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-rw-r--r--Tools/ProtoProxy/Connection.cpp56
1 files changed, 54 insertions, 2 deletions
diff --git a/Tools/ProtoProxy/Connection.cpp b/Tools/ProtoProxy/Connection.cpp
index e985c2ff6..c4776949e 100644
--- a/Tools/ProtoProxy/Connection.cpp
+++ b/Tools/ProtoProxy/Connection.cpp
@@ -15,7 +15,14 @@
-#ifdef _DEBUG
+/// When defined, the following macro causes a sleep after each parsed packet (DEBUG-mode only)
+// #define SLEEP_AFTER_PACKET
+
+
+
+
+
+#if defined(_DEBUG) && defined(SLEEP_AFTER_PACKET)
#define DebugSleep Sleep
#else
#define DebugSleep(X)
@@ -182,6 +189,7 @@ enum
PACKET_BLOCK_CHANGE = 0x35,
PACKET_BLOCK_ACTION = 0x36,
PACKET_MAP_CHUNK_BULK = 0x38,
+ PACKET_EXPLOSION = 0x3c,
PACKET_SOUND_EFFECT = 0x3d,
PACKET_NAMED_SOUND_EFFECT = 0x3e,
PACKET_CHANGE_GAME_STATE = 0x46,
@@ -299,7 +307,7 @@ void cConnection::Run(void)
Log("Cannot connect to server; aborting");
return;
}
-
+
while (true)
{
fd_set ReadFDs;
@@ -694,6 +702,7 @@ bool cConnection::DecodeServersPackets(const char * a_Data, int a_Size)
case PACKET_ENTITY_STATUS: HANDLE_SERVER_READ(HandleServerEntityStatus); break;
case PACKET_ENTITY_TELEPORT: HANDLE_SERVER_READ(HandleServerEntityTeleport); break;
case PACKET_ENTITY_VELOCITY: HANDLE_SERVER_READ(HandleServerEntityVelocity); break;
+ case PACKET_EXPLOSION: HANDLE_SERVER_READ(HandleServerExplosion); break;
case PACKET_INCREMENT_STATISTIC: HANDLE_SERVER_READ(HandleServerIncrementStatistic); break;
case PACKET_KEEPALIVE: HANDLE_SERVER_READ(HandleServerKeepAlive); break;
case PACKET_KICK: HANDLE_SERVER_READ(HandleServerKick); break;
@@ -1586,6 +1595,49 @@ bool cConnection::HandleServerEntityVelocity(void)
+bool cConnection::HandleServerExplosion(void)
+{
+ HANDLE_SERVER_PACKET_READ(ReadBEDouble, double, PosX);
+ HANDLE_SERVER_PACKET_READ(ReadBEDouble, double, PosY);
+ HANDLE_SERVER_PACKET_READ(ReadBEDouble, double, PosZ);
+ HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, Force);
+ HANDLE_SERVER_PACKET_READ(ReadBEInt, int, NumRecords);
+ struct sCoords
+ {
+ int x, y, z;
+
+ sCoords(int a_X, int a_Y, int a_Z) : x(a_X), y(a_Y), z(a_Z) {}
+ } ;
+ std::vector<sCoords> Records;
+ Records.reserve(NumRecords);
+ int PosXI = (int)PosX, PosYI = (int)PosY, PosZI = (int)PosZ;
+ for (int i = 0; i < NumRecords; i++)
+ {
+ HANDLE_SERVER_PACKET_READ(ReadChar, char, rx);
+ HANDLE_SERVER_PACKET_READ(ReadChar, char, ry);
+ HANDLE_SERVER_PACKET_READ(ReadChar, char, rz);
+ Records.push_back(sCoords(PosXI + rx, PosYI + ry, PosZI + rz));
+ }
+ HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, PlayerMotionX);
+ HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, PlayerMotionY);
+ HANDLE_SERVER_PACKET_READ(ReadBEFloat, float, PlayerMotionZ);
+ Log("Received a PACKET_EXPLOSION from the server:");
+ Log(" Pos = {%.02f, %.02f, %.02f}", PosX, PosY, PosZ);
+ Log(" Force = %.02f", Force);
+ Log(" NumRecords = %d", NumRecords);
+ for (int i = 0; i < NumRecords; i++)
+ {
+ Log(" Records[%d] = {%d, %d, %d}", i, Records[i].x, Records[i].y, Records[i].z);
+ }
+ Log(" Player motion = <%.02f, %.02f, %.02f>", PlayerMotionX, PlayerMotionY, PlayerMotionZ);
+ COPY_TO_CLIENT();
+ return true;
+}
+
+
+
+
+
bool cConnection::HandleServerIncrementStatistic(void)
{
// 0xc8