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Diffstat (limited to 'source/BlockEntities/BlockEntity.h')
-rw-r--r-- | source/BlockEntities/BlockEntity.h | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/source/BlockEntities/BlockEntity.h b/source/BlockEntities/BlockEntity.h new file mode 100644 index 000000000..ab7d7f5dc --- /dev/null +++ b/source/BlockEntities/BlockEntity.h @@ -0,0 +1,96 @@ + +#pragma once + +#include "../ClientHandle.h" +#include "../World.h" + + + + + +namespace Json +{ + class Value; +}; + +class cPlayer; +class cPacket; + + + + + +// tolua_begin +class cBlockEntity +{ +protected: + cBlockEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : + m_PosX(a_BlockX), + m_PosY(a_BlockY), + m_PosZ(a_BlockZ), + m_RelX(a_BlockX - cChunkDef::Width * FAST_FLOOR_DIV(a_BlockX, cChunkDef::Width)), + m_RelZ(a_BlockZ - cChunkDef::Width * FAST_FLOOR_DIV(a_BlockZ, cChunkDef::Width)), + m_BlockType(a_BlockType), + m_World(a_World) + { + } + +public: + // tolua_end + + virtual ~cBlockEntity() {}; // force a virtual destructor in all descendants + + virtual void Destroy(void) {}; + + void SetWorld(cWorld * a_World) + { + m_World = a_World; + } + + // tolua_begin + + // Position, in absolute block coordinates: + int GetPosX(void) const { return m_PosX; } + int GetPosY(void) const { return m_PosY; } + int GetPosZ(void) const { return m_PosZ; } + + BLOCKTYPE GetBlockType(void) const { return m_BlockType; } + + cWorld * GetWorld(void) const {return m_World; } + + int GetChunkX(void) const { return FAST_FLOOR_DIV(m_PosX, cChunkDef::Width); } + int GetChunkZ(void) const { return FAST_FLOOR_DIV(m_PosZ, cChunkDef::Width); } + + int GetRelX(void) const { return m_RelX; } + int GetRelZ(void) const { return m_RelZ; } + + // tolua_end + + virtual void SaveToJson (Json::Value & a_Value) = 0; + + /// Called when a player uses this entity; should open the UI window + virtual void UsedBy( cPlayer * a_Player ) = 0; + + /** Sends the packet defining the block entity to the client specified. + To send to all eligible clients, use cWorld::BroadcastBlockEntity() + */ + virtual void SendTo(cClientHandle & a_Client) = 0; + + /// Ticks the entity; returns true if the chunk should be marked as dirty as a result of this ticking. By default does nothing. + virtual bool Tick(float a_Dt, cChunk & a_Chunk) { return false; } + +protected: + /// Position in absolute block coordinates + int m_PosX, m_PosY, m_PosZ; + + /// Position relative to the chunk, used to speed up ticking + int m_RelX, m_RelZ; + + BLOCKTYPE m_BlockType; + + cWorld * m_World; +} ; // tolua_export + + + + |