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diff --git a/Server/crafting.txt b/Server/crafting.txt new file mode 100644 index 000000000..243e52fdb --- /dev/null +++ b/Server/crafting.txt @@ -0,0 +1,645 @@ +# This file describes the crafting recipes that MCServer knows. +# The syntax is as follows: +# <Line> = <Recipe>#<Comment> +# <Recipe> = <Result> = <Ingredient1> | <Ingredient2> | ... | <IngredientN> +# <IngredientN> = <ItemID>, <X1> : <Y1>, <X2> : <Y2>, ..., <Xn> : <Yn> +# <ItemID> = <ItemType> [^<DamageValue>] +# <Xn>, <Yn> = "1" .. "3", or "*" for any value. "*:*" can be replaced by a single "*". +# <Result> = <ItemType> [^<DamageValue>] [, <Count>] +# +# The Xn, Yn coordinates are a reference to the crafting grid: +# 1:1 | 2:1 | 3:1 +# 1:2 | 2:2 | 3:2 +# 1:3 | 2:3 | 3:3 +# +# <ItemType> can be either a number, or an item name (checked against items.ini) +# +# ^<DamageValue> is optional, if not present, the default damage for the given item is used +# +# If the DamageValue in the ingredients list is set to -1, the ingredient matches the specified item with any DamageValue. +# This is used e. g. for "any planks -> sticks", or beds using any color wool etc. +# +# Ingredients with an asterisk for a coord will not match already matched crafting grid items. This enables simplifying some of the recipes, +# e. g. hoe: "Iron, 2:1, *:1" +# -- this means "one iron at 2:1, and another one at either 1:1 or 3:1" +# +# To require multiple items of the same type in a slot, specify the slot number several times: +# "Iron, 1:1, 2:2, 2:2" +# -- this means "take one iron from slot 1:1 and two irons from slot 2:2" +# Note that asterisked items cannot require multiple items in a single slot. +# +# Note that due to technical problems, it is NOT advised to use asterisked ingredients in crossing directions, such as "*:1, "2:*". +# The parser may be unable to match such a recipe to the crafting grid! +# +# Whitespace is optional. Use it reasonably. Please do NOT use Tabs in the middle of lines! + + + + + +#******************************************************# +# Basic Crafts +# + +# Need to list each of the four log types, otherwise all logs would get converted into apple planks (^0) + +OakPlanks, 4 = OakLog, * +SprucePlanks, 4 = SpruceLog, * +BirchPlanks, 4 = BirchLog, * +JunglePlanks, 4 = JungleLog, * +AcaciaPlanks, 4 = AcaciaLog, * +DarkOakPlanks, 4 = DarkOakLog, * +Stick, 4 = Planks^-1, 2:2, 2:3 +Torch, 4 = Stick, 1:2 | Coal^-1, 1:1 +Workbench = Planks^-1, 1:1, 1:2, 2:1, 2:2 +Chest = Planks^-1, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 +TrappedChest = TripWireHook, 1:1 | Chest, 2:1 +EnderChest = EyeOfEnder, 2:2 | Obsidian, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 +Furnace = Cobblestone, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 + + + + + +#******************************************************# +# Blocks +# +IronBlock = IronIngot, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3 +GoldBlock = GoldIngot, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3 +DiamondBlock = Diamond, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3 +LapisBlock = LapisLazuli, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3 +EmeraldBlock = Emerald, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3 +RedstoneBlock = RedstoneDust, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3 +CoalBlock = Coal, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3 +QuartzBlock = NetherQuartz, 1:1, 1:2, 2:1, 2:2 +NetherBrick = netherbrickitem, 1:1, 1:2, 2:1, 2:2 +Glowstone = GlowstoneDust, 1:1, 1:2, 2:1, 2:2 +Wool = String, 1:1, 1:2, 2:1, 2:2 +TNT = Gunpowder, 1:1, 3:1, 2:2, 1:3, 3:3 | Sand, 2:1, 1:2, 3:2, 2:3 +PillarQuartzBlock, 2 = QuartzBlock, 1:1, 1:2 +ChiseledQuartzBlock = QuartzSlab, 1:1, 1:2 +HayBale = Wheat, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3 +SnowBlock = SnowBall, 1:1, 1:2, 2:1, 2:2 +ClayBlock = Clay, 1:1, 1:2, 2:1, 2:2 +BrickBlock = Brick, 1:1, 1:2, 2:1, 2:2 +PolishedGranite, 4 = Granite, 1:1, 1:2, 2:1, 2:2 +PolishedDiorite, 4 = Diorite, 1:1, 1:2, 2:1, 2:2 +PolishedAndesite, 4 = Andesite, 1:1, 1:2, 2:1, 2:2 +Granite, 