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Diffstat (limited to 'source/BlockEntities/DropSpenserEntity.h')
-rw-r--r-- | source/BlockEntities/DropSpenserEntity.h | 89 |
1 files changed, 0 insertions, 89 deletions
diff --git a/source/BlockEntities/DropSpenserEntity.h b/source/BlockEntities/DropSpenserEntity.h deleted file mode 100644 index 0e9039915..000000000 --- a/source/BlockEntities/DropSpenserEntity.h +++ /dev/null @@ -1,89 +0,0 @@ - -// DropSpenser.h - -// Declares the cDropSpenser class representing a common ancestor to the cDispenserEntity and cDropperEntity -// The dropper and dispenser only needs to override the DropSpenseFromSlot() function to provide the specific item behavior - - - - - -#pragma once - -#include "BlockEntityWithItems.h" -#include "../UI/WindowOwner.h" - - - - - -namespace Json -{ - class Value; -} - -class cClientHandle; -class cServer; - - - - - -class cDropSpenserEntity : // tolua_export - public cBlockEntityWindowOwner, - // tolua_begin - public cBlockEntityWithItems -{ - typedef cBlockEntityWithItems super; - -public: - enum { - ContentsHeight = 3, - ContentsWidth = 3, - } ; - - // tolua_end - - cDropSpenserEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); - virtual ~cDropSpenserEntity(); - - static const char * GetClassStatic(void) { return "cDropSpenserEntity"; } - - bool LoadFromJson(const Json::Value & a_Value); - - // cBlockEntity overrides: - virtual void SaveToJson(Json::Value & a_Value) override; - virtual bool Tick(float a_Dt, cChunk & a_Chunk) override; - virtual void SendTo(cClientHandle & a_Client) override; - virtual void UsedBy(cPlayer * a_Player) override; - - // tolua_begin - - /// Modifies the block coords to match the dropspenser direction given (where the dropspensed pickups should materialize) - void AddDropSpenserDir(int & a_BlockX, int & a_BlockY, int & a_BlockZ, NIBBLETYPE a_Direction); - - /// Sets the dropspenser to dropspense an item in the next tick - void Activate(void); - - /// Sets the internal redstone power flag to "on" or "off", depending on the parameter. Calls Activate() if appropriate - void SetRedstonePower(bool a_IsPowered); - - // tolua_end - -protected: - bool m_ShouldDropSpense; ///< If true, the dropspenser will dropspense an item in the next tick - bool m_IsPowered; ///< Set to true when the dropspenser receives redstone power. - - /// Does the actual work on dropspensing an item. Chooses the slot, calls DropSpenseFromSlot() and handles smoke / sound effects - void DropSpense(cChunk & a_Chunk); - - /// Override this function to provide the specific behavior for item dropspensing (drop / shoot / pour / ...) - virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) = 0; - - /// Helper function, drops one item from the specified slot (like a dropper) - void DropFromSlot(cChunk & a_Chunk, int a_SlotNum); -} ; // tolua_export - - - - |