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-rw-r--r--MCServer/Plugins/APIDump/APIDesc.lua38
1 files changed, 37 insertions, 1 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua
index 9f95ce5e3..0604032b0 100644
--- a/MCServer/Plugins/APIDump/APIDesc.lua
+++ b/MCServer/Plugins/APIDump/APIDesc.lua
@@ -458,6 +458,7 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
{ Params = "MinRelX, MaxRelX, MinRelY, MaxRelY, MinRelZ, MaxRelZ, BlockType, BlockMeta", Return = "", Notes = "Fills those blocks of the cuboid (specified in relative coords) that are considered non-floor (air, water) with the specified block type and meta. Cuboid may reach outside the chunk, only the part intersecting with this chunk is filled." },
},
GetBiome = { Params = "RelX, RelZ", Return = "EMCSBiome", Notes = "Returns the biome at the specified relative coords" },
+ GetBlockEntity = { Params = "RelX, RelY, RelZ", Return = "{{cBlockEntity}} descendant", Notes = "Returns the block entity for the block at the specified coords. Creates it if it doesn't exist. Returns nil if the block has no block entity capability." },
GetBlockMeta = { Params = "RelX, RelY, RelZ", Return = "NIBBLETYPE", Notes = "Returns the block meta at the specified relative coords" },
GetBlockType = { Params = "RelX, RelY, RelZ", Return = "BLOCKTYPE", Notes = "Returns the block type at the specified relative coords" },
GetBlockTypeMeta = { Params = "RelX, RelY, RelZ", Return = "BLOCKTYPE, NIBBLETYPE", Notes = "Returns the block type and meta at the specified relative coords" },
@@ -496,7 +497,42 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
Constants =
{
},
- },
+ AdditionalInfo =
+ {
+ {
+ Header = "Manipulating block entities",
+ Contents = [[
+ To manipulate block entities while the chunk is generated, first use SetBlockTypeMeta() to set
+ the correct block type and meta at the position. Then use the GetBlockEntity() to create and
+ return the correct block entity instance. Finally, use tolua.cast() to cast to the proper
+ type.</p>
+ Note that you don't need to check if a block entity has previously existed at the place, because
+ GetBlockEntity() will automatically re-create the correct type for you.</p>
+ <p>
+ The following code is taken from the Debuggers plugin, it creates a sign at each chunk's [0, 0]
+ coords, with the text being the chunk coords:
+<pre class="prettyprint lang-lua">
+function OnChunkGenerated(a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc)
+ -- Get the topmost block coord:
+ local Height = a_ChunkDesc:GetHeight(0, 0);
+
+ -- Create a sign there:
+ a_ChunkDesc:SetBlockTypeMeta(0, Height + 1, 0, E_BLOCK_SIGN_POST, 0);
+ local BlockEntity = a_ChunkDesc:GetBlockEntity(0, Height + 1, 0);
+ if (BlockEntity ~= nil) then
+ LOG("Setting sign lines...");
+ local SignEntity = tolua.cast(BlockEntity, "cSignEntity");
+ SignEntity:SetLines("Chunk:", tonumber(a_ChunkX) .. ", " .. tonumber(a_ChunkZ), "", "(Debuggers)");
+ end
+
+ -- Update the heightmap:
+ a_ChunkDesc:SetHeight(0, 0, Height + 1);
+end
+</pre>
+ ]],
+ },
+ }, -- AdditionalInfo
+ }, -- cChunkDesc
cClientHandle =
{