFunctions) do
+ for _, name in ipairs(g_APIDesc.IgnoreFunctions) do
if (FnName:match(name)) then
return true;
end
@@ -524,7 +372,7 @@ function ReadDescriptions(a_API)
if (g_APIDesc.IgnoreConstants == nil) then
return false;
end;
- for i, name in ipairs(g_APIDesc.IgnoreConstants) do
+ for _, name in ipairs(g_APIDesc.IgnoreConstants) do
if (a_CnName:match(name)) then
return true;
end
@@ -537,7 +385,7 @@ function ReadDescriptions(a_API)
if (g_APIDesc.IgnoreVariables == nil) then
return false;
end;
- for i, name in ipairs(g_APIDesc.IgnoreVariables) do
+ for _, name in ipairs(g_APIDesc.IgnoreVariables) do
if (a_VarName:match(name)) then
return true;
end
@@ -547,7 +395,7 @@ function ReadDescriptions(a_API)
-- Remove ignored classes from a_API:
local APICopy = {};
- for i, cls in ipairs(a_API) do
+ for _, cls in ipairs(a_API) do
if not(IsClassIgnored(cls.Name)) then
table.insert(APICopy, cls);
end
@@ -557,14 +405,14 @@ function ReadDescriptions(a_API)
end;
-- Process the documentation for each class:
- for i, cls in ipairs(a_API) do
+ for _, cls in ipairs(a_API) do
-- Initialize default values for each class:
cls.ConstantGroups = {};
cls.NumConstantsInGroups = 0;
cls.NumConstantsInGroupsForDescendants = 0;
-- Rename special functions:
- for j, fn in ipairs(cls.Functions) do
+ for _, fn in ipairs(cls.Functions) do
if (fn.Name == ".call") then
fn.DocID = "constructor";
fn.Name = "() <i>(constructor)</i>";
@@ -594,7 +442,7 @@ function ReadDescriptions(a_API)
-- Process inheritance:
if (APIDesc.Inherits ~= nil) then
- for j, icls in ipairs(a_API) do
+ for _, icls in ipairs(a_API) do
if (icls.Name == APIDesc.Inherits) then
table.insert(icls.Descendants, cls);
cls.Inherits = icls;
@@ -614,7 +462,7 @@ function ReadDescriptions(a_API)
if (APIDesc.Functions ~= nil) then
-- Assign function descriptions:
- for j, func in ipairs(cls.Functions) do
+ for _, func in ipairs(cls.Functions) do
local FnName = func.DocID or func.Name;
local FnDesc = APIDesc.Functions[FnName];
if (FnDesc == nil) then
@@ -630,7 +478,7 @@ function ReadDescriptions(a_API)
AddFunction(func.Name, FnDesc.Params, FnDesc.Return, FnDesc.Notes);
else
-- Multiple function overloads
- for k, desc in ipairs(FnDesc) do
+ for _, desc in ipairs(FnDesc) do
AddFunction(func.Name, desc.Params, desc.Return, desc.Notes);
end -- for k, desc - FnDesc[]
end
@@ -641,7 +489,7 @@ function ReadDescriptions(a_API)
-- Replace functions with their described and overload-expanded versions:
cls.Functions = DoxyFunctions;
else -- if (APIDesc.Functions ~= nil)
- for j, func in ipairs(cls.Functions) do
+ for _, func in ipairs(cls.Functions) do
local FnName = func.DocID or func.Name;
if not(IsFunctionIgnored(cls.Name, FnName)) then
table.insert(cls.UndocumentedFunctions, FnName);
@@ -651,7 +499,7 @@ function ReadDescriptions(a_API)
if (APIDesc.Constants ~= nil) then
-- Assign constant descriptions:
- for j, cons in ipairs(cls.Constants) do
+ for _, cons in ipairs(cls.Constants) do
local CnDesc = APIDesc.Constants[cons.Name];
if (CnDesc == nil) then
-- Not documented
@@ -664,7 +512,7 @@ function ReadDescriptions(a_API)
end
end -- for j, cons
else -- if (APIDesc.Constants ~= nil)
- for j, cons in ipairs(cls.Constants) do
+ for _, cons in ipairs(cls.Constants) do
if not(IsConstantIgnored(cls.Name .. "." .. cons.Name)) then
table.insert(cls.UndocumentedConstants, cons.Name);
end
@@ -673,7 +521,7 @@ function ReadDescriptions(a_API)
-- Assign member variables' descriptions:
if (APIDesc.Variables ~= nil) then
- for j, var in ipairs(cls.Variables) do
+ for _, var in ipairs(cls.Variables) do
local VarDesc = APIDesc.Variables[var.Name];
if (VarDesc == nil) then
-- Not documented
@@ -688,7 +536,7 @@ function ReadDescriptions(a_API)
end
end -- for j, var
else -- if (APIDesc.Variables ~= nil)
- for j, var in ipairs(cls.Variables) do
+ for _, var in ipairs(cls.Variables) do
if not(IsVariableIgnored(cls.Name .. "." .. var.Name)) then
table.insert(cls.UndocumentedVariables, var.Name);
end
@@ -706,8 +554,8 @@ function ReadDescriptions(a_API)
group.Include = { group.Include };
end
local NumInGroup = 0;
- for idx, incl in ipairs(group.Include or {}) do
- for cidx, cons in ipairs(cls.Constants) do
+ for _, incl in ipairs(group.Include or {}) do
+ for _, cons in ipairs(cls.Constants) do
if ((cons.Group == nil) and cons.Name:match(incl)) then
cons.Group = group;
table.insert(group.Constants, cons);
@@ -733,7 +581,7 @@ function ReadDescriptions(a_API)
-- Remove grouped constants from the normal list:
local NewConstants = {};