2 = Diorite, * | NetherQuartz, * +Diorite, 2 = Cobblestone, * | NetherQuartz, * +Andesite, 2 = Diorite, * | Cobblestone, * +StoneBrick, 4 = Stone, 1:1, 1:2, 2:1, 2:2 +BookShelf = Planks^-1, 1:1, 2:1, 3:1, 1:3, 2:3, 3:3 | Book, 1:2, 2:2, 3:2 +Sandstone, 4 = Sand, 1:1, 1:2, 2:1, 2:2 +SmoothSandstone, 4 = Sandstone, 1:1, 1:2, 2:1, 2:2 +OrnamentSandstone = SandstoneSlab, 1:1, 1:2 +JackOLantern = Pumpkin, 1:1 | Torch, 1:2 +CoarsedDirt, 4 = Dirt, 1:1, 2:2 | Gravel, 1:2, 2:1 +CoarsedDirt, 4 = Gravel, 1:1, 2:2 | Dirt, 1:2, 2:1 +SlimeBlock = Slimeball, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3 +Prismarine = PrismarineShard, 1:1, 1:2, 2:1, 2:2 +PrismarineBricks = PrismarineShard, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3 +DarkPrismarine = PrismarineShard, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | Inksac, 2:2 +SeaLantern = PrismarineShard, 1:1, 1:3, 3:1, 3:3 | PrismarineCrystals, 1:2, 2:1, 2:2, 2:3, 3:2 +RedSandstone, 4 = RedSand, 1:1, 1:2, 2:1, 2:2 +ChiseledRedSandstone, 4 = RedSandstoneSlab, 1:1, 1:2 +SmoothRedSandstone, 4 = RedSand, 1:1, 1:2, 2:1, 2:2 +MossyStoneBrick = Stonebrick, * | Vines, * +Leather = RabbitHide, 1:1, 1:2, 2:1, 2:2 + +# Slabs: +StoneSlab, 6 = Stone, 1:1, 2:1, 3:1 +SandstoneSlab, 6 = Sandstone, 1:1, 2:1, 3:1 +SpruceWoodSlab, 6 = SprucePlanks, 1:1, 2:1, 3:1 +BirchWoodSlab, 6 = BirchPlanks, 1:1, 2:1, 3:1 +JungleWoodSlab, 6 = JunglePlanks, 1:1, 2:1, 3:1 +AcaciaWoodSlab, 6 = AcaciaPlanks, 1:1, 2:1, 3:1 +DarkOakWoodSlab, 6 = DarkOakPlanks, 1:1, 2:1, 3:1 +OakWoodSlab, 6 = OakPlanks, 1:1, 2:1, 3:1 +CobblestoneSlab, 6 = Cobblestone, 1:1, 2:1, 3:1 +BrickSlab, 6 = BrickBlock, 1:1, 2:1, 3:1 +StonebrickSlab, 6 = StoneBrick, 1:1, 2:1, 3:1 +NetherbrickSlab, 6 = NetherBrick, 1:1, 2:1, 3:1 +Quartzslab, 6 = QuartzBlock, 1:1, 2:1, 3:1 +snow, 6 = SnowBlock, 1:1, 2:1, 3:1 +RedSandstoneSlab, 6 = RedSandstone, 1:1, 2:1, 3:1 + + +# Stairs: +SpruceWoodStairs, 4 = SprucePlanks, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3 +SpruceWoodStairs, 4 = SprucePlanks, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3 +BirchWoodStairs, 4 = BirchPlanks, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3 +BirchWoodStairs, 4 = BirchPlanks, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3 +JungleWoodStairs, 4 = JunglePlanks, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3 +JungleWoodStairs, 4 = JunglePlanks, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3 +AcaciaWoodStairs, 4 = AcaciaPlanks, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3 +AcaciaWoodStairs, 4 = AcaciaPlanks, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3 +DarkOakWoodStairs, 4 = DarkOakPlanks, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3 +DarkOakWoodStairs, 4 = DarkOakPlanks, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3 +WoodStairs, 4 = OakPlanks, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3 +WoodStairs, 4 = OakPlanks, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3 +cobblestoneStairs, 4 = Cobblestone, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3 +cobblestoneStairs, 4 = Cobblestone, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3 +BrickStairs, 4 = BrickBlock, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3 +BrickStairs, 4 = BrickBlock, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3 +SandstoneStairs, 4 = Sandstone, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3 +SandstoneStairs, 4 = Sandstone, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3 +NetherBrickStairs, 4 = NetherBrick, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3 +NetherBrickStairs, 4 = NetherBrick, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3 +quartzstairs, 4 = QuartzBlock, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3 +quartzstairs, 4 = QuartzBlock, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3 +StoneBrickStairs, 4 = StoneBrick, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3 +StoneBrickStairs, 4 = StoneBrick, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3 +RedSandstoneStairs, 4 = RedSandstone, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3 +RedSandstoneStairs, 