diff options
Diffstat (limited to '')
-rw-r--r-- | Tools/AnvilStats/AnvilStats.cpp | 14 | ||||
-rw-r--r-- | Tools/AnvilStats/BiomeMap.cpp | 6 | ||||
-rw-r--r-- | Tools/AnvilStats/BiomeMap.h | 14 | ||||
-rw-r--r-- | Tools/AnvilStats/Callback.h | 66 | ||||
-rw-r--r-- | Tools/AnvilStats/ChunkExtract.cpp | 6 | ||||
-rw-r--r-- | Tools/AnvilStats/ChunkExtract.h | 14 | ||||
-rw-r--r-- | Tools/AnvilStats/Globals.h | 51 | ||||
-rw-r--r-- | Tools/AnvilStats/HeightBiomeMap.cpp | 22 | ||||
-rw-r--r-- | Tools/AnvilStats/HeightBiomeMap.h | 25 | ||||
-rw-r--r-- | Tools/AnvilStats/HeightMap.cpp | 8 | ||||
-rw-r--r-- | Tools/AnvilStats/HeightMap.h | 20 | ||||
-rw-r--r-- | Tools/AnvilStats/ImageComposingCallback.cpp | 16 | ||||
-rw-r--r-- | Tools/AnvilStats/ImageComposingCallback.h | 74 | ||||
-rw-r--r-- | Tools/AnvilStats/Processor.cpp | 84 | ||||
-rw-r--r-- | Tools/AnvilStats/Processor.h | 26 | ||||
-rw-r--r-- | Tools/AnvilStats/SpringStats.cpp | 16 | ||||
-rw-r--r-- | Tools/AnvilStats/SpringStats.h | 39 | ||||
-rw-r--r-- | Tools/AnvilStats/Statistics.cpp | 56 | ||||
-rw-r--r-- | Tools/AnvilStats/Statistics.h | 30 | ||||
-rw-r--r-- | Tools/AnvilStats/Utils.cpp | 6 |
20 files changed, 261 insertions, 332 deletions
diff --git a/Tools/AnvilStats/AnvilStats.cpp b/Tools/AnvilStats/AnvilStats.cpp index d98c21985..5c3a1708a 100644 --- a/Tools/AnvilStats/AnvilStats.cpp +++ b/Tools/AnvilStats/AnvilStats.cpp @@ -31,7 +31,7 @@ int main(int argc, char * argv[]) LOG("\nNo method number present, aborting."); return -1; } - + AString WorldFolder; if (argc > 2) { @@ -41,7 +41,7 @@ int main(int argc, char * argv[]) { WorldFolder = "." + cFile::PathSeparator; } - + cCallbackFactory * Factory = NULL; switch (atol(argv[1])) { @@ -59,14 +59,10 @@ int main(int argc, char * argv[]) } cProcessor Processor; Processor.ProcessWorld(WorldFolder, *Factory); - + LOG("Processing finished"); - + delete Factory; - + LOG("Done"); } - - - - diff --git a/Tools/AnvilStats/BiomeMap.cpp b/Tools/AnvilStats/BiomeMap.cpp index de8fc4ad7..edb971f85 100644 --- a/Tools/AnvilStats/BiomeMap.cpp +++ b/Tools/AnvilStats/BiomeMap.cpp @@ -123,7 +123,7 @@ void cBiomeMap::StartNewRegion(int a_RegionX, int a_RegionZ) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cBiomeMapFactory: cBiomeMapFactory::~cBiomeMapFactory() @@ -135,7 +135,3 @@ cBiomeMapFactory::~cBiomeMapFactory() } // TODO: Join all the files into one giant image file } - - - - diff --git a/Tools/AnvilStats/BiomeMap.h b/Tools/AnvilStats/BiomeMap.h index f662094a5..a2eb12a41 100644 --- a/Tools/AnvilStats/BiomeMap.h +++ b/Tools/AnvilStats/BiomeMap.h @@ -20,8 +20,8 @@ class cBiomeMap : { public: cBiomeMap(void); - - /// Saves the last region that it was processing + + /** Saves the last region that it was processing */ void Finish(void); protected: @@ -33,7 +33,7 @@ protected: int m_CurrentRegionZ; bool m_IsCurrentRegionValid; char m_Biomes[16 * 32 * 16 * 32]; // Biome map of the entire current region [x + 16 * 32 * z] - + // cCallback overrides: virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) override; virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) override { return false; } @@ -43,7 +43,7 @@ protected: virtual bool OnLastUpdate(Int64 a_LastUpdate) override { return false; } virtual bool OnTerrainPopulated(bool a_Populated) override { return false; } // We don't care about "populated", the biomes are the same virtual bool OnBiomes(const unsigned char * a_BiomeData) override; - + void StartNewRegion(int a_RegionX, int a_RegionZ); } ; @@ -56,14 +56,10 @@ class cBiomeMapFactory : { public: virtual ~cBiomeMapFactory(); - + virtual cCallback * CreateNewCallback(void) override { return new cBiomeMap; } } ; - - - - diff --git a/Tools/AnvilStats/Callback.h b/Tools/AnvilStats/Callback.h index eda4a8478..9b6554a8d 100644 --- a/Tools/AnvilStats/Callback.h +++ b/Tools/AnvilStats/Callback.h @@ -37,39 +37,39 @@ public: CALLBACK_CONTINUE = false, CALLBACK_ABORT = true, } ; - + virtual ~cCallback() {} // Force a virtual destructor in each descendant - /// Called when a new region file is about to be opened; by default allow the region + /** Called when a new region file is about to be opened; by default allow the region */ virtual bool OnNewRegion(int a_RegionX, int a_RegionZ) { return CALLBACK_CONTINUE; } - - /// Called to inform the stats module of the chunk coords for newly processing chunk + + /** Called to inform the stats module of the chunk coords for newly processing chunk */ virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) = 0; - - /// Called to inform about the chunk's data offset in the file (chunk mini-header), the number of sectors it uses and the timestamp field value + + /** Called to inform about the chunk's data offset in the file (chunk mini-header), the number of sectors it uses and the timestamp field value */ virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) { return CALLBACK_ABORT; } - - /// Called to inform of the compressed chunk data size and position in the file (offset from file start to the actual data) + + /** Called to inform of the compressed chunk data size and position in the file (offset from file start to the actual data) */ virtual bool OnCompressedDataSizePos(int a_CompressedDataSize, int a_DataOffset, char a_CompressionMethod) { return CALLBACK_ABORT; } - - /// Just in case you wanted to process the NBT yourself ;) + + /** Just in case you wanted to process the NBT yourself ;) */ virtual bool OnDecompressedData(const char * a_DecompressedNBT, int a_DataSize) { return CALLBACK_ABORT; } - - /// The chunk's NBT should specify chunk coords, these are sent here: + + /** The chunk's NBT should specify chunk coords, these are sent here: */ virtual bool OnRealCoords(int a_ChunkX, int a_ChunkZ) { return CALLBACK_ABORT; } - - /// The chunk contains a LastUpdate value specifying the last tick in which it was saved. + + /** The chunk contains a LastUpdate value specifying the last tick in which it was saved. */ virtual bool OnLastUpdate(Int64 a_LastUpdate) { return CALLBACK_ABORT; } - + virtual bool OnTerrainPopulated(bool a_Populated) { return CALLBACK_ABORT; } - + virtual bool