- for idx, cons in ipairs(cls.Constants) do
+ for _, cons in ipairs(cls.Constants) do
if (cons.Group == nil) then
table.insert(NewConstants, cons);
end
@@ -749,18 +597,18 @@ function ReadDescriptions(a_API)
cls.UndocumentedVariables = {};
cls.Variables = cls.Variables or {};
g_Stats.NumUndocumentedClasses = g_Stats.NumUndocumentedClasses + 1;
- for j, func in ipairs(cls.Functions) do
+ for _, func in ipairs(cls.Functions) do
local FnName = func.DocID or func.Name;
if not(IsFunctionIgnored(cls.Name, FnName)) then
table.insert(cls.UndocumentedFunctions, FnName);
end
end -- for j, func - cls.Functions[]
- for j, cons in ipairs(cls.Constants) do
+ for _, cons in ipairs(cls.Constants) do
if not(IsConstantIgnored(cls.Name .. "." .. cons.Name)) then
table.insert(cls.UndocumentedConstants, cons.Name);
end
end -- for j, cons - cls.Constants[]
- for j, var in ipairs(cls.Variables) do
+ for _, var in ipairs(cls.Variables) do
if not(IsConstantIgnored(cls.Name .. "." .. var.Name)) then
table.insert(cls.UndocumentedVariables, var.Name);
end
@@ -769,7 +617,7 @@ function ReadDescriptions(a_API)
-- Remove ignored functions:
local NewFunctions = {};
- for j, fn in ipairs(cls.Functions) do
+ for _, fn in ipairs(cls.Functions) do
if (not(IsFunctionIgnored(cls.Name, fn.Name))) then
table.insert(NewFunctions, fn);
end
@@ -792,7 +640,7 @@ function ReadDescriptions(a_API)
-- Remove ignored constants:
local NewConstants = {};
- for j, cn in ipairs(cls.Constants) do
+ for _, cn in ipairs(cls.Constants) do
if (not(IsFunctionIgnored(cls.Name, cn.Name))) then
table.insert(NewConstants, cn);
end
@@ -808,7 +656,7 @@ function ReadDescriptions(a_API)
-- Remove ignored member variables:
local NewVariables = {};
- for j, var in ipairs(cls.Variables) do
+ for _, var in ipairs(cls.Variables) do
if (not(IsVariableIgnored(cls.Name .. "." .. var.Name))) then
table.insert(NewVariables, var);
end
@@ -824,7 +672,7 @@ function ReadDescriptions(a_API)
end -- for i, cls
-- Sort the descendants lists:
- for i, cls in ipairs(a_API) do
+ for _, cls in ipairs(a_API) do
table.sort(cls.Descendants,
function(c1, c2)
return (c1.Name < c2.Name);
@@ -837,7 +685,7 @@ end
-function ReadHooks(a_Hooks)
+local function ReadHooks(a_Hooks)
--[[
a_Hooks = {
{ Name = "HOOK_1"},
@@ -846,7 +694,7 @@ function ReadHooks(a_Hooks)
};
We want to add hook descriptions to each hook in this array
--]]
- for i, hook in ipairs(a_Hooks) do
+ for _, hook in ipairs(a_Hooks) do
local HookDesc = g_APIDesc.Hooks[hook.Name];
if (HookDesc ~= nil) then
for key, val in pairs(HookDesc) do
@@ -861,63 +709,10 @@ end
--- Make a link out of anything with the special linkifying syntax {{link|title}}
-function LinkifyString(a_String, a_Referrer)
- assert(a_Referrer ~= nil);
- assert(a_Referrer ~= "");
-
- --- Adds a page to the list of tracked pages (to be checked for existence at the end)
- local function AddTrackedPage(a_PageName)
- local Pg = (g_TrackedPages[a_PageName] or {});
- table.insert(Pg, a_Referrer);
- g_TrackedPages[a_PageName] = Pg;
- end
-
- --- Creates the HTML for the specified link and title
- local function CreateLink(Link, Title)
- if (Link:sub(1, 7) == "http://") then
- -- The link is a full absolute URL, do not modify, do not track:
- return "<a href=\"" .. Link .. "\">" .. Title .. "</a>";
- end
- local idxHash = Link:find("#");
- if (idxHash ~= nil) then
- -- The link contains an anchor:
- if (idxHash == 1) then
- -- Anchor in the current page, no need to track:
- return "<a href=\"" .. Link .. "\">" .. Title .. "</a>";
- end
- -- Anchor in another page:
- local PageName = Link:sub(1, idxHash - 1);
- AddTrackedPage(PageName);
- return "<a href=\"" .. PageName .. ".html#" .. Link:sub(idxHash + 1) .. "\">" .. Title .. "</a>";
- end
- -- Link without anchor:
- AddTrackedPage(Link);
- return "<a href=\"" .. Link .. ".html\">" .. Title .. "</a>";
- end
-
- -- Linkify the strings using the CreateLink() function:
- local txt = a_String:gsub("{{([^|}]*)|([^}]*)}}", CreateLink) -- {{link|title}}
- txt = txt:gsub("{{([^|}]*)}}", -- {{LinkAndTitle}}
- function(LinkAndTitle)
- local idxHash = LinkAndTitle:find("#");
- if (idxHash ~= nil) then
- -- The LinkAndTitle contains a hash, remove the hashed part from the title:
- return CreateLink(LinkAndTitle, LinkAndTitle:sub(1, idxHash - 1));
- end
- return CreateLink(LinkAndTitle, LinkAndTitle);
- end
- );
- return txt;
-end
-
-
-
-
-
-function WriteHtmlClass(a_ClassAPI, a_AllAPI, a_ClassMenu)
+local function WriteHtmlClass(a_ClassAPI, a_ClassMenu)
