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-rw-r--r--ProtoProxy/Connection.cpp110
-rw-r--r--ProtoProxy/Connection.h4
2 files changed, 100 insertions, 14 deletions
diff --git a/ProtoProxy/Connection.cpp b/ProtoProxy/Connection.cpp
index 7898e4170..42b725ece 100644
--- a/ProtoProxy/Connection.cpp
+++ b/ProtoProxy/Connection.cpp
@@ -102,7 +102,14 @@ enum
PACKET_TIME_UPDATE = 0x04,
PACKET_ENTITY_EQUIPMENT = 0x05,
PACKET_COMPASS = 0x06,
+ PACKET_UPDATE_HEALTH = 0x08,
+ PACKET_PLAYER_ON_GROUND = 0x0a,
+ PACKET_PLAYER_POSITION = 0x0b,
+ PACKET_PLAYER_LOOK = 0x0c,
PACKET_PLAYER_POSITION_LOOK = 0x0d,
+ PACKET_MAP_CHUNK = 0x33,
+ PACKET_WINDOW_CONTENTS = 0x68,
+ PACKET_PLAYER_LIST_ITEM = 0xc9,
PACKET_PLAYER_ABILITIES = 0xca,
PACKET_LOCALE_AND_VIEW = 0xcc,
PACKET_CLIENT_STATUSES = 0xcd,
@@ -127,8 +134,8 @@ cConnection::cConnection(SOCKET a_ClientSocket, cServer & a_Server) :
m_BeginTick(clock()),
m_ClientState(csUnencrypted),
m_ServerState(csUnencrypted),
- m_ClientBuffer(64 KiB),
- m_ServerBuffer(64 KiB),
+ m_ClientBuffer(1024 KiB),
+ m_ServerBuffer(1024 KiB),
m_Nonce(0)
{
AString fnam;
@@ -267,7 +274,7 @@ bool cConnection::ConnectToServer(void)
bool cConnection::RelayFromServer(void)
{
- char Buffer[1024];
+ char Buffer[64 KiB];
int res = recv(m_ServerSocket, Buffer, sizeof(Buffer), 0);
if (res <= 0)
{
@@ -307,7 +314,7 @@ bool cConnection::RelayFromServer(void)
bool cConnection::RelayFromClient(void)
{
- char Buffer[1024];
+ char Buffer[64 KiB];
int res = recv(m_ClientSocket, Buffer, sizeof(Buffer), 0);
if (res <= 0)
{
@@ -386,11 +393,11 @@ bool cConnection::SendData(SOCKET a_Socket, cByteBuffer & a_Data, const char * a
bool cConnection::SendEncryptedData(SOCKET a_Socket, Encryptor & a_Encryptor, const char * a_Data, int a_Size, const char * a_Peer)
{
- DataLog(a_Data, a_Size, "Sending encrypted %d bytes to %s", a_Size, a_Peer);
+ DataLog(a_Data, a_Size, "Encrypting %d bytes to %s", a_Size, a_Peer);
const byte * Data = (const byte *)a_Data;
while (a_Size > 0)
{
- byte Buffer[512];
+ byte Buffer[64 KiB];
int NumBytes = (a_Size > sizeof(Buffer)) ? sizeof(Buffer) : a_Size;
a_Encryptor.ProcessData(Buffer, Data, NumBytes);
bool res = SendData(a_Socket, (const char *)Buffer, NumBytes, a_Peer);
@@ -440,11 +447,19 @@ bool cConnection::DecodeClientsPackets(const char * a_Data, int a_Size)
case PACKET_HANDSHAKE: HANDLE_CLIENT_READ(HandleClientHandshake); break;
case PACKET_LOCALE_AND_VIEW: HANDLE_CLIENT_READ(HandleClientLocaleAndView); break;
case PACKET_PING: HANDLE_CLIENT_READ(HandleClientPing); break;
+ case PACKET_PLAYER_LOOK: HANDLE_CLIENT_READ(HandleClientPlayerLook); break;
+ case PACKET_PLAYER_ON_GROUND: HANDLE_CLIENT_READ(HandleClientPlayerOnGround); break;
+ case PACKET_PLAYER_POSITION: HANDLE_CLIENT_READ(HandleClientPlayerPosition); break;
+ case PACKET_PLAYER_POSITION_LOOK: HANDLE_CLIENT_READ(HandleClientPlayerPositionLook); break;
default:
{
if (m_ClientState == csEncryptedUnderstood)
{
