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-rw-r--r--Tools/QtBiomeVisualiser/ChunkSource.cpp259
1 files changed, 248 insertions, 11 deletions
diff --git a/Tools/QtBiomeVisualiser/ChunkSource.cpp b/Tools/QtBiomeVisualiser/ChunkSource.cpp
index 9e0ea5751..bebf89a0a 100644
--- a/Tools/QtBiomeVisualiser/ChunkSource.cpp
+++ b/Tools/QtBiomeVisualiser/ChunkSource.cpp
@@ -1,7 +1,9 @@
#include "Globals.h"
#include "ChunkSource.h"
#include <QThread>
-#include "Generating/BioGen.h"
+#include "src/Generating/BioGen.h"
+#include "src/StringCompression.h"
+#include "src/WorldStorage/FastNBT.h"
#include "inifile/iniFile.h"
@@ -120,8 +122,8 @@ static void biomesToImage(cChunkDef::BiomeMap & a_Biomes, Chunk::Image & a_Image
{
// Make sure the two arrays are of the same size, compile-time.
// Note that a_Image is actually 4 items per pixel, so the array is 4 times bigger:
- static const char Check1[4 * ARRAYCOUNT(a_Biomes) - ARRAYCOUNT(a_Image) + 1];
- static const char Check2[ARRAYCOUNT(a_Image) - 4 * ARRAYCOUNT(a_Biomes) + 1];
+ static const char Check1[4 * ARRAYCOUNT(a_Biomes) - ARRAYCOUNT(a_Image) + 1] = {};
+ static const char Check2[ARRAYCOUNT(a_Image) - 4 * ARRAYCOUNT(a_Biomes) + 1] = {};
// Convert the biomes into color:
for (size_t i = 0; i < ARRAYCOUNT(a_Biomes); i++)
@@ -140,8 +142,8 @@ static void biomesToImage(cChunkDef::BiomeMap & a_Biomes, Chunk::Image & a_Image
////////////////////////////////////////////////////////////////////////////////
// BioGenSource:
-BioGenSource::BioGenSource(QString a_WorldIniPath) :
- m_WorldIniPath(a_WorldIniPath),
+BioGenSource::BioGenSource(cIniFilePtr a_IniFile) :
+ m_IniFile(a_IniFile),
m_Mtx(QMutex::Recursive)
{
reload();
@@ -169,16 +171,251 @@ void BioGenSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChu
void BioGenSource::reload()
{
- cIniFile ini;
- ini.ReadFile(m_WorldIniPath.toStdString());
- int seed = ini.GetValueSetI("Seed", "Seed", 0);
+ int seed = m_IniFile->GetValueSetI("Generator", "Seed", 0);
bool unused = false;
QMutexLocker lock(&m_Mtx);
- m_BiomeGen.reset(cBiomeGen::CreateBiomeGen(ini, seed, unused));
- lock.unlock();
- ini.WriteFile(m_WorldIniPath.toStdString());
+ m_BiomeGen.reset(cBiomeGen::CreateBiomeGen(*m_IniFile, seed, unused));
}
+
+////////////////////////////////////////////////////////////////////////////////
+// AnvilSource::AnvilFile
+
+class AnvilSource::AnvilFile
+{
+public:
+ /** Coordinates of the region file. */
+ int m_RegionX, m_RegionZ;
+
+ /** True iff the file contains proper data. */
+ bool m_IsValid;
+
+
+
+ /** Creates a new instance with the specified region coords. Reads the file header. */
+ AnvilFile(int a_RegionX, int a_RegionZ, const AString & a_WorldPath) :
+ m_RegionX(a_RegionX),
+ m_RegionZ(a_RegionZ),
+ m_IsValid(false)
+ {
+ readFile(Printf("%s/r.%d.%d.mca", a_WorldPath.c_str(), a_RegionX, a_RegionZ));
+ }
+
+
+
+ /** Returns the compressed data of the specified chunk.