local cf, err = io.open("API/" .. a_ClassAPI.Name .. ".html", "w");
if (cf == nil) then
+ LOGINFO("Cannot write HTML API for class " .. a_ClassAPI.Name .. ": " .. err)
return;
end
@@ -931,7 +726,7 @@ function WriteHtmlClass(a_ClassAPI, a_AllAPI, a_ClassMenu)
cf:write("<h2>Functions inherited from ", a_InheritedName, "</h2>\n");
end
cf:write("<table>\n<tr><th>Name</th><th>Parameters</th><th>Return value</th><th>Notes</th></tr>\n");
- for i, func in ipairs(a_Functions) do
+ for _, func in ipairs(a_Functions) do
cf:write("<tr><td>", func.Name, "</td>\n");
cf:write("<td>", LinkifyString(func.Params or "", (a_InheritedName or a_ClassAPI.Name)), "</td>\n");
cf:write("<td>", LinkifyString(func.Return or "", (a_InheritedName or a_ClassAPI.Name)), "</td>\n");
@@ -942,7 +737,7 @@ function WriteHtmlClass(a_ClassAPI, a_AllAPI, a_ClassMenu)
local function WriteConstantTable(a_Constants, a_Source)
cf:write("<table>\n<tr><th>Name</th><th>Value</th><th>Notes</th></tr>\n");
- for i, cons in ipairs(a_Constants) do
+ for _, cons in ipairs(a_Constants) do
cf:write("<tr><td>", cons.Name, "</td>\n");
cf:write("<td>", cons.Value, "</td>\n");
cf:write("<td>", LinkifyString(cons.Notes or "", a_Source), "</td></tr>\n");
@@ -965,7 +760,7 @@ function WriteHtmlClass(a_ClassAPI, a_AllAPI, a_ClassMenu)
WriteConstantTable(a_Constants, Source);
end
- for k, group in pairs(a_ConstantGroups) do
+ for _, group in pairs(a_ConstantGroups) do
if ((a_InheritedName == nil) or group.ShowInDescendants) then
cf:write("<a name='", group.Name, "'><p>");
cf:write(LinkifyString(group.TextBefore or "", Source));
@@ -985,7 +780,7 @@ function WriteHtmlClass(a_ClassAPI, a_AllAPI, a_ClassMenu)
end
cf:write("<table><tr><th>Name</th><th>Type</th><th>Notes</th></tr>\n");
- for i, var in ipairs(a_Variables) do
+ for _, var in ipairs(a_Variables) do
cf:write("<tr><td>", var.Name, "</td>\n");
cf:write("<td>", LinkifyString(var.Type or "<i>(undocumented)</i>", a_InheritedName or a_ClassAPI.Name), "</td>\n");
cf:write("<td>", LinkifyString(var.Notes or "", a_InheritedName or a_ClassAPI.Name), "</td>\n </tr>\n");
@@ -998,7 +793,7 @@ function WriteHtmlClass(a_ClassAPI, a_AllAPI, a_ClassMenu)
return;
end
cf:write("<ul>");
- for i, desc in ipairs(a_Descendants) do
+ for _, desc in ipairs(a_Descendants) do
cf:write("<li><a href=\"", desc.Name, ".html\">", desc.Name, "</a>");
WriteDescendants(desc.Descendants);
cf:write("</li>\n");
@@ -1049,7 +844,7 @@ function WriteHtmlClass(a_ClassAPI, a_AllAPI, a_ClassMenu)
local HasConstants = (#a_ClassAPI.Constants > 0) or (a_ClassAPI.NumConstantsInGroups > 0);
local HasFunctions = (#a_ClassAPI.Functions > 0);
local HasVariables = (#a_ClassAPI.Variables > 0);
- for idx, cls in ipairs(InheritanceChain) do
+ for _, cls in ipairs(InheritanceChain) do
HasConstants = HasConstants or (#cls.Constants > 0) or (cls.NumConstantsInGroupsForDescendants > 0);
HasFunctions = HasFunctions or (#cls.Functions > 0);
HasVariables = HasVariables or (#cls.Variables > 0);
@@ -1088,7 +883,7 @@ function WriteHtmlClass(a_ClassAPI, a_AllAPI, a_ClassMenu)
cf:write("<hr /><a name=\"inherits\"><h1>Inheritance</h1></a>\n");
if (#InheritanceChain > 0) then
cf:write("<p>This class inherits from the following parent classes:<ul>\n");
- for i, cls in ipairs(InheritanceChain) do
+ for _, cls in ipairs(InheritanceChain) do
cf:write("<li><a href=\"", cls.Name, ".html\">", cls.Name, "</a></li>\n");
end
cf:write("</ul></p>\n");
@@ -1105,7 +900,7 @@ function WriteHtmlClass(a_ClassAPI, a_AllAPI, a_ClassMenu)
cf:write("<a name=\"constants\"><hr /><h1>Constants</h1></a>\n");
WriteConstants(a_ClassAPI.Constants, a_ClassAPI.ConstantGroups, a_ClassAPI.NumConstantsInGroups, nil);
g_Stats.NumTotalConstants = g_Stats.NumTotalConstants + #a_ClassAPI.Constants + (a_ClassAPI.NumConstantsInGroups or 0);
- for i, cls in ipairs(InheritanceChain) do
+ for _, cls in ipairs(InheritanceChain) do
WriteConstants(cls.Constants, cls.ConstantGroups, cls.NumConstantsInGroupsForDescendants, cls.Name);
end;
end;
@@ -1115,7 +910,7 @@ function WriteHtmlClass(a_ClassAPI, a_AllAPI, a_ClassMenu)
cf:write("<a name=\"variables\"><hr /><h1>Member variables</h1></a>\n");
WriteVariables(a_ClassAPI.Variables, nil);
g_Stats.NumTotalVariables = g_Stats.NumTotalVariables + #a_ClassAPI.Variables;
- for i, cls in ipairs(InheritanceChain) do
+ for _, cls in ipairs(InheritanceChain) do
WriteVariables(cls.Variables, cls.Name);
end;
end
@@ -1125,7 +920,7 @@ function WriteHtmlClass(a_ClassAPI, a_AllAPI, a_ClassMenu)
cf:write("<a name=\"functions\"><hr /><h1>Functions</h1></a>\n");