OnBiomes(const unsigned char * a_BiomeData) { return CALLBACK_ABORT; } - + /** Called when a heightmap for the chunk is read from the file. Note that the heightmap is given in big-endian ints, so if you want it, you need to ntohl() it first! */ virtual bool OnHeightMap(const int * a_HeightMapBE) { return CALLBACK_ABORT; } - + /** If there is data for the section, this callback is called; otherwise OnEmptySection() is called instead. All OnSection() callbacks are called first, and only then all the remaining sections are reported in OnEmptySection(). */ @@ -81,16 +81,16 @@ public: const NIBBLETYPE * a_BlockLight, const NIBBLETYPE * a_BlockSkyLight ) { return CALLBACK_ABORT; } - - /** If there is no data for a section, this callback is called; otherwise OnSection() is called instead. + + /** If there is no data for a section, this callback is called; otherwise OnSection() is called instead. OnEmptySection() callbacks are called after all OnSection() callbacks. */ virtual bool OnEmptySection(unsigned char a_Y) { return CALLBACK_CONTINUE; } - + /** Called after all sections have been processed via either OnSection() or OnEmptySection(). */ virtual bool OnSectionsFinished(void) { return CALLBACK_ABORT; } - + /** Called for each entity in the chunk. Common parameters are parsed from the NBT. The callback may parse any other param from the a_NBT and a_NBTTag parameters. @@ -108,7 +108,7 @@ public: cParsedNBT & a_NBT, int a_NBTTag ) { return CALLBACK_ABORT; } - + /** Called for each tile entity in the chunk. Common parameters are parsed from the NBT. The callback may parse any other param from the a_NBT and a_NBTTag parameters. @@ -121,14 +121,14 @@ public: int a_NBTTag ) { return CALLBACK_ABORT; } - /// Called for each tile tick in the chunk + /** Called for each tile tick in the chunk */ virtual bool OnTileTick( int a_BlockType, int a_TicksLeft, int a_PosX, int a_PosY, int a_PosZ ) { return CALLBACK_ABORT; } - - /// Called after the entire region file has been processed. No more callbacks for this region will be called. No processing by default + + /** Called after the entire region file has been processed. No more callbacks for this region will be called. No processing by default */ virtual void OnRegionFinished(int a_RegionX, int a_RegionZ) {} } ; @@ -153,11 +153,11 @@ public: delete *itr; } } - - /// Descendants override this method to return the correct callback type + + /** Descendants override this method to return the correct callback type */ virtual cCallback * CreateNewCallback(void) = 0; - - /// cProcessor uses this method to request a new callback + + /** cProcessor uses this method to request a new callback */ cCallback * GetNewCallback(void) { cCallback * Callback = CreateNewCallback(); @@ -167,11 +167,7 @@ public: } return Callback; } - + protected: cCallbacks m_Callbacks; } ; - - - - diff --git a/Tools/AnvilStats/ChunkExtract.cpp b/Tools/AnvilStats/ChunkExtract.cpp index 96287ebef..fda09dfbd 100644 --- a/Tools/AnvilStats/ChunkExtract.cpp +++ b/Tools/AnvilStats/ChunkExtract.cpp @@ -50,10 +50,10 @@ bool cChunkExtract::OnCompressedDataSizePos(int a_CompressedDataSize, int a_Data LOG("Cannot open zchunk file \"%s\" for writing. Chunk [%d, %d] skipped.", ChunkPath.c_str(), mCurChunkX, mCurChunkZ); return false; } - + // Copy data from mAnvilFile to ChunkFile: mAnvilFile.Seek(a_DataOffset); - for (int BytesToCopy = a_CompressedDataSize; BytesToCopy > 0; ) + for (int BytesToCopy = a_CompressedDataSize; BytesToCopy > 0;) { char Buffer[64000]; int NumBytes = std::min(BytesToCopy, (int)sizeof(Buffer)); @@ -101,4 +101,4 @@ void cChunkExtract::OpenAnvilFile(int a_AnvilX, int a_AnvilZ) } mCurAnvilX = a_AnvilX; mCurAnvilZ = a_AnvilZ; -}
\ No newline at end of file +} diff --git a/Tools/AnvilStats/ChunkExtract.h b/Tools/AnvilStats/ChunkExtract.h index 767523354..a5be2bc25 100644 --- a/Tools/AnvilStats/ChunkExtract.h +++ b/Tools/AnvilStats/ChunkExtract.h @@ -20,7 +20,7 @@ class cChunkExtract : { public: cChunkExtract(const AString & iWorldFolder); - + protected: AString mWorldFolder; cFile mAnvilFile; @@ -28,10 +28,10 @@ protected: int mCurAnvilZ; // Z-coord of mAnvilFile, -"- int mCurChunkX; // X-coord of the chunk being processed int mCurChunkZ; // Z-coord of the chunk being processed - - /// Opens new anvil file into mAnvilFile, sets mCurAnvilX and mCurAnvilZ + + /** Opens new anvil file into mAnvilFile, sets mCurAnvilX and mCurAnvilZ */ void OpenAnvilFile(int a_AnvilX, int a_AnvilZ); - + // cCallback overrides: virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) override; virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) override { return false; } @@ -51,7 +51,7 @@ public: mWorldFolder(iWorldFolder) { } - + virtual cCallback * CreateNewCallback(void) override { return new cChunkExtract(mWorldFolder); @@ -60,7 +60,3 @@ public: protected: AString mWorldFolder; } ; - - - - diff --git a/Tools/AnvilStats/Globals.h b/Tools/AnvilStats/Globals.h index 21d54739a..4a8b0d433 100644 --- a/Tools/AnvilStats/Globals.h +++ b/Tools/AnvilStats/Globals.h @@ -12,35 +12,35 @@ #if defined(_MSC_VER) // MSVC produces warning C4481 on the override keyword usage, so disable the warning altogether #pragma warning(disable:4481) - + // Disable some warnings that we don't care about: #pragma warning(disable:4100) - + #define _CRT_SECURE_NO_WARNINGS #define OBSOLETE __declspec(deprecated) - + // No alignment needed in MSVC #define ALIGN_8 #define ALIGN_16 - + #define FORMATSTRING(formatIndex, va_argsIndex) // MSVC has its own custom version of zu format #define SIZE_T_FMT "%Iu" #define SIZE_T_FMT_PRECISION(x) "%" #x "Iu" #define SIZE_T_FMT_HEX "%Ix" - + #define NORETURN __declspec(noreturn) #elif defined(__GNUC__) // TODO: Can GCC explicitly mark classes as abstract (no instances can be created)? #define abstract - + // TODO: Can GCC mark virtual methods as overriding (forcing them to have a virtual function of the same signature in the base class) #define override - + #define OBSOLETE __attribute__((deprecated)) #define ALIGN_8 __attribute__((aligned(8))) @@ -54,19 +54,19 @@ #define SIZE_T_FMT "%zu" #define SIZE_T_FMT_PRECISION(x) "%" #x "zu" #define