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-rw-r--r--MCServer/Plugins/APIDump/APIDesc.lua27
1 files changed, 27 insertions, 0 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua
index 013b3c69e..6044b0a0a 100644
--- a/MCServer/Plugins/APIDump/APIDesc.lua
+++ b/MCServer/Plugins/APIDump/APIDesc.lua
@@ -2297,6 +2297,33 @@ end;
chunk is left in the memory.
]],
}, -- HOOK_CHUNK_UNLOADING
+
+ HOOK_COLLECTING_PICKUP =
+ {
+ CalledWhen = "Player is about to collect a pickup. Plugin can refuse / override behavior. ",
+ DefaultFnName = "OnCollectingPickup", -- also used as pagename
+ Desc = [[
+ This hook is called when a player is about to collect a pickup. Plugins may refuse the action.</p>
+ <p>
+ Pickup collection happens within the world tick, so if the collecting is refused, it will be tried
+ again in the next world tick, as long as the player is within reach of the pickup.</p>
+ <p>
+ FIXME: There is no OnCollectedPickup() callback.</p>
+ <p>
+ FIXME: This callback is called even if the pickup doesn't fit into the player's inventory.</p>
+ ]],
+ Params =
+ {
+ { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who's collecting the pickup" },
+ { Name = "Pickup", Type = "{{cPickup}}", Notes = "The pickup being collected" },
+ },
+ Returns = [[
+ If the function returns false or no value, MCServer calls other plugins' callbacks and finally the
+ pickup is collected. If the function returns true, no other plugins are called for this event and
+ the pickup is not collected.
+ ]],
+ }, -- HOOK_COLLECTING_PICKUP
+
}, -- Hooks[]