+ Returns an empty string when chunk not present. */
+ AString getChunkData(int a_ChunkX, int a_ChunkZ)
+ {
+ if (!m_IsValid)
+ {
+ return "";
+ }
+
+ // Translate to local coords:
+ int RelChunkX = a_ChunkX - m_RegionX * 32;
+ int RelChunkZ = a_ChunkZ - m_RegionZ * 32;
+ ASSERT((RelChunkX >= 0) && (RelChunkX < 32));
+ ASSERT((RelChunkZ >= 0) && (RelChunkZ < 32));
+
+ // Get the chunk data location:
+ UInt32 chunkOffset = m_Header[RelChunkX + 32 * RelChunkZ] >> 8;
+ UInt32 numChunkSectors = m_Header[RelChunkX + 32 * RelChunkZ] & 0xff;
+ if ((chunkOffset < 2) || (numChunkSectors == 0))
+ {
+ return "";
+ }
+
+ // Get the real data size:
+ const char * chunkData = m_FileData.data() + chunkOffset * 4096;
+ UInt32 chunkSize = GetBEInt(chunkData);
+ if ((chunkSize < 2) || (chunkSize / 4096 > numChunkSectors))
+ {
+ // Bad data, bail out
+ return "";
+ }
+
+ // Check the compression method:
+ if (chunkData[4] != 2)
+ {
+ // Chunk is in an unknown compression
+ return "";
+ }
+ chunkSize--;
+
+ // Read the chunk data:
+ return m_FileData.substr(chunkOffset * 4096 + 5, chunkSize);
+ }
+
+protected:
+ AString m_FileData;
+ UInt32 m_Header[2048];
+
+
+ /** Reads the whole specified file contents and parses the header. */
+ void readFile(const AString & a_FileName)
+ {
+ // Read the entire file:
+ m_FileData = cFile::ReadWholeFile(a_FileName);
+ if (m_FileData.size() < sizeof(m_Header))
+ {
+ return;
+ }
+
+ // Parse the header - change endianness:
+ const char * hdr = m_FileData.data();
+ for (size_t i = 0; i < ARRAYCOUNT(m_Header); i++)
+ {
+ m_Header[i] = GetBEInt(hdr + 4 * i);
+ }
+ m_IsValid = true;
+ }
+};
+
+
+
+
+
+////////////////////////////////////////////////////////////////////////////////
+// AnvilSource:
+
+AnvilSource::AnvilSource(QString a_WorldRegionFolder) :
+ m_WorldRegionFolder(a_WorldRegionFolder)
+{
+}
+
+
+
+
+
+void AnvilSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk)
+{
+ // Load the compressed data:
+ AString compressedChunkData = getCompressedChunkData(a_ChunkX, a_ChunkZ);
+ if (compressedChunkData.empty())
+ {
+ return;
+ }
+
+ // Uncompress the chunk data:
+ AString uncompressed;
+ int res = InflateString(compressedChunkData.data(), compressedChunkData.size(), uncompressed);
+ if (res != Z_OK)
+ {
+ return;
+ }
+
+ // Parse the NBT data:
+ cParsedNBT nbt(uncompressed.data(), uncompressed.size());
+ if (!nbt.IsValid())
+ {
+ return;
+ }
+
+ // Get the biomes out of the NBT:
+ int Level = nbt.FindChildByName(0, "Level");
+ if (Level < 0)
+ {
+ return;
+ }
+ cChunkDef::BiomeMap biomeMap;
+ int mcsBiomes = nbt.FindChildByName(Level, "MCSBiomes");
+ if ((mcsBiomes >= 0) && (nbt.GetDataLength(mcsBiomes) == sizeof(biomeMap)))
+ {
+ // Convert the biomes from BigEndian to platform native numbers:
+ const char * beBiomes = nbt.GetData(mcsBiomes);
+ for (size_t i = 0; i < ARRAYCOUNT(biomeMap); i++)
+ {
+ biomeMap[i] = (EMCSBiome)GetBEInt(beBiomes + 4 * i);
+ }
+ // Render the biomes:
+ Chunk::Image img;
+ biomesToImage(biomeMap, img);
+ a_DestChunk->setImage(img);
+ return;
+ }
+
+ // MCS biomes not found, load Vanilla biomes instead:
+ int biomes = nbt.FindChildByName(Level, "Biomes");
+ if ((biomes < 0) || (nbt.GetDataLength(biomes) != ARRAYCOUNT(biomeMap)))
+ {
+ return;
+ }
+ // Convert the biomes from Vanilla to EMCSBiome:
+ const char * vanillaBiomes = nbt.GetData(biomes);
+ for (size_t i = 0; i < ARRAYCOUNT(biomeMap); i++)
+ {
+ biomeMap[i] = EMCSBiome(vanillaBiomes[i]);
+ }
+ // Render the biomes:
+ Chunk::Image img;
+ biomesToImage(biomeMap, img);
+ a_DestChunk->setImage(img);
+}
+
+
+
+
+
+void AnvilSource::reload()
+{
+ // Remove all files from the cache:
+ QMutexLocker lock(&m_Mtx);
+ m_Files.clear();
+}
+
+
+
+
+
+void AnvilSource::chunkToRegion(int a_ChunkX, int a_ChunkZ, int & a_RegionX, int & a_RegionZ)
+{
+ a_RegionX = a_ChunkX >> 5;
+ a_RegionZ = a_ChunkZ >> 5;
+}
+
+
+
+
+
+AString AnvilSource::getCompressedChunkData(int a_ChunkX, int a_ChunkZ)
+{
+ return getAnvilFile(a_ChunkX, a_ChunkZ)->getChunkData(a_ChunkX, a_ChunkZ);
+}
+
+
+
+
+
+AnvilSource::AnvilFilePtr AnvilSource::getAnvilFile(int a_ChunkX, int a_ChunkZ)
+{
+ int RegionX, RegionZ;
+ chunkToRegion(a_ChunkX, a_ChunkZ, RegionX, RegionZ);
+
+ // Search the cache for the file:
+ QMutexLocker lock(&m_Mtx);
+ for (auto itr = m_Files.cbegin(), end = m_Files.cend(); itr != end; ++itr)
+ {
+ if (((*itr)->m_RegionX == RegionX) && ((*itr)->m_RegionZ == RegionZ))
+ {
+ // Found the file in the cache, move it to front and return it:
+ AnvilFilePtr file(*itr);
+ m_Files.erase(itr);
+ m_Files.push_front(file);
+ return file;
+ }
+ }
+
+ // File not in cache, create it:
+ AnvilFilePtr file(new AnvilFile(RegionX, RegionZ, m_WorldRegionFolder.toStdString()));
+ m_Files.push_front(file);
+ return file;
+}
+
+
+
+
+