SIZE_T_FMT_HEX "%zx" - + #define NORETURN __attribute((__noreturn__)) #else #error "You are using an unsupported compiler, you might need to #define some stuff here for your compiler" - + /* // Copy and uncomment this into another #elif section based on your compiler identification - + // Explicitly mark classes as abstract (no instances can be created) #define abstract - + // Mark virtual methods as overriding (forcing them to have a virtual function of the same signature in the base class) #define override @@ -114,11 +114,11 @@ typedef unsigned short UInt16; #define WIN32_LEAN_AND_MEAN #include <Windows.h> #include <winsock2.h> - + // Windows SDK defines min and max macros, messing up with our std::min and std::max usage #undef min #undef max - + // Windows SDK defines GetFreeSpace as a constant, probably a Win16 API remnant #ifdef GetFreeSpace #undef GetFreeSpace @@ -193,35 +193,35 @@ typedef unsigned short UInt16; // Common definitions: -#define LOG(x,...) printf(x "\n", __VA_ARGS__) +#define LOG(x, ...) printf(x "\n", __VA_ARGS__) #define LOGERROR LOG #define LOGWARNING LOG #define LOGINFO LOG #define LOGWARN LOG -/// Evaluates to the number of elements in an array (compile-time!) +/** Evaluates to the number of elements in an array (compile-time!) */ #define ARRAYCOUNT(X) (sizeof(X) / sizeof(*(X))) -/// Allows arithmetic expressions like "32 KiB" (but consider using parenthesis around it, "(32 KiB)" ) +/** Allows arithmetic expressions like "32 KiB" (but consider using parenthesis around it, "(32 KiB)") */ #define KiB * 1024 -/// Allows arithmetic expressions like "32 MiB" (but consider using parenthesis around it, "(32 MiB)" ) +/** Allows arithmetic expressions like "32 MiB" (but consider using parenthesis around it, "(32 MiB)") */ #define MiB * 1024 * 1024 -/// Faster than (int)floorf((float)x / (float)div) -#define FAST_FLOOR_DIV( x, div ) ( (x) < 0 ? (((int)x / div) - 1) : ((int)x / div) ) +/** Faster than (int)floorf((float)x / (float)div) */ +#define FAST_FLOOR_DIV(x, div) ((x) < 0 ? (((int)x / div) - 1) : ((int)x / div)) #define TOLUA_TEMPLATE_BIND(...) // Own version of assert() that writes failed assertions to the log for review #ifdef _DEBUG - #define ASSERT( x ) ( !!(x) || ( LOGERROR("Assertion failed: %s, file %s, line %i", #x, __FILE__, __LINE__ ), assert(0), 0 ) ) + #define ASSERT(x) (!!(x) || (LOGERROR("Assertion failed: %s, file %s, line %i", #x, __FILE__, __LINE__), assert(0), 0)) #else #define ASSERT(x) ((void)0) #endif // Pretty much the same as ASSERT() but stays in Release builds -#define VERIFY( x ) ( !!(x) || ( LOGERROR("Verification failed: %s, file %s, line %i", #x, __FILE__, __LINE__ ), exit(1), 0 ) ) +#define VERIFY(x) (!!(x) || (LOGERROR("Verification failed: %s, file %s, line %i", #x, __FILE__, __LINE__), exit(1), 0)) typedef unsigned char Byte; @@ -229,11 +229,11 @@ typedef unsigned char Byte; -/// A generic interface used mainly in ForEach() functions +/** A generic interface used mainly in ForEach() functions */ template <typename Type> class cItemCallback { public: - /// Called for each item in the internal list; return true to stop the loop, or false to continue enumerating + /** Called for each item in the internal list; return true to stop the loop, or false to continue enumerating */ virtual bool Item(Type * a_Type) = 0; } ; @@ -255,8 +255,3 @@ T Clamp(T a_Value, T a_Min, T a_Max) // Common headers (part 2, with macros): #include "../../src/ChunkDef.h" #include "../../src/BlockID.h" - - - - - diff --git a/Tools/AnvilStats/HeightBiomeMap.cpp b/Tools/AnvilStats/HeightBiomeMap.cpp index 36918f644..fcbc5f4df 100644 --- a/Tools/AnvilStats/HeightBiomeMap.cpp +++ b/Tools/AnvilStats/HeightBiomeMap.cpp @@ -55,12 +55,12 @@ bool cHeightBiomeMap::OnNewChunk(int a_ChunkX, int a_ChunkZ) m_CurrentChunkZ = a_ChunkZ; m_CurrentChunkRelX = m_CurrentChunkX - m_CurrentRegionX * 32; m_CurrentChunkRelZ = m_CurrentChunkZ - m_CurrentRegionZ * 32; - + ASSERT((m_CurrentChunkRelX >= 0) && (m_CurrentChunkRelX < 32)); ASSERT((m_CurrentChunkRelZ >= 0) && (m_CurrentChunkRelZ < 32)); - + memset(m_BlockTypes, 0, sizeof(m_BlockTypes)); - + return CALLBACK_CONTINUE; } @@ -72,7 +72,7 @@ bool cHeightBiomeMap::OnNewChunk(int a_ChunkX, int a_ChunkZ) bool cHeightBiomeMap::OnBiomes(const unsigned char * a_BiomeData) { memcpy(m_ChunkBiomes, a_BiomeData, sizeof(m_ChunkBiomes)); - + return CALLBACK_CONTINUE; } @@ -86,7 +86,7 @@ bool cHeightBiomeMap::OnHeightMap(const int * a_HeightMapBE) { m_ChunkHeight[i] = ntohl(a_HeightMapBE[i]); } // for i - m_ChunkHeight - + return CALLBACK_CONTINUE; } @@ -157,12 +157,12 @@ bool cHeightBiomeMap::OnSectionsFinished(void) break; // for y } } // for y - + // Set the color based on the biome and height: char Biome = m_ChunkBiomes[16 * z + x]; PixelLine[x] = ShadeColor(BiomePalette[Biome], Height); } // for x - + // Set the pixelline into the image: SetPixelURow(m_CurrentChunkRelX * 16, m_CurrentChunkRelZ * 16 + z, 16, PixelLine); } // for z @@ -173,7 +173,7 @@ bool cHeightBiomeMap::OnSectionsFinished(void) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cHeightBiomeMapFactory: cHeightBiomeMapFactory::~cHeightBiomeMapFactory() @@ -203,7 +203,7 @@ cHeightBiomeMapFactory::~cHeightBiomeMapFactory() MaxRegionZ = cb->m_MaxRegionZ; } } - + // If the size is small enough, write an HTML file referencing all the images in a table: if ((MaxRegionX >= MinRegionX) && (MaxRegionZ >= MinRegionZ) && (MaxRegionX - MinRegionX < 100) && (MaxRegionZ - MinRegionZ < 100)) { @@ -224,7 +224,3 @@ cHeightBiomeMapFactory::~cHeightBiomeMapFactory() } } } - - - - diff --git a/Tools/AnvilStats/HeightBiomeMap.h b/Tools/AnvilStats/HeightBiomeMap.h index d38fa4733..8a2cb9726 100644 --- a/Tools/AnvilStats/HeightBiomeMap.h +++ b/Tools/AnvilStats/HeightBiomeMap.h @@ -19,23 +19,26 @@ class cHeightBiomeMap : public cImageComposingCallback { typedef cImageComposingCallback super; - + public: // Minima and maxima for the regions processed through this callback int m_MinRegionX, m_MaxRegionX; int m_MinRegionZ, m_MaxRegionZ; - + cHeightBiomeMap(void); - + protected: int m_CurrentChunkX; // Absolute chunk coords int m_CurrentChunkZ; int m_CurrentChunkRelX; // Chunk offset from the start of the region int m_CurrentChunkRelZ; - - char m_ChunkBiomes[16 * 16]; ///< Biome-map for the current chunk - int m_ChunkHeight[16 * 16]; ///< Height-map for the current chunk - BLOCKTYPE m_BlockTypes [16 * 16 * 256]; ///< Block data for the current chunk (between OnSection() and OnSectionsFinished() ) + + /** Biome-map for the current chunk */ + char m_ChunkBiomes[16 * 16]; + /** Height-map for the current chunk */ + int m_ChunkHeight[16 * 16]; + /** Block data for the current chunk (between OnSection() and OnSectionsFinished()) */ + BLOCKTYPE m_BlockTypes [16 * 16 * 256]; // cCallback overrides: virtual bool OnNewRegion(int a_RegionX, int a_RegionZ) override; @@ -57,7 +60,7 @@ protected: const NIBBLETYPE * a_BlockSkyLight ) override; virtual bool OnSectionsFinished(void) override; - + } ; @@ -69,13 +72,9 @@ class cHeightBiomeMapFactory : { public: virtual ~cHeightBiomeMapFactory(); - + virtual cCallback * CreateNewCallback(void) override { return new cHeightBiomeMap; } } ; - - - - diff --git a/Tools/AnvilStats/HeightMap.cpp b/Tools/AnvilStats/HeightMap.cpp index d00ed248f..74ce1bf50 100644 --- a/Tools/AnvilStats/HeightMap.cpp +++ b/Tools/AnvilStats/HeightMap.cpp @@ -1,7 +1,7 @@ // HeightMap.cpp -// Implements the cHeightMap class representing a cCallback descendant that draws a B&W map of heights for the world +// Implements the cHeightMap class representing a cCallback descendant that draws a B & W map of heights for the world #include "Globals.h" #include "HeightMap.h" @@ -253,7 +253,7 @@ bool cHeightMap::IsGround(BLOCKTYPE a_BlockType) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cHeightMapFactory: cHeightMapFactory::~cHeightMapFactory() @@ -265,7 +265,3 @@ cHeightMapFactory::~cHeightMapFactory() } // TODO: Join all the files into one giant image file } - - - - diff --git a/Tools/AnvilStats/HeightMap.h b/Tools/AnvilStats/HeightMap.h index e1d73f300..69deb5bab 100644 --- a/Tools/AnvilStats/HeightMap.h +++ b/Tools/AnvilStats/HeightMap.h @@ -1,7 +1,7 @@ // HeightMap.h -// Declares the cHeightMap class representing a cCallback descendant that draws a B&W map of heights for the world +// Declares the cHeightMap class representing a cCallback descendant that draws a B & W map of heights for the world @@ -20,9 +20,9 @@ class cHeightMap : { public: cHeightMap(void); - + void Finish(void); - + static bool IsGround(BLOCKTYPE a_BlockType); protected: @@ -33,9 +33,11 @@ protected: int m_CurrentRegionX; int m_CurrentRegionZ; bool m_IsCurrentRegionValid; - int m_Height[16 * 32 * 16 * 32]; ///< Height-map of the entire current region [x + 16 * 32 * z] - BLOCKTYPE m_BlockTypes[16 * 16 * 256]; ///< Block data of the currently processed chunk (between OnSection() and OnSectionsFinished() ) - + /** Height-map of the entire current region [x + 16 * 32 * z] */ + int m_Height[16 * 32 * 16 * 32]; + /** Block data of the currently processed chunk (between OnSection() and OnSectionsFinished()) */ + BLOCKTYPE m_BlockTypes[16 * 16 * 256]; + // cCallback overrides: virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) override; virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) override { return false; } @@ -68,14 +70,10 @@ class cHeightMapFactory : { public: virtual ~cHeightMapFactory(); - + virtual cCallback * CreateNewCallback(void) override { return new cHeightMap; } } ; - - - - diff --git a/Tools/AnvilStats/ImageComposingCallback.cpp b/Tools/AnvilStats/ImageComposingCallback.cpp index eb43ad49f..cc200b9a4 100644 --- a/Tools/AnvilStats/ImageComposingCallback.cpp +++ b/Tools/AnvilStats/ImageComposingCallback.cpp @@ -35,11 +35,11 @@ bool cImageComposingCallback::OnNewRegion(int a_RegionX, int a_RegionZ) { ASSERT(m_CurrentRegionX == INVALID_REGION_COORD); ASSERT(m_CurrentRegionZ == INVALID_REGION_COORD); // Has any previous region been finished properly? - + m_CurrentRegionX = a_RegionX; m_CurrentRegionZ = a_RegionZ; OnEraseImage(); - + return CALLBACK_CONTINUE; } @@ -53,7 +53,7 @@ void cImageComposingCallback::OnRegionFinished(int a_RegionX, int a_RegionZ) ASSERT(m_CurrentRegionZ != INVALID_REGION_COORD); // Has a region been started properly? ASSERT(m_CurrentRegionX == a_RegionX); ASSERT(m_CurrentRegionZ == a_RegionZ); // Is it the same region that has been started? - + AString FileName = GetFileName(a_RegionX, a_RegionZ); if (!FileName.empty()) { @@ -61,7 +61,7 @@ void cImageComposingCallback::OnRegionFinished(int a_RegionX, int a_RegionZ) SaveImage(FileName); OnAfterImageSaved(a_RegionX, a_RegionZ, FileName); } - + m_CurrentRegionX = INVALID_REGION_COORD; m_CurrentRegionZ = INVALID_REGION_COORD; } @@ -122,7 +122,7 @@ void cImageComposingCallback::SetPixel(int a_RelU, int a_RelV, int a_Color) { ASSERT((a_RelU >= 0) && (a_RelU < IMAGE_WIDTH)); ASSERT((a_RelV >= 0) && (a_RelV < IMAGE_HEIGHT)); - + m_ImageData[a_RelU + IMAGE_WIDTH * a_RelV] = a_Color; } @@ -137,7 +137,7 @@ int cImageComposingCallback::GetPixel(int a_RelU, int a_RelV) // Outside the image data return -1; } - + return m_ImageData[a_RelU + IMAGE_WIDTH * a_RelV]; } @@ -213,7 +213,3 @@ void cImageComposingCallback::SaveImage(const AString & a_FileName) f.Write(BMPHeader, sizeof(BMPHeader)); f.Write(m_ImageData, PIXEL_COUNT * 4); } - - - - diff --git a/Tools/AnvilStats/ImageComposingCallback.h b/Tools/AnvilStats/ImageComposingCallback.h index 2936361d6..916e61d92 100644 --- a/Tools/AnvilStats/ImageComposingCallback.h +++ b/Tools/AnvilStats/ImageComposingCallback.h @@ -32,74 +32,70 @@ public: IMAGE_HEIGHT = 32 * 16, PIXEL_COUNT = IMAGE_WIDTH * IMAGE_HEIGHT, ///< Total pixel count of the image data } ; - + cImageComposingCallback(const AString & a_FileNamePrefix); virtual ~cImageComposingCallback(); // cCallback overrides: virtual bool OnNewRegion(int a_RegionX, int a_RegionZ) override; virtual void OnRegionFinished(int a_RegionX, int a_RegionZ) override; - + // New introduced overridable functions: - - /// Called when a file is about to be saved, to generate the filename + + /** Called when a file is about to be saved, to generate the filename */ virtual AString GetFileName(int a_RegionX, int a_RegionZ); - - /// Called