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-#*****************#
-# Furnace Recipes #
-#*****************#
-#
-#
-#******************************************************#
-# Basic Notation Help
-#
-# **** Item Definition ****
-# An Item is defined by an Item Type, an amount (and damage)
-# The damage is optional, and if not specified it's assumed to be 0
-#
-# Cactus Green example:
-# 351 : 2 ( , 1 )
-# ItemType : Damage ( , Amount )
-# or simple use the item name (marked in items.ini):
-# CactusGreen ( , 1 )
-#
-#
-# **** Recipe and result ****
-#
-# Cobble @ 200 = Stone -> Produces 1 smooth stone from 1 cobblestone in 200 ticks (10 seconds)
-#
-# Write in full:
-# Cobble : 0 , 1 @ 200 = 1 : 1 , 1
-# ItemType : Damage , Amount @ ticks = ItemType : Damage , Amount
-#
-#
-# **** Fuel ****
-#
-# !17:1 = 300 -> 1 Wood burns for 300 ticks (15 s)
-#
-# ! Wood , 1 = 300
-# Fuel ItemType , Amount = ticks
-#
-#******************************************************#
-
-
-
-
-
-#--------------------------
-# Smelting recipes
-
-Cobble = Stone
-IronOre = IronIngot
-GoldOre = GoldIngot
-NetherQuartzOre = NetherQuartz
-Sand = Glass
-Pork = CookedPork
-RawBeef = Steak
-Potato = BakedPotato
-RawChicken = CookedChicken
-Clay = Brick
-ClayBlock = HardenedClay
-Netherrack = NetherBrickItem
-RawFish = CookedFish
-Log = CharCoal
-DarkOakLog = CharCoal
-Cactus = GreenDye
-WetSponge = Sponge
-Stonebrick = CrackedStonebrick
-RawRabbit = CookedRabbit
-RawMutton = CookedMutton
-
-
-
-
-
-#--------------------------
-# Fuels
-
-! CharCoal = 1600 # -> 80 sec
-! Coal = 1600 # -> 80 sec
-! WoodenSlab = 15 # -> 7.5 sec
-! Planks = 300 # -> 15 sec
-! Stick = 100 # -> 5 sec
-! Fence = 300 # -> 15 sec
-! SpruceFence = 300 # -> 15 sec
-! BirchFence = 300 # -> 15 sec
-! JungleFence = 300 # -> 15 sec
-! DarkOakFence = 300 # -> 15 sec
-! AcaciaFence = 300 # -> 15 sec
-! WoodStairs = 300 # -> 15 sec
-! Workbench = 300 # -> 15 sec
-! Bookshelf = 300 # -> 15 sec
-! Chest = 300 # -> 15 sec
-! Jukebox = 300 # -> 15 sec
-! Lavabucket = 20000 # -> 1000 sec
-! Log = 300 # -> 15 sec
-! DarkOakLog = 300 # -> 15 sec
-! Sapling = 100 # -> 5 sec
-! CoalBlock = 16000 # -> 800 sec
-! BlazeRod = 2400 # -> 120 sec
-! NoteBlock = 300 # -> 15 sec
-! HugeRedMushroom = 300 # -> 15 sec
-! HugeBrownMushroom = 300 # -> 15 sec
-! Banner = 300 # -> 15 sec
-! BlackBanner = 300 # -> 15 sec
-! RedBanner = 300 # -> 15 sec
-! GreenBanner = 300 # -> 15 sec
-! BrownBanner = 300 # -> 15 sec
-! BlueBanner = 300 # -> 15 sec
-! PurpleBanner = 300 # -> 15 sec
-! CyanBanner = 300 # -> 15 sec
-! SilverBanner = 300 # -> 15 sec
-! GrayBanner = 300 # -> 15 sec
-! PinkBanner = 300 # -> 15 sec
-! LimeBanner = 300 # -> 15 sec
-! YellowBanner = 300 # -> 15 sec
-! LightBlueBanner = 300 # -> 15 sec
-! MagentaBanner = 300 # -> 15 sec
-! OrangeBanner = 300 # -> 15 sec
-! WhiteBanner = 300 # -> 15 sec
-! DaylightSensor = 300 # -> 15 sec
-! FenceGate = 300 # -> 15 sec
-! SpruceFenceGate = 300 # -> 15 sec
-! BirchFenceGate = 300 # -> 15 sec
-! JungleFenceGate = 300 # -> 15 sec
-! DarkOakFenceGate = 300 # -> 15 sec
-! Trapdoor = 300 # -> 15 sec
-! TrappedChest = 300 # -> 15 sec
-! WoodPlate = 300 # -> 15 sec
-! WoodPickaxe = 200 # -> 10 sec
-! WoodAxe = 200 # -> 10 sec
-! WoodShovel = 200 # -> 10 sec
-! WoodHoe = 200 # -> 10 sec
-! WoodSword = 200 # -> 10 sec
-
-