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-rw-r--r--Tools/BiomeVisualiser/BiomeRenderer.cpp294
1 files changed, 147 insertions, 147 deletions
diff --git a/Tools/BiomeVisualiser/BiomeRenderer.cpp b/Tools/BiomeVisualiser/BiomeRenderer.cpp
index 7c4302d70..98548179c 100644
--- a/Tools/BiomeVisualiser/BiomeRenderer.cpp
+++ b/Tools/BiomeVisualiser/BiomeRenderer.cpp
@@ -1,147 +1,147 @@
-
-// BiomeRenderer.cpp
-
-// Implements the cBiomeRenderer class representing the rendering engine
-
-#include "Globals.h"
-#include "BiomeRenderer.h"
-#include "Pixmap.h"
-#include "Timer.h"
-
-
-
-
-
-cBiomeRenderer::cBiomeRenderer(void) :
- m_OriginX(160),
- m_OriginY(160),
- m_Zoom(1)
-{
-}
-
-
-
-
-void cBiomeRenderer::SetSource(cBiomeSource * a_Source)
-{
- m_Cache.SetSource(a_Source);
-}
-
-
-
-
-
-bool cBiomeRenderer::Render(cPixmap & a_Pixmap)
-{
- cTimer Timer("cBiomeRenderer::Render");
-
- int Wid = a_Pixmap.GetWidth();
- int Hei = a_Pixmap.GetHeight();
-
- // Hint the approximate view area to the biome source so that it can adjust its caches:
- int MinBlockX = ( - m_OriginX) / m_Zoom;
- int MaxBlockX = (Wid - m_OriginX) / m_Zoom;
- int MinBlockZ = ( - m_OriginY) / m_Zoom;
- int MaxBlockZ = (Hei - m_OriginY) / m_Zoom;
- m_Cache.HintViewArea(MinBlockX / 16 - 1, MaxBlockX / 16 + 1, MinBlockZ / 16 - 1, MaxBlockZ / 16 + 1);
-
- // Hold one current chunk of biome data:
- int CurChunkX = -10000;
- int CurChunkZ = -10000;
- cChunkDef::BiomeMap CurBiomes;
-
- bool res = false;
-
- for (int y = 0; y < Hei; y++)
- {
- int BlockZ = (y - m_OriginY) / m_Zoom;
- int ChunkZ = (BlockZ >= 0) ? (BlockZ / 16) : ((BlockZ + 1) / 16 - 1);
- int RelZ = BlockZ - ChunkZ * 16;
- for (int x = 0; x < Wid; x++)
- {
- int BlockX = (x - m_OriginX) / m_Zoom;
- int ChunkX = (BlockX >= 0) ? (BlockX / 16) : ((BlockX + 1) / 16 - 1);
- int RelX = BlockX - ChunkX * 16;
- if ((ChunkZ != CurChunkZ) || (ChunkX != CurChunkX))
- {
- CurChunkX = ChunkX;
- CurChunkZ = ChunkZ;
- switch (m_Cache.GetBiome(CurChunkX, CurChunkZ, CurBiomes))
- {
- case cBiomeSource::baLater:
- {
- res = true;
- // fallthrough:
- }
- case cBiomeSource::baNever:
- {
- for (int i = 0; i < ARRAYCOUNT(CurBiomes); i++)
- {
- CurBiomes[i] = (EMCSBiome)-1;
- }
- break;
- }
- } // switch (Biome availability)
- }
- EMCSBiome Biome = cChunkDef::GetBiome(CurBiomes, RelX, RelZ);
- a_Pixmap.SetPixel(x, y, GetBiomeColor(Biome));
- } // for x
- } // for y
- return res;
-}
-
-
-
-
-
-int cBiomeRenderer::GetBiomeColor(EMCSBiome a_Biome)
-{
- if ((a_Biome < 0) || (a_Biome > biMaxBiome))
- {
- return 0xcfcfcf; // LtGray for unknown biomes
- }
-
- static int BiomeColor[] =
- {
- // RGB:
- 0x0000ff, /* Ocean */
- 0x00cf3f, /* Plains */
- 0xffff00, /* Desert */
- 0x7f7f7f, /* Extreme Hills */
- 0x00cf00, /* Forest */
- 0x007f3f, /* Taiga */
- 0x3f7f00, /* Swampland */
- 0x003fff, /* River */
- 0x7f0000, /* Hell */
- 0x007fff, /* Sky */
- 0x3f3fff, /* Frozen Ocean */
- 0x3f3fff, /* Frozen River */
- 0x7fffcf, /* Ice Plains */
- 0x3fcf7f, /* Ice Mountains */
- 0xcf00cf, /* Mushroom Island */
- 0x7f00ff, /* Mushroom Island Shore */
- 0xffff3f, /* Beach */
- 0xcfcf00, /* Desert Hills */
- 0x00cf3f, /* Forest Hills */
- 0x006f1f, /* Taiga Hills */
- 0x7f8f7f, /* Extreme Hills Edge */
- 0x004f00, /* Jungle */
