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-rw-r--r--source/BlockEntities/DispenserEntity.cpp215
1 files changed, 0 insertions, 215 deletions
diff --git a/source/BlockEntities/DispenserEntity.cpp b/source/BlockEntities/DispenserEntity.cpp
deleted file mode 100644
index 374f3d6e3..000000000
--- a/source/BlockEntities/DispenserEntity.cpp
+++ /dev/null
@@ -1,215 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "DispenserEntity.h"
-#include "../Entities/Player.h"
-#include "../Simulator/FluidSimulator.h"
-#include "../Chunk.h"
-
-
-
-
-
-cDispenserEntity::cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
- super(E_BLOCK_DISPENSER, a_BlockX, a_BlockY, a_BlockZ, a_World)
-{
- SetBlockEntity(this); // cBlockEntityWindowOwner
-}
-
-
-
-
-
-void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
-{
- int DispX = m_RelX;
- int DispY = m_PosY;
- int DispZ = m_RelZ;
- NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
- AddDropSpenserDir(DispX, DispY, DispZ, Meta);
- cChunk * DispChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(DispX, DispZ);
- if (DispChunk == NULL)
- {
- // Would dispense into / interact with a non-loaded chunk, ignore the tick
- return;
- }
- BLOCKTYPE DispBlock = DispChunk->GetBlock(DispX, DispY, DispZ);
-
- // Dispense the item:
- switch (m_Contents.GetSlot(a_SlotNum).m_ItemType)
- {
- case E_ITEM_BUCKET:
- {
- LOGD("Dispensing empty bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
- switch (DispBlock)
- {
- case E_BLOCK_STATIONARY_WATER:
- case E_BLOCK_WATER:
- {
- if (ScoopUpLiquid(a_SlotNum, E_ITEM_WATER_BUCKET))
- {
- DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0);
- }
- break;
- }
- case E_BLOCK_STATIONARY_LAVA:
- case E_BLOCK_LAVA:
- {
- if (ScoopUpLiquid(a_SlotNum, E_ITEM_LAVA_BUCKET))
- {
- DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_AIR, 0);
- }
- break;
- }
- default:
- {
- DropFromSlot(a_Chunk, a_SlotNum);
- break;
- }
- }
- break;
- } // E_ITEM_BUCKET
-
- case E_ITEM_WATER_BUCKET:
- {
- LOGD("Dispensing water bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
- if (EmptyLiquidBucket(DispBlock, a_SlotNum))
- {
- DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_WATER, 0);
- }
- else
- {
- DropFromSlot(a_Chunk, a_SlotNum);
- }
- break;
- }
-
- case E_ITEM_LAVA_BUCKET:
- {
- LOGD("Dispensing lava bucket in slot %d; DispBlock is \"%s\" (%d).", a_SlotNum, ItemTypeToString(DispBlock).c_str(), DispBlock);
- if (EmptyLiquidBucket(DispBlock, a_SlotNum))
- {
- DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_LAVA, 0);
- }
- else
- {
- DropFromSlot(a_Chunk, a_SlotNum);
- }
- break;
- }
-
- case E_ITEM_SPAWN_EGG:
- {
- double MobX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width);
- double MobZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width);
- if (m_World->SpawnMob(MobX, DispY, MobZ, (cMonster::eType)m_Contents.GetSlot(a_SlotNum).m_ItemDamage) >= 0)
- {
- m_Contents.ChangeSlotCount(a_SlotNum, -1);
- }
- break;
- }
-
- case E_BLOCK_TNT:
- {
- // Spawn a primed TNT entity, if space allows:
- if (DispChunk->GetBlock(DispX, DispY, DispZ) == E_BLOCK_AIR)
- {
- double TNTX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width);
- double TNTZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width);
- m_World->SpawnPrimedTNT(TNTX, DispY + 0.5, TNTZ, 4, 0); // 4 seconds fuse, no initial velocity
- m_Contents.ChangeSlotCount(a_SlotNum, -1);
- }
- break;
- }
-
- case E_ITEM_FLINT_AND_STEEL:
- {
- // Spawn fire if the block in front is air.
- if (DispChunk->GetBlock(DispX, DispY, DispZ) == E_BLOCK_AIR)
- {
- DispChunk->SetBlock(DispX, DispY, DispZ, E_BLOCK_FIRE, 0);
- m_Contents.SetSlot(a_SlotNum, m_Contents.GetSlot(a_SlotNum).m_ItemType, m_Contents.GetSlot(a_SlotNum).m_ItemCount, m_Contents.GetSlot(a_SlotNum).m_ItemDamage + 1);
- // If the durability has run out destroy the item.
- if (m_Contents.GetSlot(a_SlotNum).m_ItemDamage > 64)
- {
- m_Contents.ChangeSlotCount(a_SlotNum, -1);
- }
- }
- break;
- }
-
- default:
- {
- DropFromSlot(a_Chunk, a_SlotNum);
- break;
- }
- } // switch (ItemType)
-}
-
-
-
-
-
-
-bool cDispenserEntity::ScoopUpLiquid(int a_SlotNum, short a_BucketItemType)
-{
- cItem LiquidBucket(a_BucketItemType, 1);
- if (m_Contents.GetSlot(a_SlotNum).m_ItemCount == 1)
- {
- // Special case: replacing one empty bucket with one full bucket
- m_Contents.SetSlot(a_SlotNum, LiquidBucket);
- return true;
- }
-
- // There are stacked buckets at the selected slot, see if a full bucket will fit somewhere else
- if (m_Contents.HowManyCanFit(LiquidBucket) < 1)
- {
- // Cannot fit into m_Contents
- return false;
- }
-
- m_Contents.ChangeSlotCount(a_SlotNum, -1);
- m_Contents.AddItem(LiquidBucket);
- return true;
-}
-
-
-
-
-
-bool cDispenserEntity::EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum)
-{
- if (
- (a_BlockInFront != E_BLOCK_AIR) &&
- !IsBlockLiquid(a_BlockInFront) &&
- !cFluidSimulator::CanWashAway(a_BlockInFront)
- )
- {
- // Not a suitable block in front
- return false;
- }
-
- cItem EmptyBucket(E_ITEM_BUCKET, 1);
- if (m_Contents.GetSlot(a_SlotNum).m_ItemCount == 1)
- {
- // Change the single full bucket present into a single empty bucket
- m_Contents.SetSlot(a_SlotNum, EmptyBucket);
- return true;
- }
-
- // There are full buckets stacked at this slot, check if we can fit in the empty bucket
- if (m_Contents.HowManyCanFit(EmptyBucket) < 1)
- {
- // The empty bucket wouldn't fit into m_Contents
- return false;
- }
-
- // The empty bucket fits in, remove one full bucket and add the empty one
- m_Contents.ChangeSlotCount(a_SlotNum, -1);
- m_Contents.AddItem(EmptyBucket);
- return true;
-}
-
-
-
-