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-rw-r--r--Server/Plugins/APIDump/Classes/World.lua32
1 files changed, 24 insertions, 8 deletions
diff --git a/Server/Plugins/APIDump/Classes/World.lua b/Server/Plugins/APIDump/Classes/World.lua
index 648bf5aa4..8f1b29012 100644
--- a/Server/Plugins/APIDump/Classes/World.lua
+++ b/Server/Plugins/APIDump/Classes/World.lua
@@ -2237,7 +2237,7 @@ function OnAllChunksAvailable()</pre> All return values from the callbacks are i
Type = "boolean",
},
},
- Notes = "Returns true if the current world is raining (no thunderstorm).",
+ Notes = "Returns true if the current weather is rainy.",
},
IsWeatherRainAt =
{
@@ -2258,7 +2258,7 @@ function OnAllChunksAvailable()</pre> All return values from the callbacks are i
Type = "boolean",
},
},
- Notes = "Returns true if the specified location is raining (takes biomes into account - it never rains in a desert).",
+ Notes = "Returns true if it is rainy at the specified location. This takes into account biomes.",
},
IsWeatherStorm =
{
@@ -2268,7 +2268,7 @@ function OnAllChunksAvailable()</pre> All return values from the callbacks are i
Type = "boolean",
},
},
- Notes = "Returns true if the current world is stormy.",
+ Notes = "Returns true if the current weather is stormy.",
},
IsWeatherStormAt =
{
@@ -2289,7 +2289,7 @@ function OnAllChunksAvailable()</pre> All return values from the callbacks are i
Type = "boolean",
},
},
- Notes = "Returns true if the specified location is stormy (takes biomes into account - no storm in a desert).",
+ Notes = "Returns true if it is stormy at the specified location. This takes into account biomes.",
},
IsWeatherSunny =
{
@@ -2320,7 +2320,7 @@ function OnAllChunksAvailable()</pre> All return values from the callbacks are i
Type = "boolean",
},
},
- Notes = "Returns true if the current weather is sunny at the specified location (takes into account biomes).",
+ Notes = "Returns true if it is sunny at the specified location. This takes into account biomes.",
},
IsWeatherWet =
{
@@ -2330,7 +2330,7 @@ function OnAllChunksAvailable()</pre> All return values from the callbacks are i
Type = "boolean",
},
},
- Notes = "Returns true if the current world has any precipitation (rain or storm).",
+ Notes = "Returns true if the world currently has any precipitation - rain, storm or snow.",
},
IsWeatherWetAt =
{
@@ -2351,7 +2351,24 @@ function OnAllChunksAvailable()</pre> All return values from the callbacks are i
Type = "boolean",
},
},
- Notes = "Returns true if the specified location has any precipitation (rain or storm) (takes biomes into account, deserts are never wet).",
+ Notes = "Returns true if it is raining or storming at the specified location. This takes into account biomes.",
+ },
+ IsWeatherWetAtXYZ =
+ {
+ Params =
+ {
+ {
+ Name = "Pos",
+ Type = "Vector3i",
+ },
+ },
+ Returns =
+ {
+ {
+ Type = "boolean",
+ },
+ },
+ Notes = "Returns true if the specified location has wet weather (rain or storm), using the same logic as IsWeatherWetAt, except that any rain-blocking blocks above the specified position will block the precipitation and this function will return false.",
},
PrepareChunk =
{
@@ -3637,4 +3654,3 @@ World:ForEachEntity(
},
},
}
-