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-rw-r--r--Tools/QtBiomeVisualiser/MainWindow.cpp77
1 files changed, 64 insertions, 13 deletions
diff --git a/Tools/QtBiomeVisualiser/MainWindow.cpp b/Tools/QtBiomeVisualiser/MainWindow.cpp
index c56cf8bc2..d2c1ae2c1 100644
--- a/Tools/QtBiomeVisualiser/MainWindow.cpp
+++ b/Tools/QtBiomeVisualiser/MainWindow.cpp
@@ -12,6 +12,7 @@
#include "Generating/BioGen.h"
#include "StringCompression.h"
#include "WorldStorage/FastNBT.h"
+#include "GeneratorSetupDlg.h"
@@ -42,13 +43,37 @@ MainWindow::~MainWindow()
-void MainWindow::generate()
+void MainWindow::newGenerator()
{
+ // TODO
+
+ // (Re-)open the generator setup dialog:
+ m_GeneratorSetupDlg.reset(new GeneratorSetupDlg(""));
+ m_GeneratorSetupDlg->show();
+ m_GeneratorSetupDlg->raise();
+
+ // TODO
+}
+
+
+
+
+
+void MainWindow::openGenerator()
+{
+ // Let the user specify the world.ini file:
QString worldIni = QFileDialog::getOpenFileName(this, tr("Open world.ini"), QString(), tr("world.ini (world.ini)"));
if (worldIni.isEmpty())
{
return;
}
+
+ // (Re-)open the generator setup dialog:
+ m_GeneratorSetupDlg.reset(new GeneratorSetupDlg(worldIni.toStdString()));
+ m_GeneratorSetupDlg->show();
+ m_GeneratorSetupDlg->raise();
+
+ // Set the chunk source:
m_BiomeView->setChunkSource(std::shared_ptr<BioGenSource>(new BioGenSource(worldIni)));
m_BiomeView->redraw();
}
@@ -57,13 +82,23 @@ void MainWindow::generate()
-void MainWindow::open()
+void MainWindow::openWorld()
{
+ // Let the user specify the world:
QString regionFolder = QFileDialog::getExistingDirectory(this, tr("Select the region folder"), QString());
if (regionFolder.isEmpty())
{
return;
}
+
+ // Remove the generator setup dialog, if open:
+ if (m_GeneratorSetupDlg.get() != nullptr)
+ {
+ m_GeneratorSetupDlg->hide();
+ m_GeneratorSetupDlg.reset(nullptr);
+ }
+
+ // Set the chunk source:
m_BiomeView->setChunkSource(std::shared_ptr<AnvilSource>(new AnvilSource(regionFolder)));
m_BiomeView->redraw();
}
@@ -74,11 +109,21 @@ void MainWindow::open()
void MainWindow::openVanillaWorld()
{
+ // The world is stored in the sender action's data, retrieve it:
QAction * action = qobject_cast<QAction *>(sender());
if (action == nullptr)
{
return;
}
+
+ // Remove the generator setup dialog, if open:
+ if (m_GeneratorSetupDlg.get() != nullptr)
+ {
+ m_GeneratorSetupDlg->hide();
+ m_GeneratorSetupDlg.reset(nullptr);
+ }
+
+ // Set the chunk source:
m_BiomeView->setChunkSource(std::shared_ptr<AnvilSource>(new AnvilSource(action->data().toString())));
m_BiomeView->redraw();
}
@@ -107,19 +152,24 @@ void MainWindow::createActions()
{
createWorldActions();
- m_actGen = new QAction(tr("&Generate..."), this);
- m_actGen->setShortcut(tr("Ctrl+N"));
- m_actGen->setStatusTip(tr("Open a generator INI file and display the generated biomes"));
- connect(m_actGen, SIGNAL(triggered()), this, SLOT(generate()));
+ m_actNewGen = new QAction(tr("&New generator"), this);
+ m_actNewGen->setShortcut(tr("Ctrl+N"));
+ m_actNewGen->setStatusTip(tr("Open a generator INI file and display the generated biomes"));
+ connect(m_actNewGen, SIGNAL(triggered()), this, SLOT(newGenerator()));
+
+ m_actOpenGen = new QAction(tr("&Open generator..."), this);
+ m_actOpenGen->setShortcut(tr("Ctrl+G"));
+ m_actOpenGen->setStatusTip(tr("Open a generator INI file and display the generated biomes"));
+ connect(m_actOpenGen, SIGNAL(triggered()), this, SLOT(openGenerator()));
- m_actOpen = new QAction(tr("&Open world..."), this);
- m_actOpen->setShortcut(tr("Ctrl+O"));
- m_actOpen->setStatusTip(tr("Open an existing world and display its biomes"));
- connect(m_actOpen, SIGNAL(triggered()), this, SLOT(open()));
+ m_actOpenWorld = new QAction(tr("&Open world..."), this);
+ m_actOpenWorld->setShortcut(tr("Ctrl+O"));
+ m_actOpenWorld->setStatusTip(tr("Open an existing world and display its biomes"));
+ connect(m_actOpenWorld, SIGNAL(triggered()), this, SLOT(openWorld()));
m_actReload = new QAction(tr("&Reload"), this);
m_actReload->setShortcut(tr("F5"));
- m_actReload->setStatusTip(tr("Open an existing world and display its biomes"));
+ m_actReload->setStatusTip(tr("Clear the view cache and force a reload of all the data"));
connect(m_actReload, SIGNAL(triggered()), m_BiomeView, SLOT(reload()));
m_actExit = new QAction(tr("E&xit"), this);
@@ -174,7 +224,8 @@ void MainWindow::createWorldActions()
void MainWindow::createMenus()
{
QMenu * file = menuBar()->addMenu(tr("&Map"));
- file->addAction(m_actGen);
+ file->addAction(m_actNewGen);
+ file->addAction(m_actOpenGen);
file->addSeparator();
QMenu * worlds = file->addMenu(tr("Open existing"));
worlds->addActions(m_WorldActions);
@@ -182,7 +233,7 @@ void MainWindow::createMenus()
{
worlds->setEnabled(false);
}
- file->addAction(m_actOpen);
+ file->addAction(m_actOpenWorld);
file->addSeparator();
file->addAction(m_actReload);
file->addSeparator();