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-rw-r--r--Server/Plugins/APIDump/APIDesc.lua143
1 files changed, 143 insertions, 0 deletions
diff --git a/Server/Plugins/APIDump/APIDesc.lua b/Server/Plugins/APIDump/APIDesc.lua
index d4a814cb9..f9fed612f 100644
--- a/Server/Plugins/APIDump/APIDesc.lua
+++ b/Server/Plugins/APIDump/APIDesc.lua
@@ -11351,6 +11351,16 @@ a_Player:OpenWindow(Window);
},
Notes = "Returns the player's current maximum speed, relative to the game default speed. Takes into account the sprinting / flying status.",
},
+ GetMainHand =
+ {
+ Returns =
+ {
+ {
+ Type = "eMainHand",
+ },
+ },
+ Notes = "Returns the player's main hand.",
+ },
GetName =
{
Returns =
@@ -11411,6 +11421,16 @@ a_Player:OpenWindow(Window);
},
Notes = "Returns the player's maximum sprinting speed, relative to the game default speed. Defaults to 1.3, but plugins may modify it for faster or slower sprinting.",
},
+ GetSkinParts =
+ {
+ Returns =
+ {
+ {
+ Type = "number",
+ },
+ },
+ Notes = "Returns the player's current set of skin part flags. This is a bitwise OR of various {{eSkinPart}} constants. Note that HasSkinPart may be easier to use in most situations.",
+ },
GetStance =
{
Returns =
@@ -11535,6 +11555,23 @@ a_Player:OpenWindow(Window);
},
Notes = "Returns true if the player has the specified permission",
},
+ HasSkinPart =
+ {
+ Params =
+ {
+ {
+ Name = "Part",
+ Type = "eSkinPart",
+ },
+ },
+ Returns =
+ {
+ {
+ Type = "boolean",
+ },
+ },
+ Notes = "Returns true if the player has the specified skin part enabled",
+ },
Heal =
{
Params =
@@ -12063,6 +12100,17 @@ a_Player:OpenWindow(Window);
},
Notes = "Sets the 'IsFishing' flag for the player. The floater entity ID is expected for the true variant, it can be omitted when IsFishing is false. FIXME: Undefined behavior when multiple fishing rods are used simultanously",
},
+ SetMainHand =
+ {
+ Params =
+ {
+ {
+ Name = "Hand",
+ Type = "eMainHand",
+ },
+ },
+ Notes = "Sets the main hand of the player.",
+ },
SetName =
{
Params =
@@ -12096,6 +12144,17 @@ a_Player:OpenWindow(Window);
},
Notes = "Sets whether the player is sprinting or not.",
},
+ SetSkinParts =
+ {
+ Params =
+ {
+ {
+ Name = "Parts",
+ Type = "number",
+ },
+ },
+ Notes = "Sets the skin part flags of the player. The value should be a bitwise OR of several {{eSkinPart}} constants.",
+ },
SetSprintingMaxSpeed =
{
Params =
@@ -16632,6 +16691,54 @@ end
{
Notes = "Something concerning (i.e. reload) is about to happen",
},
+ hMain =
+ {
+ Notes = "The main hand",
+ },
+ hOff =
+ {
+ Notes = "The off hand",
+ },
+ mhLeft =
+ {
+ Notes = "The left hand is the main hand",
+ },
+ mhRight =
+ {
+ Notes = "The right hand is the main hand",
+ },
+ spCape =
+ {
+ Notes = "The cape skin part",
+ },
+ spJacket =
+ {
+ Notes = "The jacket skin part",
+ },
+ spLeftSleeve =
+ {
+ Notes = "The left sleeve skin part",
+ },
+ spRightSleeve =
+ {
+ Notes = "The right sleeve skin part",
+ },
+ spLeftPants =
+ {
+ Notes = "The left pants leg skin part",
+ },
+ spRightPants =
+ {
+ Notes = "The right pants leg skin part",
+ },
+ spHat =
+ {
+ Notes = "The hat/head skin part",
+ },
+ spMask =
+ {
+ Notes = "A mask of all valid skin parts combined",
+ },
},
ConstantGroups =
{
@@ -16717,6 +16824,32 @@ end
gmXXX constants, the eGameMode_ constants are deprecated and will be removed from the API.
]],
},
+ eHand =
+ {
+ Include =
+ {
+ "hMain",
+ "hOff",
+ },
+ TextBefore = [[
+ These constants represent the main and off hand. Currently, these constants are not used, but
+ are provided for future use when dual-wielding is functional. An action or item can be in the
+ main hand or the off hand. The main hand can be either the left or the right hand - use
+ {{cPlayer}}:GetMainHand() to determine which (see {{eMainHand}}).
+ ]],
+ },
+ eMainHand =
+ {
+ Include =
+ {
+ "^mh.*",
+ },
+ TextBefore = [[
+ These constants identify which hand is the main hand. The main hand can either be the left hand
+ or the right hand. Note that this is only visual, as the client behaves the same regardless of the
+ main hand setting. See {{cPlayer}}:GetMainHand().
+ ]],
+ },
EMCSBiome =
{
Include = "^bi.*",
@@ -16809,6 +16942,16 @@ end
The following constants define the block types that are propelled outwards after an explosion.
]],
},
+ eSkinPart =
+ {
+ Include =
+ {
+ "^sp.*",
+ },
+ TextBefore = [[
+ These constants represent various skin part flags.
+ ]],
+ },
eSpreadSource =
{
Include = "^ss.*",