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-rw-r--r--Tools/AnvilStats/HeightBiomeMap.cpp230
1 files changed, 230 insertions, 0 deletions
diff --git a/Tools/AnvilStats/HeightBiomeMap.cpp b/Tools/AnvilStats/HeightBiomeMap.cpp
new file mode 100644
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--- /dev/null
+++ b/Tools/AnvilStats/HeightBiomeMap.cpp
@@ -0,0 +1,230 @@
+
+// HeightBiomeMap.cpp
+
+// Declares the cHeightBiomeMap class representing a stats module that produces an image of heights and biomes combined
+
+#include "Globals.h"
+#include "HeightBiomeMap.h"
+#include "HeightMap.h"
+
+
+
+
+
+cHeightBiomeMap::cHeightBiomeMap(void) :
+ super("HeBi"),
+ m_MinRegionX(100000),
+ m_MaxRegionX(-100000),
+ m_MinRegionZ(100000),
+ m_MaxRegionZ(-100000)
+{
+}
+
+
+
+
+
+bool cHeightBiomeMap::OnNewRegion(int a_RegionX, int a_RegionZ)
+{
+ if (a_RegionX < m_MinRegionX)
+ {
+ m_MinRegionX = a_RegionX;
+ }
+ if (a_RegionX > m_MaxRegionX)
+ {
+ m_MaxRegionX = a_RegionX;
+ }
+ if (a_RegionZ < m_MinRegionZ)
+ {
+ m_MinRegionZ = a_RegionZ;
+ }
+ if (a_RegionZ > m_MaxRegionZ)
+ {
+ m_MaxRegionZ = a_RegionZ;
+ }
+ return super::OnNewRegion(a_RegionX, a_RegionZ);
+}
+
+
+
+
+
+bool cHeightBiomeMap::OnNewChunk(int a_ChunkX, int a_ChunkZ)
+{
+ m_CurrentChunkX = a_ChunkX;
+ m_CurrentChunkZ = a_ChunkZ;
+ m_CurrentChunkRelX = m_CurrentChunkX - m_CurrentRegionX * 32;
+ m_CurrentChunkRelZ = m_CurrentChunkZ - m_CurrentRegionZ * 32;
+
+ ASSERT((m_CurrentChunkRelX >= 0) && (m_CurrentChunkRelX < 32));
+ ASSERT((m_CurrentChunkRelZ >= 0) && (m_CurrentChunkRelZ < 32));
+
+ memset(m_BlockTypes, 0, sizeof(m_BlockTypes));
+
+ return CALLBACK_CONTINUE;
+}
+
+
+
+
+
+
+bool cHeightBiomeMap::OnBiomes(const unsigned char * a_BiomeData)
+{
+ memcpy(m_ChunkBiomes, a_BiomeData, sizeof(m_ChunkBiomes));
+
+ return CALLBACK_CONTINUE;
+}
+
+
+
+
+
+bool cHeightBiomeMap::OnHeightMap(const int * a_HeightMapBE)
+{
+ for (int i = 0; i < ARRAYCOUNT(m_ChunkHeight); i++)
+ {
+ m_ChunkHeight[i] = ntohl(a_HeightMapBE[i]);
+ } // for i - m_ChunkHeight
+
+ return CALLBACK_CONTINUE;
+}
+
+
+
+
+
+bool cHeightBiomeMap::OnSection(
+ unsigned char a_Y,
+ const BLOCKTYPE * a_BlockTypes,
+ const NIBBLETYPE * a_BlockAdditional,
+ const NIBBLETYPE * a_BlockMeta,
+ const NIBBLETYPE * a_BlockLight,
+ const NIBBLETYPE * a_BlockSkyLight
+)
+{
+ // Copy the section data into the appropriate place in the internal buffer
+ memcpy(m_BlockTypes + a_Y * 16 * 16 * 16, a_BlockTypes, 16 * 16 * 16);
+ return CALLBACK_CONTINUE;
+}
+
+
+
+
+
+bool cHeightBiomeMap::OnSectionsFinished(void)
+{
+ static const int BiomePalette[] =
+ {
+ // ARGB:
+ 0xff0000ff, /* Ocean */
+ 0xff00cf3f, /* Plains */
+ 0xffffff00, /* Desert */
+ 0xff7f7f7f, /* Extreme Hills */
