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+#***************************
+# Default Crafting Recipes #
+#**************************#
+# #
+# Coded by: FakeTruth #
+# Written by: Aelux #
+# #
+#**************************#
+#
+#
+#
+#******************************************************#
+# Basic Notation Help
+#******************************************************#
+#
+# 1x1,1:1:17:1@5:4 -> Produces 4 Planks
+#
+#
+# --How does the above notation work?
+#
+# Ans- Think about the crafting table as coordiantes
+# on a graph where you have an "X" axis and a
+# "Y" axis. The "X" is the horizantle axis and
+# the "Y" is the vertical axis.
+#
+# Syntax- <width>x<height>,x:y:<ItemID>:<Amount>@<ResultingItemID>:<Amount>
+#
+#
+#
+#--------------------Basic EXAMPLE---------------------#---------------Grid Abstraction EXAMPLE------------------#
+#
+# Example- 3x3,2:3:280:8@5:2 # Example- 1x1,1:1:280:8@5:2
+#
+# Recipe- w=3,h=3,x=2,y=3,Item=Stick,Amount=8 # Recipe- w=1,h=1,x=1,y=1,Item=Stick,Amount=8
+# Result- 2 Wood Planks (2 of ItemID 5) Result- 2 Wood Planks (2 of ItemID 5)
+# #
+# Table grid is set to 3 by 3 (O = empty,+ = full) Table grid is set to 1 by 1 (O = empty,+ = full)
+# ----- # ---
+# OOO +
+# OOO #
+# O+O --How does the above example compare to the Basic
+# # example?
+# --How does the above example work?
+# # Ans- This means, you can place a stack of 8 sticks
+# Ans- This means, if you place a stack of 8 sticks ANYwhere a 1x1 grid can fit. Obviously since a 1x1
+# at that exact location on the Work Bench, # grid is a single slot, it can be abstracted to fill
+# which is a 3x3 grid, you will recieve 2 Wood any single slot on any size grid.
+# Planks PER 8 sticks. #
+# There are 9 positions for the 1x1 grid in the
+# # work bench (3x3) and 4 positions within the
+# inventory grid (2x2).
+#******************************************************#********************************************************
+
+
+
+
+
+#
+# B a s i c C r a f t s
+#
+#
+1x1,1:1:17:1@5:4 #-> 4 Planks
+1x2,*:*:5:1@280:4 #-> 4 Sticks
+2x2,*:*:5:1@58:1 #-> Crafting bench
+3x3,2:2:5:-1@54:1 #-> Chest
+3x3,2:2:4:-1@61:1 #-> Furnace
+1x2,1:1:263:1,1:2:280:1@50:4 #-> Torch
+#******************************************************#
+
+
+
+
+
+#
+# F o o d
+#
+#
+3x1,*:3:296:1@297:1 #-> Bread
+3x2,1:2:5:1,3:2:5:1,2:3:5:1@281:4 #-> Bowl
+1x3,1:1:49:1,1:2:48:1,1:3:281:1@282:1 #-> Mushroom Stew
+3x3,2:2:41:-1,2:2:260:1@322:1 #-> Golden Apple
+#******************************************************#
+
+
+
+
+
+#
+# U t i l i t i e s
+#
+#
+3x2,1:2:265:1,2:3:265:1@325:1 #-> Bucket
+1x2,1:1:265:1,1:2:318:1@259:1 #-> Lighter
+3x3,1:3:280:1,2:2:280:1,3:1:280:1,3:2:287:1,3:3:287:1@346:1 #-> Fishing Rod