- 0x003f00, /* Jungle Hills */
- } ;
-
- return BiomeColor[a_Biome];
-}
-
-
-
-
-
-void cBiomeRenderer::MoveViewBy(int a_OffsX, int a_OffsY)
-{
- m_OriginX += a_OffsX;
- m_OriginY += a_OffsY;
-}
-
-
-
-
+
+// BiomeRenderer.cpp
+
+// Implements the cBiomeRenderer class representing the rendering engine
+
+#include "Globals.h"
+#include "BiomeRenderer.h"
+#include "Pixmap.h"
+#include "Timer.h"
+
+
+
+
+
+cBiomeRenderer::cBiomeRenderer(void) :
+ m_OriginX(160),
+ m_OriginY(160),
+ m_Zoom(1)
+{
+}
+
+
+
+
+void cBiomeRenderer::SetSource(cBiomeSource * a_Source)
+{
+ m_Cache.SetSource(a_Source);
+}
+
+
+
+
+
+bool cBiomeRenderer::Render(cPixmap & a_Pixmap)
+{
+ cTimer Timer("cBiomeRenderer::Render");
+
+ int Wid = a_Pixmap.GetWidth();
+ int Hei = a_Pixmap.GetHeight();
+
+ // Hint the approximate view area to the biome source so that it can adjust its caches:
+ int MinBlockX = ( - m_OriginX) / m_Zoom;
+ int MaxBlockX = (Wid - m_OriginX) / m_Zoom;
+ int MinBlockZ = ( - m_OriginY) / m_Zoom;
+ int MaxBlockZ = (Hei - m_OriginY) / m_Zoom;
+ m_Cache.HintViewArea(MinBlockX / 16 - 1, MaxBlockX / 16 + 1, MinBlockZ / 16 - 1, MaxBlockZ / 16 + 1);
+
+ // Hold one current chunk of biome data:
+ int CurChunkX = -10000;
+ int CurChunkZ = -10000;
+ cChunkDef::BiomeMap CurBiomes;
+
+ bool res = false;
+
+ for (int y = 0; y < Hei; y++)
+ {
+ int BlockZ = (y - m_OriginY) / m_Zoom;
+ int ChunkZ = (BlockZ >= 0) ? (BlockZ / 16) : ((BlockZ + 1) / 16 - 1);
+ int RelZ = BlockZ - ChunkZ * 16;
+ for (int x = 0; x < Wid; x++)
+ {
+ int BlockX = (x - m_OriginX) / m_Zoom;
+ int ChunkX = (BlockX >= 0) ? (BlockX / 16) : ((BlockX + 1) / 16 - 1);
+ int RelX = BlockX - ChunkX * 16;
+ if ((ChunkZ != CurChunkZ) || (ChunkX != CurChunkX))
+ {
+ CurChunkX = ChunkX;
+ CurChunkZ = ChunkZ;
+ switch (m_Cache.GetBiome(CurChunkX, CurChunkZ, CurBiomes))
+ {
+ case cBiomeSource::baLater:
+ {
+ res = true;
+ // fallthrough:
+ }
+ case cBiomeSource::baNever:
+ {
+ for (int i = 0; i < ARRAYCOUNT(CurBiomes); i++)
+ {
+ CurBiomes[i] = (EMCSBiome)-1;
+ }
+ break;
+ }
+ } // switch (Biome availability)
+ }
+ EMCSBiome Biome = cChunkDef::GetBiome(CurBiomes, RelX, RelZ);
+ a_Pixmap.SetPixel(x, y, GetBiomeColor(Biome));
+ } // for x
+ } // for y
+ return res;
+}
+
+
+
+
+
+int cBiomeRenderer::GetBiomeColor(EMCSBiome a_Biome)
+{
+ if ((a_Biome < 0) || (a_Biome > biMaxBiome))
+ {
+ return 0xcfcfcf; // LtGray for unknown biomes
+ }
+
+ static int BiomeColor[] =
+ {
+ // RGB:
+ 0x0000ff, /* Ocean */
+ 0x00cf3f, /* Plains */
+ 0xffff00, /* Desert */
+ 0x7f7f7f, /* Extreme Hills */
+ 0x00cf00, /* Forest */
+ 0x007f3f, /* Taiga */
+ 0x3f7f00, /* Swampland */
+ 0x003fff, /* River */
+ 0x7f0000, /* Hell */
+ 0x007fff, /* Sky */
+ 0x3f3fff, /* Frozen Ocean */
+ 0x3f3fff, /* Frozen River */
+ 0x7fffcf, /* Ice Plains */
+ 0x3fcf7f, /* Ice Mountains */
+ 0xcf00cf, /* Mushroom Island */
+ 0x7f00ff, /* Mushroom Island Shore */
+ 0xffff3f, /* Beach */
+ 0xcfcf00, /* Desert Hills */
+ 0x00cf3f, /* Forest Hills */
+ 0x006f1f, /* Taiga Hills */
+ 0x7f8f7f, /* Extreme Hills Edge */
+ 0x004f00, /* Jungle */
+ 0x003f00, /* Jungle Hills */
+ } ;
+
+ return BiomeColor[a_Biome];
+}
+
+
+
+
+
+void cBiomeRenderer::MoveViewBy(int a_OffsX, int a_OffsY)
+{
+ m_OriginX += a_OffsX;
+ m_OriginY += a_OffsY;
+}
+
+
+
+