+ 0xff00cf00, /* Forest */
+ 0xff007f3f, /* Taiga */
+ 0xff3f7f00, /* Swampland */
+ 0xff003fff, /* River */
+ 0xff7f0000, /* Hell */
+ 0xff007fff, /* Sky */
+ 0xff3f3fff, /* Frozen Ocean */
+ 0xff3f3fff, /* Frozen River */
+ 0xff7fffcf, /* Ice Plains */
+ 0xff3fcf7f, /* Ice Mountains */
+ 0xffcf00cf, /* Mushroom Island */
+ 0xff7f00ff, /* Mushroom Island Shore */
+ 0xffffff3f, /* Beach */
+ 0xffcfcf00, /* Desert Hills */
+ 0xff00cf3f, /* Forest Hills */
+ 0xff006f1f, /* Taiga Hills */
+ 0xff7f8f7f, /* Extreme Hills Edge */
+ 0xff004f00, /* Jungle */
+ 0xff003f00, /* Jungle Hills */
+ } ;
+
+ // Remove trees and other unwanted stuff from the heightmap:
+ for (int z = 0; z < 16; z++)
+ {
+ int PixelLine[16]; // line of 16 pixels that is used as a buffer for setting the image pixels
+ for (int x = 0; x < 16; x++)
+ {
+ int Height = m_ChunkHeight[16 * z + x];
+ for (int y = Height; y >= 0; y--)
+ {
+ if (cHeightMap::IsGround(m_BlockTypes[256 * y + 16 * z + x]))
+ {
+ Height = y;
+ break; // for y
+ }
+ } // for y
+
+ // Set the color based on the biome and height:
+ char Biome = m_ChunkBiomes[16 * z + x];
+ PixelLine[x] = ShadeColor(BiomePalette[Biome], Height);
+ } // for x
+
+ // Set the pixelline into the image:
+ SetPixelURow(m_CurrentChunkRelX * 16, m_CurrentChunkRelZ * 16 + z, 16, PixelLine);
+ } // for z
+ return CALLBACK_ABORT;
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cHeightBiomeMapFactory:
+
+cHeightBiomeMapFactory::~cHeightBiomeMapFactory()
+{
+ // Get the min and max region coords:
+ int MinRegionX = 100000;
+ int MaxRegionX = -100000;
+ int MinRegionZ = 100000;
+ int MaxRegionZ = -100000;
+ for (cCallbacks::iterator itr = m_Callbacks.begin(), end = m_Callbacks.end(); itr != end; ++itr)
+ {
+ cHeightBiomeMap * cb = (cHeightBiomeMap *)(*itr);
+ if (cb->m_MinRegionX < MinRegionX)
+ {
+ MinRegionX = cb->m_MinRegionX;
+ }
+ if (cb->m_MaxRegionX > MaxRegionX)
+ {
+ MaxRegionX = cb->m_MaxRegionX;
+ }
+ if (cb->m_MinRegionZ < MinRegionZ)
+ {
+ MinRegionZ = cb->m_MinRegionZ;
+ }
+ if (cb->m_MaxRegionZ > MaxRegionZ)
+ {
+ MaxRegionZ = cb->m_MaxRegionZ;
+ }
+ }
+
+ // If the size is small enough, write an HTML file referencing all the images in a table:
+ if ((MaxRegionX >= MinRegionX) && (MaxRegionZ >= MinRegionZ) && (MaxRegionX - MinRegionX < 100) && (MaxRegionZ - MinRegionZ < 100))
+ {
+ cFile HTML("HeBi.html", cFile::fmWrite);
+ if (HTML.IsOpen())
+ {
+ HTML.Printf("<html><body><table cellspacing=0 cellpadding=0>\n");
+ for (int z = MinRegionZ; z <= MaxRegionZ; z++)
+ {
+ HTML.Printf("<tr>");
+ for (int x = MinRegionX; x <= MaxRegionX; x++)
+ {
+ HTML.Printf("<td><img src=\"HeBi.%d.%d.bmp\" /></td>", x, z);
+ }
+ HTML.Printf("</tr>\n");
+ }
+ HTML.Printf("</table></body></html>");
+ }
+ }
+}
+
+
+
+