diff options
Diffstat (limited to 'MCServer')
m--------- | MCServer/Plugins/ChatLog | 0 | ||||
-rw-r--r-- | MCServer/Plugins/ChatLog/plugin.lua | 31 | ||||
m--------- | MCServer/Plugins/ChunkWorx | 0 | ||||
-rw-r--r-- | MCServer/Plugins/ChunkWorx/ChunkWorx.deproj | 9 | ||||
-rw-r--r-- | MCServer/Plugins/ChunkWorx/chunkworx_main.lua | 128 | ||||
-rw-r--r-- | MCServer/Plugins/ChunkWorx/chunkworx_web.lua | 274 | ||||
m--------- | MCServer/Plugins/Handy | 0 | ||||
-rw-r--r-- | MCServer/Plugins/Handy/handy.lua | 28 | ||||
-rw-r--r-- | MCServer/Plugins/Handy/handy_functions.lua | 216 | ||||
m--------- | MCServer/Plugins/MagicCarpet | 0 | ||||
-rw-r--r-- | MCServer/Plugins/MagicCarpet/objects.lua | 97 | ||||
-rw-r--r-- | MCServer/Plugins/MagicCarpet/plugin.lua | 81 |
12 files changed, 0 insertions, 864 deletions
diff --git a/MCServer/Plugins/ChatLog b/MCServer/Plugins/ChatLog new file mode 160000 +Subproject 983d23ca37baa89f7e4dc11d71502d9c059f637 diff --git a/MCServer/Plugins/ChatLog/plugin.lua b/MCServer/Plugins/ChatLog/plugin.lua deleted file mode 100644 index adbf986e0..000000000 --- a/MCServer/Plugins/ChatLog/plugin.lua +++ /dev/null @@ -1,31 +0,0 @@ - --- plugin.lua - --- Implements the main entrypoint for the plugin, as well as all the handling needed - --- ChatLog plugin logs all chat messages into the server log - - - - - -function Initialize(Plugin) - Plugin:SetName("ChatLog") - Plugin:SetVersion(3) - - cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChat) - - LOG("Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion()) - return true -end - - - - - -function OnChat(Player, Message) - -- Lets get loggin' - LOGINFO("[" .. Player:GetName() .. "]: " .. StripColorCodes(Message)); - - return false -end
\ No newline at end of file diff --git a/MCServer/Plugins/ChunkWorx b/MCServer/Plugins/ChunkWorx new file mode 160000 +Subproject 894c7e32049e9d2a1e736f7d721aaacd1ae29e5 diff --git a/MCServer/Plugins/ChunkWorx/ChunkWorx.deproj b/MCServer/Plugins/ChunkWorx/ChunkWorx.deproj deleted file mode 100644 index 17420d1d7..000000000 --- a/MCServer/Plugins/ChunkWorx/ChunkWorx.deproj +++ /dev/null @@ -1,9 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<project> - <file> - <filename>chunkworx_main.lua</filename> - </file> - <file> - <filename>chunkworx_web.lua</filename> - </file> -</project> diff --git a/MCServer/Plugins/ChunkWorx/chunkworx_main.lua b/MCServer/Plugins/ChunkWorx/chunkworx_main.lua deleted file mode 100644 index 88ecb3979..000000000 --- a/MCServer/Plugins/ChunkWorx/chunkworx_main.lua +++ /dev/null @@ -1,128 +0,0 @@ --- Global variables -PLUGIN = {} -- Reference to own plugin object -GENERATION_STATE = 0 -OPERATION_CODE = 0 -- 0 = generation -CX = 0 -CZ = 0 -CURRENT = 0 -TOTAL = 0 - --- AREA Variables -AreaStartX = -10 -AreaStartZ = -10 -AreaEndX = 10 -AreaEndZ = 10 - --- RADIAL Variables -RadialX = 0 -RadialZ = 0 -Radius = 10 - --- WORLD -WORK_WORLD = cRoot:Get():GetDefaultWorld():GetName() -WW_instance = cRoot:Get():GetDefaultWorld() -WORLDS = {} - - - - - -function Initialize(Plugin) - PLUGIN = Plugin - - PLUGIN:SetName("ChunkWorx") - PLUGIN:SetVersion(6) - - cPluginManager.AddHook(cPluginManager.HOOK_TICK, OnTick) - - Plugin:AddWebTab("(Re)Generation", HandleRequest_Generation) - - GENERATION_STATE = 0 - WW_instance = cRoot:Get():GetWorld(WORK_WORLD) - if (WW_instance == nil) then - LOG("" .. PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion() .. ": NO WORLD found :(") - end - - -- Read the stored values: - local SettingsIni = cIniFile(); - SettingsIni:ReadFile("ChunkWorx.ini"); -- ignore any read errors - AreaStartX = SettingsIni:GetValueSetI("Area data", "StartX", AreaStartX) - AreaStartZ = SettingsIni:GetValueSetI("Area data", "StartZ", AreaStartZ) - AreaEndX = SettingsIni:GetValueSetI("Area data", "EndX", AreaEndX) - AreaEndZ = SettingsIni:GetValueSetI("Area data", "EndZ", AreaEndZ) - RadialX = SettingsIni:GetValueSetI("Radial data", "RadialX", RadialX) - RadialZ = SettingsIni:GetValueSetI("Radial data", "RadialZ", RadialZ) - Radius = SettingsIni:GetValueSetI("Radial data", "Radius", Radius) - SettingsIni:WriteFile("ChunkWorx.ini"); - - LOG("Initialized " .. PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion()) - return true -end - - - - - -function OnTick( DeltaTime ) - if (GENERATION_STATE == 1 or GENERATION_STATE == 3) then - LOGINFO("" .. PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion() .. ": works STARTED!") - LOGINFO("" .. PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion() .. ": At world: " .. WORK_WORLD) - WW_instance = cRoot:Get():GetWorld(WORK_WORLD) - if (GENERATION_STATE == 1) then GENERATION_STATE = 2 end - if (GENERATION_STATE == 3) then GENERATION_STATE = 4 end - - -- Changing in case coordinates are flipped - local shifter = AreaEndX - if (AreaStartX > AreaEndX) then - AreaEndX = AreaStartX - AreaStartX = shifter - end - shifter = AreaEndZ - if (AreaStartZ > AreaEndZ) then - AreaEndZ = AreaStartZ - AreaStartZ = shifter - end - - CX = AreaStartX - CZ = AreaStartZ - CURRENT = 0 - - if (WW_instance == nil) then - LOGERROR("" .. PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion() .. ": works ABORTED") - LOGERROR("" .. PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion() .. ": NO WORLD found :(") - GENERATION_STATE = 0 - end - end - - - - if (GENERATION_STATE == 2 or GENERATION_STATE == 4) then - if (WW_instance:GetGeneratorQueueLength() < 200 - and WW_instance:GetLightingQueueLength() < 200 - and (WW_instance:GetStorageSaveQueueLength() + WW_instance:GetStorageLoadQueueLength()) < 80) then - local chunk_sum = (1+ AreaEndX - AreaStartX) * (1+ AreaEndZ - AreaStartZ) - TOTAL = chunk_sum - LOG("" .. PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion() .. ": PROCESSING 100 chunks, (" .. CURRENT .. "/" .. chunk_sum .. ")") - for C = 1, 100 do - if (GENERATION_STATE == 2) then WW_instance:GenerateChunk(CX, CZ) end - if (GENERATION_STATE == 4) then WW_instance:RegenerateChunk(CX, CZ) end - - CX = CX + 1 - CURRENT = CURRENT + 1 - if (CX > AreaEndX) then - CX = AreaStartX - CZ = CZ + 1 - if (CZ > AreaEndZ) then - if (GENERATION_STATE == 2) then LOGINFO("" .. PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion() .. " - generation ENDED!") end - if (GENERATION_STATE == 4) then LOGINFO("" .. PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion() .. " - REgeneration ENDED!") end - - GENERATION_STATE = 0 - break - end - end - end - WW_instance:QueueSaveAllChunks() - WW_instance:QueueUnloadUnusedChunks() - end - end -end
\ No newline at end of file diff --git a/MCServer/Plugins/ChunkWorx/chunkworx_web.lua b/MCServer/Plugins/ChunkWorx/chunkworx_web.lua deleted file mode 100644 index 9aec38b12..000000000 --- a/MCServer/Plugins/ChunkWorx/chunkworx_web.lua +++ /dev/null @@ -1,274 +0,0 @@ - --- chunkworx_web.lua - --- WebAdmin-related functions - - - - - -local function Buttons_Player( Name ) - return "<form method='POST'><input type='hidden' name='PlayerName' value='"..Name.."'><input type='submit' name='PlayerExact' value='Exact'><input type='submit' name='Player3x3' value='3x3'></form>" -end - - - - - -local function Button_World( Name ) - return "<form method='POST'><input type='hidden' name='WorldName' value='"..Name.."'><input type='submit' name='SelectWorld' value='Select'></form>" -end - - - - - -local function SaveSettings() - local SettingsIni = cIniFile() - SettingsIni:SetValueI("Area data", "StartX", AreaStartX) - SettingsIni:SetValueI("Area data", "StartZ", AreaStartZ) - SettingsIni:SetValueI("Area data", "EndX", AreaEndX) - SettingsIni:SetValueI("Area data", "EndZ", AreaEndZ) - SettingsIni:SetValueI("Radial data", "RadialX", RadialX) - SettingsIni:SetValueI("Radial data", "RadialZ", RadialZ) - SettingsIni:SetValueI("Radial data", "Radius", Radius) - SettingsIni:WriteFile("ChunkWorx.ini") -end - - - - - -function HandleRequest_Generation( Request ) - local Content = "" - if (Request.PostParams["AGHRRRR"] ~= nil) then - GENERATION_STATE = 0 - WW_instance:QueueSaveAllChunks() - WW_instance:QueueUnloadUnusedChunks() - LOGERROR("" .. PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion() .. ": works ABORTED by admin") - end - --Content = Content .. "<head><meta http-equiv=\"refresh\" content=\"2;\"></head>" - -- PROCESSING - -------------------------------------------------------------------------------------------------- - local function ProcessingContent() - local _small_content = "" - _small_content = _small_content .. "<head><meta http-equiv=\"refresh\" content=\"2;\"></head>" - _small_content = _small_content .. "<h4>World for operations:</h4>"..WORK_WORLD - if (OPERATION_CODE == 0) then - _small_content = _small_content .. "<h4>Operation:</h4>Generation" - elseif (OPERATION_CODE == 1) then - _small_content = _small_content .. "<h4>Operation:</h4>Regeneration" - end - _small_content = _small_content .. "<h4>Area: </h4>["..AreaStartX..":"..AreaStartZ.."] ["..AreaEndX..":"..AreaEndZ.."]" - _small_content = _small_content .. "<h4>Progress:</h4>"..CURRENT.."/"..TOTAL - _small_content = _small_content .. "<br>" - _small_content = _small_content .. "<form method='POST'>" - _small_content = _small_content .. "<input type='submit' name='AGHRRRR' value='Stop'>" - _small_content = _small_content .. "</form>" - return _small_content - end - if (GENERATION_STATE == 2 or GENERATION_STATE == 4) then - Content = ProcessingContent() - return Content - end - -- SELECTING - -------------------------------------------------------------------------------------------------- - if ( Request.PostParams["FormSetWorld"] ) then - WORK_WORLD = Request.PostParams["FormWorldName"] - WW_instance = cRoot:Get():GetWorld(WORK_WORLD) - end - - if( Request.PostParams["SelectWorld"] ~= nil - and Request.PostParams["WorldName"] ~= nil ) then -- World is selected! - WORK_WORLD = Request.PostParams["WorldName"] - WW_instance = cRoot:Get():GetWorld(WORK_WORLD) - end - - if(Request.PostParams["OperationGenerate"] ~= nil) then - OPERATION_CODE = 0 - end - if(Request.PostParams["OperationReGenerate"] ~= nil) then - OPERATION_CODE = 1 - end - - if (GENERATION_STATE == 0) then - if( Request.PostParams["FormAreaStartX"] ~= nil - and Request.PostParams["FormAreaStartZ"] ~= nil - and Request.PostParams["FormAreaEndX"] ~= nil - and Request.PostParams["FormAreaEndZ"] ~= nil ) then --(Re)Generation valid! - -- COMMON (Re)gen - if( Request.PostParams["StartArea"]) then - AreaStartX = tonumber(Request.PostParams["FormAreaStartX"]) - AreaStartZ = tonumber(Request.PostParams["FormAreaStartZ"]) - AreaEndX = tonumber(Request.PostParams["FormAreaEndX"]) - AreaEndZ = tonumber(Request.PostParams["FormAreaEndZ"]) - SaveSettings(); - if (OPERATION_CODE == 0) then - GENERATION_STATE = 1 - elseif (OPERATION_CODE == 1) then - GENERATION_STATE = 3 - end - Content = ProcessingContent() - return Content - end - end - if( Request.PostParams["FormRadialX"] ~= nil - and Request.PostParams["FormRadialZ"] ~= nil - and Request.PostParams["FormRadius"] ~= nil ) then --(Re)Generation valid! - -- COMMON (Re)gen - if( Request.PostParams["StartRadial"]) then - RadialX = tonumber(Request.PostParams["FormRadialX"]) or 0 - RadialZ = tonumber(Request.PostParams["FormRadialZ"]) or 0 - Radius = tonumber(Request.PostParams["FormRadius"]) or 10 - AreaStartX = RadialX - Radius - AreaStartZ = RadialZ - Radius - AreaEndX = RadialX + Radius - AreaEndZ = RadialZ + Radius - SaveSettings() - if (OPERATION_CODE == 0) then - GENERATION_STATE = 1 - elseif (OPERATION_CODE == 1) then - GENERATION_STATE = 3 - end - Content = ProcessingContent() - return Content - end - end - -- POINT REGEN! - if( Request.PostParams["FormPointX"] ~= nil - and Request.PostParams["FormPointZ"] ~= nil ) then --ReGeneration valid! - -- EXACT - if ( Request.PostParams["PointExact"] ~= nil) then - AreaStartX = tonumber(Request.PostParams["FormPointX"]) - AreaStartZ = tonumber(Request.PostParams["FormPointZ"]) - AreaEndX = AreaStartX - AreaEndZ = AreaStartZ - GENERATION_STATE = 3 - Content = ProcessingContent() - return Content - end - -- 3x3 - if ( Request.PostParams["Point3x3"] ~= nil) then - AreaStartX = tonumber(Request.PostParams["FormPointX"]) - 1 - AreaStartZ = tonumber(Request.PostParams["FormPointZ"]) - 1 - AreaEndX = AreaStartX + 2 - AreaEndZ = AreaStartZ + 2 - GENERATION_STATE = 3 - Content = ProcessingContent() - return Content - end - end - - local GetAreaByPlayer = function(Player) - -- Player is valid only within this function, it cannot be stord and used later! - AreaStartX = Player:GetChunkX() - AreaStartZ = Player:GetChunkZ() - end - -- PLAYERS REGEN! - if( Request.PostParams["PlayerExact"] ~= nil - and Request.PostParams["PlayerName"] ~= nil ) then -- Making BOOM! I meant, regenereate... - cRoot:Get():GetWorld(WORK_WORLD):DoWithPlayer(Request.PostParams["PlayerName"],GetAreaByPlayer) - AreaEndX = AreaStartX - AreaEndZ = AreaStartZ - GENERATION_STATE = 3 - Content = ProcessingContent() - return Content - end - if( Request.PostParams["Player3x3"] ~= nil - and Request.PostParams["PlayerName"] ~= nil ) then -- Making BOOM! I meant, regenereate... - cRoot:Get():GetWorld(WORK_WORLD):DoWithPlayer(Request.PostParams["PlayerName"],GetAreaByPlayer) - AreaStartX = AreaStartX - 1 - AreaStartZ = AreaStartZ - 1 - AreaEndX = AreaStartX + 2 - AreaEndZ = AreaStartZ + 2 - GENERATION_STATE = 3 - Content = ProcessingContent() - return Content - end - end - - --Content = Content .. "<h4>World for operations: " .. WORK_WORLD .. "</h4>" - --Content = Content .. "<form method='POST'>" - --Content = Content .. "<input type='text' name='FormWorldName' value='Input world name here'><input type='submit' name='FormSetWorld' value='Set world'>" - --Content = Content .. "</form>" - - -- SELECTING WORK_WORLD - Content = Content .. "<h4>World for operations: " .. WORK_WORLD .. "</h4>" - Content = Content .. "<table>" - local WorldNum = 0 - local AddWorldToTable = function(World) - WorldNum = WorldNum + 1 - Content = Content .. "<tr>" - Content = Content .. "<td style='width: 10px;'>" .. WorldNum .. ".</td>" - Content = Content .. "<td>" .. World:GetName() .. "</td>" - Content = Content .. "<td>" .. Button_World(World:GetName()) .. "</td>" - Content = Content .. "</tr>" - end - cRoot:Get():ForEachWorld(AddWorldToTable) - if( WorldNum == 0 ) then - Content = Content .. "<tr><td>No worlds! O_O</td></tr>" - end - Content = Content .. "</table>" - Content = Content .. "<br>" - - -- SELECTING OPERATION - if (OPERATION_CODE == 0) then - Content = Content .. "<h4>Operation: Generation</h4>" - elseif (OPERATION_CODE == 1) then - Content = Content .. "<h4>Operation: Regeneration</h4>" - end - Content = Content .. "<form method='POST'>" - Content = Content .. "<input type='submit' name='OperationGenerate' value='Generation'>" - Content = Content .. "<input type='submit' name='OperationReGenerate' value='Regeneration'>" - Content = Content .. "</form>" - - -- SELECTING AREA - Content = Content .. "<h4>Area: </h4>Start X, Start Z; End X, End Z" - Content = Content .. "<form method='POST'>" - Content = Content .. "<input type='text' name='FormAreaStartX' value='" .. AreaStartX .. "'><input type='text' name='FormAreaStartZ' value='" .. AreaStartZ .. "'>" - Content = Content .. "<input type='text' name='FormAreaEndX' value='" .. AreaEndX .. "'><input type='text' name='FormAreaEndZ' value='" .. AreaEndZ .. "'>" - Content = Content .. "<input type='submit' name='StartArea' value='Start'>" - Content = Content .. "</form>" - - -- SELECTING RADIAL - Content = Content .. "<h4>Radial: </h4>Center X, Center Z, Radius" - Content = Content .. "<form method='POST'>" - Content = Content .. "<input type='text' name='FormRadialX' value='" .. RadialX .. "'><input type='text' name='FormRadialZ' value='" .. RadialZ .. "'><input type='text' name='FormRadius' value='" .. Radius .. "'>" - Content = Content .. "<input type='submit' name='StartRadial' value='Start'>" - Content = Content .. "</form>" - Content = Content .. "<br>" - Content = Content .. "<br>" - Content = Content .. "<br>" - - -- SELECTING POINT - Content = Content .. "<h4>Point regeneration:</h4> X, Z" - Content = Content .. "<form method='POST'>" - Content = Content .. "<input type='text' name='FormPointX' value='0'><input type='text' name='FormPointZ' value='0'>" - Content = Content .. "<input type='submit' name='PointExact' value='Exact'>" - Content = Content .. "<input type='submit' name='Point3x3' value='3x3'>" - Content = Content .. "</form>" - - -- SELECTING PLAYERS - Content = Content .. "<h4>Player-based regeneration:</h4>" - Content = Content .. "<table>" - local PlayerNum = 0 - local AddPlayerToTable = function( Player ) - PlayerNum = PlayerNum + 1 - Content = Content .. "<tr>" - Content = Content .. "<td style='width: 10px;'>" .. PlayerNum .. ".</td>" - Content = Content .. "<td>" .. Player:GetName() .. "</td>" - Content = Content .. "<td>" .. Buttons_Player(Player:GetName()) .. "</td>" - Content = Content .. "</tr>" - end - if (cRoot:Get():GetWorld(WORK_WORLD) == nil) then - Content = Content .. "<tr><td>Incorrect world selection</td></tr>" - else - cRoot:Get():GetWorld(WORK_WORLD):ForEachPlayer( AddPlayerToTable ) - if( PlayerNum == 0 ) then - Content = Content .. "<tr><td>No connected players</td></tr>" - end - end - Content = Content .. "</table>" - Content = Content .. "<br>" - return Content -end
\ No newline at end of file diff --git a/MCServer/Plugins/Handy b/MCServer/Plugins/Handy new file mode 160000 +Subproject e64a04be39ac7790abcb09de3d4c7d8fc2a2a1e diff --git a/MCServer/Plugins/Handy/handy.lua b/MCServer/Plugins/Handy/handy.lua deleted file mode 100644 index e4e9d3f5f..000000000 --- a/MCServer/Plugins/Handy/handy.lua +++ /dev/null @@ -1,28 +0,0 @@ --- Global variables -PLUGIN = {} -- Reference to own plugin object -CHEST_WIDTH = 9 -HANDY_VERSION = 2 ---[[ - -Handy is a plugin for other plugins. It contain no commands, no hooks, but functions to ease plugins developers' life. - -API: - - -TODO: -1. GetChestSlot wrapper, so it will detect double chest neighbour chest and will be able to access it. -]] - -function Initialize(Plugin) - PLUGIN = Plugin - PLUGIN:SetName("Handy") - PLUGIN:SetVersion(HANDY_VERSION) - - PluginManager = cRoot:Get():GetPluginManager() - LOG("Initialized " .. PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion()) - return true -end - -function OnDisable() - LOG(PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion() .. " is shutting down...") -end
\ No newline at end of file diff --git a/MCServer/Plugins/Handy/handy_functions.lua b/MCServer/Plugins/Handy/handy_functions.lua deleted file mode 100644 index af43f663a..000000000 --- a/MCServer/Plugins/Handy/handy_functions.lua +++ /dev/null @@ -1,216 +0,0 @@ ---[[ -General stuff -]] --- Returns Handy plugin version number -function GetHandyVersion() - return HANDY_VERSION -end --- Checks if handy is in proper version -function CheckForRequiredVersion( inVersion ) - if( inVersion > HANDY_VERSION ) then return false end - return true -end ---[[ -MCS-specific _functions and nasty hacks :D -]] -function GetChestHeightCheat( inChest ) - local chestGrid = inChest:GetContents() - LOGINFO( "This function serves no purpose now! You should consider chest:GetContents():GetHeight() now!" ) - LOGINFO( "Also, you might find Handy's new 'IsChestDouble()' useful for your case" ) - return chestGrid:GetHeight() -end -function IsChestDouble( inChest ) - local chestHeight = inChest:GetContents():GetHeight() - if( chestHeight == 3 ) then - return false - end - return true -end --- Those two checks how many items of given inItemID chest and player have, and how much they could fit inside them -function ReadChestForItem( inChest, inItemID ) - return ReadGridForItems( inChest:GetContents(), inItemID ) -end -function ReadPlayerForItem( inPlayer, inItemID ) - local inventoryFound, inventoryFree = ReadGridForItems( inPlayer:GetInventory():GetInventoryGrid(), inItemID ) - local hotbarFound, hotbarFree = ReadGridForItems( inPlayer:GetInventory():GetHotbarGrid(), inItemID ) - local itemsFound = inventoryFound + hotbarFound - local freeSpace = inventoryFree + hotbarFree - return itemsFound, freeSpace -end --- Following functions are for chest-related operations --- BEWARE! Those assume you did checked if chest has items/space in it! -function ReadGridForItems( inGrid, inItemID ) - local itemsFound = 0 - local freeSpace = 0 - local slotsCount = inGrid:GetNumSlots() - local testerItem = cItem( inItemID ) - local maxStackSize = testerItem:GetMaxStackSize() - for index = 0, (slotsCount - 1) do - slotItem = inGrid:GetSlot( index ) - if( slotItem:IsEmpty() ) then - freeSpace = freeSpace + maxStackSize - else - if( slotItem:IsStackableWith( testerItem ) ) then - itemsFound = itemsFound + slotItem.m_ItemCount - freeSpace = maxStackSize - slotItem.m_ItemCount - end - end - end - return itemsFound, freeSpace -end - -function TakeItemsFromGrid( inGrid, inItem ) - local slotsCount = inGrid:GetNumSlots() - local removedItem = cItem( inItem ) - for index = 0, (slotsCount - 1) do - slotItem = inGrid:GetSlot( index ) - if( slotItem:IsSameType( removedItem ) ) then - if( slotItem.m_ItemCount <= removedItem.m_ItemCount ) then - removedItem.m_ItemCount = removedItem.m_ItemCount - slotItem.m_ItemCount - inGrid:EmptySlot( index ) - else - removedItem.m_ItemCount = slotItem.m_ItemCount - removedItem.m_ItemCount - inGrid:SetSlot( index, removedItem ) - removedItem.m_ItemCount = 0 - end - if( removedItem.m_ItemCount <= 0 ) then break end - end - end - return removedItem.m_ItemCount -end --------------- -function TakeItemsFromChest( inChest, inItemID, inAmount ) -- MIGHT BE UNSAFE! CHECK FOR ITEMS FIRST!! - local chestGrid = inChest:GetContents() - local removedItem = cItem( inItemID, inAmount ) - TakeItemsFromGrid( chestGrid, removedItem ) -end -function PutItemsToChest( inChest, inItemID, inAmount ) - local chestGrid = inChest:GetContents() - local addedItem = cItem( inItemID, inAmount ) - chestGrid:AddItem( addedItem ) -end --- Similar to chest-related. -function TakeItemsFromPlayer( inPlayer, inItemID, inAmount ) -- MIGHT BE UNSAFE! CHECK FIRST! - local removedItem = cItem( inItemID, inAmount ) - local inventoryGrid = inPlayer:GetInventory():GetInventoryGrid() - local hotbarGrid = inPlayer:GetInventory():GetHotbarGrid() - local itemsLeft = TakeItemsFromGrid( inventoryGrid, removedItem ) - if( itemsLeft > 0 ) then - removedItem = cItem( inItemID, itemsLeft ) - TakeItemsFromGrid( hotbarGrid, removedItem ) - end -end -function GiveItemsToPlayer( inPlayer, inItemID, inAmount ) - local addedItem = cItem( inItemID, inAmount ) - local inventoryGrid = inPlayer:GetInventory():GetInventoryGrid() - local hotbarGrid = inPlayer:GetInventory():GetHotbarGrid() - local itemsAdded = inventoryGrid:AddItem( addedItem ) - if( itemsAdded < inAmount ) then - addedItem.m_ItemCount = addedItem.m_ItemCount - itemsAdded - hotbarGrid:AddItem( addedItem ) - end -end --- This function returns item max stack for a given itemID. It uses vanilla max stack size, and uses several non-common items notations; --- Those are: --- oneonerecord( because aparently 11record wasn't the best idea in lua scripting application ) --- carrotonastick( because it wasn't added to items.txt yet ) --- waitrecord( for same reason ) --- Feel free to ignore the difference, or to add those to items.txt -function GetItemMaxStack( inItemID ) - local testerItem = cItem( inItemID ) - LOGINFO( "This function serves no real purpose now, maybe consider using cItem:GetMaxStackSize()?" ) - return testerItem:GetMaxStackSize() -end -function ItemIsArmor( inItemID, inCheckForHorseArmor ) - inCheckForHorseArmor = inCheckForHorseArmor or false - if( inItemID == E_ITEM_LEATHER_CAP ) then return true end - if( inItemID == E_ITEM_LEATHER_TUNIC ) then return true end - if( inItemID == E_ITEM_LEATHER_PANTS ) then return true end - if( inItemID == E_ITEM_LEATHER_BOOTS ) then return true end - - if( inItemID == E_ITEM_CHAIN_HELMET ) then return true end - if( inItemID == E_ITEM_CHAIN_CHESTPLATE ) then return true end - if( inItemID == E_ITEM_CHAIN_LEGGINGS ) then return true end - if( inItemID == E_ITEM_CHAIN_BOOTS ) then return true end - - if( inItemID == E_ITEM_IRON_HELMET ) then return true end - if( inItemID == E_ITEM_IRON_CHESTPLATE ) then return true end - if( inItemID == E_ITEM_IRON_LEGGINGS ) then return true end - if( inItemID == E_ITEM_IRON_BOOTS ) then return true end - - if( inItemID == E_ITEM_DIAMOND_HELMET ) then return true end - if( inItemID == E_ITEM_DIAMOND_CHESTPLATE ) then return true end - if( inItemID == E_ITEM_DIAMOND_LEGGINGS ) then return true end - if( inItemID == E_ITEM_DIAMOND_BOOTS ) then return true end - - if( inItemID == E_ITEM_GOLD_HELMET ) then return true end - if( inItemID == E_ITEM_GOLD_CHESTPLATE ) then return true end - if( inItemID == E_ITEM_GOLD_LEGGINGS ) then return true end - if( inItemID == E_ITEM_GOLD_BOOTS ) then return true end - - if( inCheckForHorseArmor ) then - if( inItemID == E_ITEM_IRON_HORSE_ARMOR ) then return true end - if( inItemID == E_ITEM_GOLD_HORSE_ARMOR ) then return true end - if( inItemID == E_ITEM_DIAMOND_HORSE_ARMOR ) then return true end - end - return false -end --- Returns full-length playername for a short name( usefull for parsing commands ) -function GetExactPlayername( inPlayerName ) - local _result = inPlayerName - local function SetProcessingPlayername( inPlayer ) - _result = inPlayer:GetName() - end - cRoot:Get():FindAndDoWithPlayer( inPlayerName, SetProcessingPlayername ) - return _result -end -function GetPlayerByName( inPlayerName ) - local _player - local PlayerSetter = function( Player ) - _player = Player - end - cRoot:Get():FindAndDoWithPlayer( inPlayerName, PlayerSetter ) - return _player -end ---[[ -Not-so-usual math _functions -]] --- Rounds floating point number. Because lua guys think this function doesn't deserve to be presented in lua's math -function round( inX ) - if( inX%2 ~= 0.5 ) then - return math.floor( inX + 0.5 ) - end - return inX - 0.5 -end ---[[ -Functions I use for filework and stringswork -]] -function PluralString( inValue, inSingularString, inPluralString ) - local _value_string = tostring( inValue ) - if( _value_string[#_value_string] == "1" ) then - return inSingularString - end - return inPluralString -end -function PluralItemName( inItemID, inAmount ) -- BEWARE! TEMPORAL SOLUTION THERE! :D - local _value_string = tostring( inValue ) - local _name = "" - if( _value_string[#_value_string] == "1" ) then - -- singular names - _name = ItemTypeToString( inItemID ) - else - -- plural names - _name = ItemTypeToString( inItemID ).."s" - end - return _name -end --- for filewriting purposes. 0 = false, 1 = true -function StringToBool( inValue ) - if( inValue == "1" ) then return true end - return false -end --- same, but reversal -function BoolToString( inValue ) - if( inValue == true ) then return 1 end - return 0 -end diff --git a/MCServer/Plugins/MagicCarpet b/MCServer/Plugins/MagicCarpet new file mode 160000 +Subproject 493f2dfa6d39f134e37c4c614cf8d6ffd10c825 diff --git a/MCServer/Plugins/MagicCarpet/objects.lua b/MCServer/Plugins/MagicCarpet/objects.lua deleted file mode 100644 index 8d81623a5..000000000 --- a/MCServer/Plugins/MagicCarpet/objects.lua +++ /dev/null @@ -1,97 +0,0 @@ --- Location object -cLocation = {} -function cLocation:new( x, y, z ) - local object = { x = x, y = y, z = z } - setmetatable(object, { __index = cLocation }) - return object -end - --- Offsets -cFibers = { } -function cFibers:new() - local object = { - cLocation:new( 2, -1, 2 ), - cLocation:new( 2, -1, 1 ), - cLocation:new( 2, -1, 0 ), - cLocation:new( 2, -1, -1 ), - cLocation:new( 2, -1, -2 ), - cLocation:new( 1, -1, 2 ), - cLocation:new( 1, -1, 1 ), - cLocation:new( 1, -1, 0 ), - cLocation:new( 1, -1, -1 ), - cLocation:new( 1, -1, -2 ), - cLocation:new( 