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-rw-r--r--MCServer/Plugins/ProtectionAreas/Config.lua24
-rw-r--r--MCServer/Plugins/ProtectionAreas/HookHandlers.lua1
-rw-r--r--MCServer/Plugins/ProtectionAreas/PlayerAreas.lua3
-rw-r--r--MCServer/Plugins/ProtectionAreas/ProtectionAreas.lua1
4 files changed, 25 insertions, 4 deletions
diff --git a/MCServer/Plugins/ProtectionAreas/Config.lua b/MCServer/Plugins/ProtectionAreas/Config.lua
index c9b131f5c..b6fe34535 100644
--- a/MCServer/Plugins/ProtectionAreas/Config.lua
+++ b/MCServer/Plugins/ProtectionAreas/Config.lua
@@ -8,13 +8,35 @@
cConfig = {
- m_Wand = cItem(E_ITEM_STICK, 1, 1); -- TODO: Make this configurable by loading it from an INI file
+ m_Wand = cItem(E_ITEM_STICK, 1, 1); -- The item to be used as the selection wand
+ m_AllowInteractNoArea = true; -- If there's no area, is a player allowed to build / dig?
};
+--- Initializes the cConfig object, loads the configuration from an INI file
+function InitializeConfig()
+ local ini = cIniFile("ProtectionAreas.ini");
+ if (not(ini:ReadFile())) then
+ LOGINFO(PluginPrefix .. "Cannot read ProtectionAreas.ini, all plugin configuration is set to defaults");
+ end
+ local WandItem = cItem();
+ if (
+ StringToItem(ini:GetValueSet("ProtectionAreas", "WandItem", ItemToString(cConfig.m_Wand)), WandItem) and
+ IsValidItem(WandItem.m_ItemType)
+ ) then
+ cConfig.m_Wand = WandItem;
+ end
+ cConfig.m_AllowInteractNoArea = ini:GetValueSetB("ProtectionAreas", "AllowInteractNoArea", cConfig.m_AllowInteractNoArea);
+ ini:WriteFile();
+end
+
+
+
+
+
--- Returns true if a_Item is the wand tool item
function cConfig:IsWand(a_Item)
return (
diff --git a/MCServer/Plugins/ProtectionAreas/HookHandlers.lua b/MCServer/Plugins/ProtectionAreas/HookHandlers.lua
index 8869775f7..db552067c 100644
--- a/MCServer/Plugins/ProtectionAreas/HookHandlers.lua
+++ b/MCServer/Plugins/ProtectionAreas/HookHandlers.lua
@@ -23,7 +23,6 @@ end
--- Called by MCS when a player's connectino is lost - either they disconnected or timed out
function OnDisconnect(a_Player, a_Reason)
-- Remove the player's cProtectionArea object
- -- TODO: What if there are two players with the same name? need to check
g_PlayerAreas[a_Player:GetUniqueID()] = nil;
-- If the player is a VIP, they had a command state, remove that as well
diff --git a/MCServer/Plugins/ProtectionAreas/PlayerAreas.lua b/MCServer/Plugins/ProtectionAreas/PlayerAreas.lua
index 4ff50d8ad..5627f4d5f 100644
--- a/MCServer/Plugins/ProtectionAreas/PlayerAreas.lua
+++ b/MCServer/Plugins/ProtectionAreas/PlayerAreas.lua
@@ -73,8 +73,7 @@ function cPlayerAreas:CanInteractWithBlock(a_BlockX, a_BlockZ)
end
-- The coords are not inside any area
- -- TODO: Have a config saying whether a player can build in the non-areated space or not
- return true;
+ return cConfig.m_AllowInteractNoArea;
end
diff --git a/MCServer/Plugins/ProtectionAreas/ProtectionAreas.lua b/MCServer/Plugins/ProtectionAreas/ProtectionAreas.lua
index 6e8881b72..8c2db1387 100644
--- a/MCServer/Plugins/ProtectionAreas/ProtectionAreas.lua
+++ b/MCServer/Plugins/ProtectionAreas/ProtectionAreas.lua
@@ -25,6 +25,7 @@ function Initialize(a_Plugin)
a_Plugin:SetName("ProtectionAreas");
a_Plugin:SetVersion(1);
+ InitializeConfig();
if (not(InitializeStorage())) then
LOGWARNING(PluginPrefix .. "failed to initialize Storage, plugin is disabled");
return false;