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-rw-r--r--Tools/ProtoProxy/Connection.h48
1 files changed, 34 insertions, 14 deletions
diff --git a/Tools/ProtoProxy/Connection.h b/Tools/ProtoProxy/Connection.h
index d1006c95a..2dc57d645 100644
--- a/Tools/ProtoProxy/Connection.h
+++ b/Tools/ProtoProxy/Connection.h
@@ -71,17 +71,27 @@ protected:
Decryptor m_ServerDecryptor;
Encryptor m_ServerEncryptor;
- Decryptor m_ClientDecryptor;
- Encryptor m_ClientEncryptor;
-
- AString m_ClientEncryptionBuffer; // Buffer for the data to be sent to the client once encryption is established
AString m_ServerEncryptionBuffer; // Buffer for the data to be sent to the server once encryption is established
/// Set to true when PACKET_PING is received from the client; will cause special parsing for server kick
bool m_HasClientPinged;
- /// State the protocol is in (as defined by the initial handshake), -1 if no initial handshake received yet
- int m_ProtocolState;
+ /*
+ The protocol states can be one of:
+ -1: no initial handshake received yet
+ 1: status
+ 2: login
+ 3: game
+ */
+ /// State the to-server protocol is in (as defined by the initial handshake / login), -1 if no initial handshake received yet
+ int m_ServerProtocolState;
+
+ /// State the to-client protocol is in (as defined by the initial handshake / login), -1 if no initial handshake received yet
+ int m_ClientProtocolState;
+
+ /// True if the server connection has provided encryption keys
+ bool m_IsServerEncrypted;
+
bool ConnectToServer(void);
@@ -112,7 +122,18 @@ protected:
/// Decodes packets coming from the server, sends appropriate counterparts to the client; returns false if the connection is to be dropped
bool DecodeServersPackets(const char * a_Data, int a_Size);
- // Packet handling, client-side:
+ // Packet handling, client-side, initial:
+ bool HandleClientHandshake(void);
+
+ // Packet handling, client-side, status:
+ bool HandleClientStatusPing(void);
+ bool HandleClientStatusRequest(void);
+
+ // Packet handling, client-side, login:
+ bool HandleClientLoginEncryptionKeyResponse(void);
+ bool HandleClientLoginStart(void);
+
+ // Packet handling, client-side, game:
bool HandleClientAnimation(void);
bool HandleClientBlockDig(void);
bool HandleClientBlockPlace(void);
@@ -120,9 +141,7 @@ protected:
bool HandleClientClientStatuses(void);
bool HandleClientCreativeInventoryAction(void);
bool HandleClientDisconnect(void);
- bool HandleClientEncryptionKeyResponse(void);
bool HandleClientEntityAction(void);
- bool HandleClientHandshake(void);
bool HandleClientKeepAlive(void);
bool HandleClientLocaleAndView(void);
bool HandleClientPing(void);
@@ -133,15 +152,18 @@ protected:
bool HandleClientPlayerPositionLook(void);
bool HandleClientPluginMessage(void);
bool HandleClientSlotSelect(void);
- bool HandleClientStatusPing(void);
- bool HandleClientStatusRequest(void);
bool HandleClientTabCompletion(void);
bool HandleClientUpdateSign(void);
bool HandleClientUseEntity(void);
bool HandleClientWindowClick(void);
bool HandleClientWindowClose(void);
- // Packet handling, server-side:
+ // Packet handling, server-side, login:
+ bool HandleServerLoginDisconnect(void);
+ bool HandleServerLoginEncryptionKeyRequest(void);
+ bool HandleServerLoginSuccess(void);
+
+ // Packet handling, server-side, game:
bool HandleServerAttachEntity(void);
bool HandleServerBlockAction(void);
bool HandleServerBlockChange(void);
@@ -150,8 +172,6 @@ protected:
bool HandleServerCollectPickup(void);
bool HandleServerCompass(void);
bool HandleServerDestroyEntities(void);
- bool HandleServerEncryptionKeyRequest(void);
- bool HandleServerEncryptionKeyResponse(void);
bool HandleServerEntity(void);
bool HandleServerEntityEquipment(void);
bool HandleServerEntityHeadLook(void);