0, -1, 2 ), - cLocation:new( 0, -1, 1 ), - cLocation:new( 0, -1, 0 ), - cLocation:new( 0, -1, -1 ), - cLocation:new( 0, -1, -2 ), - cLocation:new( -1, -1, 2 ), - cLocation:new( -1, -1, 1 ), - cLocation:new( -1, -1, 0 ), - cLocation:new( -1, -1, -1 ), - cLocation:new( -1, -1, -2 ), - cLocation:new( -2, -1, 2 ), - cLocation:new( -2, -1, 1 ), - cLocation:new( -2, -1, 0 ), - cLocation:new( -2, -1, -1 ), - cLocation:new( -2, -1, -2 ), - imadeit = false, - } - setmetatable(object, { __index = cFibers }) - return object; -end - --- Carpet object -cCarpet = {} -function cCarpet:new() - local object = { Location = cLocation:new(0,0,0), - Fibers = cFibers:new(), - } - setmetatable(object, { __index = cCarpet }) - return object -end - -function cCarpet:remove() - local World = cRoot:Get():GetDefaultWorld() - for i, fib in ipairs( self.Fibers ) do - local x = self.Location.x + fib.x - local y = self.Location.y + fib.y - local z = self.Location.z + fib.z - local BlockID = World:GetBlock( x, y, z ) - if( fib.imadeit == true and BlockID == E_BLOCK_GLASS ) then - World:SetBlock( x, y, z, 0, 0 ) - fib.imadeit = false - end - end -end - -function cCarpet:draw() - local World = cRoot:Get():GetDefaultWorld() - for i, fib in ipairs( self.Fibers ) do - local x = self.Location.x + fib.x - local y = self.Location.y + fib.y - local z = self.Location.z + fib.z - local BlockID = World:GetBlock( x, y, z ) - if( BlockID == 0 ) then - fib.imadeit = true - World:SetBlock( x, y, z, E_BLOCK_GLASS, 0 ) - else - fib.imadeit = false - end - end -end - -function cCarpet:moveTo( NewPos ) - local x = math.floor( NewPos.x ) - local y = math.floor( NewPos.y ) - local z = math.floor( NewPos.z ) - if( self.Location.x ~= x or self.Location.y ~= y or self.Location.z ~= z ) then - self:remove() - self.Location = cLocation:new( x, y, z ) - self:draw() - end -end - -function cCarpet:getY() - return self.Location.y -end
\ No newline at end of file diff --git a/MCServer/Plugins/MagicCarpet/plugin.lua b/MCServer/Plugins/MagicCarpet/plugin.lua deleted file mode 100644 index 417ea0e02..000000000 --- a/MCServer/Plugins/MagicCarpet/plugin.lua +++ /dev/null @@ -1,81 +0,0 @@ -local Carpets = {} -local PLUGIN - -function Initialize( Plugin ) - Plugin:SetName( "MagicCarpet" ) - Plugin:SetVersion( 2 ) - - cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_MOVING, OnPlayerMoving) - cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_DESTROYED, OnDisconnect) - - local PluginManager = cPluginManager:Get() - PluginManager:BindCommand("/mc", "magiccarpet", HandleCarpetCommand, " - Spawns a magical carpet"); - - PLUGIN = Plugin - - LOG( "Initialised " .. Plugin:GetName() .. " v." .. Plugin:GetVersion() ) - return true -end - - - - - -function OnDisable() - LOG( PLUGIN:GetName() .. " v." .. PLUGIN:GetVersion() .. " is shutting down..." ) - for i, Carpet in pairs( Carpets ) do - Carpet:remove() - end -end - - - - - -function HandleCarpetCommand( Split, Player ) - Carpet = Carpets[ Player ] - - if( Carpet == nil ) then - Carpets[ Player ] = cCarpet:new() - Player:SendMessageSuccess("You're on a magic carpet!") - Player:SendMessageInfo("Look straight down to descend. Jump to ascend.") - else - Carpet:remove() - Carpets[ Player ] = nil - Player:SendMessageSuccess("The carpet vanished!") - end - - return true -end - - - - - -function OnDisconnect( Reason, Player ) - local Carpet = Carpets[ Player ] - if( Carpet ~= nil ) then - Carpet:remove() - end - Carpets[ Player ] = nil -end - - - - - -function OnPlayerMoving(Player) - local Carpet = Carpets[ Player ] - if( Carpet == nil ) then - return - end - - if( Player:GetPitch() == 90 ) then - Carpet:moveTo( cLocation:new( Player:GetPosX(), Player:GetPosY() - 1, Player:GetPosZ() ) ) - else - if( Player:GetPosY() < Carpet:getY() ) then - Player:TeleportToCoords(Player:GetPosX(), Carpet:getY() + 0.2, Player:GetPosZ()) - end - Carpet:moveTo( cLocation:new( Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() ) ) - end -end |