before the file is saved + + /** Called before the file is saved */ virtual void OnBeforeImageSaved(int a_RegionX, int a_RegionZ, const AString & a_FileName) {} - - /// Called after the image is saved to a file + + /** Called after the image is saved to a file */ virtual void OnAfterImageSaved(int a_RegionX, int a_RegionZ, const AString & a_FileName) {} - - /// Called when a new region is beginning, to erase the image data + + /** Called when a new region is beginning, to erase the image data */ virtual void OnEraseImage(void); - + // Functions for manipulating the image: - - /// Erases the entire image with the specified color + + /** Erases the entire image with the specified color */ void EraseImage(int a_Color); - - /// Erases the specified chunk's portion of the image with the specified color. Note that chunk coords are relative to the current region + + /** Erases the specified chunk's portion of the image with the specified color. Note that chunk coords are relative to the current region */ void EraseChunk(int a_Color, int a_RelChunkX, int a_RelChunkZ); - - /// Returns the current region X coord + + /** Returns the current region X coord */ int GetCurrentRegionX(void) const { return m_CurrentRegionX; } - - /// Returns the current region Z coord + + /** Returns the current region Z coord */ int GetCurrentRegionZ(void) const { return m_CurrentRegionZ; } - - /// Sets the pixel at the specified UV coords to the specified color + + /** Sets the pixel at the specified UV coords to the specified color */ void SetPixel(int a_RelU, int a_RelV, int a_Color); - - /// Returns the color of the pixel at the specified UV coords; -1 if outside + + /** Returns the color of the pixel at the specified UV coords; -1 if outside */ int GetPixel(int a_RelU, int a_RelV); - - /// Sets a row of pixels. a_Pixels is expected to be a_CountU pixels wide. a_RelUStart + a_CountU is assumed less than image width + + /** Sets a row of pixels. a_Pixels is expected to be a_CountU pixels wide. a_RelUStart + a_CountU is assumed less than image width */ void SetPixelURow(int a_RelUStart, int a_RelV, int a_CountU, int * a_Pixels); - + /** "Shades" the given color based on the shade amount given Shade amount 0 .. 63 shades the color from black to a_Color. Shade amount 64 .. 127 shades the color from a_Color to white. All other shade amounts have undefined results. */ static int ShadeColor(int a_Color, int a_Shade); - - /// Mixes the two colors in the specified ratio; a_Ratio is between 0 and 256, 0 returning a_Src + + /** Mixes the two colors in the specified ratio; a_Ratio is between 0 and 256, 0 returning a_Src */ static int MixColor(int a_Src, int a_Dest, int a_Ratio); - + protected: - /// Prefix for the filenames, when generated by the default GetFileName() function + /** Prefix for the filenames, when generated by the default GetFileName() function */ AString m_FileNamePrefix; - - /// Coords of the currently processed region + + /** Coords of the currently processed region */ int m_CurrentRegionX, m_CurrentRegionZ; - - /// Raw image data; 1 MiB worth of data, therefore unsuitable for stack allocation. [u + IMAGE_WIDTH * v] + + /** Raw image data; 1 MiB worth of data, therefore unsuitable for stack allocation. [u + IMAGE_WIDTH * v] */ int * m_ImageData; - + void SaveImage(const AString & a_FileName); } ; - - - - diff --git a/Tools/AnvilStats/Processor.cpp b/Tools/AnvilStats/Processor.cpp index 6c4bb0ad5..d0bdad0ca 100644 --- a/Tools/AnvilStats/Processor.cpp +++ b/Tools/AnvilStats/Processor.cpp @@ -20,7 +20,7 @@ const int CHUNK_INFLATE_MAX = 1 MiB; -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cProcessor::cThread: cProcessor::cThread::cThread(cCallback & a_Callback, cProcessor & a_ParentProcessor) : @@ -48,9 +48,9 @@ void cProcessor::cThread::WaitForStart(void) void cProcessor::cThread::Execute(void) { LOG("Started a new thread: %p, ID %d", this, cIsThread::GetCurrentID()); - + m_HasStarted.Set(); - + for (;;) { AString FileName = m_ParentProcessor.GetOneFileName(); @@ -61,7 +61,7 @@ void cProcessor::cThread::Execute(void) } ProcessFile(FileName); } // for-ever - + LOG("Thread %p (ID %d) terminated", this, cIsThread::GetCurrentID()); } @@ -72,7 +72,7 @@ void cProcessor::cThread::Execute(void) void cProcessor::cThread::ProcessFile(const AString & a_FileName) { LOG("Processing file \"%s\"", a_FileName.c_str()); - + size_t idx = a_FileName.rfind("r."); if (idx == AString::npos) { @@ -91,14 +91,14 @@ void cProcessor::cThread::ProcessFile(const AString & a_FileName) // Callback doesn't want the region file processed return; } - + cFile f; if (!f.Open(a_FileName, cFile::fmRead)) { LOG("Cannot open file \"%s\", skipping file.", a_FileName.c_str()); return; } - + AString FileContents; f.ReadRestOfFile(FileContents); if (FileContents.size() < sizeof(8 KiB)) @@ -106,9 +106,9 @@ void cProcessor::cThread::ProcessFile(const AString & a_FileName) LOG("Cannot read header in file \"%s\", skipping file.", a_FileName.c_str()); return; } - + ProcessFileData(FileContents.data(), FileContents.size(), RegionX * 32, RegionZ * 32); - + m_Callback.OnRegionFinished(RegionX, RegionZ); } @@ -124,16 +124,16 @@ void cProcessor::cThread::ProcessFileData(const char * a_FileData, size_t a_Size { Header[i] = ntohl(HeaderPtr[i]); } - + for (int i = 0; i < 1024; i++) { unsigned Location = Header[i]; unsigned Timestamp = Header[i + 1024]; if ( - ((Location == 0) && (Timestamp == 0)) || // Official docs' "not present" - (Location >> 8 < 2) || // Logical - no chunk can start inside the header - ((Location & 0xff) == 0) || // Logical - no chunk can be zero bytes - ((Location >> 8) * 4096 > a_Size) // Logical - no chunk can start at beyond the file end + ((Location == 0) && (Timestamp == 0)) || // Official docs' "not present" + (Location >> 8 < 2) || // Logical - no chunk can start inside the header + ((Location & 0xff) == 0) || // Logical - no chunk can be zero bytes + ((Location >> 8) * 4096 > a_Size) // Logical - no chunk can start at beyond the file end ) { // Chunk not present in the file @@ -159,11 +159,11 @@ void cProcessor::cThread::ProcessChunk(const char * a_FileData, int