Log("Unknown packet 0x%02x from the client while encrypted; continuing to relay blind only", PacketType);
+ AString Data;
+ m_ClientBuffer.ResetRead();
+ m_ClientBuffer.ReadAll(Data);
+ DataLog(Data.data(), Data.size(), "Current data in the client packet queue: %d bytes", Data.size());
m_ClientState = csEncryptedUnknown;
m_ClientBuffer.ResetRead();
if (m_ServerState == csUnencrypted)
@@ -496,22 +511,30 @@ bool cConnection::DecodeServersPackets(const char * a_Data, int a_Size)
m_ServerBuffer.ReadByte(PacketType);
switch (PacketType)
{
- case PACKET_KEEPALIVE: HANDLE_SERVER_READ(HandleServerKeepAlive); break;
- case PACKET_LOGIN: HANDLE_SERVER_READ(HandleServerLogin); break;
case PACKET_CHAT_MESSAGE: HANDLE_SERVER_READ(HandleServerChatMessage); break;
- case PACKET_TIME_UPDATE: HANDLE_SERVER_READ(HandleServerTimeUpdate); break;
- case PACKET_ENTITY_EQUIPMENT: HANDLE_SERVER_READ(HandleServerEntityEquipment); break;
case PACKET_COMPASS: HANDLE_SERVER_READ(HandleServerCompass); break;
- case PACKET_PLAYER_POSITION_LOOK: HANDLE_SERVER_READ(HandleServerPlayerPositionLook); break;
- case PACKET_PLAYER_ABILITIES: HANDLE_SERVER_READ(HandleServerPlayerAbilities); break;
case PACKET_ENCRYPTION_KEY_REQUEST: HANDLE_SERVER_READ(HandleServerEncryptionKeyRequest); break;
case PACKET_ENCRYPTION_KEY_RESPONSE: HANDLE_SERVER_READ(HandleServerEncryptionKeyResponse); break;
+ case PACKET_ENTITY_EQUIPMENT: HANDLE_SERVER_READ(HandleServerEntityEquipment); break;
+ case PACKET_KEEPALIVE: HANDLE_SERVER_READ(HandleServerKeepAlive); break;
case PACKET_KICK: HANDLE_SERVER_READ(HandleServerKick); break;
+ case PACKET_LOGIN: HANDLE_SERVER_READ(HandleServerLogin); break;
+ case PACKET_MAP_CHUNK: HANDLE_SERVER_READ(HandleServerMapChunk); break;
+ case PACKET_PLAYER_ABILITIES: HANDLE_SERVER_READ(HandleServerPlayerAbilities); break;
+ case PACKET_PLAYER_LIST_ITEM: HANDLE_SERVER_READ(HandleServerPlayerListItem); break;
+ case PACKET_PLAYER_POSITION_LOOK: HANDLE_SERVER_READ(HandleServerPlayerPositionLook); break;
+ case PACKET_TIME_UPDATE: HANDLE_SERVER_READ(HandleServerTimeUpdate); break;
+ case PACKET_UPDATE_HEALTH: HANDLE_SERVER_READ(HandleServerUpdateHealth); break;
+ case PACKET_WINDOW_CONTENTS: HANDLE_SERVER_READ(HandleServerWindowContents); break;
default:
{
if (m_ServerState == csEncryptedUnderstood)
{
Log("Unknown packet 0x%02x from the server while encrypted; continuing to relay blind only", PacketType);
+ AString Data;
+ m_ServerBuffer.ResetRead();
+ m_ServerBuffer.ReadAll(Data);
+ DataLog(Data.data(), Data.size(), "Current data in the server packet queue: %d bytes", Data.size());
m_ServerState = csEncryptedUnknown;
m_ServerBuffer.ResetRead();
if (m_ClientState == csUnencrypted)
@@ -622,7 +645,7 @@ bool cConnection::HandleClientLocaleAndView(void)
bool cConnection::HandleClientPing(void)
{
- Log("Received a PACKET_PING from the CLIENT");
+ Log("Received a PACKET_PING from the client");
m_ClientBuffer.ResetRead();
