diff options
Diffstat (limited to 'source/BlockEntities/ChestEntity.cpp')
-rw-r--r-- | source/BlockEntities/ChestEntity.cpp | 172 |
1 files changed, 0 insertions, 172 deletions
diff --git a/source/BlockEntities/ChestEntity.cpp b/source/BlockEntities/ChestEntity.cpp deleted file mode 100644 index ca2626bc9..000000000 --- a/source/BlockEntities/ChestEntity.cpp +++ /dev/null @@ -1,172 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "ChestEntity.h" -#include "../Item.h" -#include "../Entities/Player.h" -#include "../UI/Window.h" -#include <json/json.h> - - - - - -cChestEntity::cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : - super(E_BLOCK_CHEST, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World) -{ - cBlockEntityWindowOwner::SetBlockEntity(this); -} - - - - - -cChestEntity::~cChestEntity() -{ - cWindow * Window = GetWindow(); - if (Window != NULL) - { - Window->OwnerDestroyed(); - } -} - - - - - -bool cChestEntity::LoadFromJson(const Json::Value & a_Value) -{ - m_PosX = a_Value.get("x", 0).asInt(); - m_PosY = a_Value.get("y", 0).asInt(); - m_PosZ = a_Value.get("z", 0).asInt(); - - Json::Value AllSlots = a_Value.get("Slots", 0); - int SlotIdx = 0; - for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr) - { - cItem Item; - Item.FromJson(*itr); - SetSlot(SlotIdx, Item); - SlotIdx++; - } - return true; -} - - - - - -void cChestEntity::SaveToJson(Json::Value & a_Value) -{ - a_Value["x"] = m_PosX; - a_Value["y"] = m_PosY; - a_Value["z"] = m_PosZ; - - Json::Value AllSlots; - for (int i = m_Contents.GetNumSlots() - 1; i >= 0; i--) - { - Json::Value Slot; - m_Contents.GetSlot(i).GetJson(Slot); - AllSlots.append(Slot); - } - a_Value["Slots"] = AllSlots; -} - - - - - -void cChestEntity::SendTo(cClientHandle & a_Client) -{ - // The chest entity doesn't need anything sent to the client when it's created / gets in the viewdistance - // All the actual handling is in the cWindow UI code that gets called when the chest is rclked - - UNUSED(a_Client); -} - - - - - -void cChestEntity::UsedBy(cPlayer * a_Player) -{ - // If the window is not created, open it anew: - cWindow * Window = GetWindow(); - if (Window == NULL) - { - OpenNewWindow(); - Window = GetWindow(); - } - - // Open the window for the player: - if (Window != NULL) - { - if (a_Player->GetWindow() != Window) - { - a_Player->OpenWindow(Window); - } - } - - // This is rather a hack - // Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now - // We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first. - // The few false positives aren't much to worry about - int ChunkX, ChunkZ; - cChunkDef::BlockToChunk(m_PosX, m_PosZ, ChunkX, ChunkZ); - m_World->MarkChunkDirty(ChunkX, ChunkZ); -} - - - - - -void cChestEntity::OpenNewWindow(void) -{ - // Callback for opening together with neighbor chest: - class cOpenDouble : - public cChestCallback - { - cChestEntity * m_ThisChest; - public: - cOpenDouble(cChestEntity * a_ThisChest) : - m_ThisChest(a_ThisChest) - { - } - - virtual bool Item(cChestEntity * a_Chest) override - { - // The primary chest should eb the one with lesser X or Z coord: - cChestEntity * Primary = a_Chest; - cChestEntity * Secondary = m_ThisChest; - if ( - (Primary->GetPosX() > Secondary->GetPosX()) || - (Primary->GetPosZ() > Secondary->GetPosZ()) - ) - { - std::swap(Primary, Secondary); - } - m_ThisChest->OpenWindow(new cChestWindow(Primary, Secondary)); - return false; - } - } ; - - // Scan neighbors for adjacent chests: - cOpenDouble OpenDbl(this); - if ( - m_World->DoWithChestAt(m_PosX - 1, m_PosY, m_PosZ, OpenDbl) || - m_World->DoWithChestAt(m_PosX + 1, m_PosY, m_PosZ, OpenDbl) || - m_World->DoWithChestAt(m_PosX , m_PosY, m_PosZ - 1, OpenDbl) || - m_World->DoWithChestAt(m_PosX , m_PosY, m_PosZ + 1, OpenDbl) - ) - { - // The double-chest window has been opened in the callback - return; - } - - // There is no chest neighbor, open a single-chest window: - OpenWindow(new cChestWindow(this)); -} - - - - |