WriteFunctions(a_ClassAPI.Functions, nil);
g_Stats.NumTotalFunctions = g_Stats.NumTotalFunctions + #a_ClassAPI.Functions;
- for i, cls in ipairs(InheritanceChain) do
+ for _, cls in ipairs(InheritanceChain) do
WriteFunctions(cls.Functions, cls.Name);
end
end
@@ -1146,71 +941,20 @@ end
-function WriteHtmlHook(a_Hook, a_HookNav)
- local fnam = "API/" .. a_Hook.DefaultFnName .. ".html";
- local f, error = io.open(fnam, "w");
- if (f == nil) then
- LOG("Cannot write \"" .. fnam .. "\": \"" .. error .. "\".");
- return;
- end
- local HookName = a_Hook.DefaultFnName;
-
- f:write([[<!DOCTYPE html><html>
- <head>
- <title>MCServer API - ]], HookName, [[ Hook</title>
- <link rel="stylesheet" type="text/css" href="main.css" />
- <link rel="stylesheet" type="text/css" href="prettify.css" />
- <script src="prettify.js"></script>
- <script src="lang-lua.js"></script>
- </head>
- <body>
- <div id="content">
- <header>
- <h1>]], a_Hook.Name, [[</h1>
- <hr />
- </header>
- <table><tr><td style="vertical-align: top;">
- Index:<br />
- <a href='index.html#articles'>Articles</a><br />
- <a href='index.html#classes'>Classes</a><br />
- <a href='index.html#hooks'>Hooks</a><br />
- <br />
- Quick navigation:<br />
- ]]);
- f:write(a_HookNav);
+local function WriteClasses(f, a_API, a_ClassMenu)
f:write([[
- </td><td style="vertical-align: top;"><p>
+ <a name="classes"><h2>Class index</h2></a>
+ <p>The following classes are available in the MCServer Lua scripting language:
+ <ul>
]]);
- f:write(LinkifyString(a_Hook.Desc, HookName));
- f:write("</p>\n<hr /><h1>Callback function</h1>\n<p>The default name for the callback function is ");
- f:write(a_Hook.DefaultFnName, ". It has the following signature:\n");
- f:write("<pre class=\"prettyprint lang-lua\">function ", HookName, "(");
- if (a_Hook.Params == nil) then
- a_Hook.Params = {};
- end
- for i, param in ipairs(a_Hook.Params) do
- if (i > 1) then
- f:write(", ");
- end
- f:write(param.Name);
- end
- f:write(")</pre>\n<hr /><h1>Parameters:</h1>\n<table><tr><th>Name</th><th>Type</th><th>Notes</th></tr>\n");
- for i, param in ipairs(a_Hook.Params) do
- f:write("<tr><td>", param.Name, "</td><td>", LinkifyString(param.Type, HookName), "</td><td>", LinkifyString(param.Notes, HookName), "</td></tr>\n");
- end
- f:write("</table>\n<p>" .. (a_Hook.Returns or "") .. "</p>\n\n");
- f:write([[<hr /><h1>Code examples</h1><h2>Registering the callback</h2>]]);
- f:write("<pre class=\"prettyprint lang-lua\">\n");
- f:write([[cPluginManager:AddHook(cPluginManager.]] .. a_Hook.Name .. ", My" .. a_Hook.DefaultFnName .. [[);]]);
- f:write("</pre>\n\n");
- local Examples = a_Hook.CodeExamples or {};
- for i, example in ipairs(Examples) do
- f:write("<h2>", (example.Title or "<i>missing Title</i>"), "</h2>\n");
- f:write("<p>", (example.Desc or "<i>missing Desc</i>"), "</p>\n");
- f:write("<pre class=\"prettyprint lang-lua\">", (example.Code or "<i>missing Code</i>"), "\n</pre>\n\n");
+ for _, cls in ipairs(a_API) do
+ f:write("<li><a href=\"", cls.Name, ".html\">", cls.Name, "</a></li>\n");
+ WriteHtmlClass(cls, a_ClassMenu);
end
- f:write([[</td></tr></table></div><script>prettyPrint();</script></body></html>]]);
- f:close();
+ f:write([[
+ </ul></p>
+ <hr />
+ ]]);
end
@@ -1218,12 +962,12 @@ end
--- Writes a list of undocumented objects into a file
-function ListUndocumentedObjects(API, UndocumentedHooks)
+local function ListUndocumentedObjects(API, UndocumentedHooks)
f = io.open("API/_undocumented.lua", "w");
if (f ~= nil) then
f:write("\n-- This is the list of undocumented API objects, automatically generated by APIDump\n\n");
f:write("g_APIDesc =\n{\n\tClasses =\n\t{\n");
- for i, cls in ipairs(API) do
+ for _, cls in ipairs(API) do
local HasFunctions = ((cls.UndocumentedFunctions ~= nil) and (#cls.UndocumentedFunctions > 0));
local HasConstants = ((cls.UndocumentedConstants ~= nil) and (#cls.UndocumentedConstants > 0));
local HasVariables = ((cls.UndocumentedVariables ~= nil) and (#cls.UndocumentedVariables > 0));
@@ -1240,7 +984,7 @@ function ListUndocumentedObjects(API, UndocumentedHooks)
if (HasFunctions) then
f:write("\t\t\tFunctions =\n\t\t\t{\n");
table.sort(cls.UndocumentedFunctions);
- for j, fn in ipairs(cls.UndocumentedFunctions) do
+ for _, fn in ipairs(cls.UndocumentedFunctions) do
f:write("\t\t\t\t" .. fn .. " = { Params = \"\", Return = \"\", Notes = \"\" },\n");
end -- for j, fn - cls.UndocumentedFunctions[]
f:write("\t\t\t},\n\n");
@@ -1249,7 +993,7 @@ function ListUndocumentedObjects(API, UndocumentedHooks)