4 = RedSandstone, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3 + + + +#******************************************************# +# Tools +# + +# Axes: +WoodenAxe = Stick, 2:2, 2:3 | Planks^-1, 2:1, 1:1, 1:2 +WoodenAxe = Stick, 2:2, 2:3 | Planks^-1, 2:1, 3:1, 3:2 +StoneAxe = Stick, 2:2, 2:3 | Cobblestone, 2:1, 1:1, 1:2 +StoneAxe = Stick, 2:2, 2:3 | Cobblestone, 2:1, 3:1, 3:2 +GoldenAxe = Stick, 2:2, 2:3 | GoldIngot, 2:1, 1:1, 1:2 +GoldenAxe = Stick, 2:2, 2:3 | GoldIngot, 2:1, 3:1, 3:2 +IronAxe = Stick, 2:2, 2:3 | IronIngot, 2:1, 1:1, 1:2 +IronAxe = Stick, 2:2, 2:3 | IronIngot, 2:1, 3:1, 3:2 +DiamondAxe = Stick, 2:2, 2:3 | Diamond, 2:1, 1:1, 1:2 +DiamondAxe = Stick, 2:2, 2:3 | Diamond, 2:1, 3:1, 3:2 + +# Pickaxes: +WoodenPickaxe = Stick, 2:2, 2:3 | Planks^-1, 1:1, 2:1, 3:1 +StonePickaxe = Stick, 2:2, 2:3 | Cobblestone, 1:1, 2:1, 3:1 +GoldenPickaxe = Stick, 2:2, 2:3 | GoldIngot, 1:1, 2:1, 3:1 +IronPickaxe = Stick, 2:2, 2:3 | IronIngot, 1:1, 2:1, 3:1 +DiamondPickaxe = Stick, 2:2, 2:3 | Diamond, 1:1, 2:1, 3:1 + +# Shovels: +WoodenShovel = Stick, 2:2, 2:3 | Planks^-1, 2:1 +StoneShovel = Stick, 2:2, 2:3 | Cobblestone, 2:1 +GoldenShovel = Stick, 2:2, 2:3 | GoldIngot, 2:1 +IronShovel = Stick, 2:2, 2:3 | IronIngot, 2:1 +DiamondShovel = Stick, 2:2, 2:3 | Diamond, 2:1 + +# Hoes: +WoodenHoe = Stick, 2:2, 2:3 | Planks^-1, 2:1, *:1 +StoneHoe = Stick, 2:2, 2:3 | Cobblestone, 2:1, *:1 +GoldenHoe = Stick, 2:2, 2:3 | GoldIngot, 2:1, *:1 +IronHoe = Stick, 2:2, 2:3 | IronIngot, 2:1, *:1 +DiamondHoe = Stick, 2:2, 2:3 | Diamond, 2:1, *:1 + +Lighter = IronIngot, 1:1 | Flint, 2:2 +Lighter = IronIngot, 2:1 | Flint, 1:2 +Bucket = IronIngot, 1:1, 2:2, 3:1 +Compass = IronIngot, 2:1, 1:2, 3:2, 2:3 | RedstoneDust, 2:2 +EmptyMap = Paper, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | Compass, 2:2 +Watch = GoldIngot, 2:1, 1:2, 3:2, 2:3 | RedstoneDust, 2:2 +FishingRod = Stick, 1:3, 2:2, 3:1 | String, 3:2, 3:3 +FishingRod = Stick, 3:3, 2:2, 1:1 | String, 1:2, 1:3 +Shears = IronIngot, 1:1, 2:2 +Shears = IronIngot, 2:1, 1:2 +FireCharge = BlazePowder, * | Coal, * | Gunpowder, * +Lead = String, 1:1, 1:2, 2:1, 3:3 | Slimeball, 2:2 + + + + + +#******************************************************# +# Weapons +# +WoodenSword = Stick, 2:3 | Planks^-1, 2:1, 2:2 +StoneSword = Stick, 2:3 | Cobblestone, 2:1, 2:2 +GoldenSword = Stick, 2:3 | GoldIngot, 2:1, 2:2 +IronSword = Stick, 2:3 | IronIngot, 2:1, 2:2 +DiamondSword = Stick, 2:3 | Diamond, 2:1, 2:2 +Bow = Stick, 2:1, 1:2, 2:3 | String, 3:1, 3:2, 3:3 +Bow = Stick, 2:1, 3:2, 2:3 | String, 1:1, 1:2, 1:3 +Arrow, 4 = Flint, 1:1 | Stick, 1:2 | Feather, 1:3 + + + + + + +#******************************************************# +# Armor +# + +# Helmets: +LeatherHelmet = Leather, 1:1, 2:1, 3:1, 1:2, 3:2 +ChainmailHelmet = Fire, 1:1, 2:1, 3:1, 1:2, 3:2 +GoldenHelmet = GoldIngot, 1:1, 2:1, 3:1, 1:2, 3:2 +IronHelmet = IronIngot, 1:1, 2:1, 3:1, 1:2, 3:2 +DiamondHelmet = Diamond, 1:1, 2:1, 3:1, 1:2, 3:2 + +# Chestplates: +LeatherChestplate = Leather, 1:1, 3:1, 1:2, 2:2, 3:2, 1:3, 2:3, 3:3 +ChainmailChestplate = Fire, 1:1, 3:1, 1:2, 2:2, 3:2, 1:3, 2:3, 3:3 +GoldenChestplate = GoldIngot, 1:1, 3:1, 1:2, 2:2, 3:2, 1:3, 2:3, 3:3 +IronChestplate = IronIngot, 1:1, 3:1, 1:2, 2:2, 3:2, 1:3, 2:3, 3:3 +DiamondChestplate = Diamond, 1:1, 3:1, 1:2, 2:2, 3:2, 1:3, 2:3, 3:3 + +# Leggins: +LeatherPants = Leather, 1:1, 2:1, 3:1, 1:2, 3:2, 1:3, 3:3 +ChainmailPants = Fire, 1:1, 2:1, 3:1, 1:2, 3:2, 1:3, 3:3 +GoldenPants = GoldIngot, 1:1, 2:1, 3:1, 1:2, 3:2, 1:3, 3:3 +IronPants = IronIngot, 1:1, 2:1, 3:1, 1:2, 3:2, 1:3, 3:3 +DiamondPants = Diamond, 1:1, 2:1, 3:1, 1:2, 3:2, 1:3, 3:3 + +# Boots: +LeatherBoots = Leather, 1:1, 3:1, 1:2, 3:2 +ChainmailBoots = Fire, 1:1, 3:1, 1:2, 3:2 +GoldenBoots = GoldIngot, 1:1, 3:1, 1:2, 3:2 +IronBoots = IronIngot, 1:1, 3:1, 1:2, 3:2 +DiamondBoots = Diamond, 1:1, 3:1, 1:2, 3:2 + + + + + +#******************************************************# +# Transportation +# +CarrotOnAStick = FishingRod, 1:2 | Carrot, 2:3 +Minecart = IronIngot, 1:1, 3:1, 1:2, 2:2, 3:2 +PoweredMinecart = Minecart, * | Furnace, * +StorageMinecart = Minecart, * | Chest, * +TNTMinecart = Minecart, * | TNT, * +hopperminecart = Minecart, * | Hopper, * +Rails, 16 = IronIngot, 1:1, 3:1, 1:2, 3:2, 1:3, 3:3 | Stick, 2:2 +PoweredRail, 6 = GoldIngot, 1:1, 3:1, 1:2, 3:2, 1:3, 3:3 | Stick, 2:2 | RedstoneDust, 2:3 +DetectorRail, 6 = IronIngot, 1:1, 3:1, 1:2, 3:2, 1:3, 3:3 | StonePlate, 2:2 | RedstoneDust, 2:3 +Boat = Planks^-1, 1:1, 3:1, 1:2, 2:2, 3:2 +ActivatorRail, 6 = IronIngot, 1:1, 1:2, 1:3, 3:1, 3:2, 3:3 | Stick, 2:1, 2:3 | RedstoneTorchon, 2:2 + + + + +#******************************************************# +# Mechanisms +# +SpruceDoor, 3 = SprucePlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3 +BirchDoor, 3 = BirchPlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3 +JungleDoor, 3 = JunglePlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3 +AcaciaDoor, 3 = AcaciaPlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3 +DarkOakDoor, 3 = DarkOakPlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3 +WoodenDoor, 3 = OakPlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3 +IronDoor, 3 = IronIngot, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3 +TrapDoor, 2 = Planks^-1, 1:1, 2:1, 3:1, 1:2, 2:2, 3:2 +IronTrapDoor = IronIngot, 1:1, 1:2, 2:1, 2:2 +WoodPlate = Planks^-1, 1:1, 2:1 +StonePlate = Stone, 1:1, 2:1 +lightweightedpressureplate = IronIngot, 1:1, 2:1 +heavyweightedpressureplate = GoldIngot, 1:1, 2:1 +StoneButton = Stone, 1:1 +WoodenButton = Planks^-1, 1:1 +RedstoneTorchOn = Stick, 1:2 | RedstoneDust, 1:1 +Lever = Cobblestone, 1:2 | Stick, 1:1 +NoteBlock = Planks^-1, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | RedstoneDust, 2:2 +Jukebox = Planks^-1, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | Diamond, 2:2 +Dispenser = Cobblestone, 1:1, 1:2, 1:3, 2:1, 3:1, 3:2, 3:3 | RedstoneDust, 2:3 | Bow, 2:2 +Dropper = Cobblestone, 1:1, 2:1, 3:1, 1:2, 1:3, 3:2, 3:3 | Hopper, 2:2 | RedstoneDust, 2:3 +Repeater = Stone, 1:2, 2:2, 3:2 | RedstoneTorchOn, 1:1, 3:1 | RedstoneDust, 2:1 +Comparator = RedstoneTorchOn, 2:1, 1:2, 3:2 | NetherQuartz, 2:2 | Stone, 1:3, 2:3, 3:3 +DaylightSensor = Glass, 1:1, 2:1, 3:1 | NetherQuartz, 1:2, 2:2, 3:2 | WoodenSlab^-1, 1:3, 2:3, 3:3 +Hopper = IronIngot, 1:1, 3:1, 1:2, 3:2, 2:3 | Chest, 2:2 +Piston = Planks^-1, 1:1, 2:1, 3:1 | RedstoneDust, 2:3 | Cobblestone, 1:2, 3:2, 1:3, 3:3 | IronIngot, 2:2 +StickyPiston = Piston, * | SlimeBall, * +RedstoneLamp = RedstoneDust, 2:1, 1:2, 3:2, 2:3 | Glowstone, 2:2 +TripwireHook, 2 = Planks^-1, 2:3 | stick, 2:2 | IronIngot, 2:1 + + + + + +#******************************************************# +# Food +# +Bowl, 4 = Planks^-1, 1:1, 2:2, 3:1 +MushroomStew = Bowl, * | BrownMushroom, * | RedMushroom, * +Bread = Wheat, 1:1, 2:1, 3:1 +Sugar = Sugarcane, * +Cake = MilkBucket, 1:1, 2:1, 3:1 | Sugar, 1:2, 3:2 | Egg, 2:2 | Wheat, 1:3, 2:3, 3:3 +Cookie, 8 = Wheat, *, * | CocoaBeans, * +GoldenApple = RedApple, 2:2 | GoldIngot, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 +EnchantedGoldenApple = RedApple, 2:2 | GoldBlock, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 +Melon = MelonSlice, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3 +MelonSeeds = MelonSlice, * +PumpkinSeeds, 4 = Pumpkin, * +PumpkinPie = Pumpkin, * | Sugar, * | egg, * +Wheat, 9 = Haybale, * +RabbitStew = Cooked Rabbit, 2:1 | Carrot, 1:2 | BakedPotato, 2:2 | BrownMushroom, 3:2 | Bowl, 2:3 +RabbitStew = Cooked Rabbit, 2:1 | Carrot, 1:2 | BakedPotato, 2:2 | RedMushroom, 3:2 | Bowl, 2:3 + + + + + +#******************************************************# +# Miscellaneous +# + +# Minerals: +IronIngot, 9 = IronBlock, * +GoldIngot, 9 = GoldBlock, * +Diamond, 9 = DiamondBlock, * +LapisLazuli, 9 = LapisBlock, * +Emerald, 9 = EmeraldBlock, * +RedstoneDust, 9 = RedstoneBlock, * +Coal, 9 = CoalBlock, * +Clay, 4 = ClayBlock, * +SlimeBall, 9 = SlimeBlock, * + +Painting = Stick, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | Wool^-1, 2:2 +ItemFrame = Stick, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | Leather, 2:2 +Sign, 3 = Planks^-1, 1:1, 2:1, 3:1, 1:2, 2:2, 3:2 | Stick, 2:3 +Ladder, 3 = Stick, 1:1, 3:1, 1:2, 2:2, 3:2, 1:3, 3:3 +GlassPane, 16 = Glass, 1:1, 2:1, 3:1, 1:2, 2:2, 3:2 +IronBars, 16 = IronIngot, 1:1, 2:1, 3:1, 1:2, 2:2, 3:2 +Paper, 3 = Sugarcane, 1:1, 2:1, 3:1 +Book = Paper, *, *, * | leather, * +Bookandquill = Book, * | feather, * | inksac, * +SpruceFence, 3 = SprucePlanks, 1:1, 1:2, 3:1, 3:2 | Stick, 2:1, 2:2 +BirchFence, 3 = BirchPlanks, 1:1, 1:2, 3:1, 3:2 | Stick, 2:1, 2:2 +JungleFence, 3 = JunglePlanks, 1:1, 1:2, 3:1, 3:2 | Stick, 2:1, 2:2 +DarkOakFence, 3 = DarkOakPlanks, 1:1, 1:2, 3:1, 3:2 | Stick, 2:1, 2:2 +AcaciaFence, 3 = AcaciaPlanks, 1:1, 1:2, 3:1, 3:2 | Stick, 2:1, 2:2 +Fence, 3 = OakPlanks, 1:1, 1:2, 3:1, 3:2 | Stick, 2:1, 2:2 +Cobblestonewall, 6 = cobblestone, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3 +mossycobblestonewall, 6 = mossycobblestone, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3 +NetherBrickFence, 6 = NetherBrick, 1:1, 2:1, 3:1, 1:2, 2:2, 3:2 +SpruceFenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | SprucePlanks, 2:1, 2:2 +BirchFenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | BirchPlanks, 2:1, 2:2 +JungleFenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | JunglePlanks, 2:1, 2:2 +DarkOakFenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | DarkOakPlanks, 2:1, 2:2 +AcaciaFenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | AcaciaPlanks, 2:1, 2:2 +FenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | OakPlanks, 2:1, 2:2 +Bed = Planks^-1, 1:2, 2:2, 3:2 | Wool^-1, 1:1, 2:1, 3:1 +GoldIngot = GoldNugget, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3 +EyeOfEnder = EnderPearl, * | BlazePowder, * +Beacon = Glass, 1:1, 1:2, 2:1, 3:1, 3:2 | Obsidian, 1:3, 2:3, 3:3 | NetherStar, 2:2 +Anvil = IronBlock, 1:1, 2:1, 3:1 | IronIngot, 2:2, 1:3, 2:3, 3:3 +FlowerPot = Brick, 1:2, 2:3, 3:2 +ArmorStand = Stick, 1:1, 1:3, 2:1, 2:2, 3:1, 3:3 | StoneSlab, 2:3 + +# These are just the basic ones, you can add various shapes and stuff to each of them +# ToDo: Add the various shapes (saved in NBT-Tags, not in meta) +# Banners: + +WhiteBanner = Stick, 2:3 | WhiteWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2 +OrangeBanner = Stick, 2:3 | OrangeWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2 +MagentaBanner = Stick, 2:3 | MagentaWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2 +LightBlueBanner = Stick, 2:3 | LightBlueWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2 +YellowBanner = Stick, 2:3 | YellowWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2 +LimeBanner = Stick, 2:3 | LimeWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2 +PinkBanner = Stick, 2:3 | PinkWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2 +GrayBanner = Stick, 2:3 | GrayWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2 +LightGrayBanner = Stick, 2:3 | LightGrayWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2 +CyanBanner = Stick, 2:3 | CyanWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2 +PurpleBanner = Stick, 2:3 | PurpleWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2 +BlueBanner = Stick, 2:3 | BlueWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2 +BrownBanner = Stick, 2:3 | BrownWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2 +GreenBanner = Stick, 2:3 | GreenWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2 +RedBanner = Stick, 2:3 | RedWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2 +BlackBanner = Stick, 2:3 | BlackWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2 + + + + + +#******************************************************# +# Dyes +# + +WhiteDye, 3 = Bone, * +RedDye, 2 = Rose, * +YellowDye, 2 = Dandelion, * + +# Color mixing, duals: +OrangeDye, 2 = YellowDye, * | RedDye, * +CyanDye, 2 = GreenDye, * | BlueDye, * +PurpleDye, 2 = RedDye, * | BlueDye, * +GrayDye, 2 = BlackDye, * | WhiteDye, * +LtBlueDye, 2 = BlueDye, * | WhiteDye, * +PinkDye, 2 = RedDye, * | WhiteDye, * +LimeDye, 2 = GreenDye, * | WhiteDye, * +MagentaDye, 2 = PurpleDye, * | PinkDye, * +LtGrayDye, 2 = GrayDye, * | WhiteDye, * + +# triplets: +LtGrayDye, 3 = BlackDye, * | WhiteDye, *, * +MagentaDye, 3 = BlueDye, * | PinkDye, * | RedDye, * + +# quads: +MagentaDye, 4 = BlueDye, * | WhiteDye, * | RedDye, *, * + + + + + +#******************************************************# +# Colored wool: +# +WhiteWool = Wool^-1, * | BoneMeal, * +OrangeWool = WhiteWool, * | OrangeDye, * +MagentaWool = WhiteWool, * | MagentaDye, * +LightBlueWool = WhiteWool, * | LightBlueDye, * +YellowWool = WhiteWool, * | YellowDye, * +LimeWool = WhiteWool, * | LimeDye, * +PinkWool = WhiteWool, * | PinkDye, * +GrayWool = WhiteWool, * | GrayDye, * +LightGrayWool = WhiteWool, * | LightGrayDye, * +CyanWool = WhiteWool, * | CyanDye, * +PurpleWool = WhiteWool, * | PurpleDye, * +BlueWool = WhiteWool, * | BlueDye, * +BrownWool = WhiteWool, * | BrownDye, * +GreenWool = WhiteWool, * | GreenDye, * +RedWool = WhiteWool, * | RedDye, * +BlackWool = WhiteWool, * | BlackDye, * + +OrangeCarpet, 3 = OrangeWool, 1:1, 2:1 +MagentaCarpet, 3 = MagentaWool, 1:1, 2:1 +LightBlueCarpet, 3 = LightBlueWool, 1:1, 2:1 +YellowCarpet, 3 = YellowWool, 1:1, 2:1 +LimeCarpet, 3 = LimeWool, 1:1, 2:1 +PinkCarpet, 3 = PinkWool, 1:1, 2:1 +GrayCarpet, 3 = GrayWool, 1:1, 2:1 +LightGrayCarpet, 3 = LightGrayWool, 1:1, 2:1 +CyanCarpet, 3 = CyanWool, 1:1, 2:1 +PurpleCarpet, 3 = PurpleWool, 1:1, 2:1 +BlueCarpet, 3 = BlueWool, 1:1, 2:1 +BrownCarpet, 3 = BrownWool, 1:1, 2:1 +GreenCarpet, 3 = GreenWool, 1:1, 2:1 +RedCarpet, 3 = RedWool, 1:1, 2:1 +BlackCarpet, 3 = BlackWool, 1:1, 2:1 +WhiteCarpet, 3 = WhiteWool, 1:1, 2:1 + +#******************************************************# +# Stained Glass: +# +OrangeStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | OrangeDye, 2:2 +MagentaStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | MagentaDye, 2:2 +LightBlueStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | LightBlueDye, 2:2 +YellowStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | YellowDye, 2:2 +LimeStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | LimeDye, 2:2 +PinkStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | PinkDye, 2:2 +GrayStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | GrayDye, 2:2 +LightGrayStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | LightGrayDye, 2:2 +CyanStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | CyanDye, 2:2 +VioletStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | VioletDye, 2:2 +BlueStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | BlueDye, 2:2 +BrownStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | BrownDye, 2:2 +GreenStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | GreenDye, 2:2 +RedStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | RedDye, 2:2 +BlackStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | BlackDye, 2:2 +WhiteStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | BoneMeal, 2:2 + +#******************************************************# +# Stained Glass Pane: +# +OrangeStainedGlassPane, 16 = OrangeStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3 +MagentaStainedGlassPane, 16 = MagentaStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3 +LightBlueStainedGlassPane, 16 = LightBlueStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3 +YellowStainedGlassPane, 16 = YellowStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3 +LimeStainedGlassPane, 16 = LimeStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3 +PinkStainedGlassPane, 16 = PinkStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3 +GrayStainedGlassPane, 16 = GrayStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3 +LightGrayStainedGlassPane, 16 = LightGrayStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3 +CyanStainedGlassPane, 16 = CyanStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3 +VioletStainedGlassPane, 16 = VioletStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3 +BlueStainedGlassPane, 16 = BlueStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3 +BrownStainedGlassPane, 16 = BrownStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3 +GreenStainedGlassPane, 16 = GreenStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3 +RedStainedGlassPane, 16 = RedStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3 +BlackStainedGlassPane , 16 = BlackStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3 +WhiteStainedGlassPane, 16 = WhiteStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3 + +#******************************************************# +# Stained Clay: +# +WhiteStainedClay, 8 = HardenedClay, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | BoneMeal, 2:2 +OrangeStainedClay, 8 = HardenedClay, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | OrangeDye, 2:2 +MagentaStainedClay, 8 = HardenedClay, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | MagentaDye, 2:2 +LightBlueStainedClay, 8 = HardenedClay, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | LightBlueDye, 2:2 +YellowStainedClay, 8 = HardenedClay, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | YellowDye, 2:2 +LimeStainedClay, 8 = HardenedClay, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | LimeDye, 2:2 +PinkStainedClay, 8 = HardenedClay, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | PinkDye, 2:2 +GrayStainedClay, 8 = HardenedClay, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | GrayDye, 2:2 +LightGrayStainedClay, 8 = HardenedClay, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | LightGrayDye, 2:2 +CyanStainedClay, 8 = HardenedClay, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | CyanDye, 2:2 +VioletStainedClay, 8 = HardenedClay, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | VioletDye, 2:2 +BlueStainedClay, 8 = HardenedClay, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | BlueDye, 2:2 +BrownStainedClay, 8 = HardenedClay, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | BrownDye, 2:2 +GreenStainedClay, 8 = HardenedClay, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | GreenDye, 2:2 +RedStainedClay, 8 = HardenedClay, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | RedDye, 2:2 +BlackStainedClay, 8 = HardenedClay, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | BlackDye, 2:2 + +#******************************************************# +# Enchantment & Brewing +# +GlassBottle, 3 = Glass, 1:1, 2:2, 3:1 +Cauldron = IronIngot, 1:1, 3:1, 1:2, 3:2, 1:3, 2:3, 3:3 +BrewingStand = Cobblestone, 1:2, 2:2, 3:2 | BlazeRod, 2:1 +BlazePowder, 2 = BlazeRod, * +MagmaCream = SlimeBall, * | BlazePowder, * +FermentedSpiderEye = SpiderEye, * | Sugar, * | BrownMushroom, * +GlisteringMelon = MelonSlice, 2:2 | GoldNugget, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 +GoldNugget, 9 = GoldIngot, * +EnchantmentTable = Obsidian, 1:3, 2:3, 3:3, 2:2 | Diamond, 1:2, 3:2 | Book, 2:1 + +#******************************************************# +# Dyed Armor +# Do not modify +LeatherHelmet = LeatherHelmet^-1, * | Dye^-1, * +LeatherHelmet = LeatherHelmet^-1, * | Dye^-1, * | Dye^-1, * +LeatherHelmet = LeatherHelmet^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * +LeatherHelmet = LeatherHelmet^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * +LeatherHelmet = LeatherHelmet^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * +LeatherHelmet = LeatherHelmet^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * +LeatherHelmet = LeatherHelmet^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * +LeatherHelmet = LeatherHelmet^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * + +LeatherChestplate = LeatherChestplate^-1, * | Dye^-1, * +LeatherChestplate = LeatherChestplate^-1, * | Dye^-1, * | Dye^-1, * +LeatherChestplate = LeatherChestplate^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * +LeatherChestplate = LeatherChestplate^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * +LeatherChestplate = LeatherChestplate^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * +LeatherChestplate = LeatherChestplate^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * +LeatherChestplate = LeatherChestplate^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * +LeatherChestplate = LeatherChestplate^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * + +LeatherPants = LeatherPants^-1, * | Dye^-1, * +LeatherPants = LeatherPants^-1, * | Dye^-1, * | Dye^-1, * +LeatherPants = LeatherPants^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * +LeatherPants = LeatherPants^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * +LeatherPants = LeatherPants^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * +LeatherPants = LeatherPants^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * +LeatherPants = LeatherPants^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * +LeatherPants = LeatherPants^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * + +LeatherBoots = LeatherBoots^-1, * | Dye^-1, * +LeatherBoots = LeatherBoots^-1, * | Dye^-1, * | Dye^-1, * +LeatherBoots = LeatherBoots^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * +LeatherBoots = LeatherBoots^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * +LeatherBoots = LeatherBoots^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * +LeatherBoots = LeatherBoots^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * +LeatherBoots = LeatherBoots^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * +LeatherBoots = LeatherBoots^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * | Dye^-1, * + +#******************************************************# +# Fireworks & Co. +# (Best not to add non-vanilla items to this as it will cause internal firework data handling code to log warnings) + +# Ballistic firework rockets - plain and with firework star, all with 1 - 3 gunpowder +FireworkRocket = Paper, * | Gunpowder, * +FireworkRocket = Paper, * | Gunpowder, * | Gunpowder, * +FireworkRocket = Paper, * | Gunpowder, * | Gunpowder, * | Gunpowder, * +FireworkRocket = FireworkStar, * | Paper, * | Gunpowder, * +FireworkRocket = FireworkStar, * | Paper, * | Gunpowder, * | Gunpowder, * +FireworkRocket = FireworkStar, * | Paper, * | Gunpowder, * | Gunpowder, * | Gunpowder, * + +# Radioactive firework stars +# Plain powder and dye +FireworkStar = Gunpowder, * | Dye ^-1, * + +# Powder and effect, with effect combining +FireworkStar = Gunpowder, * | Dye ^-1, * | Diamond, * +FireworkStar = Gunpowder, * | Dye ^-1, * | Glowdust, * +FireworkStar = Gunpowder, * | Dye ^-1, * | Glowdust, * | Diamond, * + +# Powder and shape (no shape combining possible) +FireworkStar = Gunpowder, * | Dye ^-1, * | Firecharge, * +FireworkStar = Gunpowder, * | Dye ^-1, * | Goldnugget, * +FireworkStar = Gunpowder, * | Dye ^-1, * | Feather, * +FireworkStar = Gunpowder, * | Dye ^-1, * | SkeletonHead ^-1, * + +# Power and shape (no shape combining possible), combined with effect +FireworkStar = Gunpowder, * | Dye ^-1, * | Firecharge, * | Diamond, * +FireworkStar = Gunpowder, * | Dye ^-1, * | Firecharge, * | Glowdust, * +FireworkStar = Gunpowder, * | Dye ^-1, * | Goldnugget, * | Diamond, * +FireworkStar = Gunpowder, * | Dye ^-1, * | Goldnugget, * | Glowdust, * +FireworkStar = Gunpowder, * | Dye ^-1, * | Feather, * | Diamond, * +FireworkStar = Gunpowder, * | Dye ^-1, * | Feather, * | Glowdust, * +FireworkStar = Gunpowder, * | Dye ^-1, * | SkeletonHead ^-1, * | Diamond, * +FireworkStar = Gunpowder, * | Dye ^-1, * | SkeletonHead ^-1, * | Glowdust, * + +# Power and shape (no shape combining possible), combined with effect (with effect combining) +FireworkStar = Gunpowder, * | Dye ^-1, * | Firecharge, * | Glowdust, * | Diamond, * +FireworkStar = Gunpowder, * | Dye ^-1, * | Goldnugget, * | Glowdust, * | Diamond, * +FireworkStar = Gunpowder, * | Dye ^-1, * | Feather, * | Glowdust, * | Diamond, * +FireworkStar = Gunpowder, * | Dye ^-1, * | SkeletonHead ^-1, * | Glowdust, * | Diamond, * + +# Star fade colour-change +FireworkStar = FireworkStar, * | Dye ^-1, * +FireworkStar = FireworkStar, * | Dye ^-1, * | Dye ^-1, * +FireworkStar = FireworkStar, * | Dye ^-1, * | Dye ^-1, * | Dye ^-1, * +FireworkStar = FireworkStar, * | Dye ^-1, * | Dye ^-1, * | Dye ^-1, * | Dye ^-1, * +FireworkStar = FireworkStar, * | Dye ^-1, * | Dye ^-1, * | Dye ^-1, * | Dye ^-1, * | Dye ^-1, * +FireworkStar = FireworkStar, * | Dye ^-1, * | Dye ^-1, * | Dye ^-1, * | Dye ^-1, * | Dye ^-1, * | Dye ^-1, * +FireworkStar = FireworkStar, * | Dye ^-1, * | Dye ^-1, * | Dye ^-1, * | Dye ^-1, * | Dye ^-1, * | Dye ^-1, * | Dye ^-1, * +FireworkStar = FireworkStar, * | Dye ^-1, * | Dye ^-1, * | Dye ^-1, * | Dye ^-1, * | Dye ^-1, * | Dye ^-1, * | Dye ^-1, * | Dye ^-1, * |