+3x3,1:2:265:1,2:1:265:1,2:2:331:1,3:2:265:1,2:3:265:1@345:1 #-> Compass
+3x3,1:2:266:1,2:1:266:1,2:2:331:1,3:2:266:1,2:3:266:1@345:1 #-> Watch
+3x3,1:*:287:1,2:1:280:1,3:2:280:1,2:3:280:1@261:1 #-> Bow
+1x3,1:1:318:1,1:2:280:1,1:3:288:1@262:4 #-> Arrow
+2x3,*:*:5:1@64:1 #-> Wooden Door
+3x3,*:1:280:-1@85:2 #-> Fence
+3x3,1:*:280:1,3:*:280:1,2:2:280:1@65:1 #-> Ladder
+3x2,*:*:5:1,2:3:280:1@323:1 #-> Sign
+#******************************************************#
+#
+# T r a v e l U t i l i t i e s
+#
+#
+3x3,1:*:265:1,3:*:265:1,2:2:280:1@66:16 #-> Rails
+3x2,1:2:265:1,3:2:265:1,*:3:265:1@328:1 #-> Minecart
+1x2,1:1:61:1,1:2:328:1@343:1 #-> Powered Minecart
+1x2,1:1:54:1,1:2:328:1@342:1 #-> Storage Minecart
+3x2,1:2:5:1,3:2:5:1,*:3:5:1@333:1 #-> Boat
+#******************************************************#
+#
+# C o n t r o l U t i l i t i e s
+#
+#
+1x2,1:1:331:1,1:2:280:1@76:1 #-> Redstone Torch
+1x2,1:1:280:1,1:2:4:1@69:1 #-> Lever
+2x1,*:*:5:1@72:1 #-> Wooden Preassure Plate
+2x1,*:*:4:1@70:1 #-> Stone Preassure Plate
+1x2,1:1:1:1,1:2:1:1@77:1 #-> Button
+2x3,*:*:265:1@71:1 #-> Iron Door
+#******************************************************#
+
+
+
+
+
+#
+# M a t e r i a l B l o c k s
+#
+#
+3x3,*:*:265:1@42:1 #-> Iron
+3x3,*:*:266:1@41:1 #-> Gold
+3x3,*:*:264:1@57:1 #-> Diamond
+2x2,*:*:287:1@35:1 #-> Cloth
+2x2,*:*:337:1@82:1 #-> Clay
+2x2,*:*:336:1@45:1 #-> Brick
+2x2,*:*:341:1@80:1 #-> Snow
+#******************************************************#
+#
+# S p e c i a l B l o c k s
+#
+#
+3x1,*:*:1:1@44:3 #-> Stone Step
+3x3,*:3:5:1,1:1:5:1,1:2:5:1,2:2:5:1@53:4 #-> Wood Stairs
+3x3,*:3:4:1,1:1:4:1,1:2:4:1,2:2:4:1@67:4 #-> Cobblestone Stairs
+3x3,1:1:289:1,3:1:289:1,2:2:289:1,1:3:289:1,3:3:289:1,2:1:12:1,1:2:12:1,3:2:12:1,2:3:12:1@46:1 #-> TNT
+3x3,2:2:5:-1,2:2:264:1@84:1 #-> Jukebox
+3x3,*:*:348:1@89:1 #-> Light Stone
+#******************************************************#
+#
+# B l o c k T o I n g o t
+#
+#
+1x1,1:1:42:1@265:9 #-> Iron
+1x1,1:1:41:1@266:9 #-> Gold
+1x1,1:1:57:1@264:9 #-> Diamond
+#******************************************************#
+
+
+
+
+
+#
+# S h o v e l
+#
+#
+1x3,1:1:5:1,1:2:280:1,1:3:280:1@269:1 #-> Wooden
+1x3,1:1:4:1,1:2:280:1,1:3:280:1@273:1 #-> Stone
+1x3,1:1:266:1,1:2:280:1,1:3:280:1@284:1 #-> Gold
+1x3,1:1:265:1,1:2:280:1,1:3:280:1@256:1 #-> Iron
+1x3,1:1:264:1,1:2:280:1,1:3:280:1@277:1 #-> Diamond
+#******************************************************#
+#
+# P i c k a x e
+#
+#
+3x3,*:1:5:1,2:2:280:1,2:3:280:1@270:1 #-> Wooden
+3x3,*:1:4:1,2:2:280:1,2:3:280:1@274:1 #-> Stone
+3x3,*:1:266:1,2:2:280:1,2:3:280:1@285:1 #-> Gold
+3x3,*:1:265:1,2:2:280:1,2:3:280:1@257:1 #-> Iron
+3x3,*:1:264:1,2:2:280:1,2:3:280:1@278:1 #-> Diamond
+#******************************************************#
+#