if (HasConstants) then
f:write("\t\t\tConstants =\n\t\t\t{\n");
table.sort(cls.UndocumentedConstants);
- for j, cn in ipairs(cls.UndocumentedConstants) do
+ for _, cn in ipairs(cls.UndocumentedConstants) do
f:write("\t\t\t\t" .. cn .. " = { Notes = \"\" },\n");
end -- for j, fn - cls.UndocumentedConstants[]
f:write("\t\t\t},\n\n");
@@ -1258,7 +1002,7 @@ function ListUndocumentedObjects(API, UndocumentedHooks)
if (HasVariables) then
f:write("\t\t\tVariables =\n\t\t\t{\n");
table.sort(cls.UndocumentedVariables);
- for j, vn in ipairs(cls.UndocumentedVariables) do
+ for _, vn in ipairs(cls.UndocumentedVariables) do
f:write("\t\t\t\t" .. vn .. " = { Type = \"\", Notes = \"\" },\n");
end -- for j, fn - cls.UndocumentedVariables[]
f:write("\t\t\t},\n\n");
@@ -1306,7 +1050,7 @@ end
--- Lists the API objects that are documented but not available in the API:
-function ListUnexportedObjects()
+local function ListUnexportedObjects()
f = io.open("API/_unexported-documented.txt", "w");
if (f ~= nil) then
for clsname, cls in pairs(g_APIDesc.Classes) do
@@ -1338,7 +1082,7 @@ end
-function ListMissingPages()
+local function ListMissingPages()
local MissingPages = {};
local NumLinks = 0;
for PageName, Referrers in pairs(g_TrackedPages) do
@@ -1368,7 +1112,7 @@ function ListMissingPages()
LOGWARNING("Cannot open _missingPages.txt for writing: '" .. err .. "'. There are " .. #MissingPages .. " pages missing.");
return;
end
- for idx, pg in ipairs(MissingPages) do
+ for _, pg in ipairs(MissingPages) do
f:write(pg.Name .. ":\n");
-- Sort and output the referrers:
table.sort(pg.Refs);
@@ -1384,7 +1128,7 @@ end
--- Writes the documentation statistics (in g_Stats) into the given HTML file
-function WriteStats(f)
+local function WriteStats(f)
local function ExportMeter(a_Percent)
local Color;
if (a_Percent > 99) then
@@ -1453,7 +1197,321 @@ end
-function HandleWebAdminDump(a_Request)
+local function DumpAPIHtml(a_API)
+ LOG("Dumping all available functions and constants to API subfolder...");
+
+ -- Create the output folder
+ if not(cFile:IsFolder("API")) then
+ cFile:CreateFolder("API");
+ end
+
+ LOG("Copying static files..");
+ cFile:CreateFolder("API/Static");
+ local localFolder = g_Plugin:GetLocalFolder();
+ for _, fnam in ipairs(cFile:GetFolderContents(localFolder .. "/Static")) do
+ cFile:Delete("API/Static/" .. fnam);
+ cFile:Copy(localFolder .. "/Static/" .. fnam, "API/Static/" .. fnam);
+ end
+
+ -- Extract hook constants:
+ local Hooks = {};
+ local UndocumentedHooks = {};
+ for name, obj in pairs(cPluginManager) do
+ if (
+ (type(obj) == "number") and
+ name:match("HOOK_.*") and
+ (name ~= "HOOK_MAX") and
+ (name ~= "HOOK_NUM_HOOKS")
+ ) then
+ table.insert(Hooks, { Name = name });
+ end
+ end
+ table.sort(Hooks,
+ function(Hook1, Hook2)
+ return (Hook1.Name < Hook2.Name);
+ end
+ );
+ ReadHooks(Hooks);
+
+ -- Create a "class index" file, write each class as a link to that file,
+ -- then dump class contents into class-specific file
+ LOG("Writing HTML files...");
+ local f, err = io.open("API/index.html", "w");
+ if (f == nil) then
+ LOGINFO("Cannot output HTML API: " .. err);
+ return;
+ end
+
+ -- Create a class navigation menu that will be inserted into each class file for faster navigation (#403)
+ local ClassMenuTab = {};
+ for _, cls in ipairs(a_API) do
+ table.insert(ClassMenuTab, "<a href='");
+ table.insert(ClassMenuTab, cls.Name);
+ table.insert(ClassMenuTab, ".html'>");
+ table.insert(ClassMenuTab, cls.Name);
+ table.insert(ClassMenuTab, "</a><br />");
+ end
+ local ClassMenu = table.concat(ClassMenuTab, "");
+
+ -- Create a hook navigation menu that will be inserted into each hook file for faster navigation(#403)
+ local HookNavTab = {};
+ for _, hook in ipairs(Hooks) do
+ table.insert(HookNavTab, "<a href='");
+ table.insert(HookNavTab, hook.DefaultFnName);
+ table.insert(HookNavTab, ".html'>");
+ table.insert(HookNavTab, (hook.Name:gsub("^HOOK_", ""))); -- remove the "HOOK_" part of the name
+ table.insert(HookNavTab, "</a><br />");
+ end
+ local HookNav = table.concat(HookNavTab, "");
+
+ -- Write the HTML file:
+ f:write([[<!DOCTYPE html>
+ <html>
+ <head>
+ <title>MCServer API - Index</title>
+ <link rel="stylesheet" type="text/css" href="main.css" />
+ </head>
+ <body>
+ <div id="content">
+ <header>
+ <h1>MCServer API - Index</h1>
+ <hr />
+ </header>
+ <p>The API reference is divided into the following sections:</p>
+ <ul>
+ <li><a href="#articles">Articles</a></li>
+ <li><a href="#classes">Class index</a></li>
