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-rw-r--r--MCServer/Plugins/APIDump/APIDesc.lua2
-rw-r--r--MCServer/Plugins/APIDump/Hooks/OnPlayerPlacedBlock.lua10
-rw-r--r--MCServer/Plugins/APIDump/Hooks/OnPlayerPlacingBlock.lua10
3 files changed, 12 insertions, 10 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua
index ba3763724..b2c7108e9 100644
--- a/MCServer/Plugins/APIDump/APIDesc.lua
+++ b/MCServer/Plugins/APIDump/APIDesc.lua
@@ -1840,7 +1840,9 @@ a_Player:OpenWindow(Window);
MoveToWorld = { Params = "WorldName", Return = "bool", Return = "Moves the player to the specified world. Returns true if successful." },
OpenWindow = { Params = "{{cWindow|Window}}", Return = "", Notes = "Opens the specified UI window for the player." },
PermissionMatches = { Params = "Permission, Template", Return = "bool", Notes = "(STATIC) Returns true if the specified permission matches the specified template. The template may contain wildcards." },
+ PlaceBlock = { Params = "BlockX, BlockY, BlockZ, BlockType, BlockMeta", Return = "bool", Notes = "Places a block while impersonating the player. The {{OnPlayerPlacingBlock|HOOK_PLAYER_PLACING_BLOCK}} hook is called before the placement, and if it succeeds, the block is placed and the {{OnPlayerPlacedBlock|HOOK_PLAYER_PLACED_BLOCK}} hook is called. Returns true iff the block is successfully placed. Assumes that the block is in a currently loaded chunk." },
Respawn = { Params = "", Return = "", Notes = "Restores the health, extinguishes fire, makes visible and sends the Respawn packet." },
+ SendBlocksAround = { Params = "BlockX, BlockY, BlockZ, [Range]", Return = "", Notes = "Sends all the world's blocks in Range from the specified coords to the player, as a BlockChange packet. Range defaults to 1 (only one block sent)." },
SendMessage = { Params = "Message", Return = "", Notes = "Sends the specified message to the player." },
SendMessageFailure = { Params = "Message", Return = "", Notes = "Prepends Rose [INFO] / colours entire text (depending on ShouldUseChatPrefixes()) and sends message to player. For a command that failed to run because of insufficient permissions, etc." },
SendMessageFatal = { Params = "Message", Return = "", Notes = "Prepends Red [FATAL] / colours entire text (depending on ShouldUseChatPrefixes()) and sends message to player. For something serious, such as a plugin crash, etc." },
diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerPlacedBlock.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerPlacedBlock.lua
index 54888a6db..6445a76b4 100644
--- a/MCServer/Plugins/APIDump/Hooks/OnPlayerPlacedBlock.lua
+++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerPlacedBlock.lua
@@ -12,7 +12,11 @@ return
Use the {{cPlayer}}:GetWorld() function to get the world to which the block belongs.</p>
<p>
See also the {{OnPlayerPlacingBlock|HOOK_PLAYER_PLACING_BLOCK}} hook for a similar hook called
- before the placement.
+ before the placement.</p>
+ <p>
+ If the client action results in multiple blocks being placed (such as a bed or a door), each separate
+ block is reported through this hook. All the blocks are already present in the world before the first
+ instance of this hook is called.
]],
Params =
{
@@ -20,10 +24,6 @@ return
{ Name = "BlockX", Type = "number", Notes = "X-coord of the block" },
{ Name = "BlockY", Type = "number", Notes = "Y-coord of the block" },
{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" },
- { Name = "BlockFace", Type = "number", Notes = "Face of the existing block upon which the player interacted. One of the BLOCK_FACE_ constants" },
- { Name = "CursorX", Type = "number", Notes = "X-coord of the cursor within the block face (0 .. 15)" },
- { Name = "CursorY", Type = "number", Notes = "Y-coord of the cursor within the block face (0 .. 15)" },
- { Name = "CursorZ", Type = "number", Notes = "Z-coord of the cursor within the block face (0 .. 15)" },
{ Name = "BlockType", Type = "BLOCKTYPE", Notes = "The block type of the block" },
{ Name = "BlockMeta", Type = "NIBBLETYPE", Notes = "The block meta of the block" },
},
diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerPlacingBlock.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerPlacingBlock.lua
index 2a928390b..4241a09aa 100644
--- a/MCServer/Plugins/APIDump/Hooks/OnPlayerPlacingBlock.lua
+++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerPlacingBlock.lua
@@ -15,7 +15,11 @@ return
Use the {{cPlayer}}:GetWorld() function to get the world to which the block belongs.</p>
<p>
See also the {{OnPlayerPlacedBlock|HOOK_PLAYER_PLACED_BLOCK}} hook for a similar hook called after
- the placement.
+ the placement.</p>
+ <p>
+ If the client action results in multiple blocks being placed (such as a bed or a door), each separate
+ block is reported through this hook and only if all of them succeed, all the blocks are placed. If
+ any one of the calls are refused by the plugin, all the blocks are refused and reverted on the client.
]],
Params =
{
@@ -23,10 +27,6 @@ return
{ Name = "BlockX", Type = "number", Notes = "X-coord of the block" },
{ Name = "BlockY", Type = "number", Notes = "Y-coord of the block" },
{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" },
- { Name = "BlockFace", Type = "number", Notes = "Face of the existing block upon which the player is interacting. One of the BLOCK_FACE_ constants" },
- { Name = "CursorX", Type = "number", Notes = "X-coord of the cursor within the block face (0 .. 15)" },
- { Name = "CursorY", Type = "number", Notes = "Y-coord of the cursor within the block face (0 .. 15)" },
- { Name = "CursorZ", Type = "number", Notes = "Z-coord of the cursor within the block face (0 .. 15)" },
{ Name = "BlockType", Type = "BLOCKTYPE", Notes = "The block type of the block" },
{ Name = "BlockMeta", Type = "NIBBLETYPE", Notes = "The block meta of the block" },
},