a_ChunkX, in { return; } - + const char * ChunkStart = a_FileData + a_SectorStart * 4096; int ByteSize = ntohl(*(int *)ChunkStart); char CompressionMethod = ChunkStart[4]; - + if (m_Callback.OnCompressedDataSizePos(ByteSize, a_SectorStart * 4096 + 5, CompressionMethod)) { return; @@ -195,7 +195,7 @@ void cProcessor::cThread::ProcessCompressedChunkData(int a_ChunkX, int a_ChunkZ, LOG("Decompression failed, skipping chunk [%d, %d]", a_ChunkX, a_ChunkZ); return; } - + if (m_Callback.OnDecompressedData(Decompressed, strm.total_out)) { return; @@ -208,7 +208,7 @@ void cProcessor::cThread::ProcessCompressedChunkData(int a_ChunkX, int a_ChunkZ, LOG("NBT Parsing failed, skipping chunk [%d, %d]", a_ChunkX, a_ChunkZ); return; } - + ProcessParsedChunkData(a_ChunkX, a_ChunkZ, NBT); } @@ -235,7 +235,7 @@ void cProcessor::cThread::ProcessParsedChunkData(int a_ChunkX, int a_ChunkZ, cPa { return; } - + int LastUpdateTag = a_NBT.FindChildByName(LevelTag, "LastUpdate"); if (LastUpdateTag > 0) { @@ -244,14 +244,14 @@ void cProcessor::cThread::ProcessParsedChunkData(int a_ChunkX, int a_ChunkZ, cPa return; } } - + int TerrainPopulatedTag = a_NBT.FindChildByName(LevelTag, "TerrainPopulated"); bool TerrainPopulated = (TerrainPopulatedTag < 0) ? false : (a_NBT.GetByte(TerrainPopulatedTag) != 0); if (m_Callback.OnTerrainPopulated(TerrainPopulated)) { return; } - + int BiomesTag = a_NBT.FindChildByName(LevelTag, "Biomes"); if (BiomesTag > 0) { @@ -260,7 +260,7 @@ void cProcessor::cThread::ProcessParsedChunkData(int a_ChunkX, int a_ChunkZ, cPa return; } } - + int HeightMapTag = a_NBT.FindChildByName(LevelTag, "HeightMap"); if (HeightMapTag > 0) { @@ -269,22 +269,22 @@ void cProcessor::cThread::ProcessParsedChunkData(int a_ChunkX, int a_ChunkZ, cPa return; } } - + if (ProcessChunkSections(a_ChunkX, a_ChunkZ, a_NBT, LevelTag)) { return; } - + if (ProcessChunkEntities(a_ChunkX, a_ChunkZ, a_NBT, LevelTag)) { return; } - + if (ProcessChunkTileEntities(a_ChunkX, a_ChunkZ, a_NBT, LevelTag)) { return; } - + if (ProcessChunkTileTicks(a_ChunkX, a_ChunkZ, a_NBT, LevelTag)) { return; @@ -302,7 +302,7 @@ bool cProcessor::cThread::ProcessChunkSections(int a_ChunkX, int a_ChunkZ, cPars { return false; } - + bool SectionProcessed[16]; memset(SectionProcessed, 0, sizeof(SectionProcessed)); for (int Tag = a_NBT.GetFirstChild(Sections); Tag > 0; Tag = a_NBT.GetNextSibling(Tag)) @@ -313,12 +313,12 @@ bool cProcessor::cThread::ProcessChunkSections(int a_ChunkX, int a_ChunkZ, cPars int DataTag = a_NBT.FindChildByName(Tag, "Data"); int BlockLightTag = a_NBT.FindChildByName(Tag, "BlockLightTag"); int SkyLightTag = a_NBT.FindChildByName(Tag, "SkyLight"); - + if ((YTag < 0) || (BlocksTag < 0) || (DataTag < 0)) { continue; } - + unsigned char SectionY = a_NBT.GetByte(YTag); if (SectionY >= 16) { @@ -338,7 +338,7 @@ bool cProcessor::cThread::ProcessChunkSections(int a_ChunkX, int a_ChunkZ, cPars } SectionProcessed[SectionY] = true; } // for Tag - Sections[] - + // Call the callback for empty sections: for (unsigned char y = 0; y < 16; y++) { @@ -350,12 +350,12 @@ bool cProcessor::cThread::ProcessChunkSections(int a_ChunkX, int a_ChunkZ, cPars } } } - + if (m_Callback.OnSectionsFinished()) { return true; } - + return false; } @@ -370,7 +370,7 @@ bool cProcessor::cThread::ProcessChunkEntities(int a_ChunkX, int a_ChunkZ, cPars { return false; } - + for (int EntityTag = a_NBT.GetFirstChild(EntitiesTag); EntityTag > 0; EntityTag = a_NBT.GetNextSibling(EntityTag)) { int PosTag = a_NBT.FindChildByName(EntityTag, "Pos"); @@ -433,7 +433,7 @@ bool cProcessor::cThread::ProcessChunkTileEntities(int a_ChunkX, int a_ChunkZ, c { return false; } - + for (int TileEntityTag = a_NBT.GetFirstChild(TileEntitiesTag); TileEntityTag > 0; TileEntityTag = a_NBT.GetNextSibling(TileEntityTag)) { if (m_Callback.OnTileEntity( @@ -461,7 +461,7 @@ bool cProcessor::cThread::ProcessChunkTileTicks(int a_ChunkX, int a_ChunkZ, cPar { return false; } - + for (int TileTickTag = a_NBT.GetFirstChild(TileTicksTag); TileTickTag > 0; TileTickTag = a_NBT.GetNextSibling(TileTickTag)) { int iTag = a_NBT.FindChildByName(TileTicksTag, "i"); @@ -491,7 +491,7 @@ bool cProcessor::cThread::ProcessChunkTileTicks(int a_ChunkX, int a_ChunkZ, cPar -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cProcessor: cProcessor::cProcessor(void) : @@ -514,24 +514,24 @@ cProcessor::~cProcessor() void cProcessor::ProcessWorld(const AString & a_WorldFolder, cCallbackFactory & a_CallbackFactory) { PopulateFileQueue(a_WorldFolder); - + if (m_FileQueue.empty()) { LOG("No files to process, exitting."); return; } - + // Start as many threads as there are cores, plus one: // (One more thread can be in the file-read IO block while all other threads crunch the numbers) int NumThreads = GetNumCores() + 1; - + /* // Limit the number of threads in DEBUG mode to 1 for easier debugging #ifdef _DEBUG NumThreads = 1; #endif // _DEBUG //*/ - + // Start all the threads: for (int i = 0; i < NumThreads; i++) { @@ -589,7 +589,3 @@ AString cProcessor::GetOneFileName(void) m_FileQueue.pop_back(); return res; } - - - - diff --git a/Tools/AnvilStats/Processor.h b/Tools/AnvilStats/Processor.h index db50ec619..30f160404 100644 --- a/Tools/AnvilStats/Processor.h +++ b/Tools/AnvilStats/Processor.h @@ -27,20 +27,20 @@ class cProcessor public cIsThread { typedef cIsThread super; - + cCallback & m_Callback; cProcessor & m_ParentProcessor; cEvent m_HasStarted; - + // cIsThread override: virtual void Execute(void) override; - + void ProcessFile(const AString & a_FileName); void ProcessFileData(const char * a_FileData, size_t a_Size, int a_ChunkBaseX, int a_ChunkBaseZ); void ProcessChunk(const char * a_FileData, int a_ChunkX, int a_ChunkZ, unsigned a_SectorStart, unsigned a_SectorSize, unsigned a_TimeStamp); void ProcessCompressedChunkData(int a_ChunkX, int a_ChunkZ, const char * a_CompressedData, int a_CompressedSize); void ProcessParsedChunkData(int a_ChunkX, int a_ChunkZ, cParsedNBT & a_NBT); - + // The following processing parts return true if they were interrupted by the callback, causing the processing of current chunk to abort bool ProcessChunkSections(int