+ <li><a href="#hooks">Hooks</a></li>
+ <li><a href="#docstats">Documentation statistics</a></li>
+ </ul>
+ <hr />
+ ]]);
+
+ WriteArticles(f);
+ WriteClasses(f, a_API, ClassMenu);
+ WriteHooks(f, Hooks, UndocumentedHooks, HookNav);
+
+ -- Copy the static files to the output folder:
+ local StaticFiles =
+ {
+ "main.css",
+ "prettify.js",
+ "prettify.css",
+ "lang-lua.js",
+ };
+ for _, fnam in ipairs(StaticFiles) do
+ cFile:Delete("API/" .. fnam);
+ cFile:Copy(g_Plugin:GetLocalFolder() .. "/" .. fnam, "API/" .. fnam);
+ end
+
+ -- List the documentation problems:
+ LOG("Listing leftovers...");
+ ListUndocumentedObjects(a_API, UndocumentedHooks);
+ ListUnexportedObjects();
+ ListMissingPages();
+
+ WriteStats(f);
+
+ f:write([[ </ul>
+ </div>
+ </body>
+</html>]]);
+ f:close();
+
+ LOG("API subfolder written");
+end
+
+
+
+
+
+--- Returns the string with extra tabs and CR/LFs removed
+local function CleanUpDescription(a_Desc)
+ -- Get rid of indent and newlines, normalize whitespace:
+ local res = a_Desc:gsub("[\n\t]", "")
+ res = a_Desc:gsub("%s%s+", " ")
+
+ -- Replace paragraph marks with newlines:
+ res = res:gsub("<p>", "\n")
+ res = res:gsub("</p>", "")
+
+ -- Replace list items with dashes:
+ res = res:gsub("</?ul>", "")
+ res = res:gsub("<li>", "\n - ")
+ res = res:gsub("</li>", "")
+
+ return res
+end
+
+
+
+
+
+--- Writes a list of methods into the specified file in ZBS format
+local function WriteZBSMethods(f, a_Methods)
+ for _, func in ipairs(a_Methods or {}) do
+ f:write("\t\t\t[\"", func.Name, "\"] =\n")
+ f:write("\t\t\t{\n")
+ f:write("\t\t\t\ttype = \"method\",\n")
+ if ((func.Notes ~= nil) and (func.Notes ~= "")) then
+ f:write("\t\t\t\tdescription = [[", CleanUpDescription(func.Notes or ""), " ]],\n")
+ end
+ f:write("\t\t\t},\n")
+ end
+end
+
+
+
+
+
+--- Writes a list of constants into the specified file in ZBS format
+local function WriteZBSConstants(f, a_Constants)
+ for _, cons in ipairs(a_Constants or {}) do
+ f:write("\t\t\t[\"", cons.Name, "\"] =\n")
+ f:write("\t\t\t{\n")
+ f:write("\t\t\t\ttype = \"value\",\n")
+ if ((cons.Desc ~= nil) and (cons.Desc ~= "")) then
+ f:write("\t\t\t\tdescription = [[", CleanUpDescription(cons.Desc or ""), " ]],\n")
+ end
+ f:write("\t\t\t},\n")
+ end
+end
+
+
+
+
+
+--- Writes one MCS class definition into the specified file in ZBS format
+local function WriteZBSClass(f, a_Class)
+ assert(type(a_Class) == "table")
+
+ -- Write class header:
+ f:write("\t", a_Class.Name, " =\n\t{\n")
+ f:write("\t\ttype = \"class\",\n")
+ f:write("\t\tdescription = [[", CleanUpDescription(a_Class.Desc or ""), " ]],\n")
+ f:write("\t\tchilds =\n")
+ f:write("\t\t{\n")
+
+ -- Export methods and constants:
+ WriteZBSMethods(f, a_Class.Functions)
+ WriteZBSConstants(f, a_Class.Constants)
+
+ -- Finish the class definition:
+ f:write("\t\t},\n")
+ f:write("\t},\n\n")
+end
+
+
+
+
+
+--- Dumps the entire API table into a file in the ZBS format
+local function DumpAPIZBS(a_API)
+ LOG("Dumping ZBS API description...")
+ local f, err = io.open("mcserver_api.lua", "w")
+ if (f == nil) then
+ LOG("Cannot open mcserver_lua.lua for writing, ZBS API will not be dumped. " .. err)
+ return
+ end
+
+ -- Write the file header:
+ f:write("-- This is a MCServer API file automatically generated by the APIDump plugin\n")
+ f:write("-- Note that any manual changes will be overwritten by the next dump\n\n")
+ f:write("return {\n")
+
+ -- Export each class except Globals, store those aside:
+ local Globals
+ for _, cls in ipairs(a_API) do
+ if (cls.Name ~= "Globals") then
+ WriteZBSClass(f, cls)
+ else
+ Globals = cls
+ end
+ end
+
+ -- Export the globals:
+ if (Globals) then
+ WriteZBSMethods(f, Globals.Functions)
+ WriteZBSConstants(f, Globals.Constants)
+ end
+
+ -- Finish the file:
+ f:write("}\n")
+ f:close()
+ LOG("ZBS API dumped...")
+end
+
+
+
+
+
+local function DumpApi()
+ LOG("Dumping the API...")
+
+ -- Load the API descriptions from the Classes and Hooks subfolders:
+ -- This needs to be done each time the command is invoked because the export modifies the tables' contents
+ dofile(g_PluginFolder .. "/APIDesc.lua")
+ if (g_APIDesc.Classes == nil) then
+ g_APIDesc.Classes = {};
+ end
+ if (g_APIDesc.Hooks == nil) then
+ g_APIDesc.Hooks = {};
+ end
+ LoadAPIFiles("/Classes/", g_APIDesc.Classes);
+ LoadAPIFiles("/Hooks/", g_APIDesc.Hooks);
+
+ -- Reset the stats:
+ g_TrackedPages = {}; -- List of tracked pages, to be checked later whether they exist. Each item is an array of referring pagenames.
