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-rw-r--r--source/BlockEntities/DropSpenserEntity.h89
1 files changed, 0 insertions, 89 deletions
diff --git a/source/BlockEntities/DropSpenserEntity.h b/source/BlockEntities/DropSpenserEntity.h
deleted file mode 100644
index 0e9039915..000000000
--- a/source/BlockEntities/DropSpenserEntity.h
+++ /dev/null
@@ -1,89 +0,0 @@
-
-// DropSpenser.h
-
-// Declares the cDropSpenser class representing a common ancestor to the cDispenserEntity and cDropperEntity
-// The dropper and dispenser only needs to override the DropSpenseFromSlot() function to provide the specific item behavior
-
-
-
-
-
-#pragma once
-
-#include "BlockEntityWithItems.h"
-#include "../UI/WindowOwner.h"
-
-
-
-
-
-namespace Json
-{
- class Value;
-}
-
-class cClientHandle;
-class cServer;
-
-
-
-
-
-class cDropSpenserEntity : // tolua_export
- public cBlockEntityWindowOwner,
- // tolua_begin
- public cBlockEntityWithItems
-{
- typedef cBlockEntityWithItems super;
-
-public:
- enum {
- ContentsHeight = 3,
- ContentsWidth = 3,
- } ;
-
- // tolua_end
-
- cDropSpenserEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
- virtual ~cDropSpenserEntity();
-
- static const char * GetClassStatic(void) { return "cDropSpenserEntity"; }
-
- bool LoadFromJson(const Json::Value & a_Value);
-
- // cBlockEntity overrides:
- virtual void SaveToJson(Json::Value & a_Value) override;
- virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
- virtual void SendTo(cClientHandle & a_Client) override;
- virtual void UsedBy(cPlayer * a_Player) override;
-
- // tolua_begin
-
- /// Modifies the block coords to match the dropspenser direction given (where the dropspensed pickups should materialize)
- void AddDropSpenserDir(int & a_BlockX, int & a_BlockY, int & a_BlockZ, NIBBLETYPE a_Direction);
-
- /// Sets the dropspenser to dropspense an item in the next tick
- void Activate(void);
-
- /// Sets the internal redstone power flag to "on" or "off", depending on the parameter. Calls Activate() if appropriate
- void SetRedstonePower(bool a_IsPowered);
-
- // tolua_end
-
-protected:
- bool m_ShouldDropSpense; ///< If true, the dropspenser will dropspense an item in the next tick
- bool m_IsPowered; ///< Set to true when the dropspenser receives redstone power.
-
- /// Does the actual work on dropspensing an item. Chooses the slot, calls DropSpenseFromSlot() and handles smoke / sound effects
- void DropSpense(cChunk & a_Chunk);
-
- /// Override this function to provide the specific behavior for item dropspensing (drop / shoot / pour / ...)
- virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) = 0;
-
- /// Helper function, drops one item from the specified slot (like a dropper)
- void DropFromSlot(cChunk & a_Chunk, int a_SlotNum);
-} ; // tolua_export
-
-
-
-