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-rw-r--r--Tools/ProtoProxy/Connection.h59
1 files changed, 48 insertions, 11 deletions
diff --git a/Tools/ProtoProxy/Connection.h b/Tools/ProtoProxy/Connection.h
index c30a28727..abb8b6cd0 100644
--- a/Tools/ProtoProxy/Connection.h
+++ b/Tools/ProtoProxy/Connection.h
@@ -10,7 +10,7 @@
#pragma once
#include "ByteBuffer.h"
-#include "../../source/OSSupport/Timer.h"
+#include "OSSupport/Timer.h"
@@ -71,14 +71,27 @@ protected:
Decryptor m_ServerDecryptor;
Encryptor m_ServerEncryptor;
- Decryptor m_ClientDecryptor;
- Encryptor m_ClientEncryptor;
-
- AString m_ClientEncryptionBuffer; // Buffer for the data to be sent to the client once encryption is established
AString m_ServerEncryptionBuffer; // Buffer for the data to be sent to the server once encryption is established
/// Set to true when PACKET_PING is received from the client; will cause special parsing for server kick
bool m_HasClientPinged;
+
+ /*
+ The protocol states can be one of:
+ -1: no initial handshake received yet
+ 1: status
+ 2: login
+ 3: game
+ */
+ /// State the to-server protocol is in (as defined by the initial handshake / login), -1 if no initial handshake received yet
+ int m_ServerProtocolState;
+
+ /// State the to-client protocol is in (as defined by the initial handshake / login), -1 if no initial handshake received yet
+ int m_ClientProtocolState;
+
+ /// True if the server connection has provided encryption keys
+ bool m_IsServerEncrypted;
+
bool ConnectToServer(void);
@@ -109,7 +122,18 @@ protected:
/// Decodes packets coming from the server, sends appropriate counterparts to the client; returns false if the connection is to be dropped
bool DecodeServersPackets(const char * a_Data, int a_Size);
- // Packet handling, client-side:
+ // Packet handling, client-side, initial:
+ bool HandleClientHandshake(void);
+
+ // Packet handling, client-side, status:
+ bool HandleClientStatusPing(void);
+ bool HandleClientStatusRequest(void);
+
+ // Packet handling, client-side, login:
+ bool HandleClientLoginEncryptionKeyResponse(void);
+ bool HandleClientLoginStart(void);
+
+ // Packet handling, client-side, game:
bool HandleClientAnimation(void);
bool HandleClientBlockDig(void);
bool HandleClientBlockPlace(void);
@@ -117,9 +141,7 @@ protected:
bool HandleClientClientStatuses(void);
bool HandleClientCreativeInventoryAction(void);
bool HandleClientDisconnect(void);
- bool HandleClientEncryptionKeyResponse(void);
bool HandleClientEntityAction(void);
- bool HandleClientHandshake(void);
bool HandleClientKeepAlive(void);
bool HandleClientLocaleAndView(void);
bool HandleClientPing(void);
@@ -135,8 +157,15 @@ protected:
bool HandleClientUseEntity(void);
bool HandleClientWindowClick(void);
bool HandleClientWindowClose(void);
+
+ bool HandleClientUnknownPacket(UInt32 a_PacketType, UInt32 a_PacketLen, UInt32 a_PacketReadSoFar);
+
+ // Packet handling, server-side, login:
+ bool HandleServerLoginDisconnect(void);
+ bool HandleServerLoginEncryptionKeyRequest(void);
+ bool HandleServerLoginSuccess(void);
- // Packet handling, server-side:
+ // Packet handling, server-side, game:
bool HandleServerAttachEntity(void);
bool HandleServerBlockAction(void);
bool HandleServerBlockChange(void);
@@ -145,8 +174,6 @@ protected:
bool HandleServerCollectPickup(void);
bool HandleServerCompass(void);
bool HandleServerDestroyEntities(void);
- bool HandleServerEncryptionKeyRequest(void);
- bool HandleServerEncryptionKeyResponse(void);
bool HandleServerEntity(void);
bool HandleServerEntityEquipment(void);
bool HandleServerEntityHeadLook(void);
@@ -158,7 +185,9 @@ protected:
bool HandleServerEntityStatus(void);
bool HandleServerEntityTeleport(void);
bool HandleServerEntityVelocity(void);
+ bool HandleServerExplosion(void);
bool HandleServerIncrementStatistic(void);
+ bool HandleServerJoinGame(void);
bool HandleServerKeepAlive(void);
bool HandleServerKick(void);
bool HandleServerLogin(void);
@@ -171,24 +200,32 @@ protected:
bool HandleServerPlayerListItem(void);
bool HandleServerPlayerPositionLook(void);
bool HandleServerPluginMessage(void);
+ bool HandleServerRespawn(void);
bool HandleServerSetExperience(void);
bool HandleServerSetSlot(void);
bool HandleServerSlotSelect(void);
bool HandleServerSoundEffect(void);
+ bool HandleServerSpawnExperienceOrbs(void);
bool HandleServerSpawnMob(void);
bool HandleServerSpawnNamedEntity(void);
bool HandleServerSpawnObjectVehicle(void);
bool HandleServerSpawnPainting(void);
bool HandleServerSpawnPickup(void);
+ bool HandleServerStatistics(void);
+ bool HandleServerStatusPing(void);
+ bool HandleServerStatusResponse(void);
bool HandleServerTabCompletion(void);
bool HandleServerTimeUpdate(void);
bool HandleServerUpdateHealth(void);
bool HandleServerUpdateSign(void);
bool HandleServerUpdateTileEntity(void);
+ bool HandleServerUseBed(void);
bool HandleServerWindowClose(void);
bool HandleServerWindowContents(void);
bool HandleServerWindowOpen(void);
+ bool HandleServerUnknownPacket(UInt32 a_PacketType, UInt32 a_PacketLen, UInt32 a_PacketReadSoFar);
+
/// Parses the slot data in a_Buffer into item description; returns true if successful, false if not enough data
bool ParseSlot(cByteBuffer & a_Buffer, AString & a_ItemDesc);