SERVERSEND(m_ClientBuffer);
return true;
@@ -632,6 +655,51 @@ bool cConnection::HandleClientPing(void)
+bool cConnection::HandleClientPlayerLook(void)
+{
+ HANDLE_CLIENT_PACKET_READ(ReadBEFloat, float, Yaw);
+ HANDLE_CLIENT_PACKET_READ(ReadBEFloat, float, Pitch);
+ HANDLE_CLIENT_PACKET_READ(ReadChar, char, OnGround);
+ Log("Received a PACKET_PLAYER_LOOK from the client");
+ COPY_TO_SERVER();
+ return true;
+}
+
+
+
+
+
+bool cConnection::HandleClientPlayerOnGround(void)
+{
+ HANDLE_CLIENT_PACKET_READ(ReadChar, char, OnGround);
+ Log("Received a PACKET_PLAYER_ON_GROUND from the client");
+ COPY_TO_SERVER();
+ return true;
+}
+
+
+
+
+
+bool cConnection::HandleClientPlayerPosition(void)
+{
+ HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, PosX);
+ HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, Stance);
+ HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, PosY);
+ HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, PosZ);
+ HANDLE_CLIENT_PACKET_READ(ReadChar, char, IsOnGround);
+ Log("Received a PACKET_PLAYER_POSITION from the client");
+
+ // TODO: list packet contents
+
+ COPY_TO_CLIENT();
+ return true;
+}
+
+
+
+
+
bool cConnection::HandleClientPlayerPositionLook(void)
{
HANDLE_CLIENT_PACKET_READ(ReadBEDouble, double, PosX);
@@ -827,7 +895,7 @@ bool cConnection::HandleServerMapChunk(void)
}
Log("Received a PACKET_MAP_CHUNK from the server:");
Log(" ChunkPos = [%d, %d]", ChunkX, ChunkZ);
- Log(" Compressed size = %d", CompressedSize);
+ Log(" Compressed size = %d (0x%x)", CompressedSize, CompressedSize);
// TODO: Save the compressed data into a file for later analysis
@@ -905,6 +973,20 @@ bool cConnection::HandleServerTimeUpdate(void)
+bool cConnection::HandleServerUpdateHealth(void)
+{
+ HANDLE_SERVER_PACKET_READ(ReadBEShort, short, Health);
+ HANDLE_SERVER_PACKET_READ(ReadBEShort, short, Food);
+ HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, Saturation);
+ Log("Received a PACKET_UPDATE_HEALTH from the server");
+ COPY_TO_CLIENT();
+ return true;
+}
+
+
+
+
+
bool cConnection::HandleServerWindowContents(void)
{
HANDLE_SERVER_PACKET_READ(ReadChar, char, WindowID);
diff --git a/ProtoProxy/Connection.h b/ProtoProxy/Connection.h
index ee452624a..6c55cb9bb 100644
--- a/ProtoProxy/Connection.h
+++ b/ProtoProxy/Connection.h
@@ -102,6 +102,9 @@ protected:
bool HandleClientHandshake(void);
bool HandleClientLocaleAndView(void);
bool HandleClientPing(void);
+ bool HandleClientPlayerLook(void);
+ bool HandleClientPlayerOnGround(void);
+ bool HandleClientPlayerPosition(void);
bool HandleClientPlayerPositionLook(void);
// Packet handling, server-side:
@@ -118,6 +121,7 @@ protected:
bool HandleServerPlayerListItem(void);
bool HandleServerPlayerPositionLook(void);
bool HandleServerTimeUpdate(void);
+ bool HandleServerUpdateHealth(void);
bool HandleServerWindowContents(void);
/// Parses the slot data in a_Buffer into item description; returns true if successful, false if not enough data