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-rw-r--r--source/BlockEntities/JukeboxEntity.cpp246
1 files changed, 123 insertions, 123 deletions
diff --git a/source/BlockEntities/JukeboxEntity.cpp b/source/BlockEntities/JukeboxEntity.cpp
index 617b7bd00..ec6d13282 100644
--- a/source/BlockEntities/JukeboxEntity.cpp
+++ b/source/BlockEntities/JukeboxEntity.cpp
@@ -1,123 +1,123 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "JukeboxEntity.h"
-#include "../World.h"
-#include <json/json.h>
-
-
-
-
-
-cJukeboxEntity::cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World)
- : cBlockEntity(E_BLOCK_JUKEBOX, a_BlockX, a_BlockY, a_BlockZ, a_World)
- , m_Record( 0 )
-{
-}
-
-
-
-
-
-cJukeboxEntity::~cJukeboxEntity()
-{
- if (m_Record >= 2256 && m_Record <= 2267)
- {
- EjectRecord();
- m_Record = 0;
- }
-}
-
-
-
-
-
-void cJukeboxEntity::UsedBy(cPlayer * a_Player)
-{
- if (m_Record == 0)
- {
- const cItem & HeldItem = a_Player->GetEquippedItem();
- if (HeldItem.m_ItemType >= 2256 && HeldItem.m_ItemType <= 2267)
- {
- m_Record = HeldItem.m_ItemType;
- a_Player->GetInventory().RemoveOneEquippedItem();
- PlayRecord();
- }
- }
- else if (m_Record >= 2256 && m_Record <= 2267)
- {
- EjectRecord();
- m_Record = 0;
- }
-}
-
-
-
-
-
-void cJukeboxEntity::PlayRecord( void )
-{
- m_World->BroadcastSoundParticleEffect(1005, m_PosX * 8, m_PosY * 8, m_PosZ * 8, m_Record);
-}
-
-
-
-
-
-void cJukeboxEntity::EjectRecord( void )
-{
- cItems Drops;
- Drops.push_back(cItem(m_Record, 1, 0));
- m_World->SpawnItemPickups(Drops, m_PosX, m_PosY+1, m_PosZ);
- m_World->BroadcastSoundParticleEffect(1005, m_PosX * 8, m_PosY * 8, m_PosZ * 8, 0);
-}
-
-
-
-
-
-int cJukeboxEntity::GetRecord( void )
-{
- return m_Record;
-}
-
-
-
-
-
-void cJukeboxEntity::SetRecord( int a_Record )
-{
- m_Record = a_Record;
-}
-
-
-
-
-
-bool cJukeboxEntity::LoadFromJson( const Json::Value & a_Value )
-{
- m_PosX = a_Value.get("x", 0).asInt();
- m_PosY = a_Value.get("y", 0).asInt();
- m_PosZ = a_Value.get("z", 0).asInt();
-
- m_Record = a_Value.get("Record", 0).asInt();
-
- return true;
-}
-
-
-
-
-
-void cJukeboxEntity::SaveToJson( Json::Value & a_Value )
-{
- a_Value["x"] = m_PosX;
- a_Value["y"] = m_PosY;
- a_Value["z"] = m_PosZ;
-
- a_Value["Record"] = m_Record;
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "JukeboxEntity.h"
+#include "../World.h"
+#include <json/json.h>
+
+
+
+
+
+cJukeboxEntity::cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World)
+ : cBlockEntity(E_BLOCK_JUKEBOX, a_BlockX, a_BlockY, a_BlockZ, a_World)
+ , m_Record( 0 )
+{
+}
+
+
+
+
+
+cJukeboxEntity::~cJukeboxEntity()
+{
+ if (m_Record >= 2256 && m_Record <= 2267)
+ {
+ EjectRecord();
+ m_Record = 0;
+ }
+}
+
+
+
+
+
+void cJukeboxEntity::UsedBy(cPlayer * a_Player)
+{
+ if (m_Record == 0)
+ {
+ const cItem & HeldItem = a_Player->GetEquippedItem();
+ if (HeldItem.m_ItemType >= 2256 && HeldItem.m_ItemType <= 2267)
+ {
+ m_Record = HeldItem.m_ItemType;
+ a_Player->GetInventory().RemoveOneEquippedItem();
+ PlayRecord();
+ }
+ }
+ else if (m_Record >= 2256 && m_Record <= 2267)
+ {
+ EjectRecord();
+ m_Record = 0;
+ }
+}
+
+
+
+
+
+void cJukeboxEntity::PlayRecord( void )
+{
+ m_World->BroadcastSoundParticleEffect(1005, m_PosX * 8, m_PosY * 8, m_PosZ * 8, m_Record);
+}
+
+
+
+
+
+void cJukeboxEntity::EjectRecord( void )
+{
+ cItems Drops;
+ Drops.push_back(cItem(m_Record, 1, 0));
+ m_World->SpawnItemPickups(Drops, m_PosX, m_PosY+1, m_PosZ);
+ m_World->BroadcastSoundParticleEffect(1005, m_PosX * 8, m_PosY * 8, m_PosZ * 8, 0);
+}
+
+
+
+
+
+int cJukeboxEntity::GetRecord( void )
+{
+ return m_Record;
+}
+
+
+
+
+
+void cJukeboxEntity::SetRecord( int a_Record )
+{
+ m_Record = a_Record;
+}
+
+
+
+
+
+bool cJukeboxEntity::LoadFromJson( const Json::Value & a_Value )
+{
+ m_PosX = a_Value.get("x", 0).asInt();
+ m_PosY = a_Value.get("y", 0).asInt();
+ m_PosZ = a_Value.get("z", 0).asInt();
+
+ m_Record = a_Value.get("Record", 0).asInt();
+
+ return true;
+}
+
+
+
+
+
+void cJukeboxEntity::SaveToJson( Json::Value & a_Value )
+{
+ a_Value["x"] = m_PosX;
+ a_Value["y"] = m_PosY;
+ a_Value["z"] = m_PosZ;
+
+ a_Value["Record"] = m_Record;
+}
+
+
+
+