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-rw-r--r--docs/Generator.html6
1 files changed, 5 insertions, 1 deletions
diff --git a/docs/Generator.html b/docs/Generator.html
index d7eb6ba8d..35c3b4a26 100644
--- a/docs/Generator.html
+++ b/docs/Generator.html
@@ -257,10 +257,14 @@ distinguish between mushroom and mushroom-shore (image depicts a Voronoi cell fo
works similarly with DistortedVoronoi). O = ocean, M = mushroom, MS = mushroom shore:</p>
<img src="img/multistepmapdistance.jpg" />
+<a name="perlinrivers">
<p>The rivers are added only to the areas that have been previously marked as land. A simple 2D Perlin noise
is used as the base, where its value is between 0 and a configured threshold value, a river is created. This
creates the rivers in a closed-loop-like shapes, occasionally splitting two branches off:</p>
-<img src="img/perlinrivers.jpg" />
+<img src="img/perlinrivers1.jpg" />
+<img src="img/perlinrivers2.jpg" />
+<img src="img/perlinrivers3.jpg" />
+</a>
<p>For the leftover land biomes, the two Perlin noises, representing temperature and humidity, are used to
generate the biomes, as described earlier. Additionally, the temperature map is used to turn the Ocean biome