+# A x e
+#
+#
+2x2,2:2:5:-1,2:2:280:1,2:3:280:1@271:1 #-> Wooden (L)
+2x2,1:2:5:-1,1:2:280:1,1:3:280:1@271:1 #-> Wooden (R)
+2x2,2:2:4:-1,2:2:280:1,2:3:280:1@275:1 #-> Stone (L)
+2x2,1:2:4:-1,1:2:280:1,1:3:280:1@275:1 #-> Stone (R)
+2x2,2:2:256:-1,2:2:280:1,2:3:280:1@258:1#-> Iron (L)
+2x2,1:2:256:-1,1:2:280:1,1:3:280:1@258:1#-> Iron (R)
+2x2,2:2:264:-1,2:2:280:1,2:3:280:1@279:1#-> Diamond (L)
+2x2,1:2:264:-1,1:2:280:1,1:3:280:1@279:1#-> Diamond (R)
+#******************************************************#
+#
+# S w o r d
+#
+#
+1x2,*:*:5:1,1:3:280:1@268:1 #-> Wooden
+1x2,*:*:4:1,1:3:280:1@272:1 #-> Stone
+1x2,*:*:266:1,1:3:280:1@283:1 #-> Gold
+1x2,*:*:265:1,1:3:280:1@267:1 #-> Iron
+1x2,*:*:264:1,1:3:280:1@276:1 #-> Diamond
+#******************************************************#
+#
+# H o e
+#
+#
+2x1,*:*:5:1,2:2:280:1,2:3:280:1@290:1 #-> Wooden (L)
+2x1,*:*:5:1,1:2:280:1,1:3:280:1@290:1 #-> Wooden (R)
+2x1,*:*:4:1,2:2:280:1,2:3:280:1@291:1 #-> Stone (L)
+2x1,*:*:4:1,1:2:280:1,1:3:280:1@291:1 #-> Stone (R)
+2x1,*:*:266:1,2:2:280:1,2:3:280:1@294:1 #-> Gold (L)
+2x1,*:*:266:1,1:2:280:1,1:3:280:1@294:1 #-> Gold (R)
+2x1,*:*:265:1,2:2:280:1,2:3:280:1@292:1 #-> Iron (L)
+2x1,*:*:265:1,1:2:280:1,1:3:280:1@292:1 #-> Iron (R)
+2x1,*:*:264:1,2:2:280:1,2:3:280:1@293:1 #-> Diamond (L)
+2x1,*:*:264:1,1:2:280:1,1:3:280:1@293:1 #-> Diamond (R)
+#******************************************************#
+
+
+
+
+
+#
+# L e a t h e r A r m o r
+#
+#
+3x2,2:2:334:-1@298:1 #-> Helmet
+3x3,2:1:334:-1@299:1 #-> Chest Piece
+3x3,1:*:334:1,3:*:334:1,2:1:334:1@300:1 #-> Leggings
+3x2,2:*:334:-1@301:1 #-> Boots
+#*******************************************************#
+#
+# G o l d A r m o r
+#
+#
+3x2,2:2:266:-1@314:1 #-> Helmet
+3x3,2:1:266:-1@315:1 #-> Chest Piece
+3x3,1:*:266:1,3:*:266:1,2:1:266:1@316:1 #-> Leggings
+3x2,2:*:266:-1@317:1 #-> Boots
+#*******************************************************#
+#
+# I r o n A r m o r
+#
+#
+3x2,2:2:265:-1@306:1 #-> Helmet
+3x3,2:1:265:-1@307:1 #-> Chest Piece
+3x3,1:*:265:1,3:*:265:1,2:1:265:1@308:1 #-> Leggings
+3x2,2:*:265:-1@309:1 #-> Boots
+#*******************************************************#
+#
+# D i a m o n d A r m o r
+#
+#
+3x2,2:2:264:-1@310:1 #-> Helmet
+3x3,2:1:264:-1@311:1 #-> Chest Piece
+3x3,1:*:264:1,3:*:264:1,2:1:264:1@312:1 #-> Leggings
+3x2,2:*:264:-1@313:1 #-> Boots
+#*******************************************************#
+
+
+
+
+
+
+#
+# D e c o r a t i v e
+#
+#
+3x1,*:3:338:1@339:3 #-> Paper
+1x3,2:*:338:1@340:1 #-> Book
+3x3,*:1:5:1,*:2:349:1,*:3:5:1@47:1 #-> Book Shelf
+3x3,2:2:280:-1,2:2:35:1@321:1 #-> Painting
+1x2,1:1:86:1,1:2:50:1@91:1 #-> Jack-O-Lantern
+#*******************************************************# \ No newline at end of file