+ g_Stats = -- Statistics about the documentation
+ {
+ NumTotalClasses = 0,
+ NumUndocumentedClasses = 0,
+ NumTotalFunctions = 0,
+ NumUndocumentedFunctions = 0,
+ NumTotalConstants = 0,
+ NumUndocumentedConstants = 0,
+ NumTotalVariables = 0,
+ NumUndocumentedVariables = 0,
+ NumTotalHooks = 0,
+ NumUndocumentedHooks = 0,
+ NumTrackedLinks = 0,
+ NumInvalidLinks = 0,
+ }
+
+ -- Create the API tables:
+ local API, Globals = CreateAPITables();
+
+ -- Sort the classes by name:
+ table.sort(API,
+ function (c1, c2)
+ return (string.lower(c1.Name) < string.lower(c2.Name));
+ end
+ );
+ g_Stats.NumTotalClasses = #API;
+
+ -- Add Globals into the API:
+ Globals.Name = "Globals";
+ table.insert(API, Globals);
+
+ -- Read in the descriptions:
+ LOG("Reading descriptions...");
+ ReadDescriptions(API);
+
+ -- Dump all available API objects in HTML format into a subfolder:
+ DumpAPIHtml(API);
+
+ -- Dump all available API objects in format used by ZeroBraneStudio API descriptions:
+ DumpAPIZBS(API)
+
+ LOG("APIDump finished");
+ return true
+end
+
+
+
+
+
+local function HandleWebAdminDump(a_Request)
if (a_Request.PostParams["Dump"] ~= nil) then
DumpApi()
end
@@ -1467,3 +1525,32 @@ end
+
+local function HandleCmdApi(a_Split)
+ DumpApi()
+ return true
+end
+
+
+
+
+
+function Initialize(Plugin)
+ g_Plugin = Plugin;
+ g_PluginFolder = Plugin:GetLocalFolder();
+
+ LOG("Initialising " .. Plugin:GetName() .. " v." .. Plugin:GetVersion())
+
+ -- Bind a console command to dump the API:
+ cPluginManager:BindConsoleCommand("api", HandleCmdApi, "Dumps the Lua API docs into the API/ subfolder")
+
+ -- Add a WebAdmin tab that has a Dump button
+ g_Plugin:AddWebTab("APIDump", HandleWebAdminDump)
+
+ return true
+end
+
+
+
+
+
diff --git a/MCServer/Plugins/Debuggers/Debuggers.lua b/MCServer/Plugins/Debuggers/Debuggers.lua
index d2c9a2a49..064d5d772 100644
--- a/MCServer/Plugins/Debuggers/Debuggers.lua
+++ b/MCServer/Plugins/Debuggers/Debuggers.lua
@@ -27,11 +27,13 @@ function Initialize(Plugin)
PM:AddHook(cPluginManager.HOOK_CHAT, OnChat);
PM:AddHook(cPluginManager.HOOK_PLAYER_RIGHT_CLICKING_ENTITY, OnPlayerRightClickingEntity);
PM:AddHook(cPluginManager.HOOK_WORLD_TICK, OnWorldTick);
- PM:AddHook(cPluginManager.HOOK_CHUNK_GENERATED, OnChunkGenerated);
PM:AddHook(cPluginManager.HOOK_PLUGINS_LOADED, OnPluginsLoaded);
PM:AddHook(cPluginManager.HOOK_PLUGIN_MESSAGE, OnPluginMessage);
PM:AddHook(cPluginManager.HOOK_PLAYER_JOINED, OnPlayerJoined)
+ -- _X: Disabled so that the normal operation doesn't interfere with anything
+ -- PM:AddHook(cPluginManager.HOOK_CHUNK_GENERATED, OnChunkGenerated);
+
PM:BindCommand("/le", "debuggers", HandleListEntitiesCmd, "- Shows a list of all the loaded entities");
PM:BindCommand("/ke", "debuggers", HandleKillEntitiesCmd, "- Kills all the loaded entities");
PM:BindCommand("/wool", "debuggers", HandleWoolCmd, "- Sets all your armor to blue wool");
@@ -67,12 +69,22 @@ function Initialize(Plugin)
LOG("Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion())
- -- TestBlockAreas();
- -- TestSQLiteBindings();
- -- TestExpatBindings();
- -- TestPluginCalls();
+ -- TestBlockAreas()
+ -- TestSQLiteBindings()
+ -- TestExpatBindings()
+ -- TestPluginCalls()
TestBlockAreasString()
+ TestStringBase64()
+
+ --[[
+ -- Test cCompositeChat usage in console-logging:
+ LOGINFO(cCompositeChat("This is a simple message with some @2 color formatting @4 and http://links.to .")
+ :AddSuggestCommandPart("(Suggested command)", "cmd")
+ :AddRunCommandPart("(Run command)", "cmd")
+ :SetMessageType(mtInfo)
+ )
+ --]]
return true
end;
@@ -217,7 +229,7 @@ function TestBlockAreasString()
return
end
cFile:CreateFolder("schematics")
- local f = io.open("schematics/StringTest.schematic", "w")
+ local f = io.open("schematics/StringTest.schematic", "wb")
f:write(Data)
f:close()
@@ -230,7 +242,7 @@ function TestBlockAreasString()
BA2:Clear()
-- Load another area from a string in that file:
- f = io.open("schematics/StringTest.schematic", "r")
+ f = io.open("schematics/StringTest.schematic", "rb")
Data = f:read("*all")
if not(BA2:LoadFromSchematicString(Data)) then
LOG("Cannot load schematic from string")
@@ -241,6 +253,24 @@ end
+function TestStringBase64()
+ -- Create a binary string:
+ local s = ""
+ for i = 0, 255 do
+ s = s .. string.char(i)
+ end
+
+ -- Roundtrip through Base64:
+ local Base64 = Base64Encode(s)
+ local UnBase64 = Base64Decode(Base64)
+
+ assert(UnBase64 == s)
+end
+
+
+
+
+
function TestSQLiteBindings()
LOG("Testing SQLite bindings...");
diff --git a/MCServer/Plugins/DumpInfo/Init.lua b/MCServer/Plugins/DumpInfo/Init.lua
new file mode 100644
index 000000000..5d9c752b0
--- /dev/null
+++ b/MCServer/Plugins/DumpInfo/Init.lua
@@ -0,0 +1,49 @@
+function Initialize(a_Plugin)
+ a_Plugin:SetName("DumpInfo")
+ a_Plugin:SetVersion(1)
+
+ -- Check if the infodump file exists.
+ if (not cFile:Exists("Plugins/InfoDump.lua")) then
+ LOGWARN("[DumpInfo] InfoDump.lua was not found.")
+ return false
+ end
+
+ -- Add the webtab.
+ a_Plugin:AddWebTab("DumpPlugin", HandleDumpPluginRequest)
+ return true
+end
+
+
+
+
+
+function HandleDumpPluginRequest(a_Request)
+ local Content = ""
+
+ -- Check if it already was requested to dump a plugin.
+ if (a_Request.PostParams["DumpInfo"] ~= nil) then
+ local F = loadfile("Plugins/InfoDump.lua")
+ F("Plugins/" .. a_Request.PostParams["DumpInfo"])
+ end
+
+ Content = Content .. [[
+<table>
+<th colspan="2">DumpInfo</th>]]
+
+ -- Loop through each plugin that is found.