a_ChunkX, int a_ChunkZ, cParsedNBT & a_NBT, int a_LevelTag); bool ProcessChunkEntities(int a_ChunkX, int a_ChunkZ, cParsedNBT & a_NBT, int a_LevelTag); @@ -53,31 +53,27 @@ class cProcessor /** Waits until the thread starts processing the callback code. */ void WaitForStart(void); } ; - + typedef std::vector<cThread *> cThreads; - + public: cProcessor(void); ~cProcessor(); - + void ProcessWorld(const AString & a_WorldFolder, cCallbackFactory & a_CallbackFactory); - + protected: bool m_IsShuttingDown; // If true, the threads should stop ASAP - + cCriticalSection m_CS; AStringList m_FileQueue; - + cThreads m_Threads; /** Populates m_FileQueue with Anvil files from the specified folder. */ void PopulateFileQueue(const AString & a_WorldFolder); - + /** Returns one filename from m_FileQueue, and removes the name from the queue. */ AString GetOneFileName(void); } ; - - - - diff --git a/Tools/AnvilStats/SpringStats.cpp b/Tools/AnvilStats/SpringStats.cpp index 51b7f9d5d..ccc0c8e45 100644 --- a/Tools/AnvilStats/SpringStats.cpp +++ b/Tools/AnvilStats/SpringStats.cpp @@ -10,7 +10,7 @@ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cSpringStats::cStats cSpringStats::cStats::cStats(void) : @@ -41,7 +41,7 @@ void cSpringStats::cStats::Add(const cSpringStats::cStats & a_Other) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cSpringStats: cSpringStats::cSpringStats(void) : @@ -99,7 +99,7 @@ bool cSpringStats::OnSectionsFinished(void) { return true; } - + // Calc the spring stats: for (int y = 1; y < 255; y++) { @@ -173,14 +173,14 @@ void cSpringStats::TestSpring(int a_RelX, int a_RelY, int a_RelZ, cSpringStats:: } } // switch (BlockType) } // for i - Coords[] - + if (!HasFluidNextToIt) { // Surrounded by solids on all sides, this is probably not a spring, // but rather a bedrocked lake or something similar. Dont want. return; } - + // No source blocks next to the specified block, so it is a spring. Add it to stats: a_Stats[a_RelY][((unsigned char *)m_Biomes)[a_RelX + 16 * a_RelZ]] += 1; } @@ -189,7 +189,7 @@ void cSpringStats::TestSpring(int a_RelX, int a_RelY, int a_RelZ, cSpringStats:: -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cSpringStatsFactory: cSpringStatsFactory::~cSpringStatsFactory() @@ -273,7 +273,3 @@ void cSpringStatsFactory::SaveStatistics(const cSpringStats::cStats::SpringStats f.Write(Line.c_str(), Line.size()); } } - - - - diff --git a/Tools/AnvilStats/SpringStats.h b/Tools/AnvilStats/SpringStats.h index 43b9f00d5..83651b7e6 100644 --- a/Tools/AnvilStats/SpringStats.h +++ b/Tools/AnvilStats/SpringStats.h @@ -22,31 +22,32 @@ public: class cStats { public: - /// Per-height, per-biome frequencies of springs + /** Per-height, per-biome frequencies of springs */ typedef UInt64 SpringStats[256][256]; - + SpringStats m_LavaSprings; SpringStats m_WaterSprings; - - UInt64 m_TotalChunks; ///< Total number of chunks that are fully processed through this callback(OnSectionsFinished()) - + + /** Total number of chunks that are fully processed through this callback(OnSectionsFinished()) */ + UInt64 m_TotalChunks; + cStats(void); void Add(const cStats & a_Other); } ; - + cSpringStats(void); - + const cStats & GetStats(void) const { return m_Stats; } - + protected: BLOCKTYPE m_BlockTypes[16 * 16 * 256]; NIBBLETYPE m_BlockMetas[16 * 16 * 256 / 2]; char m_Biomes[16 * 16]; bool m_AreBiomesValid; - + cStats m_Stats; - + // cCallback overrides: virtual bool OnNewChunk(int a_ChunkX, int a_ChunkZ) override; virtual bool OnHeader(int a_FileOffset, unsigned char a_NumSectors, int a_Timestamp) override { return false; } @@ -67,7 +68,7 @@ protected: ) override; virtual bool OnSectionsFinished(void) override; - /// Tests the specified block, if it appears to be a spring, it is added to a_Stats + /** Tests the specified block, if it appears to be a spring, it is added to a_Stats */ void TestSpring(int a_RelX, int a_RelY, int a_RelZ, cStats::SpringStats & a_Stats); } ; @@ -80,23 +81,19 @@ class cSpringStatsFactory : { public: virtual ~cSpringStatsFactory(); - + virtual cCallback * CreateNewCallback(void) override { return new cSpringStats; } cSpringStats::cStats m_CombinedStats; - + void JoinResults(void); - - /// Saves total per-height data (summed through biomes) for both spring types to the file + + /** Saves total per-height data (summed through biomes) for both spring types to the file */ void SaveTotals(const AString & a_FileName); - - /// Saves complete per-height, per-biome statistics for the springs to the file + + /** Saves complete per-height, per-biome statistics for the springs to the file */ void SaveStatistics(const cSpringStats::cStats::SpringStats & a_Stats, const AString & a_FileName); } ; - - - - diff --git a/Tools/AnvilStats/Statistics.cpp b/Tools/AnvilStats/Statistics.cpp index c8a98b488..d5ad360f3 100644 --- a/Tools/AnvilStats/Statistics.cpp +++ b/Tools/AnvilStats/Statistics.cpp @@ -11,7 +11,7 @@ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cStatistics::cStats: cStatistics::cStats::cStats(void) : @@ -97,7 +97,7 @@ void cStatistics::cStats::UpdateCoordsRange(int a_ChunkX, int a_ChunkZ) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cStatistics: cStatistics::cStatistics(void) @@ -153,7 +153,7 @@ bool cStatistics::OnSection // The current biome data is not valid, we don't have the means for sorting the BlockTypes into per-biome arrays return true; } - + for (int y = 0; y < 16; y++) { int Height = (int)a_Y * 16 + y; @@ -168,10 +168,10 @@ bool cStatistics::OnSection } } } - + m_Stats.m_BlockNumChunks += m_IsFirstSectionInChunk ? 1 : 0; m_IsFirstSectionInChunk = false; - + return false; } @@ -187,7 +187,7 @@ bool cStatistics::OnEmptySection(unsigned char a_Y) return true; } - // Add air to all columns: + // Add air to all columns: for (int z = 0; z < 16; z++) { for (int x = 0; x < 16; x++) @@ -196,10 +196,10 @@ bool cStatistics::OnEmptySection(unsigned char a_Y) m_Stats.m_BlockCounts[Biome][0] += 16; // 16 blocks in a column, all air } } - + m_Stats.m_BlockNumChunks += m_IsFirstSectionInChunk ? 