diff options
Diffstat (limited to 'source/BlockEntities/NoteEntity.cpp')
-rw-r--r-- | source/BlockEntities/NoteEntity.cpp | 154 |
1 files changed, 0 insertions, 154 deletions
diff --git a/source/BlockEntities/NoteEntity.cpp b/source/BlockEntities/NoteEntity.cpp deleted file mode 100644 index 1b0620299..000000000 --- a/source/BlockEntities/NoteEntity.cpp +++ /dev/null @@ -1,154 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "NoteEntity.h" -#include "../World.h" -#include <json/json.h> - - - - - -cNoteEntity::cNoteEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : - super(E_BLOCK_NOTE_BLOCK, a_BlockX, a_BlockY, a_BlockZ, a_World), - m_Pitch(0) -{ -} - - - - - -void cNoteEntity::UsedBy(cPlayer * a_Player) -{ - IncrementPitch(); - MakeSound(); -} - - - - - -void cNoteEntity::MakeSound(void) -{ - char instrument; - AString sampleName; - - switch (m_World->GetBlock(m_PosX, m_PosY - 1, m_PosZ)) - { - case E_BLOCK_PLANKS: - case E_BLOCK_LOG: - case E_BLOCK_NOTE_BLOCK: - { - // TODO: add other wood-based blocks if needed - instrument = E_INST_DOUBLE_BASS; - sampleName = "note.db"; - break; - } - - case E_BLOCK_SAND: - case E_BLOCK_GRAVEL: - case E_BLOCK_SOULSAND: - { - instrument = E_INST_SNARE_DRUM; - sampleName = "note.snare"; - break; - } - - case E_BLOCK_GLASS: - case E_BLOCK_GLASS_PANE: - case E_BLOCK_GLOWSTONE: - { - instrument = E_INST_CLICKS; - sampleName = "note.hat"; - break; - } - - case E_BLOCK_STONE: - case E_BLOCK_STONE_BRICKS: - case E_BLOCK_COBBLESTONE: - case E_BLOCK_OBSIDIAN: - case E_BLOCK_NETHERRACK: - case E_BLOCK_BRICK: - case E_BLOCK_NETHER_BRICK: - { - // TODO: add other stone-based blocks if needed - instrument = E_INST_BASS_DRUM; - sampleName = "note.bassattack"; - break; - } - - default: - { - instrument = E_INST_HARP_PIANO; - sampleName = "note.harp"; - break; - } - } - - m_World->BroadcastBlockAction(m_PosX, m_PosY, m_PosZ, instrument, m_Pitch, E_BLOCK_NOTE_BLOCK); - - // TODO: instead of calculating the power function over and over, make a precalculated table - there's only 24 pitches after all - float calcPitch = pow(2.0f, ((float)m_Pitch - 12.0f) / 12.0f); - m_World->BroadcastSoundEffect(sampleName, m_PosX * 8, m_PosY * 8, m_PosZ * 8, 3.0f, calcPitch); -} - - - - - -char cNoteEntity::GetPitch(void) -{ - return m_Pitch; -} - - - - - -void cNoteEntity::SetPitch(char a_Pitch) -{ - m_Pitch = a_Pitch % 25; -} - - - - - -void cNoteEntity::IncrementPitch(void) -{ - SetPitch(m_Pitch + 1); -} - - - - - -bool cNoteEntity::LoadFromJson(const Json::Value & a_Value) -{ - - m_PosX = a_Value.get("x", 0).asInt(); - m_PosY = a_Value.get("y", 0).asInt(); - m_PosZ = a_Value.get("z", 0).asInt(); - - m_Pitch = (char)a_Value.get("p", 0).asInt(); - - return true; -} - - - - - -void cNoteEntity::SaveToJson(Json::Value & a_Value) -{ - a_Value["x"] = m_PosX; - a_Value["y"] = m_PosY; - a_Value["z"] = m_PosZ; - - a_Value["p"] = m_Pitch; -} - - - - |