+ for PluginName, k in pairs(cPluginManager:Get():GetAllPlugins()) do
+
+ -- Check if there is a file called 'Info.lua' or 'info.lua'
+ if (cFile:Exists("Plugins/" .. PluginName .. "/Info.lua")) then
+ Content = Content .. "<tr>"
+ Content = Content .. "<td>" .. PluginName .. "</td>"
+ Content = Content .. "<td> <form method='POST'> <input type='hidden' value='" .. PluginName .. "' name='DumpInfo'> <input type='submit' value='DumpInfo'> </form>"
+ Content = Content .. "</td>"
+ end
+ end
+
+ Content = Content .. [[
+</table>]]
+
+ return Content
+end
diff --git a/MCServer/Plugins/InfoReg.lua b/MCServer/Plugins/InfoReg.lua
index 1cf68dbed..27e63aa5b 100644
--- a/MCServer/Plugins/InfoReg.lua
+++ b/MCServer/Plugins/InfoReg.lua
@@ -9,16 +9,30 @@
--- Lists all the subcommands that the player has permissions for
local function ListSubcommands(a_Player, a_Subcommands, a_CmdString)
- a_Player:SendMessage("The " .. a_CmdString .. " command requires another verb:");
+ if (a_Player == nil) then
+ LOGINFO("The " .. a_CmdString .. " command requires another verb:")
+ else
+ a_Player:SendMessage("The " .. a_CmdString .. " command requires another verb:")
+ end
+
+ -- Enum all the subcommands:
local Verbs = {};
for cmd, info in pairs(a_Subcommands) do
if (a_Player:HasPermission(info.Permission or "")) then
- table.insert(Verbs, a_CmdString .. " " .. cmd);
+ table.insert(Verbs, " " .. a_CmdString .. " " .. cmd);
end
end
table.sort(Verbs);
- for idx, verb in ipairs(Verbs) do
- a_Player:SendMessage(verb);
+
+ -- Send the list:
+ if (a_Player == nil) then
+ for idx, verb in ipairs(Verbs) do
+ LOGINFO(verb);
+ end
+ else
+ for idx, verb in ipairs(Verbs) do
+ a_Player:SendMessage(verb);
+ end
end
end
@@ -28,6 +42,7 @@ end
--- This is a generic command callback used for handling multicommands' parent commands
-- For example, if there are "/gal save" and "/gal load" commands, this callback handles the "/gal" command
+-- It is used for both console and in-game commands; the console version has a_Player set to nil
local function MultiCommandHandler(a_Split, a_Player, a_CmdString, a_CmdInfo, a_Level)
local Verb = a_Split[a_Level + 1];
if (Verb == nil) then
@@ -46,7 +61,11 @@ local function MultiCommandHandler(a_Split, a_Player, a_CmdString, a_CmdInfo, a_
if (a_Level > 1) then
-- This is a true subcommand, display the message and make MCS think the command was handled
-- Otherwise we get weird behavior: for "/cmd verb" we get "unknown command /cmd" although "/cmd" is valid
- a_Player:SendMessage("The " .. a_CmdString .. " command doesn't support verb " .. Verb);
+ if (a_Player == nil) then
+ LOGWARNING("The " .. a_CmdString .. " command doesn't support verb " .. Verb)
+ else
+ a_Player:SendMessage("The " .. a_CmdString .. " command doesn't support verb " .. Verb)
+ end
return true;
end
-- This is a top-level command, let MCS handle the unknown message
@@ -54,18 +73,20 @@ local function MultiCommandHandler(a_Split, a_Player, a_CmdString, a_CmdInfo, a_
end
-- Check the permission:
- if not(a_Player:HasPermission(Subcommand.Permission or "")) then
- a_Player:SendMessage("You don't have permission to execute this command");
- return true;
+ if (a_Player ~= nil) then
+ if not(a_Player:HasPermission(Subcommand.Permission or "")) then
+ a_Player:SendMessage("You don't have permission to execute this command");
+ return true;
+ end
end
- -- Check if the handler is valid:
+ -- If the handler is not valid, check the next sublevel:
if (Subcommand.Handler == nil) then
if (Subcommand.Subcommands == nil) then
LOG("Cannot find handler for command " .. a_CmdString .. " " .. Verb);
return false;
end
- ListSubcommands(a_Player, Subcommand.Subcommands, a_CmdString .. " " .. Verb);
+ MultiCommandHandler(a_Split, a_Player, a_CmdString .. " " .. Verb, Subcommand, a_Level + 1);
return true;
end
@@ -149,21 +170,27 @@ end
function RegisterPluginInfoConsoleCommands()
-- A sub-function that registers all subcommands of a single command, using the command's Subcommands table
-- The a_Prefix param already contains the space after the previous command
- local function RegisterSubcommands(a_Prefix, a_Subcommands)
+ local function RegisterSubcommands(a_Prefix, a_Subcommands, a_Level)
assert(a_Subcommands ~= nil);
for cmd, info in pairs(a_Subcommands) do
local CmdName = a_Prefix .. cmd;
- cPluginManager.BindConsoleCommand(cmd, info.Handler, info.HelpString or "");
+ local Handler = info.Handler
+ if (Handler == nil) then
+ Handler = function(a_Split)
+ return MultiCommandHandler(a_Split, nil, CmdName, info, a_Level);
+ end
+ end
+ cPluginManager.BindConsoleCommand(CmdName, Handler, info.HelpString or "");
-- Recursively register any subcommands:
if (info.Subcommands ~= nil) then
- RegisterSubcommands(a_Prefix .. cmd .. " ", info.Subcommands);
+ RegisterSubcommands(a_Prefix .. cmd .. " ", info.Subcommands, a_Level + 1);
end
end
end
-- Loop through all commands in the plugin info, register each:
- RegisterSubcommands("", g_PluginInfo.ConsoleCommands);
+ RegisterSubcommands("", g_PluginInfo.ConsoleCommands, 1);
end