1 : 0; m_IsFirstSectionInChunk = false; - + return false; } @@ -221,9 +221,9 @@ bool cStatistics::OnEntity( ) { m_Stats.m_NumEntities += 1; - + // TODO - + return false; } @@ -239,12 +239,12 @@ bool cStatistics::OnTileEntity( ) { m_Stats.m_NumTileEntities += 1; - + if (a_EntityType == "MobSpawner") { OnSpawner(a_NBT, a_NBTTag); } - + return false; } @@ -280,7 +280,7 @@ void cStatistics::OnSpawner(cParsedNBT & a_NBT, int a_TileEntityTag) return; } m_Stats.m_SpawnerEntity[Ent] += 1; - + // Get the spawner pos: int PosYTag = a_NBT.FindChildByName(a_TileEntityTag, "y"); if ((PosYTag < 0) || (a_NBT.GetType(PosYTag) != TAG_Int)) @@ -295,7 +295,7 @@ void cStatistics::OnSpawner(cParsedNBT & a_NBT, int a_TileEntityTag) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cStatisticsFactory: cStatisticsFactory::cStatisticsFactory(void) : @@ -315,7 +315,7 @@ cStatisticsFactory::~cStatisticsFactory() JoinResults(); LOG(" Total %llu chunks went through", m_CombinedStats.m_TotalChunks); LOG(" Biomes processed for %llu chunks", m_CombinedStats.m_BiomeNumChunks); - + // Check the number of blocks processed UInt64 TotalBlocks = 0; for (int i = 0; i <= 255; i++) @@ -327,7 +327,7 @@ cStatisticsFactory::~cStatisticsFactory() } UInt64 ExpTotalBlocks = m_CombinedStats.m_BlockNumChunks * 16LL * 16LL * 256LL; LOG(" BlockIDs processed for %llu chunks, %llu blocks (exp %llu; %s)", m_CombinedStats.m_BlockNumChunks, TotalBlocks, ExpTotalBlocks, (TotalBlocks == ExpTotalBlocks) ? "match" : "failed"); - + // Save statistics: LOG(" Saving statistics into files:"); LOG(" Statistics.txt"); @@ -429,7 +429,7 @@ void cStatisticsFactory::SavePerHeightBlockTypes(void) LOG("Cannot write to file PerHeightBlockTypes.xls. Statistics not written."); return; } - + // Write header: f.Printf("Blocks 0 - 127:\nHeight"); for (int i = 0; i < 128; i++) @@ -437,7 +437,7 @@ void cStatisticsFactory::SavePerHeightBlockTypes(void) f.Printf("\t%s(%d)", GetBlockTypeString(i), i); } f.Printf("\n"); - + // Write first half: for (int y = 0; y < 256; y++) { @@ -457,7 +457,7 @@ void cStatisticsFactory::SavePerHeightBlockTypes(void) f.Printf("\t%s(%d)", GetBlockTypeString(i), i); } f.Printf("\n"); - + // Write second half: for (int y = 0; y < 256; y++) { @@ -483,10 +483,10 @@ void cStatisticsFactory::SaveBiomeBlockTypes(void) LOG("Cannot write to file BiomeBlockTypes.xls. Statistics not written."); return; } - + AString FileHeader("Biomes 0-127:\n"); f.Write(FileHeader.c_str(), FileHeader.length()); - + AString Header("BlockType\tBlockType"); for (int Biome = 0; Biome <= 127; Biome++) { @@ -502,7 +502,7 @@ void cStatisticsFactory::SaveBiomeBlockTypes(void) } Header.append("\n"); f.Write(Header.c_str(), Header.length()); - + for (int BlockType = 0; BlockType <= 255; BlockType++) { AString Line; @@ -530,7 +530,7 @@ void cStatisticsFactory::SaveBiomeBlockTypes(void) } Header.append("\n"); f.Write(Header.c_str(), Header.length()); - + for (int BlockType = 0; BlockType <= 255; BlockType++) { AString Line; @@ -557,7 +557,7 @@ void cStatisticsFactory::SaveStatistics(void) LOG("Cannot write to file Statistics.txt. Statistics not written."); return; } - + int Elapsed = (clock() - m_BeginTick) / CLOCKS_PER_SEC; f.Printf("Time elapsed: %d seconds (%d hours, %d minutes and %d seconds)\n", Elapsed, Elapsed / 3600, (Elapsed / 60) % 60, Elapsed % 60); f.Printf("Total chunks processed: %llu\n", m_CombinedStats.m_TotalChunks); @@ -589,7 +589,7 @@ void cStatisticsFactory::SaveSpawners(void) LOG("Cannot write to file Spawners.xls. Statistics not written."); return; } - + f.Printf("Entity type\tTotal count\tCount per chunk\n"); for (int i = 0; i < entMax; i++) { @@ -609,7 +609,7 @@ void cStatisticsFactory::SavePerHeightSpawners(void) LOG("Cannot write to file PerHeightSpawners.xls. Statistics not written."); return; } - + // Write header: f.Printf("Height\tTotal"); for (int i = 0; i < entMax; i++) @@ -634,7 +634,3 @@ void cStatisticsFactory::SavePerHeightSpawners(void) f.Printf("\n"); } } - - - - diff --git a/Tools/AnvilStats/Statistics.h b/Tools/AnvilStats/Statistics.h index 1b012e283..2c8c61685 100644 --- a/Tools/AnvilStats/Statistics.h +++ b/Tools/AnvilStats/Statistics.h @@ -35,19 +35,19 @@ public: UInt64 m_PerHeightSpawners[256][entMax + 1]; // First dimension is the height, second dimension is spawned entity type int m_MinChunkX, m_MaxChunkX; // X coords range int m_MinChunkZ, m_MaxChunkZ; // Z coords range - + Int64 m; UInt64 m_SpawnerEntity[entMax + 1]; - + cStats(void); void Add(const cStats & a_Stats); void UpdateCoordsRange(int a_ChunkX, int a_ChunkZ); } ; - + cStatistics(void); - + const cStats & GetStats(void) const { return m_Stats; } - + protected: cStats m_Stats; @@ -73,9 +73,9 @@ protected: const NIBBLETYPE * a_BlockLight, const NIBBLETYPE * a_BlockSkyLight ) override; - + virtual bool OnEmptySection(unsigned char a_Y) override; - + virtual bool OnSectionsFinished(void) override { return false; } // continue processing virtual bool OnEntity( @@ -90,20 +90,20 @@ protected: cParsedNBT & a_NBT, int a_NBTTag ) override; - + virtual bool OnTileEntity( const AString & a_EntityType, int a_PosX, int a_PosY, int a_PosZ, cParsedNBT & a_NBT, int a_NBTTag ) override; - + virtual bool OnTileTick( int a_BlockType, int a_TicksLeft, int a_PosX, int a_PosY, int a_PosZ ) override; - + void OnSpawner(cParsedNBT & a_NBT, int a_TileEntityTag); } ; @@ -117,16 +117,16 @@ class cStatisticsFactory : public: cStatisticsFactory(void); virtual ~cStatisticsFactory(); - + virtual cCallback * CreateNewCallback(void) { return new cStatistics; } - + protected: // The results, combined, are stored here: cStatistics::cStats m_CombinedStats; - + clock_t m_BeginTick; void JoinResults(void); @@ -138,7 +138,3 @@ protected: void SaveSpawners(void); void SavePerHeightSpawners(void); } ; - - - - diff --git a/Tools/AnvilStats/Utils.cpp b/Tools/AnvilStats/Utils.cpp index 34374647b..741c01667 100644 --- a/Tools/AnvilStats/Utils.cpp +++ b/Tools/AnvilStats/Utils.cpp @@ -238,7 +238,7 @@ const char * GetBlockTypeString(unsigned char a_BlockType) "Wooden Button", "Head", } ; - + return (a_BlockType < ARRAYCOUNT(BlockTypeNames)) ? BlockTypeNames[a_BlockType] : ""; } @@ -287,7 +287,3 @@ int GetNumCores(void) } // while (Affinity > 0) return NumCores; } - - - - |